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xanthan posted:So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar? Wait. This is free???? gently caress the dishes I was gonna do. I have tomorrow off and I’m gonna drink bourbon and play Call of Cthulhu by myself apparently. gently caress yeah. Never heard of this. Thank you!
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# ? Nov 13, 2018 03:25 |
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# ? May 25, 2024 01:14 |
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West End Star Wars had a ton of solo adventure modules.
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# ? Nov 13, 2018 03:26 |
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Xiahou Dun posted:Wait. This is free???? They also have Alone Against the Dark if you want another one after that? And thanks That Old Tree, I'll look into those too.
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# ? Nov 13, 2018 04:12 |
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xanthan posted:They also have Alone Against the Dark if you want another one after that? Ffffuck. This coincides with a long flight soon too. I might save it for that then. Would it be terrible to do them co-op with my girlfriend? I’m thinking a la Sherlock Holmes : Consulting Detective which was extremely our poo poo.
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# ? Nov 13, 2018 04:17 |
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I was skeptical but having read Alone Against the Flames, I'm really struck by the almost wistful narrative voice when it deals with alien lore and creatures from beyond. It's got a real Cultist Simulator tone to it, which is wild for straight Lovecraft fanfiction to have. It's good, though. Also features my favorite under-utilized Derleth creation.
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# ? Nov 13, 2018 04:18 |
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xanthan posted:So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar? Mentzer D&D did this with a very popular self-run introduction in the Basic rules. (There’s a lot of OSR grogs with a major boner for the sacrificial half-elf cleric lady.) Gygax’s work on a random dungeon creator was designed to allow you to play the game without a GM. You can use morale tables and stuff to algorithmically play the challenges of the game, and he suggested swapping special content in sealed envelopes with other players. There’s also a couple projects that try to create artificial GMs from random tables for use with any system.
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# ? Nov 13, 2018 04:27 |
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xanthan posted:So a friend recommended looking into Alone Against The Flames to learn the basics of Call of Cthulhu, which seems like a fun idea. It did get me thinking though, have any other tabletop games done something similar? Tunnels and Trolls did a lot of solo dungeon crawls. One interesting one was about escaping from Hell, and was designed to go through if your character died and you wanted him back.
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# ? Nov 13, 2018 05:47 |
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FMguru posted:A brief keyed-paragraph solo adventure was a fairly typical way to give out a rules tutorial in mid-late 1980s RPGs. Off the top of my head GURPS, Fantasy Hero, Paranoia, and James Bond 007 all did that in theor core books. Not sure why they fell out of favor. My favorite is the Mayfair Games Batman RPG one, where it's very easy for Batman to fall down a skylight into a pile of garbage, which prompts some nobody thug to kick Batman half to death before he's finally chased off by Alfred.
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# ? Nov 13, 2018 06:59 |
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That Old Tree posted:West End Star Wars had a ton of solo adventure modules. One player or Han Solo?
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# ? Nov 13, 2018 16:13 |
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FMguru posted:A brief keyed-paragraph solo adventure was a fairly typical way to give out a rules tutorial in mid-late 1980s RPGs...Not sure why they fell out of favor.
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# ? Nov 13, 2018 16:33 |
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Arivia posted:There’s a lot of OSR grogs with a major boner for the sacrificial half-elf cleric lady. You're god damned right, Aleena forever, FU Bargle.
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# ? Nov 13, 2018 18:09 |
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Excuse you, Bargle is the greatest villain in D&D.
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# ? Nov 13, 2018 18:32 |
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Covok posted:One player or Han Solo? That's correct.
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# ? Nov 13, 2018 18:38 |
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FMguru posted:I think I figured this out - it was part of the general disappearance of sample/beginner/ready-to-run adventures in RPG corebooks that happened around 1990. I guess companies figured that people wouldn't be happy with paying for a big 240 page reference book that had a chunk of text meant to be used once (or never). Were people actually unhappy that 5 or 6 pages out of 240 were devoted to helping them learn to play though? I can sort of see it I guess, but it'd be what, maybe 3% of the book? Might as well complain that there are pretty pictures taking up rules space.
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# ? Nov 13, 2018 21:49 |
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I remember white wolf instead tended to have sample play sections, usually complete with a sort of comic book with the panels duplicated to also explain what happened 'at the table' that corresponded with what happened on panel.
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# ? Nov 13, 2018 21:57 |
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Update about my lawful good paladin/sorcerer's resurrection since folks here gave me such good advice: She came back. The DM had a rather moving scene where an extradimensional trickster (god?) who has been plaguing the party came and talked to her about the afterlife. She was given the choice of journeying into the afterlife or returning to life (meanwhile the party's cleric was reading the scroll of Raise Dead). Sure enough the DM asked her, in effect, what is pulling her back to the living world. I talked about her search for her mother who had left when she was young as a primary motivator. She wouldn't be content in that particular mystery was solved. I've been having a lot of fun RPing the stages of grief. She's v. angry about the idea that either 1. her gods let her die when her destiny as she sees it was unfulfilled or 2. the party brought her back when she should have been left to rest. She sort of jumps back-and-forth between the two irrationally and has gotten into several arguments with other party members often taking contradictory positions and refusing to acknowledge their viewpoints. She's still trying to do her best to help folks but she's also got a bit of a teenage rebel streak to her that I'm enjoying. This is great fun. Thanks everyone for the advice.
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# ? Nov 13, 2018 23:19 |
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Anyone have experience with the newish Overlight RPG? (https://www.renegadegamestudios.com/overlight) It seems like a true fantasy heartbreaker where the aesthetics are great and setting has a lot of neat ideas, but the actual game mechanics are clunky.
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# ? Nov 14, 2018 18:05 |
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whydirt posted:Anyone have experience with the newish Overlight RPG? (https://www.renegadegamestudios.com/overlight) I Kickstarted it at the lowest level so I've got the PDF. It's really overly obsessed with its theme, to the point where it has you roll 7 dice for everything because there are 7 colours in the rainbow. Yea, Immortal called and wants its dumb halos back.
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# ? Nov 14, 2018 20:16 |
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I have a review request as well. How’s ‘Knave’ look? Especially, how does it differ from Maze Rats?
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# ? Nov 14, 2018 20:23 |
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Don't forget that the Overlight success tiers are called luminous, radiant, and brilliant.
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# ? Nov 14, 2018 20:25 |
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whydirt posted:Don't forget that the Overlight success tiers are called luminous, radiant, and brilliant. I find that the "group sale test" is also a valuable one - perhaps the most valuable one - and "hey, you can play a Monk, an.. um. Hamanu, Teryxian, Banyari, Haarkeen, Aurumel or, uh, Pyroi" is not a good start.
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# ? Nov 14, 2018 20:29 |
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hyphz posted:I find that the "group sale test" is also a valuable one - perhaps the most valuable one - and "hey, you can play a Monk, an.. um. Hamanu, Teryxian, Banyari, Haarkeen, Aurumel or, uh, Pyroi" is not a good start. i'm the sort of nerd who digs that poo poo, actually. what do haarkeen do?
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# ? Nov 14, 2018 20:51 |
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Serf posted:i'm the sort of nerd who digs that poo poo, actually. what do haarkeen do? They're the humans
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# ? Nov 14, 2018 20:52 |
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Not sure if anyone linked the TG Secret Santa in here yet but here it is.
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# ? Nov 14, 2018 23:51 |
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Not sure if this is the place but does anybody have recommendations for a jigsaw puzzle board to give as a gift? I'm trying to pick between one that rotates like a lazy susan vs one that elevates like a drafting table so that you don't have to lean over the puzzle the whole time while working on it. I'm not sure which would be more useful. The ones I've seen are in the $120-$200 range.
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# ? Nov 15, 2018 00:37 |
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Moriatti posted:Excuse you, Bargle is the greatest villain in D&D. Bargle the Infamous has become a recurring joke in my games. I kinda miss the guy.
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# ? Nov 15, 2018 03:46 |
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Is there a thread for futzing around with Roll20? I’m organizing a Blades in the Dark game for some old friends who have moved and it seems helpful.
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# ? Nov 16, 2018 04:45 |
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White wolf is dead
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# ? Nov 16, 2018 23:43 |
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Again. At least this time for good reason. It looks like they're going back to farming out content. I hope they actually have an adult reading poo poo and vetoing the worst excesses
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# ? Nov 16, 2018 23:56 |
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It's a really positive step. I'm super impressed they didn't just ignore this and seem to have instead decided on an adult response
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# ? Nov 17, 2018 07:19 |
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Yeah. It always takes a lot to own up to your mistakes and do something that actually fixes them, especially since we're in the bad place and so they could very well have just kept doubling down forever and still have customers (as the extremely predictable comments section makes clear).
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# ? Nov 17, 2018 07:44 |
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Those comments DID YOU KNOW: By removing the Chechnya section they will cause more deaths than the conflict itself?
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# ? Nov 17, 2018 08:20 |
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gently caress 22-24 years ago everyone kinda acknowledged the retconning out most of the magic gypsies and then using the metaplot to remove the rest of the stuff tied to that dumbness was a good idea. How have white wolf fans gotten worse? Besides the sort of obvious "No, we're going to specifically spell out that Hitler was not supernatural and write stuff so you can never use him as your villain" story things, I could've sworn there were a few specific bits of advice saying that it ruined some of the horror and themes to make everything bad in the world just a <supernatural faction plot>. I mean like all good advice you could say the writers ignored it with how Pentex and the Technocracy had their fingers in every pie, but still
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# ? Nov 17, 2018 08:57 |
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Capfalcon posted:Honestly, what IS Shadowrun? Is it a cyber punk dystopia about trying to make ends meet by taking shady deals from MegaCorps? Is it a hyper tactical gear porn of a game where the difference between life and death can be the model of your assault rifle? Is it a heist game about planning the perfect robbery? Is it a transhumanist simulation where replacing your fallible meat body with superior robotics has profound philosophical implications where magic is real and actively rejects your meddling in nature? Or is it some sort of extended hacking mini-game where everyone else twiddles their thumbs while the decker does their thing? Shadowrun is Earthdawn's far future.
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# ? Nov 17, 2018 10:08 |
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Please. Like the zac s cell phone game about huffing rear end wasn't bad enough to fold White Wolf.
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# ? Nov 17, 2018 10:43 |
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Coolness Averted posted:gently caress 22-24 years ago everyone kinda acknowledged the retconning out most of the magic gypsies and then using the metaplot to remove the rest of the stuff tied to that dumbness was a good idea. How have white wolf fans gotten worse? Besides the sort of obvious "No, we're going to specifically spell out that Hitler was not supernatural and write stuff so you can never use him as your villain" story things, I could've sworn there were a few specific bits of advice saying that it ruined some of the horror and themes to make everything bad in the world just a <supernatural faction plot>. That's the thing, "classic" oWoD never struck me as just being as edgy and offensive as one could ever get. There was some of that, and there was poo poo like Gypsies, but it was never The Main Point of the setting. NuWW seemed to really latch on to the occasional blip and make that their entire reason for being.
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# ? Nov 17, 2018 18:09 |
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I said this at length elsewhere and some time ago, but old WW was edgy in the sense that it was new and unlike anything else in the RPG scene at the time, and it was full of sex and made no bones () about that. New WW always seemed 'performatively edgy' in the sense that they were trying to shock people without really understanding why old WW had that impact -- or that the world has moved on in the past 20+ years.
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# ? Nov 17, 2018 18:22 |
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Maxwell Lord posted:That's the thing, "classic" oWoD never struck me as just being as edgy and offensive as one could ever get. There was some of that, and there was poo poo like Gypsies, but it was never The Main Point of the setting. NuWW seemed to really latch on to the occasional blip and make that their entire reason for being. Which is doubly bizarre because when I was a kid oWoD was what the gothy / queer / bisexual kids played if they were also dorks.
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# ? Nov 17, 2018 18:41 |
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Yeah, it's easy to forget just how much the notion of an RPG company talking explicitly about prostitution, evisceration, and using bad words was "edgy" in '92. In '18, it seems almost quaint. What I really didn't understand was the notion from Ericcson that White Wolf ever put out "topical" or "ripped from the headlines" sorts of games. I mean, yes, they acknowledged some basic social problems and leaned heavily on the trends of freaks and geeks, but they never really centered around real-life issues. There was Werewolf's environmentalism, but it was taken to such a ridiculous and magical level that it was essentially divorced from the actual issues of such.
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# ? Nov 18, 2018 04:18 |
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# ? May 25, 2024 01:14 |
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Alien Rope Burn posted:Yeah, it's easy to forget just how much the notion of an RPG company talking explicitly about prostitution, evisceration, and using bad words was "edgy" in '92. In '18, it seems almost quaint. It seems to me Marty was apparently inspired by, in all the wrong ways, by books like Charnel Houses of Europe. That was 'real' and 'transgressive' and in his madness conflated 'thoughtful' and 'mature' with 'puerile' and 'edgy.' Dawgstar fucked around with this message at 04:36 on Nov 18, 2018 |
# ? Nov 18, 2018 04:25 |