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Dropping Crisis Suits from 42 base to 30 base might actually make them playable, drat. A generic default suit comes with one Burst Cannon and is never worth using in that configuration under any circumstances even for 38 points instead of 50, but just about every other configuration suddenly got much better. 2x Burst Cannon and Advanced Targeting System for basically an 18" Assault 8, S5, AP-1 suit for 58 points is not terrible at all. It still doesn't compare well to something like an Inceptor at 45 points, but it compares significantly better than the 70 points it used to be. 3x Cyclic Ion Blasters and Advanced Targeting System for an 18" Assault 6, S8, AP-2, D3 damage unit with a T5/3+ and 3 wounds for 78 points could definitely be worse. I'm pretty happy about this. It might actually end up with Crisis Suits in my 2k list, which is fantastic.
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# ? Nov 17, 2018 05:06 |
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# ? Jun 5, 2024 03:14 |
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Isn't the ATS a trap there? 54 points for 12 S5 shots is better than 58 points for 12 S5 AP-1 shots unless you're trying to hit terminators.
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# ? Nov 17, 2018 06:10 |
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Harkano posted:CA Rumours! I've also seen rumors about changing -1 to hit for chapter/craftworld traits to "counts as in-cover" That would explain putting out an Imperial Fists box set
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# ? Nov 17, 2018 06:14 |
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NovemberMike posted:Isn't the ATS a trap there? 54 points for 12 S5 shots is better than 58 points for 12 S5 AP-1 shots unless you're trying to hit terminators. Maybe? Eight shots at S5 AP-1 certainly felt like it was doing more good than 12 shots at S5 AP0, but that could definitely just be confirmation bias on my end.
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# ? Nov 17, 2018 06:21 |
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Given the stratagem that puts everything in cover on Turn 1 if you go second that's a pretty massive change. A needed one, but massive.
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# ? Nov 17, 2018 06:22 |
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Beer4TheBeerGod posted:Given the stratagem that puts everything in cover on Turn 1 if you go second that's a pretty massive change. A needed one, but massive. Imperial Fists suddenly being the kings of big dick mountain after Chapter Approved drops would be a hilarious shake-up that I'm 100% in favor of seeing.
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# ? Nov 17, 2018 06:23 |
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Harkano posted:CA Rumours! Can't say I'm thrilled about asking "Hey do you mind if I am using the beta codex rules?" every game for a year, but that timeline is honestly about what I was expecting.
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# ? Nov 17, 2018 06:24 |
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Giant Isopod posted:Can't say I'm thrilled about asking "Hey do you mind if I am using the beta codex rules?" every game for a year, but that timeline is honestly about what I was expecting. I think anyone who sees you playing sisters will assume you're using the beta rules.
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# ? Nov 17, 2018 06:30 |
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NovemberMike posted:You're a Ad Mech battleship that found a planet with tombs full of Necrons that are starting to wake up. You have to stop them before two weeks (IIRC). You do this by running a bunch of raids on these tombs that get you resources and lead up to assassination missions where you kill off the Necron lords. Please stop making me want to buy this game. I don't have the time for the ones I already own.
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# ? Nov 17, 2018 06:35 |
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Strobe posted:Imperial Fists suddenly being the kings of big dick mountain after Chapter Approved drops would be a hilarious shake-up that I'm 100% in favor of seeing. Deathwatch get the bullets that ignore cover so I'm all for it.
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# ? Nov 17, 2018 06:38 |
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Strobe posted:Maybe? Eight shots at S5 AP-1 certainly felt like it was doing more good than 12 shots at S5 AP0, but that could definitely just be confirmation bias on my end. AP-1 bypasses a 3+ on a 1, 2 or 3. AP 0 bypasses it on a 1 or 2. That's a 50% increase for AP-1, and 12 is 50% more than 8 so they are equal., but you pay less for more shots so 3 guns pulls ahead. It's a little worse against terminators, but better against elves, guard, etc.
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# ? Nov 17, 2018 06:42 |
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Strobe posted:Imperial Fists suddenly being the kings of big dick mountain after Chapter Approved drops would be a hilarious shake-up that I'm 100% in favor of seeing. If Deathwatch and my banana bros (I'm gonna go Primaris with the other Dark Imperium Box-half I have sitting around) both get buffs, I will have no more excuses for making bad decisions and losing e: kidding of course, but it will be nice to bring more stuff to get mowed down
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# ? Nov 17, 2018 06:46 |
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NovemberMike posted:AP-1 bypasses a 3+ on a 1, 2 or 3. AP 0 bypasses it on a 1 or 2. That's a 50% increase for AP-1, and 12 is 50% more than 8 so they are equal., but you pay less for more shots so 3 guns pulls ahead. It's a little worse against terminators, but better against elves, guard, etc. Checks out. There's a small point in favor of ATS, at least. It works in melee, too. Even though T'au melee hits on 5+, Crisis Suits are still S5 with 2-3 attacks each. Nobody expects a battlesuit squad to charge, even though they have Fly. Strobe fucked around with this message at 07:30 on Nov 17, 2018 |
# ? Nov 17, 2018 06:55 |
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spacegoat posted:Haven't painted in a while. Leviathan doesn't have the best trait but it makes these guys almost worth taking.
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# ? Nov 17, 2018 07:27 |
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Can confirm Mechanicus game is kickin' rad. Kastellan robots are in it and they're beasts. EVERYONE'S ON FIRE FOREVER.
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# ? Nov 17, 2018 13:28 |
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NovemberMike posted:I played the mechanicus game that just came out and it's actually good. Good writing, the tech priests have a lot of customization options, the troops feel really, really expendable. Very 40k. Seconding, or thirding or whatever, this. It's And the Stygies lady that just want to loot the Tomb owns. There's a mission where the Skitarii commander says she hopes whatever trinkets are worth spending the lives of her Skitarii. The Stygies magos responds with [[[[[[ERROR]]]]]] drat not found.
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# ? Nov 17, 2018 18:09 |
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Thanqol posted:So I've been quiet for a while as far as postin' army pictures go, but that's not because I haven't been busy. I've also painted the Gellarpox half of the RT box, a buttload of genestealer cultists, and some other misc stuff. But here is the core of what is going to be expanded out into a full army of illegal conversions: Coming at you straight from the underground is another HIGHLY controversial conversion/counts-as. This is the Maulerfiend for my jungle daemon "Warpwoods" army, armed with Lasher Tendrils represented by the razor-tipped vines whipping off its body. EDIT: NOTE: I know some of the turquoise triangles are missing their final highlight dots in that photo. The shameful omission has since been rectified.
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# ? Nov 17, 2018 18:30 |
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Harkano posted:CA Rumours! You mean I might actually paint and field mephiston? nice
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# ? Nov 17, 2018 19:09 |
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I really like Kill Team
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# ? Nov 17, 2018 20:31 |
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Hell, I like all you goons
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# ? Nov 17, 2018 20:41 |
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Nichol posted:What picture are you looking at you clod those are blue and green. What a way to find out you're colourblind
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# ? Nov 17, 2018 20:56 |
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DiHK posted:You mean I might actually paint and field mephiston? nice Why aren't you doing that right now
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# ? Nov 17, 2018 21:36 |
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What constitutes a different datasheet? If people are using the "rule of three" would different legions, loadouts or anything like that mean something is a different data sheet?
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# ? Nov 17, 2018 22:14 |
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Harvey Mantaco posted:What constitutes a different datasheet? If people are using the "rule of three" would different legions, loadouts or anything like that mean something is a different data sheet? No. Still the same sheet.
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# ? Nov 17, 2018 22:19 |
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Lord_Hambrose posted:No. Still the same sheet. My all chaos biker army gimick idea, sigh.
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# ? Nov 17, 2018 22:23 |
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Rule of 3 feels hamfisted, tbh. 4 units of bikers? Nope, not allowed. 9 Leman Russes? Go for it.
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# ? Nov 17, 2018 22:51 |
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Floppychop posted:Rule of 3 feels hamfisted, tbh. It feels like the sort of thing that might, next edition, evolve into a per-datasheet bespoke limit on fieldable models, but for now is a kludge, yeah.
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# ? Nov 17, 2018 22:54 |
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Are there anything I could field with chaos bikers from keyword sharing armies that are on motorcycles?
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# ? Nov 17, 2018 22:56 |
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Harvey Mantaco posted:Are there anything I could field with chaos bikers from keyword sharing armies that are on motorcycles? Most characters, I would think. You could always run them as really spiky counts-as Dark Angels.
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# ? Nov 17, 2018 23:26 |
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Stygies kinda went from auto-take before the big faq to maybe second or third best FW after to maybe in the lower third if these CA rumors are correct. I'd be more upset if I didn't shelve my admech after they got rid of infiltrate - honestly a permenant army-wide minus to hit is probably too good as a faction ability. Sucks when FAQs change like 90% of a factions rules in their dex but I guess that's an inevitable issue until we're all using digital.
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# ? Nov 17, 2018 23:48 |
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Deified Data posted:Stygies kinda went from auto-take before the big faq to maybe second or third best FW after to maybe in the lower third if these CA rumors are correct. I'd be more upset if I didn't shelve my admech after they got rid of infiltrate - honestly a permenant army-wide minus to hit is probably too good as a faction ability. Sucks when FAQs change like 90% of a factions rules in their dex but I guess that's an inevitable issue until we're all using digital. What did the FAQ do to Stygies?
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# ? Nov 18, 2018 00:19 |
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Beer4TheBeerGod posted:What did the FAQ do to Stygies? Their Forge World specific strategem is like Raven Guard and Alpha Legions; it used to be a free placement anywhere on the board 9" away from the enemy before the game began, now it is just a free movement.
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# ? Nov 18, 2018 00:31 |
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Strobe posted:Most characters, I would think. How would I combine dark angels with chaos, aren't they the opposite faction? E: that was a joke wasn't it. I'm too 40k dumb to get jokes :[ Harvey Mantaco fucked around with this message at 00:36 on Nov 18, 2018 |
# ? Nov 18, 2018 00:33 |
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kill team questuon: is there any reason not to auto take toxin sacs on tyranid genestealers if you have the points for em? they seem to be all upside.
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# ? Nov 18, 2018 00:39 |
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SEX HAVER 40000 posted:kill team questuon: is there any reason not to auto take toxin sacs on tyranid genestealers if you have the points for em? they seem to be all upside. I guess if you want your opponent to like you, you'd leave them off lol
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# ? Nov 18, 2018 00:45 |
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Harvey Mantaco posted:How would I combine dark angels with chaos, aren't they the opposite faction? There is a common conception that Dark Angels are secretly (or not so secretly) a heretic chapter because of the poo poo they pull to keep the exista.nce of the Fallen hidden. That said, the Fallen are legit Chaos Dark Angels*, and I've always thought it would be bad rear end to kitbash CSM and Dark Angels bits to make a fallen army. If you did this, you could run a "chaos ravenwing" list using Black Knights, Ravenwing Bikers, their bike characters, etc. Would probably look pretty good if done right. *Not all of them, but definitely some
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# ? Nov 18, 2018 00:46 |
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Harvey Mantaco posted:How would I combine dark angels with chaos, aren't they the opposite faction? There was a joke in there, yes. But it was also kinda serious, because Dark Angels get two different kinds of Bike datacards and you can bring twice as many. If you make em look all Chaos-y, just say you're using the Dark Angels Codex for your army and mentally replace all the keywords
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# ? Nov 18, 2018 00:50 |
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Strobe posted:There was a joke in there, yes. But it was also kinda serious, because Dark Angels get two different kinds of Bike datacards and you can bring twice as many. If you make em look all Chaos-y, just say you're using the Dark Angels Codex for your army and mentally replace all the keywords That's cool as hell. I think I will! I was going to take 33 between 3 units, 3 lords on bikes and 3 sorc on bikes with the rest noise marines rocking out. I'm also considering just making the palanquin of nurgle a bunch of nurglings carrying around a guy on a bike. (I uh, made some bike molds)
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# ? Nov 18, 2018 01:05 |
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50 pt Land speeders.
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# ? Nov 18, 2018 03:16 |
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# ? Jun 5, 2024 03:14 |
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Eifert Posting posted:50 pt Land speeders. I still don’t see them as a better option over Inceptors.
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# ? Nov 18, 2018 11:06 |