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MilitantBlackGuy posted:I am still super excited to see how Ogre Kingdoms will be implemented, a faction that is for the most part Monstrous Infantry is an exciting thought. Like an army full of Minotaurs but some carrying giant shrapnel shotgun cannons. Greasus better be disgusting and be carried by a hundred Gnoblars. Greasus should have different "Mounts" which are just him in various states of ridiculously comical obesity.
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# ? Nov 23, 2018 00:08 |
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# ? Jun 7, 2024 04:03 |
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Christ, they've patched the Greenskins so much in the campaign that the Thorgrim start is now basically impossible. Karak Kandrin really shouldn't be the easiest and most viable dwarf start.
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# ? Nov 23, 2018 00:12 |
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SurreptitiousMuffin posted:Christ, they've patched the Greenskins so much in the campaign that the Thorgrim start is now basically impossible. Karak Kandrin really shouldn't be the easiest and most viable dwarf start. Greenskins were the second most powerful faction in my recent Kemmler ME playthrough. All the dwarfs except the ones starting next to me were dead before I saw them.
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# ? Nov 23, 2018 00:19 |
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In like 98% of my campaigns greenskins are usually 1 or 2 on the rankings. It's real lovely when you get drawn into a war with them by an ally or an enemy inviting them, because they will 100% send 5+ stacks at you and bog you down in a hell war that lasts way too many turns. The only positive is their armies are fairly easy to beat.
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# ? Nov 23, 2018 00:30 |
That’s at least pretty well in line with the fluff. E: the “iconic warhammer” thing I think is missing from the empire campaign is a big orc invasion through the border princes. I don’t think I’ve ever seen that happen.
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# ? Nov 23, 2018 00:48 |
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Orc hellwar is better than dwarf hellwar.
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# ? Nov 23, 2018 00:52 |
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Edgar Allen Ho posted:I’d still temper your Cathay expectations bc the VSea roster already existed in entirety, as did Norsca. Cathay is on another level. Yeah, I'll be genuinely shocked of CA announces a Cathay army, but they're the only ones in not-Asia what even have a chance. Nippon's lore is nothing more than "trained Clan Eshin in ninja tactics for some idiotic reason" and Ind's lore begins and ends with "they exist." Unrelated: VCoast really drives home exactly how loving boring the VCs are to play and it baffles me how they have the most LLs, updates, and overall attention. Beefeater1980 posted:That’s at least pretty well in line with the fluff. It has happened exactly once but my favorite Empire playthrough was Franz holding the pass against infinity Orcs while Gelt rained steel on turn after turn of undead revolts in the two Sylvania. Krazyface posted:Orc hellwar is better than dwarf hellwar. Orc Hellwar is actually a heavenwar Acute Grill fucked around with this message at 01:00 on Nov 23, 2018 |
# ? Nov 23, 2018 00:54 |
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Nippon actually has units with stats, though they're literally just sengoku units + foo dogs
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# ? Nov 23, 2018 01:05 |
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Acute Grill posted:Unrelated: VCoast really drives home exactly how loving boring the VCs are to play and it baffles me how they have the most LLs, updates, and overall attention. They're laying the groundwork for the Legions of Nagash.
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# ? Nov 23, 2018 01:10 |
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do any of the new vampire lords buff ghosts at all? i want to run a Vampire Ghost army
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# ? Nov 23, 2018 01:16 |
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juggalo baby coffin posted:do any of the new vampire lords buff ghosts at all? i want to run a Vampire Ghost army Cylostra can get +15% physical resistance for Syreens and one of the researched admirals gets +10% physical resist and some weapon damage. Cylostra and ghosts is certainly thematic but unfortunately there's only one ghost unit on the VSea roster.
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# ? Nov 23, 2018 01:19 |
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turn off the TV posted:They're laying the groundwork for the Legions of Nagash. This would make it worth it.
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# ? Nov 23, 2018 01:46 |
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After watching a few videos it seems like people like to put archers in front for some easy shots then pull back when the enemy gets close. For the life of me, I cannot figure out how. I try to move them back, they just get stuck on my infantry and get ruined. I tried to use the formation command to move them and they got stuck, then my archers immediately broke and ran despite not being attacked at all. What is the key to move troops past other troops without it taking loving forever?
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# ? Nov 23, 2018 01:52 |
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While i like Vsea and are having a blast with Sartosa ME right now, I actually prefear the style of VC if i where to pick one.
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# ? Nov 23, 2018 01:54 |
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Demon_Corsair posted:After watching a few videos it seems like people like to put archers in front for some easy shots then pull back when the enemy gets close. For the life of me, I cannot figure out how. I try to move them back, they just get stuck on my infantry and get ruined. I tried to use the formation command to move them and they got stuck, then my archers immediately broke and ran despite not being attacked at all. Try leaving gaps in your lines.
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# ? Nov 23, 2018 02:01 |
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Demon_Corsair posted:After watching a few videos it seems like people like to put archers in front for some easy shots then pull back when the enemy gets close. For the life of me, I cannot figure out how. I try to move them back, they just get stuck on my infantry and get ruined. I tried to use the formation command to move them and they got stuck, then my archers immediately broke and ran despite not being attacked at all. I mean, if you want to get really fiddly you can make gaps in your line and pull them back through those while your melee moves forward to engage. Or you can just give yourself enought time for your troops to move past one another, though in that case you might be getting more shots in by just having them behind your frontline or building a classic checkerboard formation.
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# ? Nov 23, 2018 02:02 |
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Demon_Corsair posted:After watching a few videos it seems like people like to put archers in front for some easy shots then pull back when the enemy gets close. For the life of me, I cannot figure out how. I try to move them back, they just get stuck on my infantry and get ruined. I tried to use the formation command to move them and they got stuck, then my archers immediately broke and ran despite not being attacked at all. it shouldnt take that long to make them go thru, you might just be having them retreat too late, also i would suggest running your infantry line forward at the same time, it will speed up the switch and maybe make more room for everyone to travel also turning off skirmish mode will help with some of the management, they wont just randomly run around when an enemy gets near
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# ? Nov 23, 2018 02:02 |
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one thing i really wish for is being able to save formations for easy hotkeying later, it would help so goddamn much
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# ? Nov 23, 2018 02:03 |
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Zyla posted:one thing i really wish for is being able to save formations for easy hotkeying later, it would help so goddamn much This would make my gunpowder campaigns so much easier. I know that dorky pike and shot formations are great but I go insane setting them up each time.
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# ? Nov 23, 2018 02:08 |
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Since archers arc their shots, there's no need to do this. I just keep them behind a melee unit. For gunpowder units, there's definitely more finesse involved obviously. I don't like to leave missile units exposed because you risk them getting slammed by light cavalry or sneaky stealth units. The AI also tends to shoot at the nearest units it encounters, and aside from dwarf and elf missile units most others will be pretty hurt by missile fire themselves. Ideally you want your shielded, tanky and high leadership units to be absorbing missile fire.
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# ? Nov 23, 2018 02:25 |
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Zyla posted:one thing i really wish for is being able to save formations for easy hotkeying later, it would help so goddamn much Give me a chevrons hot key. The MS Paint formations in the OP look fantastic, but I just can't be bothered. It would even be find of cool if the formations available expanded through Blue line skills for your general.
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# ? Nov 23, 2018 02:43 |
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Noir89 posted:While i like Vsea and are having a blast with Sartosa ME right now, I actually prefear the style of VC if i where to pick one. Given the changes of Vampire Counts, part of me is waffling on getting the game(They're both too damm huge for my drive), getting a faction unlocker of some sort, and doing a 'Strygos will rise again' playthrough(One of the rebel/minor factions is Strygos, the first true Undead Kingdom, that was wiped out mainly due to machinations. They deserve better).
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# ? Nov 23, 2018 02:49 |
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also for people who dont know since this was kind of mindblowing for me, the order you ctrl click your unit cards is the order they'll appear when you right click and drag. so if you want spears on the wings, just like, ctrl click spear spear sword sword sword sword spear spear, no matter how their unit cards are, and when you drag em out they'll be lined up like that. it owns.
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# ? Nov 23, 2018 02:53 |
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it would be very strange to me if they did a nagash army because his end times army was just tomb kings + vampire counts smooshed together, with like 2 new guys total.
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# ? Nov 23, 2018 02:55 |
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juggalo baby coffin posted:it would be very strange to me if they did a nagash army because his end times army was just tomb kings + vampire counts smooshed together, with like 2 new guys total. I think that the reason that the undead are getting so much attention is just because they are going to have a big presence in the game 3 grand campaign and having a wider pool of units to choose from would make something like a Nagash faction less boring.
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# ? Nov 23, 2018 03:14 |
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Alternately it's because Warhams undead always had a lot of personality and their factions tended to be based around lots of big characters who make easy Legendary Lords to design.
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# ? Nov 23, 2018 03:22 |
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The bloodlines were also a huge and very popular part of the 6th edition VC—I remember the internet exploding when it was announced they were getting cut in favour of more Von Carsteins. It kinda makes sense that this game—which is all about getting back the poo poo that players loved and ignoring the stuff they didn't—would work to add them back in.
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# ? Nov 23, 2018 03:27 |
queeb posted:also for people who dont know since this was kind of mindblowing for me, the order you ctrl click your unit cards is the order they'll appear when you right click and drag. so if you want spears on the wings, just like, ctrl click spear spear sword sword sword sword spear spear, no matter how their unit cards are, and when you drag em out they'll be lined up like that. it owns. Gamechanger
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# ? Nov 23, 2018 04:49 |
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queeb posted:also for people who dont know since this was kind of mindblowing for me, the order you ctrl click your unit cards is the order they'll appear when you right click and drag. so if you want spears on the wings, just like, ctrl click spear spear sword sword sword sword spear spear, no matter how their unit cards are, and when you drag em out they'll be lined up like that. it owns. Sometimes this doesnt work for me for like artillery, when I was playing Harkon i wanted Mortar/Queen Bess/Mortar and it kept putting bess at the end of the line otherwise yeah it works great.
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# ? Nov 23, 2018 04:58 |
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so i was researching nagash to do a post on him and i really dont like where the end times stuff takes his character. originally he was just a classic style omnicidal maniac, he invented necromancy and wanted to use it to turn the world undead so he could control it. but they added a bunch of stuff about him being a weird petty sociopathic rapist also. they tried to character assassinate arkhan too, by saying his nickname 'the black' is from him getting rotten teeth from being a greedy treat-monger, but they couldn't keep him down and he ended up being a true pimp to the end and macking on neferata before giving his life to let her get to safety. anyway i made this diagram that shows how i feel about nagash's treatment by gw
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# ? Nov 23, 2018 05:12 |
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Panfilo posted:Since archers arc their shots, there's no need to do this. I just keep them behind a melee unit. For gunpowder units, there's definitely more finesse involved obviously. Agaisnt the AI it isn't really necessary, but against other players it can be. Putting you archers in front of your line lets you get a few volleys off against an enemy that isn't doing it and be a game changer in an otherwise tight game.
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# ? Nov 23, 2018 05:35 |
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End times, the poisoned fruit that keeps on spoiling things. My dream is that GW will just be like End Times was a weird rear end fever dream, we're rolling back the lore to post Storm of Chaos, and go from there. Or really anything loving pre End Times.
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# ? Nov 23, 2018 05:36 |
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Any tips for dealing with wood elves as Barrow Legion? Cos I'm taking athel loren, and its some WWI poo poo right here
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# ? Nov 23, 2018 05:38 |
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Eimi posted:End times, the poisoned fruit that keeps on spoiling things. If Wizards loving up Faerun is any indication, I think companies prefer trying to get the rollback without actually admitting they hosed up.
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# ? Nov 23, 2018 06:23 |
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One of the red skills for Vampire Coast gives Bloated Corpses +10 charge bonus. How the hell does that work? It just gets applied to the explosion? Even weirder is they have a melee attack value. It would have been neat if it was able to actually fight a bit before exploding, since it would help infantry clump around it.
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# ? Nov 23, 2018 08:44 |
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If it gets hit it'll fight. I think. poo poo man I don't even know these things always blow up by the first engagement.
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# ? Nov 23, 2018 09:10 |
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At least that skill also gives them a speed bonus, which is pretty important. Bloated Corpses are so goddamn useful, especially the way that enemy cavalry will just charge them head-on.
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# ? Nov 23, 2018 09:14 |
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I always just see them fall over age pop as soon as they make contact. It sucks when it's one enemy cavalry that does it. Cylostra can end up with upkeep free bloaties which makes it tempting to rush an enemy with 19 of them to see the fireworks.
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# ? Nov 23, 2018 09:16 |
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Salted_Pork posted:Any tips for dealing with wood elves as Barrow Legion? Cos I'm taking athel loren, and its some WWI poo poo right here have twice as many units as the wood elves have. you will still lose half your units.
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# ? Nov 23, 2018 09:29 |
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# ? Jun 7, 2024 04:03 |
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Eimi posted:End times, the poisoned fruit that keeps on spoiling things.
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# ? Nov 23, 2018 09:30 |