Charlie Bobson posted:Imagine if DmC had 2000s pop punk music instead of dubstep it would not because it's still pretty gross even by videogames' rock-bottom standards but a lack of dubstep would be a significant improvement. Kay Kessler posted:Also Woolie is bad enough at figuring out (and remembering) elemental weaknesses in Persona. Adding the Weapon Triangle and flyers being weak to bows and his brain just breaks. to be entirely fair to Woolie here, persona weakness charting is deliberately designed to be loving horseshit
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# ? Nov 16, 2018 01:32 |
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# ? May 28, 2024 11:19 |
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TMS had some pretty good jokes right at the start, but it's a long-rear end RPG so I dropped out of it as soon as I got like, seven episodes behind.
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# ? Nov 16, 2018 01:34 |
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Monathin posted:it would not because it's still pretty gross even by videogames' rock-bottom standards but a lack of dubstep would be a significant improvement. On the Personas themselves, yeah, but the enemies are usually pretty straightforward. Is it on fire? Weak to ice, immune to fire. Does it have wings? Use guns but not wind. Is it a plant? Fire. And in TMS it's even simpler. Woolie has trouble grasping even those concepts.
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# ? Nov 16, 2018 01:42 |
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Monathin posted:it would not because it's still pretty gross even by videogames' rock-bottom standards but a lack of dubstep would be a significant improvement. You might have a point if he wasn't coming off of p5. It took like at least 30 episodes before the game actually shows the turn order.
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# ? Nov 16, 2018 01:46 |
Kay Kessler posted:On the Personas themselves, yeah, but the enemies are usually pretty straightforward. Is it on fire? Weak to ice, immune to fire. Does it have wings? Use guns but not wind. Is it a plant? Fire. And in TMS it's even simpler. Woolie has trouble grasping even those concepts. This has not really been the case in my experience. And there's a lot of enemies in which the weaknesses are hilariously nonstandard, because Persona is a fucker of a game like that. There are some obvious ones but they are definitely dwarfed by the sheer number of "I don't have a loving clue, just chuck a bunch of poo poo at it until I find the one that hits a weakness." Tae posted:You might have a point if he wasn't coming off of p5. Ehh. I don't think it really gets easier.
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# ? Nov 16, 2018 01:50 |
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If you were messing with the press turn system of SMT, I'd maybe understand finding the weakness system in Megaten more obtuse. That being said, Persona rewards you the world and doesn't punish you for hitting resistances with the exception of Reflect based ones so you are encouraged to do nothing other than experiment and when you find out weaknesses you can just look at them again, it is so simple and easy to understand and what I have played of TMS it seemed just as simple and easy to understand. Also literally all of the flying enemies are weak to guns with very few exceptions and I think there's only one enemy in P5 who flies and is not weak to guns. Rules on weaknesses generally transfer from enemy to enemy or game to game more often than not with the weird exceptions like some of the other spinoff games.
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# ? Nov 16, 2018 02:23 |
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Matt's really gotta learn to move and be aggressive in KH, he shouldn't be losing to fuckin' Wakka
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# ? Nov 16, 2018 02:25 |
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Burkion posted:Matt's really gotta learn to move and be aggressive in KH, he shouldn't be losing to fuckin' Wakka He seemed to think the whole thing in that fight was knocking the ball back, rather than getting in his face and beating him down.
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# ? Nov 16, 2018 02:26 |
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Burkion posted:Matt's really gotta learn to move and be aggressive in KH, he shouldn't be losing to fuckin' Wakka It seems like he thought you were just supposed to knock the ball back. I think it took him a while to realise was an actual fight.
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# ? Nov 16, 2018 02:27 |
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Oh poo poo, I just remembered the Oogie Boogie roulette boss, that's gonna be fun
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# ? Nov 16, 2018 02:28 |
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Man I want them to fight the super boss and be shocked not only because it plays like no other boss in game, but it also predicted Disney buying stars war.
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# ? Nov 16, 2018 02:35 |
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MonsterEnvy posted:He seemed to think the whole thing in that fight was knocking the ball back, rather than getting in his face and beating him down. That's how you actually want to do it though, in order to grind out all those tech points
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# ? Nov 16, 2018 02:42 |
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Yardbomb posted:Remember the big oopsie when they intentionally or not (They've tried to run back their story with it like twice) went with the "Old Dante was GAY (And that's bad)" strategy? Feel like this is missing the context of the actually lead up to that picture being "Capcom told us to imagine Dante in a western movie" and was paired with this
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# ? Nov 16, 2018 03:48 |
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Still weird to me how DmC made such a big thing of trying to divorce itself from the original Devil May Cry brand and aside from a few aesthetic beats its only actual strengths were the areas in which it hewed closest to the original franchise's design
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# ? Nov 16, 2018 05:21 |
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The weirdest part is thinking DMC needed a reboot at all when it had been selling millions despite being in a niche genre and having to rebound from DMC2.
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# ? Nov 16, 2018 05:53 |
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Motto posted:The weirdest part is thinking DMC needed a reboot at all when it had been selling millions despite being in a niche genre and having to rebound from DMC2. It's a combination of DMC4 troubled development, Capcom expecting Call of Duty numbers, and Itsuno being busy with his passion project Dragon's Dogma and not wanting to work on another DMC game.
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# ? Nov 16, 2018 06:00 |
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Spiritus Nox posted:Still weird to me how DmC made such a big thing of trying to divorce itself from the original Devil May Cry brand and aside from a few aesthetic beats its only actual strengths were the areas in which it hewed closest to the original franchise's design All the parts people like were heavily revised or coached by Itsuno and co, essentially. Ninja Theory was a strange choice of developer to begin with... I mean, if I had to tap a western studio to make a DMC game back then I have no idea who I'd pick, but Heavenly Sword was their only game of note at the time and that game, while being a straightforward action game, could not have been more different to DMC. Then again, they were an Inafune pick, and he also picked the studio that hosed up Lost Planet 3 and then picked them again as an indie to make Yaiba, the bad western Ninja Gaiden game.
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# ? Nov 16, 2018 06:51 |
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Tae posted:You might have a point if he wasn't coming off of p5. In retrospect I feel like we really dodged a bullet on the P5 LP. Did Atlus ever actually try to enforce that bullshit 'no LPs' rule?
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# ? Nov 16, 2018 07:14 |
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TexMexFoodbaby posted:Man I want them to fight the super boss and be shocked not only because it plays like no other boss in game, but it also predicted Disney buying stars war. The thing people forget because of Xemnas is that all the other bonus bosses are also loving bullshit.
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# ? Nov 16, 2018 07:51 |
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Then of course there's KH2FM, where instead of one new bonus boss, it's like loving 30.
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# ? Nov 16, 2018 07:54 |
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MechanicalTomPetty posted:In retrospect I feel like we really dodged a bullet on the P5 LP. No. Though I still would have enjoyed that LP despite the likely slowness.
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# ? Nov 16, 2018 08:09 |
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Yusuke and Shido suck
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# ? Nov 16, 2018 08:25 |
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RareAcumen posted:Yusuke and Shido suck Yusuke is fun. Shido is awful no doubt but he is supposed to be.
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# ? Nov 16, 2018 08:32 |
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So is this gonna be exclusively KH 1 or are they road to wreslemaina'ing this?
ConanThe3rd fucked around with this message at 12:26 on Nov 16, 2018 |
# ? Nov 16, 2018 12:24 |
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ConanThe3rd posted:So is this gonna be exclusively KH 1 or are they road to wreslemaina'ing this? In my books, the ideal is 1, 2, and nothing else. Matt insisting it's fine.
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# ? Nov 16, 2018 13:30 |
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Whats the correct play order?
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# ? Nov 16, 2018 14:11 |
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Depths posted:Whats the correct play order? Without knowing anything about kingdom hearts: Release order
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# ? Nov 16, 2018 14:16 |
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Andrast posted:Without knowing anything about kingdom hearts: Honestly, that's probably pretty accurate because there're supposed to be some of them that're really good but then they don't go back to that stuff ever again. I heard people really liked Birth By Sleep a lot? The one with Terra, Ventus and Aqua. And the whole Drive Forms thing doesn't come back after 2 as far as I know.
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# ? Nov 16, 2018 14:28 |
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It is absolutely release orderRareAcumen posted:Honestly, that's probably pretty accurate because there're supposed to be some of them that're really good but then they don't go back to that stuff ever again. I heard people really liked Birth By Sleep a lot? The one with Terra, Ventus and Aqua. And the whole Drive Forms thing doesn't come back after 2 as far as I know. BBS has issues but is a fun game, 2 is the one everyone likes
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# ? Nov 16, 2018 14:47 |
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Captain Baal posted:BBS has issues but is a fun game, 2 is the one everyone likes Maybe BBS has the best combat? I swear there was some aspect to it that people put above all of the other ones in the series.
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# ? Nov 16, 2018 15:09 |
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Bbs introduced a more involved combat combo system.
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# ? Nov 16, 2018 15:47 |
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Playing it in chronological order probably just makes poo poo even more confusing.
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# ? Nov 16, 2018 16:15 |
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Release order at least introduces concepts as they become relevant if only because it's just the order the developers thought up these concepts. Chronological order would treat a new concept like it was always there don't question it, then drop it completely for a while, then actually re-introduce and explain it.
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# ? Nov 16, 2018 16:26 |
ConanThe3rd posted:So is this gonna be exclusively KH 1 or are they road to wreslemaina'ing this? Both options are on the table. They mentioned in the podcast how DMC turned into a 5-lp series, so they'll see what happens here.
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# ? Nov 16, 2018 17:50 |
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RareAcumen posted:Yusuke and Shido suck Yusuke's fine after his initial weirdo episode and Shido's a cool antagonist, his english VA was perfect and his fight was pretty kickass.
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# ? Nov 16, 2018 18:17 |
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I couldn't take Shido seriously because I kept waiting for him to ask me if I've ever been to the Cloud District.
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# ? Nov 16, 2018 18:31 |
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Wiseblood posted:I couldn't take Shido seriously because I kept waiting for him to ask me if I've ever been to the Cloud District. And I just heard Hawk Moth, but that actually works out well enough
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# ? Nov 16, 2018 19:03 |
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out of the kh games ive played (the only plot necessary ones) 1 is fun for being an early 2000s action rpg. It has better combat than pretty much all of its contemporaries and a good few modern releases but still has some classic jank. Definitely worth a play. Chain of memories is fun but weird (and is when the plot goes insane) and generally just a retread of Kingdom Hearts 1 disney wise. It's more impressive as a GBA game than a ps2 one (I havent actually finished this one so take this with a grain of salt.) 2 is legitimately one of the best action games ever in my opinion. The game is a real challenge on Critical, and is great at encouraging you to use all of the tools at your disposal, and generally just feels great to play. It owns bones and everyone should play it. Birth By Sleep is a good fun button masher. It's not as good as KH2 on higher difficulties but it feels nice and looks cool. Dream Drop Distance is Birth By Sleep but slightly worse. It's still good and fun but there's some weird gameplay decisions and balancing stuff present that's even worse than BBS which is mostly compensated for by a cool parkour system and there's also pokemon raising that is either a plus or a minus for people. I dig it but it's not for everyone. Also I haven't played this game in a while but holy poo poo it was hard as hell playing it on release. Playing all of them that are present in the 1.5 + 2.5 release isn't a bad decision at all if you like action games. The plot's dumb but in a fun way and can be pretty easily followed beat to beat. It's just the wider picture that's completely incomprehensible.
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# ? Nov 16, 2018 20:18 |
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Yeah, that's a good way to put it. Trying to explain the overall plot and worldbuilding of KH is a mind-melting nightmare at this point, but when you're actually playing the game or watching an LP or experiencing the game itself in whatever way, going from beat to beat usually *basically* works if you're willing to just not think too hard about *why* anything works the way it does and can just go "okay cool why not" when appropriate.
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# ? Nov 16, 2018 22:20 |
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# ? May 28, 2024 11:19 |
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I remember some youtuber(dunkey maybe?) a few months ago making a recap of the entire story and chronology of the series and it genuinely sounded like a joke until people started going "yeah, this is mostly correct"
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# ? Nov 16, 2018 22:36 |