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Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



xanthan posted:

So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar?

For context, it's a solo adventure that doesn't need a DM and just need the book, the quickstart rules, and a blank character sheet. You fil it out and learn the rules as you go.

Wait. This is free????

gently caress the dishes I was gonna do. I have tomorrow off and I’m gonna drink bourbon and play Call of Cthulhu by myself apparently. gently caress yeah.

Never heard of this. Thank you!

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That Old Tree
Jun 24, 2012

nah


West End Star Wars had a ton of solo adventure modules.

Fantastic Alice
Jan 23, 2012





Xiahou Dun posted:

Wait. This is free????

gently caress the dishes I was gonna do. I have tomorrow off and I’m gonna drink bourbon and play Call of Cthulhu by myself apparently. gently caress yeah.

Never heard of this. Thank you!

They also have Alone Against the Dark if you want another one after that?

And thanks That Old Tree, I'll look into those too. :)

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



xanthan posted:

They also have Alone Against the Dark if you want another one after that?

And thanks That Old Tree, I'll look into those too. :)

Ffffuck. This coincides with a long flight soon too. I might save it for that then.

Would it be terrible to do them co-op with my girlfriend? I’m thinking a la Sherlock Holmes : Consulting Detective which was extremely our poo poo.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



I was skeptical but having read Alone Against the Flames, I'm really struck by the almost wistful narrative voice when it deals with alien lore and creatures from beyond. It's got a real Cultist Simulator tone to it, which is wild for straight Lovecraft fanfiction to have. It's good, though. Also features my favorite under-utilized Derleth creation.

Arivia
Mar 17, 2011

xanthan posted:

So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar?

For context, it's a solo adventure that doesn't need a DM and just need the book, the quickstart rules, and a blank character sheet. You fil it out and learn the rules as you go.

Mentzer D&D did this with a very popular self-run introduction in the Basic rules. (There’s a lot of OSR grogs with a major boner for the sacrificial half-elf cleric lady.)

Gygax’s work on a random dungeon creator was designed to allow you to play the game without a GM. You can use morale tables and stuff to algorithmically play the challenges of the game, and he suggested swapping special content in sealed envelopes with other players.

There’s also a couple projects that try to create artificial GMs from random tables for use with any system.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

xanthan posted:

So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar?

For context, it's a solo adventure that doesn't need a DM and just need the book, the quickstart rules, and a blank character sheet. You fil it out and learn the rules as you go.

Tunnels and Trolls did a lot of solo dungeon crawls. One interesting one was about escaping from Hell, and was designed to go through if your character died and you wanted him back.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

FMguru posted:

A brief keyed-paragraph solo adventure was a fairly typical way to give out a rules tutorial in mid-late 1980s RPGs. Off the top of my head GURPS, Fantasy Hero, Paranoia, and James Bond 007 all did that in theor core books. Not sure why they fell out of favor.

IIRC, there was one version of Tekumel that introduced you to the setting and created your character as you made choices going through the keyed-paragraphs.

"Alone Against The Dark" might be my favorite CoC adventure of all time. I'd love to see it adapted into a Cthulhu Confidential module, or just disentangled from the paragraphs and published as a one-on-one CoC module.

My favorite is the Mayfair Games Batman RPG one, where it's very easy for Batman to fall down a skylight into a pile of garbage, which prompts some nobody thug to kick Batman half to death before he's finally chased off by Alfred.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.

That Old Tree posted:

West End Star Wars had a ton of solo adventure modules.

One player or Han Solo?

FMguru
Sep 10, 2003

peed on;
sexually

FMguru posted:

A brief keyed-paragraph solo adventure was a fairly typical way to give out a rules tutorial in mid-late 1980s RPGs...Not sure why they fell out of favor.
I think I figured this out - it was part of the general disappearance of sample/beginner/ready-to-run adventures in RPG corebooks that happened around 1990. I guess companies figured that people wouldn't be happy with paying for a big 240 page reference book that had a chunk of text meant to be used once (or never).

thumper57
Feb 26, 2004

Arivia posted:

There’s a lot of OSR grogs with a major boner for the sacrificial half-elf cleric lady.

You're god damned right, Aleena forever, FU Bargle.

Moriatti
Apr 21, 2014

Excuse you, Bargle is the greatest villain in D&D.

That Old Tree
Jun 24, 2012

nah


Covok posted:

One player or Han Solo?

That's correct.

Elector_Nerdlingen
Sep 27, 2004



FMguru posted:

I think I figured this out - it was part of the general disappearance of sample/beginner/ready-to-run adventures in RPG corebooks that happened around 1990. I guess companies figured that people wouldn't be happy with paying for a big 240 page reference book that had a chunk of text meant to be used once (or never).

Were people actually unhappy that 5 or 6 pages out of 240 were devoted to helping them learn to play though?

I can sort of see it I guess, but it'd be what, maybe 3% of the book? Might as well complain that there are pretty pictures taking up rules space.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
I remember white wolf instead tended to have sample play sections, usually complete with a sort of comic book with the panels duplicated to also explain what happened 'at the table' that corresponded with what happened on panel.

Rosalind
Apr 30, 2013

When we hit our lowest point, we are open to the greatest change.

Update about my lawful good paladin/sorcerer's resurrection since folks here gave me such good advice:

She came back. The DM had a rather moving scene where an extradimensional trickster (god?) who has been plaguing the party came and talked to her about the afterlife. She was given the choice of journeying into the afterlife or returning to life (meanwhile the party's cleric was reading the scroll of Raise Dead). Sure enough the DM asked her, in effect, what is pulling her back to the living world. I talked about her search for her mother who had left when she was young as a primary motivator. She wouldn't be content in that particular mystery was solved.

I've been having a lot of fun RPing the stages of grief. She's v. angry about the idea that either 1. her gods let her die when her destiny as she sees it was unfulfilled or 2. the party brought her back when she should have been left to rest. She sort of jumps back-and-forth between the two irrationally and has gotten into several arguments with other party members often taking contradictory positions and refusing to acknowledge their viewpoints. She's still trying to do her best to help folks but she's also got a bit of a teenage rebel streak to her that I'm enjoying.

This is great fun. Thanks everyone for the advice.

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
Anyone have experience with the newish Overlight RPG? (https://www.renegadegamestudios.com/overlight)

It seems like a true fantasy heartbreaker where the aesthetics are great and setting has a lot of neat ideas, but the actual game mechanics are clunky.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

whydirt posted:

Anyone have experience with the newish Overlight RPG? (https://www.renegadegamestudios.com/overlight)

It seems like a true fantasy heartbreaker where the aesthetics are great and setting has a lot of neat ideas, but the actual game mechanics are clunky.

I Kickstarted it at the lowest level so I've got the PDF. It's really overly obsessed with its theme, to the point where it has you roll 7 dice for everything because there are 7 colours in the rainbow. Yea, Immortal called and wants its dumb halos back.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
I have a review request as well.

How’s ‘Knave’ look? Especially, how does it differ from Maze Rats?

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:
Don't forget that the Overlight success tiers are called luminous, radiant, and brilliant.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

whydirt posted:

Don't forget that the Overlight success tiers are called luminous, radiant, and brilliant.

I find that the "group sale test" is also a valuable one - perhaps the most valuable one - and "hey, you can play a Monk, an.. um. Hamanu, Teryxian, Banyari, Haarkeen, Aurumel or, uh, Pyroi" is not a good start.

Serf
May 5, 2011


hyphz posted:

I find that the "group sale test" is also a valuable one - perhaps the most valuable one - and "hey, you can play a Monk, an.. um. Hamanu, Teryxian, Banyari, Haarkeen, Aurumel or, uh, Pyroi" is not a good start.

i'm the sort of nerd who digs that poo poo, actually. what do haarkeen do?

whydirt
Apr 18, 2001


Gaz Posting Brigade :c00lbert:

Serf posted:

i'm the sort of nerd who digs that poo poo, actually. what do haarkeen do?

They're the humans

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."
Not sure if anyone linked the TG Secret Santa in here yet but here it is.

Sleepytime
Dec 21, 2004

two shots of happy, one shot of sad

Soiled Meat
Not sure if this is the place but does anybody have recommendations for a jigsaw puzzle board to give as a gift?

I'm trying to pick between one that rotates like a lazy susan vs one that elevates like a drafting table so that you don't have to lean over the puzzle the whole time while working on it. I'm not sure which would be more useful. The ones I've seen are in the $120-$200 range.

JohnnyCanuck
May 28, 2004

Strong And/Or Free

Moriatti posted:

Excuse you, Bargle is the greatest villain in D&D.

Bargle the Infamous has become a recurring joke in my games. I kinda miss the guy.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Is there a thread for futzing around with Roll20?

I’m organizing a Blades in the Dark game for some old friends who have moved and it seems helpful.

fool of sound
Oct 10, 2012
White wolf is dead

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Again. At least this time for good reason. It looks like they're going back to farming out content. I hope they actually have an adult reading poo poo and vetoing the worst excesses

Mojo Jojo
Sep 21, 2005


It's a really positive step. I'm super impressed they didn't just ignore this and seem to have instead decided on an adult response

Otherkinsey Scale
Jul 17, 2012

Just a little bit of sunshine!
Yeah. It always takes a lot to own up to your mistakes and do something that actually fixes them, especially since we're in the bad place and so they could very well have just kept doubling down forever and still have customers (as the extremely predictable comments section makes clear).

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Those comments :allears:

DID YOU KNOW: By removing the Chechnya section they will cause more deaths than the conflict itself?

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
gently caress 22-24 years ago everyone kinda acknowledged the retconning out most of the magic gypsies and then using the metaplot to remove the rest of the stuff tied to that dumbness was a good idea. How have white wolf fans gotten worse? Besides the sort of obvious "No, we're going to specifically spell out that Hitler was not supernatural and write stuff so you can never use him as your villain" story things, I could've sworn there were a few specific bits of advice saying that it ruined some of the horror and themes to make everything bad in the world just a <supernatural faction plot>.
I mean like all good advice you could say the writers ignored it with how Pentex and the Technocracy had their fingers in every pie, but still

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Capfalcon posted:

Honestly, what IS Shadowrun? Is it a cyber punk dystopia about trying to make ends meet by taking shady deals from MegaCorps? Is it a hyper tactical gear porn of a game where the difference between life and death can be the model of your assault rifle? Is it a heist game about planning the perfect robbery? Is it a transhumanist simulation where replacing your fallible meat body with superior robotics has profound philosophical implications where magic is real and actively rejects your meddling in nature? Or is it some sort of extended hacking mini-game where everyone else twiddles their thumbs while the decker does their thing?

Usually, it's some combination of those, but the rules have no idea what it wants to focus on.

Shadowrun is Earthdawn's far future.

Babylon Astronaut
Apr 19, 2012
Please. Like the zac s cell phone game about huffing rear end wasn't bad enough to fold White Wolf.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

Coolness Averted posted:

gently caress 22-24 years ago everyone kinda acknowledged the retconning out most of the magic gypsies and then using the metaplot to remove the rest of the stuff tied to that dumbness was a good idea. How have white wolf fans gotten worse? Besides the sort of obvious "No, we're going to specifically spell out that Hitler was not supernatural and write stuff so you can never use him as your villain" story things, I could've sworn there were a few specific bits of advice saying that it ruined some of the horror and themes to make everything bad in the world just a <supernatural faction plot>.
I mean like all good advice you could say the writers ignored it with how Pentex and the Technocracy had their fingers in every pie, but still

That's the thing, "classic" oWoD never struck me as just being as edgy and offensive as one could ever get. There was some of that, and there was poo poo like Gypsies, but it was never The Main Point of the setting. NuWW seemed to really latch on to the occasional blip and make that their entire reason for being.

potatocubed
Jul 26, 2012

*rathian noises*
I said this at length elsewhere and some time ago, but old WW was edgy in the sense that it was new and unlike anything else in the RPG scene at the time, and it was full of sex and made no bones (:yohoho:) about that.

New WW always seemed 'performatively edgy' in the sense that they were trying to shock people without really understanding why old WW had that impact -- or that the world has moved on in the past 20+ years.

Imagined
Feb 2, 2007

Maxwell Lord posted:

That's the thing, "classic" oWoD never struck me as just being as edgy and offensive as one could ever get. There was some of that, and there was poo poo like Gypsies, but it was never The Main Point of the setting. NuWW seemed to really latch on to the occasional blip and make that their entire reason for being.

Which is doubly bizarre because when I was a kid oWoD was what the gothy / queer / bisexual kids played if they were also dorks.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Yeah, it's easy to forget just how much the notion of an RPG company talking explicitly about prostitution, evisceration, and using bad words was "edgy" in '92. In '18, it seems almost quaint.

What I really didn't understand was the notion from Ericcson that White Wolf ever put out "topical" or "ripped from the headlines" sorts of games. I mean, yes, they acknowledged some basic social problems and leaned heavily on the trends of freaks and geeks, but they never really centered around real-life issues. There was Werewolf's environmentalism, but it was taken to such a ridiculous and magical level that it was essentially divorced from the actual issues of such.

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Dawgstar
Jul 15, 2017

Alien Rope Burn posted:

Yeah, it's easy to forget just how much the notion of an RPG company talking explicitly about prostitution, evisceration, and using bad words was "edgy" in '92. In '18, it seems almost quaint.

What I really didn't understand was the notion from Ericcson that White Wolf ever put out "topical" or "ripped from the headlines" sorts of games. I mean, yes, they acknowledged some basic social problems and leaned heavily on the trends of freaks and geeks, but they never really centered around real-life issues. There was Werewolf's environmentalism, but it was taken to such a ridiculous and magical level that it was essentially divorced from the actual issues of such.

It seems to me Marty was apparently inspired by, in all the wrong ways, by books like Charnel Houses of Europe. That was 'real' and 'transgressive' and in his madness conflated 'thoughtful' and 'mature' with 'puerile' and 'edgy.'

Dawgstar fucked around with this message at 04:36 on Nov 18, 2018

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