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Keeshhound posted:I would be extremely on board with a diplomacy expansion built around arranging for interstellar sporting competitions. Perhaps such an expansion was planned before it got Totally Cancelled.
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# ? Nov 17, 2018 02:16 |
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# ? May 26, 2024 10:07 |
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Reveilled posted:Perhaps such an expansion was planned before it got Totally Cancelled.
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# ? Nov 17, 2018 03:05 |
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Bedurndurn posted:The invader is already being really generous by not using their space superiority to wipe anybody hostile off the planet. The two armies playing lacrosse to the death instead of normal combat makes more sense than anything else. Especially since you only build ground troops and never like 'space tanks' or anything from the engineering science branch. It’s got nothing to do with generosity and everything to do with orbital bombardments taking forever to get results. Particularly if they’ve got multiple forts and a shield generator.
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# ? Nov 17, 2018 03:07 |
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I personally self-modded bombardments to be ~3x more effective in every field. It helps so much with the tedium.
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# ? Nov 17, 2018 03:37 |
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Bedurndurn posted:The invader is already being really generous by not using their space superiority to wipe anybody hostile off the planet. The two armies playing lacrosse to the death instead of normal combat makes more sense than anything else. Especially since you only build ground troops and never like 'space tanks' or anything from the engineering science branch. Organics, maybe. Robot empires build space battle mechs and space titans. Organics should rethink their strategy of going in infantry-only. I feel Space Empires V does this better: In that game, your ground troops are 100% tanks. (Which you can design yourself.)
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# ? Nov 17, 2018 08:20 |
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That's the point of the devastation mechanics, no? Ground troops (presumably including tanks, exoskeletons, small aircraft etc) are least effective and take a long time but cause almost no devastation. City-sized robots are considerably more effective but don't leave much behind. Glassing the planet is quick but, well, glasses the planet. My only real problem is, as has been said, better lasers and armour tech don't buff your ground troops. e: dangerous tech would also be nice. Like, deploying xenomorphs and nanotech are incredibly effective but it's pretty much guaranteed to bite you in the rear end long term. Splicer fucked around with this message at 08:47 on Nov 17, 2018 |
# ? Nov 17, 2018 08:42 |
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Need to be able to drive-by bomb planets with viruses like SotS. And occasionally accidentally drop the vial and woops your own planet has a disease turning everyone feral.
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# ? Nov 17, 2018 08:53 |
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Plague lab, nanotech research facility, and xenomorph breeding ground buildings. The more you have the more xenomorphs/plague carriers/nanotech injectors you can deploy, but everywhere you build them has a chance to go to poo poo, and you don't want to use them anywhere you really care about.
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# ? Nov 17, 2018 12:03 |
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Splicer posted:Glassing the planet is quick but, well, glasses the planet.
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# ? Nov 17, 2018 14:38 |
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AAAAA! Real Muenster posted:Except glassing a planet is not at all quick? It takes years even against under-developed planets that the AI never built any buildings on.
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# ? Nov 17, 2018 14:43 |
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Splicer posted:No, that's bombarding the planet. We don't have a glassing the planet option. We have conventional bombardment, <content missing>, blowing up the planet. No we have glassing the planet. That's what armageddon bombardement stance is. The reason all non-armageddon bombardements take so long is because even with the most violent of them, you are still trying not to gently caress up the planet itself, at all. That obviously severely limits your bombing options. SotS is a great example, because in that you have unrestricted bombarding as the default and it is extremely easy to just turn a planet into an unusable husk in a few moments with nukes and trying to depopulate a planet with biosphere friendly non-dedicated people-killers from orbit (like lasers or mass drivers) still takes forever and still destroys the infrastructure. You need boots on the ground, or at least gunships in the atmosphere to efficiently kill the people without completely devastating the infrastructure or biosphere. Stellaris works pretty much the same way.
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# ? Nov 17, 2018 15:09 |
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It would be really cool if weapon tech bumped the damage of armies by like 2% per tech and defensive tech bumped the health of armies by about the same.
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# ? Nov 17, 2018 15:57 |
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Strobe posted:It would be really cool if weapon tech bumped the damage of armies by like 2% per tech and defensive tech bumped the health of armies by about the same. There also should be a third and fourth category, for techs upping the moral health / damage of armies. I certainly would have a higher morale if my side introduced portable shield generators, for example!
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# ? Nov 17, 2018 16:52 |
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Am I wrong to want a sexy green aliens portrait pack so I can play the Orion Syndicate?
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# ? Nov 17, 2018 17:21 |
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Platonicsolid posted:Am I wrong to want a sexy green aliens portrait pack so I can play the Orion Syndicate? The Blorg are already in the game, though?
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# ? Nov 17, 2018 17:57 |
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DatonKallandor posted:No we have glassing the planet. That's what armageddon bombardement stance is. That's maybe what the idea is, but in practice it just means killing pops a bit faster than indiscriminate and then turning it into a tomb world at the end. To me a "glassing" option would turn the planet into a barren world when it was done, if you want something more complex than a microbe to live there again you're gonna have to start over from scratch. Like the Shadow Planetkiller.
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# ? Nov 17, 2018 18:05 |
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So just a different flavour of colossus then?
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# ? Nov 17, 2018 18:06 |
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Flavor is the spice of death
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# ? Nov 17, 2018 18:09 |
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"Make the planet completely unusable" is called a Colossus - the flavor of it doesn't matter, they're all Colossus weapons. Make a planet prohibitively expensive to live on or recover is Armageddon bombing and keep the planet from being made worse is regular bombardment. We've really got all the bases covered in terms of mechanics. More flavor is always good sure. (But is there really a colossus type that would be anything but a different colour or ethic of planet-destroying beam left?) Techs upgrading armies slightly would make logical sense, but would it be good gameplay (if someone mods it I will play it)? At best that's a stopgap until the (hopefully) inevitable complete army overhaul patch/dlc.
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# ? Nov 17, 2018 19:32 |
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I would really like bioweapons, if only so I can seed worlds with retrovirals from orbit and xenoform all the aliens into having the Delicious trait. This would also allow me to play as a race that attacks ugly aliens on sight and fires missiles packed with genebombs that force their population to lose a random trait in favour of Charismatic. All they want is for the galaxy to be beautiful.
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# ? Nov 17, 2018 19:38 |
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DatonKallandor posted:"Make the planet completely unusable" is called a Colossus - the flavor of it doesn't matter, they're all Colossus weapons. Make a planet prohibitively expensive to live on or recover is Armageddon bombing and keep the planet from being made worse is regular bombardment. We've really got all the bases covered in terms of mechanics. More flavor is always good sure. (But is there really a colossus type that would be anything but a different colour or ethic of planet-destroying beam left?) Wiki's unreachable for me, is one of the Colossus options already a bio-weapon (kills pops, leaves buildings standing)? If not there should be. Maximum Warcrimes* * he says being squicky about slavery, let alone planetary annihilation...
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# ? Nov 17, 2018 19:42 |
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DatonKallandor posted:(But is there really a colossus type that would be anything but a different colour or ethic of planet-destroying beam left?) One that forcibly genemods the planet's population. Make them into horrible mutants or take away their sentience!
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# ? Nov 17, 2018 19:42 |
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Ciaphas posted:Wiki's unreachable for me, is one of the Colossus options already a bio-weapon (kills pops, leaves buildings standing)? If not there should be. Maximum Warcrimes* One of the options is a neutron sweep that just kills off the entire population. I'm not 100% sure if it leaves the buildings though (I've never used it). If you're driven assimilator there's also a nanobot option that instantly assimilates all the pops.
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# ? Nov 17, 2018 20:08 |
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Ciaphas posted:Wiki's unreachable for me, is one of the Colossus options already a bio-weapon (kills pops, leaves buildings standing)? If not there should be. Maximum Warcrimes* Bio-weapons? Haha you are like little baby. One of the Colossi is for Driven Assimilators only, and it releases a nanite plague into the atmosphere that forcibly cyborgizes and assimilates the entire population into the Assimilated Collective.
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# ? Nov 17, 2018 20:31 |
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Captain Oblivious posted:Bio-weapons? Haha you are like little baby. And if you use it the entire galaxy gets really mad for some reason
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# ? Nov 17, 2018 20:42 |
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There are three of those, if you don't want to make planets unusable. The assimilator-only variant. The neutron sweeper. The God Ray.
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# ? Nov 17, 2018 20:51 |
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Libluini posted:There are three of those, if you don't want to make planets unusable. The God Ray doesn’t actually make the planet yours, it just turns all the pops Spiritualist. It’s actually meant to be used on your own planets to keep the population righteous, god-fearing types.
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# ? Nov 17, 2018 21:16 |
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Vengarr posted:The God Ray doesn’t actually make the planet yours, it just turns all the pops Spiritualist. It’s actually meant to be used on your own planets to keep the population righteous, god-fearing types. It's also the neutron sweeper for robots, as it destroys them all.
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# ? Nov 17, 2018 21:25 |
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Hum, I wonder how well we'll be able to make militaires sans frontiers or better yet Desperado Enforcement LLC in LeGuin.
Thyrork fucked around with this message at 21:54 on Nov 17, 2018 |
# ? Nov 17, 2018 21:52 |
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Getting Fultoned all the way into space. Hold your breath boys and girls!
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# ? Nov 17, 2018 22:06 |
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Vengarr posted:The God Ray doesn’t actually make the planet yours, it just turns all the pops Spiritualist. It’s actually meant to be used on your own planets to keep the population righteous, god-fearing types. I can't believe I never thought about using it on my own planets.
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# ? Nov 17, 2018 22:20 |
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man, spiritualists in this universe are assholes
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# ? Nov 17, 2018 22:33 |
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Thyrork posted:Hum, I wonder how well we'll be able to make militaires sans frontiers or better yet Desperado Enforcement LLC in LeGuin. I'm pretty drat sure I saw a mercenary themed civic for Megacorps, but I don't know what it does.
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# ? Nov 17, 2018 22:55 |
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Ciaphas posted:man, spiritualists in this universe are assholes Stellaris: Really making you appreciate that the Imperium of Man is so incompetent at everything.
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# ? Nov 17, 2018 22:57 |
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fspades posted:I'm pretty drat sure I saw a mercenary themed civic for Megacorps, but I don't know what it does. Nothing really special. Army damage +20% Army Upkeep -20%.
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# ? Nov 17, 2018 23:14 |
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Pylons posted:Nothing really special. Army damage +20% Army Upkeep -20%. I'm really hoping they add some sort of military base building for branch offices to that so you can strengthen your allies.
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# ? Nov 17, 2018 23:19 |
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Bremen posted:I'm really hoping they add some sort of military base building for branch offices to that so you can strengthen your allies. There's a mercenary office that gives you some stuff and grants the planet a Soldier job
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# ? Nov 17, 2018 23:36 |
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Bremen posted:Stellaris: Really making you appreciate that the Imperium of Man is so incompetent at everything. Stellaris: Backseat driving from the Golden Throne
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# ? Nov 17, 2018 23:54 |
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Bremen posted:Stellaris: Really making you appreciate that the Imperium of Man is so incompetent at everything. get this heretic outta here
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# ? Nov 18, 2018 01:12 |
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# ? May 26, 2024 10:07 |
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Ciaphas posted:man, spiritualists in this universe are assholes My favourite part of that is that the description of the God Ray implies that it's wielders are fully aware that the religious experiences it imparts are mere hallucinations with no genuine spiritual content. We'll make them believe, even if we have to trick them into doing so.
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# ? Nov 18, 2018 01:23 |