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AttackBacon
Nov 19, 2010
DEEP FRIED DIARRHEA

ultrachrist posted:

I'm somewhat new at this game and don't fully understand it. I've been working my way through the planets and starting to feel real underpowered (just beat Uranus boss). I'm playing my rhino (excalibur only other warframe I have) with a hek shotgun. Rhino has like def/shields/health/+rifle damage and my gun is like damage/reloadtime/crit. I'm mastery 5 or 6 now. I think 5.

Seems like poo poo is taking way longer to kill now. Especially compared to some other players. But since power is tied to mods, there doesn't seem like easy avenues to increase my damage since the obvious ones are already maxed or close. But this game is very confusing so I'm sure I'm missing something. What should I be working towards to do more damage?

Sounds like you just need more mods. Crit isn't great on the Hek due to it's low base crit chance, generally you want other forms of scaling on that gun. Some good stats for the Hek are +damage, +elemental damage, +multishot, and punch through (lets your bullets pierce enemies/cover). Specifically you should have (or be looking to acquire, most goons can just give you these, they aren't rare) these mods: Point Blank (+damage), Hell's Chamber (+multishot), and Charged Shell/Chilling Grasp/Contagious Spread/Incendiary Coat (the four basic elemental mods). Other good mods (that again most goons could give you but are less common or in a few cases a bit hard to get) are Blaze, Vicious Spread, Seeking Fury, Vigilante Armaments, Chilling Reload, and the four status/elemental mods (Shell Shock/Frigid Blast/Toxic Barrage/Scattering Inferno). There's also a unique mod for the Hek specifically, called Scattered Justice, which is a very powerful multishot mod that you can buy from the Steel Meridian syndicate faction fairly early on.

Almost any combination of those mods will let the Hek scale right through the entirety of the star chart. The other thing to be aware of is damage types. Enemies take more or less damage from the various types of damage. On Uranus, you are fighting Grineer, who are armored and will generally take more damage from Puncture, Corrosive, and Radiation damage, so those are good types of damage to try to mod onto your weapon. Corrosive and Radiation are "combo" elements, which don't exist as individual mods but will appear when you equip two different elemental mods. Corrosive is the combination of Eectric and Toxic damage, whereas Radiation is the combo of Heat and Electric.

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turn off the TV
Aug 4, 2010

moderately annoying

FileNotFound posted:

The reason goons are throwing a fit is that it's basically a difference of a 60% dmg boost vs 40% damage boost solo.

It's more like your sword does 40% (maybe?) more damage because Steel Charge isn't a multiplier on your overall damage output after mods. It's additive with pressure point.

turn off the TV fucked around with this message at 00:09 on Nov 19, 2018

Dandywalken
Feb 11, 2014

Cor! Pro! Cor! Pro!

ultrachrist
Sep 27, 2008

AttackBacon posted:

Sounds like you just need more mods. Crit isn't great on the Hek due to it's low base crit chance, generally you want other forms of scaling on that gun. Some good stats for the Hek are +damage, +elemental damage, +multishot, and punch through (lets your bullets pierce enemies/cover). Specifically you should have (or be looking to acquire, most goons can just give you these, they aren't rare) these mods: Point Blank (+damage), Hell's Chamber (+multishot), and Charged Shell/Chilling Grasp/Contagious Spread/Incendiary Coat (the four basic elemental mods). Other good mods (that again most goons could give you but are less common or in a few cases a bit hard to get) are Blaze, Vicious Spread, Seeking Fury, Vigilante Armaments, Chilling Reload, and the four status/elemental mods (Shell Shock/Frigid Blast/Toxic Barrage/Scattering Inferno). There's also a unique mod for the Hek specifically, called Scattered Justice, which is a very powerful multishot mod that you can buy from the Steel Meridian syndicate faction fairly early on.

Almost any combination of those mods will let the Hek scale right through the entirety of the star chart. The other thing to be aware of is damage types. Enemies take more or less damage from the various types of damage. On Uranus, you are fighting Grineer, who are armored and will generally take more damage from Puncture, Corrosive, and Radiation damage, so those are good types of damage to try to mod onto your weapon. Corrosive and Radiation are "combo" elements, which don't exist as individual mods but will appear when you equip two different elemental mods. Corrosive is the combination of Eectric and Toxic damage, whereas Radiation is the combo of Heat and Electric.

Thanks (and thanks to others that responded). You're right I just need more mods because the only ones in that list I even have are point blank and lingering cold. Guess I need to ask goons for some mods. How do you find this stuff without help? RNG? or can mods be targetted somehow?

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
you ever get a credit booster in your daily login and feel like "but I don't want to do index, why do you gotta do this to me"

Mimesweeper
Mar 11, 2009

Smellrose

ultrachrist posted:

Thanks (and thanks to others that responded). You're right I just need more mods because the only ones in that list I even have are point blank and lingering cold. Guess I need to ask goons for some mods. How do you find this stuff without help? RNG? or can mods be targetted somehow?

You can look up mods on the wiki to see where they drop if you'd prefer to keep playing on your own, or join the GOON/AKGOON clans where all but the rarest mods have a 100% instant drop rate in alliance chat.

Cinnamon Bear posted:

you ever get a credit booster in your daily login and feel like "but I don't want to do index, why do you gotta do this to me"

So many times, it's like the argon crystal sensor. The game always seems to know exactly when to give you stuff you don't want or need.

Mimesweeper fucked around with this message at 01:16 on Nov 19, 2018

Synthbuttrange
May 6, 2007

I got into a sortie defense team.

They all had Steel Charge on. :3:

Souplesse
May 31, 2011

Gentlemoas.
Corpro beats Steel Charge on a base level 4 Bombard lol

Flytrap
Apr 30, 2013
CorPro is for people who don't use Oberon.

gently caress aura mods, just chokeslam a motherfucker so hard their armor shatters.

Alternatively, Ash and Inaros, who think your pwesious wittle amow weduction is just adooorable. I'mma instagib you with a knife now, m'kay?

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


None of those help the entire team without having to do anything in particular.

Flytrap
Apr 30, 2013

Tallgeese posted:

None of those help the entire team without having to do anything in particular.

I'll have you know that when the Undertaker shows up out of nowhere and makes a flock of Bombards Rest. In. Peace. The entire team is inspired to fight harder. And what is more important than Morale?


Also I play almost exclusively in solo or with randos, so getting the most kills and damage is a competition that I intend to win.

Flytrap fucked around with this message at 02:16 on Nov 19, 2018

Crono S. Magnum
Feb 29, 2008
So for context on what I'm trying to do with this build:

I am trying to make an Umbral Valkyr for solo fighting and the very occasional group stuff like bounties or cracking relics. Melee is my absolute favorite thing about this game and so is Valkyr.

I liked the idea of the Umbral Mods making me future proofed against Sentients since we're probably gonna be fighting a lot of those come New War. Using Steel Charge gives me 4 extra mod energy as well as emphasizing my favorite aspect of the game anyways, so I didn't see a big reason to spend an extra forma to do Cor Pro especially when I'm already destroying everything in one or two hits with my insane zaw anyways.

In any case, I've updated my build and begun implementing it. Feedback is still appreciated.

Synthbuttrange
May 6, 2007

Looks the same as mine except I've got corpor or siphon on depending on situation, and trading hunter and armored agility for adaptation and another gladiator mod.

FileNotFound
Jul 17, 2005


FileNotFound posted:

Am I stupid for wanting to cough up 5k plat for 2 rank 3 Arcane Energize?

I did. And I have no regrets.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Tallgeese posted:

None of those help the entire team without having to do anything in particular.

Pull yourself up by your modstraps son, do not rely on socialist aura handouts to make you a worthwhile component of the team.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless

Captain Oblivious posted:

Pull yourself up by your modstraps son, do not rely on socialist aura handouts to make you a worthwhile component of the team.

counterpoint socialism is cool and good like corpro; we all mod together

It took me a while but I finally got around to forma-ing my Rhino's aura slot for Corpro. Hadn't played him in a while so I'm starting down the path of getting him up to do more than just lazily run index. Rhino Prime was such a great investment, I feel totally justified in buying the previous unvault pack for him.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Captain Oblivious posted:

Pull yourself up by your modstraps son, do not rely on socialist aura handouts to make you a worthwhile component of the team.

Exactly, don't use steel charge. Contribute with CorPro. They all lift together.

McKilligan
May 13, 2007

Acey Deezy
Quick question - if you slap a Rattleguts chamber onto a Haymaker grip, is it still full auto or semi-auto?

Edit - Nevermind, it's full-auto.

I'm going to making a loving 40k bolter.

McKilligan fucked around with this message at 06:54 on Nov 19, 2018

Horace Kinch
Aug 15, 2007

If you don't want to use corpro fine, just keep that particular frame the gently caress out of goon squads.

Quoth the Dojo, BRING CORPRO.

Grognan
Jan 23, 2007

by Fluffdaddy
corpo is for the lazy

Jack Trades
Nov 30, 2010

Shooting enemies once is lame. Why shoot an enemy once when you can shoot them 9 times instead?

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
Goons gave me a Corpro and I'm using it and it's good. It's so good, I'm tempted to run Coaction Drift for pubbies/solo.

What are the best Exilus mods for Melee? I'm tempted to try Sure Footed because I hate getting knocked on my rear end, or maybe Rush or Lightning Dash to blast through maps even faster?

Edit, also, I got Hunter Adrenaline from goonerosity and it's coming in handy too, but is there a way to get some small trickle of energy regen? I just want to keep casting Speed and it's only 20 base energy cost, but it blows when it's not up.

Zero VGS fucked around with this message at 09:13 on Nov 19, 2018

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice
Given how varied the ways of generating energy are, I wish DE would do something about the seemingly persistent, map-wide energy drain aura, that infested can keep up.

Especially when that poo poo out paces Zenurik dash regen.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
Just had an attempt on the vor+kril fight where i dropped into a full squad wailing on kril, except his first phase weak point never stopped being invincible. Vor was nowhere to be seen. After about 5 minutes most people dropped out, and as soon as i was my own host the weakpoint actually became vulnerable and killed the annoying jerk, but apparently the game forgot that vor had died before the host migration so the scripting never opened the exit. So all i could do was abort and miss out on my cells and blueprints and consider the futility of life. :v:

I can't imagine how obnoxious it must be to run into issues like this on actually hard endgame bosses. Tell me that isn't a common thing that happens?

Hobold posted:

the seemingly persistent, map-wide energy drain aura, that infested can keep up.
god that poo poo is so obnoxious. I guess with the proper mod library you can counter it, but most of the time i'm just sitting on dry after 15+ minutes of various infinite mission types.

RoadCrewWorker fucked around with this message at 09:53 on Nov 19, 2018

Flytrap
Apr 30, 2013

Hobold posted:

Given how varied the ways of generating energy are, I wish DE would do something about the seemingly persistent, map-wide energy drain aura, that infested can keep up.

Especially when that poo poo out paces Zenurik dash regen.

It's not all Infested, it's specifically the Ancient Disruptors. They give infested in the area a 90% DR buff and the ability to tank energy on hit. They look like Ancient Healers, but blue.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

Hobold posted:

Given how varied the ways of generating energy are, I wish DE would do something about the seemingly persistent, map-wide energy drain aura, that infested can keep up.

Especially when that poo poo out paces Zenurik dash regen.

It's the Ancient Disruptors.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless

RoadCrewWorker posted:

Just had an attempt on the vor+kril fight where i dropped into a full squad wailing on kril, except his first phase weak point never stopped being invincible. Vor was nowhere to be seen. After about 5 minutes most people dropped out, and as soon as i was my own host the weakpoint actually became vulnerable and killed the annoying jerk, but apparently the game forgot that vor had died before the host migration so the scripting never opened the exit. So all i could do was abort and miss out on my cells and blueprints and consider the futility of life. :v:

I can't imagine how obnoxious it must be to run into issues like this on actually hard endgame bosses. Tell me that isn't a common thing that happens?

god that poo poo is so obnoxious. I guess with the proper mod library you can counter it, but most of the time i'm just sitting on dry after 15+ minutes of various infinite mission types.

I had this happen during a Sortie Assassination vs Sargus Ruk. At a certain point he never regained a vulnerable phase, and eventually the host quit out, and after the host migration me and the only other player who stuck around were finally able to damage him again.

RoadCrewWorker
Nov 19, 2007

camels aren't so great

Cinnamon Bear posted:

I had this happen during a Sortie Assassination vs Sargus Ruk. At a certain point he never regained a vulnerable phase, and eventually the host quit out, and after the host migration me and the only other player who stuck around were finally able to damage him again.
It's the mission scripting breaking to the point of resulting in a softlocked state that's the cherry on top for me.

Yesterday i had another mission first clip me under the ground (which /unstuck worked for at least) and then softlock on the black "mission completed" result screen for the entire 4 man squad (enemy noises were still audible in the background), with alt f4 being the only way to "proceed" after we let it sit for 5 minutes. I don't even know if it credited us with the rewards or not.

I guess it's not worth fretting over two 10 minute missions among hundreds, but it leaves a little bit of a bad taste in my mouth.

RoadCrewWorker fucked around with this message at 10:03 on Nov 19, 2018

Hobold
Jan 10, 2012


I love my Cutlass
I love big stompy mechs
I love my HOTAS
I love to salvage wrecks
I love Star Citizen, and all it's craziness
GOONDEYADA, GOONDEYADA, GOONDEYADA
College Slice

Flytrap posted:

It's not all Infested, it's specifically the Ancient Disruptors. They give infested in the area a 90% DR buff and the ability to tank energy on hit. They look like Ancient Healers, but blue.

Those guys are magnetic proc on hit, not drain auras like Energy Leech Eximus aura. I'm talking about the aura that bleeds your energy, and can nullify an energy orb pick up, within 5 seconds of you having grabbed it.

If one of those eximus assholes is within the same zipcode as you, especially on Onslaught maps, better hope you're not on a casting frame.

aegof
Mar 2, 2011

Jack Trades posted:

Shooting enemies once is lame. Why shoot an enemy once when you can shoot them 9 times instead?

Finally, someone gets me.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

Zero VGS posted:

Goons gave me a Corpro and I'm using it and it's good. It's so good, I'm tempted to run Coaction Drift for pubbies/solo.

What are the best Exilus mods for Melee? I'm tempted to try Sure Footed because I hate getting knocked on my rear end, or maybe Rush or Lightning Dash to blast through maps even faster?

Edit, also, I got Hunter Adrenaline from goonerosity and it's coming in handy too, but is there a way to get some small trickle of energy regen? I just want to keep casting Speed and it's only 20 base energy cost, but it blows when it's not up.

Complete second dream and war within, and energy will be yours on demand.

super sweet best pal
Nov 18, 2009

A Chroma Prime with the sniper mod is fine for dolons. 90% armor reduction is better than full removal on dolons.

Crono S. Magnum posted:

So for context on what I'm trying to do with this build:

I am trying to make an Umbral Valkyr for solo fighting and the very occasional group stuff like bounties or cracking relics. Melee is my absolute favorite thing about this game and so is Valkyr.

I liked the idea of the Umbral Mods making me future proofed against Sentients since we're probably gonna be fighting a lot of those come New War. Using Steel Charge gives me 4 extra mod energy as well as emphasizing my favorite aspect of the game anyways, so I didn't see a big reason to spend an extra forma to do Cor Pro especially when I'm already destroying everything in one or two hits with my insane zaw anyways.

In any case, I've updated my build and begun implementing it. Feedback is still appreciated.



Close to mine. I load her up with the Umbral set, Continuity, Hunter Adrenaline and any other health and armor mods that'll fit. She's hard to kill and when she gets close to dying I just pop Hysteria and get her back to full real quick.

http://warframe-builder.com/Warfram...3_0/en/1-0-50/0

I mostly use her for Index farming since I feel she surpasses Inaros there. I've been tweaking a 100% stat chance Magnetism + Condition Overload Twin Basolk build since it just murders Corpus brokers, here's my latest build of that. http://warframe-builder.com/Melee_W...iXV0=/en/4-0-90

Terry van Feleday
Jun 6, 2010

Free Your Mind

Crono S. Magnum posted:

I am trying to make an Umbral Valkyr for solo fighting and the very occasional group stuff like bounties or cracking relics. Melee is my absolute favorite thing about this game and so is Valkyr.
I'm in the same boat as you. I play mostly solo, I love blendering people with my Galatine and Valkyr is Best Girl.

I still slot Corpro every time because there is no good reason not to. It's a meme but it's a meme born from a series of legitimate design faults inherent to the game; Auras having polarities means that your aura choice is effectively locked and even one person not running Corpro noticeably extends the length of some missions. It's not just a selfish choice, it's a selfish choice that doesn't even grant you all that much, 4 drain and a forma is really not a big deal.

As for your build:

There's not much point in going that ham in stacking Armor. Umbral Fiber will boost your armor past the point of diminishing returns all on its own; Remember that this game's armor math is goofy as hell which is why you always bring Corpro. Valkyr is thankfully pretty uncomplicated to build, all I run (well, will run once I get Blind Rage) is the 3 Umbrals (Intensify maxed, the other 2 at lv8), EW, Blind Rage, Hunter Adrenaline & some Duration or whatever.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
so what i'm getting is that i should just buy Ye olde One Trueth Mod for like 10p and max it and put it into everything and never think about it again?

I guess the mod systems easier than i thought after all.

SIGSEGV
Nov 4, 2010


Yes but instead of buying it you ask in chat and watch the goon clowncar of people fighting to be the one to give it to you.

AttackBacon
Nov 19, 2010
DEEP FRIED DIARRHEA

RoadCrewWorker posted:

so what i'm getting is that i should just buy Ye olde One Trueth Mod for like 10p and max it and put it into everything and never think about it again?

I guess the mod systems easier than i thought after all.

The reason people get so crazy about Corrosive Projection is because enemy armor scales very rapidly and even mid-level Grineer units can become straight unkillable for newer players very quickly. 4 people running CorPro removes all armor from all enemies on the map and can reduce the Effective HP of a level 100 Grineer heavy from the millions down to the low ten-thousands. Armor is much less of a problem against Infested and Corpus, both of whom have limited armored units, but both Grineer and Corrupted have some really nasty heavy units that you can't really deal with unless you have a way to mitigate armor.

Where the goon CorPro cult goes a little off the rails is how zealous they get about it. CorPro is generally the easiest and most readily available way to deal with the problem, but it's far from the only one. It's also not at all reliable outside of an organized group, since just 1 person running CorPro doesn't really do much. Many frames can bypass or strip armor quite easily, Corrosive status procs permanently remove armor, and Slash status procs ignore armor. Once you have a really complete mod collection and multiple forma into top tier weapons, you can also just brute force it, particularly with melee weapons which can scale to a simply absurd degree (it's fairly easy to get a good melee weapon's DPS into the millions with the right mods and support). So if you commonly solo or play with pubs, you need to have reliable non-CorPro means to deal with armor and the Goon hype surrounding the mod gets a little eye-rolly since it's so disconnected from your experience. That's where I think a lot of the pushback against CorPro being the One True Mod comes from.

All that being said, you should absolutely get the mod and rank it up. It's a great aura and really does make a huge difference when the whole group is running it against Grineer or Corrupted enemies. Especially before you have a full end-game toolkit available to you.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

Age and feeding has made them strong.

Terry van Feleday posted:

Auras having polarities means that your aura choice is effectively locked and even one person not running Corpro noticeably extends the length of some missions. It's not just a selfish choice, it's a selfish choice that doesn't even grant you all that much, 4 drain and a forma is really not a big deal.

AttackBacon posted:

So if you commonly solo or play with pubs, you need to have reliable non-CorPro means to deal with armor and the Goon hype surrounding the mod gets a little eye-rolly since it's so disconnected from your experience. That's where I think a lot of the pushback against CorPro being the One True Mod comes from.

Yup.

They really should just double the capacity auras grant and remove aura polarities altogether. I get the feeling auras were meant to be flexible but aura polarities basically mean you're either slotting a dash or losing a bunch of mod capacity on any frame you bring to endgame groups.

Soothing Vapors fucked around with this message at 11:34 on Nov 19, 2018

FunkyFjord
Jul 18, 2004



RoadCrewWorker posted:

Just had an attempt on the vor+kril fight where i dropped into a full squad wailing on kril, except his first phase weak point never stopped being invincible. Vor was nowhere to be seen. After about 5 minutes most people dropped out, and as soon as i was my own host the weakpoint actually became vulnerable and killed the annoying jerk, but apparently the game forgot that vor had died before the host migration so the scripting never opened the exit. So all i could do was abort and miss out on my cells and blueprints and consider the futility of life. :v:

I can't imagine how obnoxious it must be to run into issues like this on actually hard endgame bosses. Tell me that isn't a common thing that happens?

I've been playing for years and had this happen less than five times.

RoadCrewWorker posted:

It's the mission scripting breaking to the point of resulting in a softlocked state that's the cherry on top for me.

Yesterday i had another mission first clip me under the ground (which /unstuck worked for at least) and then softlock on the black "mission completed" result screen for the entire 4 man squad (enemy noises were still audible in the background), with alt f4 being the only way to "proceed" after we let it sit for 5 minutes. I don't even know if it credited us with the rewards or not.

Similarly I've had this happen less than ten.

RoadCrewWorker
Nov 19, 2007

camels aren't so great
Good to hear, guess i've just had a spotty first week then.

RoadCrewWorker fucked around with this message at 14:21 on Nov 19, 2018

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GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
You can pry Power Donation out of my cold dead exploded Nova's hands, you heathens.

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