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Quavers
Feb 26, 2016

You clearly don't understand game development

Hobold posted:

It looks like a badly photoshopped Commander Shepard, with too many snapchat filters ontop of it.

That's a lot of filters



e:

Quavers fucked around with this message at 05:57 on Nov 26, 2018

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Hav
Dec 11, 2009

Fun Shoe

Ghostlight posted:

According to starcitizen.tools, Daymar has an "Equatorial Radius of 1,771 km (Lore) and 295.2 km (Ingame Scale)" [loving lmbo that these are two distinct measurements]

Now, that's certainly bigger than any measured NMS planet (because NMS is literally built for you not to spend time wandering across the planets) it somewhat pales in comparison to this random ED screenshot I googled.





oh wait, he just means things like Grand Theft Auto and Skyrim, games which rely heavily on hand-modelled content and therefore restrict their play area so that people don't spend fifteen minutes holding down W to get to their destination without anything interesting happening along the way.

Size isn’t everything, citizens.

Quavers
Feb 26, 2016

You clearly don't understand game development
https://www.youtube.com/watch?v=TsPJE6Tw3Gc

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Beet Wagon
Oct 19, 2015






Beet Wagon posted:

Vertisce, buddy, you’re a loving imbecile

The Titanic
Sep 15, 2016

Unsinkable

colonelwest posted:

I played my first 4 hours of Star Citizen tonight. I spawned at Port Olisar, called up my ship (apparently I got a Cutlass Black for the free fly event). At first I tried to buy some weapons, but the kiosk screens just kept saying the store was out of stock. Then I accepted a mission but all of my controls were bugged and my star map wouldn't display. Eventually I got a CTD. I reentered the game, and sat through a 15 min fidelity timer to get my ship back. Finally I just decided to go to Hurston to check it out. I soldiered through ten minutes of quantum travel and another 10 minutes to enter the atmosphere and land in Loreville, battling more glitching controls. I walked around the 2 main areas for awhile, and chatted with some people who were trying in vain to complete missions. I did manage to go to the bar and drink some fidelity whiskey, but I couldn't put it down and it was stuck in my hand for the next 10 mins as I walked around. Eventually I was able to throw it away and it then glitched threw the floor for a while as my framerate tanked. I got back to my ship, and flew around the planet for a while, landed near the ocean and then promptly fell through the map and died as soon as my feet touched water. I re-spawned in the Hurston Hab, but the exit was glitched and rendered as a hole in the wall. When I tried to walk through it, I fell through the map again. After that I had the urge to play a real game and logged out.

If you told me this was someone's Crysis 3 mod I would believe you. Nothing in the game looks or plays like a 200 million dollar AAA title 7 years into development.

If they're still trying to sell this game on pure graphical fidelity, that ship sailed years ago. At best it looks like what would be considered high end in 2012/2013, and at worst its just hideous. I was playing on 4k/max settings and their were low res textures everywhere, even on the struts pointlessly obstructing my cockpit view. There was also horrible pop-in everywhere especially in Hurston's biomes, plants and rocks would just appear a few feet from me. I did average around 40-50fps on my 1080ti, but it seems to be at the cost of huge cuts in rendering distance and overall quality. Hurston's sea was probably the ugliest thing I've seen in a game since the beginning of the last console generation. The character models are doughy and creepy abominations, I made better looking characters in Oblivion.

The UI is a cluttered and fragmented mess that seems to only exist to hide relevant information and give the illusion of depth and complexity.

Loreville is just an empty maze of hallways and stairwells. None of the NPC's even spouted caned dialogue at me and they all just either stared off into space or floated around the map in hilarious ways. Nothing about it is relevant from any gameplay angle, except for the one tiny out of the way corner where there is a quest giver who told me that he had no work for me. I didn't see a single NPC ship above Hurston.

The whole environmental interactivity/object permanence thing is a joke. I guess they're shooting for the Bethesda mechanic that everything in your inventory and most small clutter in the world are fully rendered objects that you can take out and manipulate; but the engine clearly can't handle it outside of a few heavily scripted scenarios which themselves barely function.

I just don't even know what they're going for anymore in this game. Whether you're looking for second life/hardcore roleplaying, ARMA style FPS, or a deep space adventure; you'd be hard pressed to even find the bare shell of any of it.

Finally those in game ship prices... LOL. The whole free fly event just seems to be designed to snare a few more whales.

Good report!

I totally meant to try the free fly thing but then remembered it's poo poo so I didn't. I'll never make any cute or funny videos of it because I'm not funny or cute, so there's really not much reason to give it a shot.

I may still, but chances are slim, friends.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/ymCLzLA.mp4

The Titanic
Sep 15, 2016

Unsinkable

I still believe the best aspect of Star Citizen is its worst enemy, where the more it comes out the more people realize the concept and core functionality is terrible.

Anybody who has put even an hour of thought into thinking "ok, let's say it's all built, what will it be like?" has probably came close to, if not crashed into, the potential consideration that the final game will be a boring, unfun slog.

People have known this for years, yet it's always fun when more still ignore it or have no idea, and dive right in expecting an, at the minimum, passable video game. Their shock and horror that it's terrible, bugs notwithstanding, is nice.

Keep doing what you're doing!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


:kimchi: Life can be tiring when you're not used to it yet.

The Rabbi T. White
Jul 17, 2008





Hobold posted:

It looks like a badly photoshopped Commander Shepard, with too many snapchat filters ontop of it.

It does not look a thing like a red-headed female? Femshep4lyfe

E: Oh. Beaten by Quavers. Quality snipe.

The Rabbi T. White
Jul 17, 2008





I would like to inform this thread that I, a 38 year old male, am running off to join the original configuration (which was disbanded about 12 years ago, I believe) of the Sugababes.

I have as much chance of hitting a pitch perfect verse of Round Round on stage with the 3 original members of a pop group who do not own the rights to the songs or band name as what Star Citizen fans have of ever having a playable game.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Beet Wagon posted:

This guy creeps you out?



I have no idea why lol

Theres no way that isnt ripped from Second Life or a porn game

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Why is Vertisce trolling and brigading our thread by posting a link to this thread? Does he not know that is against SA etiquette qhen we have a vote button on the page?!

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
I'm loving the trip reports from thread regulars who actually played the game for the first time during this free fly weekend. It really is difficult to put into words how bad Star Citizen is - you have to log in and attempt to play it for yourself for it to actually click.

For the backers, they see something on the road to completion. For those who can see this for what it is, we see something on the road to realization. CIG has been failing at the basics, so they've been making up for it by concentrating on the minutae. Can't get flight working, so here's basic ground movement. Can't get missiles working, here's whisky instead. I suppose the conceit is that they'll go back and fix the underlying foundation, but if they couldn't get it right before all these high-fidelity art assets were sitting there, what's the likelihood they'll get it right afterward? So, so many broken parts have been jammed into this dumpster fire sideways, all for the sake of screenshots, that the code is a loving broken jumbled heap of a mess. CIG is absolutely progressing, without a doubt, but not toward what the backers think they are. They're progressing toward a condition I call "code lock" - where there are officially so many moving and interlocking parts that it's literally impossible to add another piece to the code without breaking everything, but also, the basic functionality of the product was left out, so what you do have isn't fit for the purpose it was built for. Not to start an OS war here, but Microsoft has veered dangerously close to this territory a few times by forgetting to actually put an operating system in their operating system, such was their desire to fill it with complete poo poo nobody cares about. Now we're seeing it play out with Star Citizen.

History Comes Inside!
Nov 20, 2004




The Titanic posted:

Good report!

I totally meant to try the free fly thing but then remembered it's poo poo so I didn't. I'll never make any cute or funny videos of it because I'm not funny or cute, so there's really not much reason to give it a shot.

I may still, but chances are slim, friends.

I made the mistake of seeing for myself how good or bad it was for the free fly and the experience was so classically Star Citizen that I couldn't even be bothered to post about it at the time.

I spent 20 minutes trapped in the wank pod because every time I got the door open it would close again before I could walk through it at the slideshow frame rate I was getting (1070 and a 7700k @ 5ghz, 16gb ram but not on an SSD because lol if I'm going to make room for that)

Then I uninstalled it.

Combat Theory
Jul 16, 2017

If vertisce dedicated 10 percent of his internet policing time to actually playing star citizen, he would have bought an AV and started laughing about all the poo poo about a year ago or so.

Hey vertisce, play more.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Combat Theory posted:

If vertisce dedicated 10 percent of his internet policing time to actually playing star citizen, he would have bought an AV and started laughing about all the poo poo about a year ago or so.

Hey vertisce, play more.

I think it's been pointed out in this thread before that some of the most obstinate backers will become some of the most aggressive detractors once their Cognitive Dissonance Field is finally depleted. At the rate CIG abuses their backers, that has been taking less and less time. I wonder if Chris is aware of how quickly his monster is willing to turn on its maker, or how close it is to happening.

Morphix
May 21, 2003

by Reene
i had an idea for a great underdcover top sercret plan and than realized some goon already beat me to it

https://www.reddit.com/r/StarCitizenDebate/

I will see you in space debate camp friends, we can check our adhonimenms at the door and for sure not tie the shoe laces of those jerks at camp whitish

DEBATE ME VERSTICE! I AM BANNED FROM YOUR SAFESPACE the /r/thestarcitizen and we both know you're too far of a coward to come to enemy territory and show us your dong

The Rabbi T. White
Jul 17, 2008





https://www.youtube.com/watch?v=FHh86ySgKrA

I'm going to fit in *well*.

Young Freud
Nov 26, 2006

Jobbo_Fett posted:

Theres no way that isnt ripped from Second Life or a porn game

It's from SL. The look of the old standard avatars from Second Life are pretty unmistakable. You can usually tell by the nose: the distance between the eyes and the nose is fixed and there's a limited range before the mesh begins to really distort horribly.

Speaking of porn games, The Klub 17 are also easy to spot, because the rigging of the mouth will do harelip the upper lip when opened.

Qwertycoatl
Dec 31, 2008


One of my favourite things about Star Citizen is watching the backers slowly talk themselves round to the idea that actually you shouldn't be flying spaceships in the space game.

iron buns
Jan 12, 2016

Imagine if Vertisce found the other Star Citizen thread.

Hi Vertisce! Pay the :10bux: and :justpost:.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Qwertycoatl posted:

One of my favourite things about Star Citizen is watching the backers slowly talk themselves round to the idea that actually you shouldn't be flying spaceships in the space game.

This especially is delicious when you consider their early narrative was "Star Citizen is Freelancer done right, without an evil publisher ruining everything!"

Double irony points for the lack of backer realization that everything they did like about Freelancer didn't come from Chris Roberts, since all his work had to be discarded. His final credit was "Original Concept" which is the participation trophy of game credits, minus the participation part.

orcane
Jun 13, 2012

Fun Shoe
Nice little bit of game play today.

A contract waypoint puts me on Yela in the middle of nowhere. I'm to collect three toxic waste boxes and transport them off world. - I know, it was the highest paying contract at the time -
Smooth arrival, I'm alone so I put down my Drake Cutlass to one side of the habitat. In I go. I locate the boxes and bring out the first one. Hovering over the front of the habitat as I exit, pointing right at me is a rather fetching looking ship. All pointy and menacing. I'm assuming an Arrow at this point.
I play it calm and walk to my cutlass and place the first box inside, close up and head back to the habitat. Once inside I hear bangs and explosions. I fear the worst.
After it's all calmed down I exit with the second box and straight away notice a Connie parked near the habitat. Turning to find my ship I see it smoking and minus it's two engines. The Arrow is hovering a little way off following my every move. It's pilot has purposely pinpointed the engines to save the cargo inside but ensuring I can't go anywhere with it.
Feeling totally trolled I continue towards my cutlass. I have a thought.

After placing the second box in the hold I repower up the ship, leave the pilots seat and enter the upper turret. I slowly slue it around until it's facing the Arrow. It doesn't move and seems unconcerned.
I fire 6/8 rapid shots taking away the front shield. Clearly the pilot is spooked and turns very quickly away.

Straight into the mountainside.

Hassar. A small victory!

Unfortunately doesn't' change the fact I'm stranded.

I try and reach the Connie pilot on local chat but I'm ignored. I decide to go over and start face to face communication, but as I approach the Connie takes off and leaves me with no further options.

That is until I see a dark shape slowly coming towards me low over the distant mountains. Fearing the worst and thinking I'm going to get strafed I hide behind the nearest rocks. The dark shape turns into another Cutlass and proceeds to land. It's pilot lowers the rear ramp and runs out towards the habitat. LEAVING THE RAMP DOWN!

This is too good a chance not to take. I sprint over to the Cutlass and as I get very close shots are starting to land close by. I run straight into the cargo hold, through the front airlock and into the pilots seat thinking there is no way this is going to work. The engines start and I lift off closing all external doors as I do so. I spin the ship around and see a small person firing up at the ship. It's previous owner.

As I fly up out of the atmosphere setting a course for PO it occurs that the last 5/10mins have been enormous fun.

Daztek
Jun 2, 2006



lol, Vertisce still reads the thread


Buy some more ships please

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

orcane posted:

Nice little bit of game play today.

A contract waypoint puts me on Yela in the middle of nowhere. I'm to collect three toxic waste boxes and transport them off world. - I know, it was the highest paying contract at the time -
Smooth arrival, I'm alone so I put down my Drake Cutlass to one side of the habitat. In I go. I locate the boxes and bring out the first one. Hovering over the front of the habitat as I exit, pointing right at me is a rather fetching looking ship. All pointy and menacing. I'm assuming an Arrow at this point.
I play it calm and walk to my cutlass and place the first box inside, close up and head back to the habitat. Once inside I hear bangs and explosions. I fear the worst.
After it's all calmed down I exit with the second box and straight away notice a Connie parked near the habitat. Turning to find my ship I see it smoking and minus it's two engines. The Arrow is hovering a little way off following my every move. It's pilot has purposely pinpointed the engines to save the cargo inside but ensuring I can't go anywhere with it.
Feeling totally trolled I continue towards my cutlass. I have a thought.

After placing the second box in the hold I repower up the ship, leave the pilots seat and enter the upper turret. I slowly slue it around until it's facing the Arrow. It doesn't move and seems unconcerned.
I fire 6/8 rapid shots taking away the front shield. Clearly the pilot is spooked and turns very quickly away.

Straight into the mountainside.

Hassar. A small victory!

Unfortunately doesn't' change the fact I'm stranded.

I try and reach the Connie pilot on local chat but I'm ignored. I decide to go over and start face to face communication, but as I approach the Connie takes off and leaves me with no further options.

That is until I see a dark shape slowly coming towards me low over the distant mountains. Fearing the worst and thinking I'm going to get strafed I hide behind the nearest rocks. The dark shape turns into another Cutlass and proceeds to land. It's pilot lowers the rear ramp and runs out towards the habitat. LEAVING THE RAMP DOWN!

This is too good a chance not to take. I sprint over to the Cutlass and as I get very close shots are starting to land close by. I run straight into the cargo hold, through the front airlock and into the pilots seat thinking there is no way this is going to work. The engines start and I lift off closing all external doors as I do so. I spin the ship around and see a small person firing up at the ship. It's previous owner.

As I fly up out of the atmosphere setting a course for PO it occurs that the last 5/10mins have been enormous fun.

This reads like a paid advertisement. I could only stomach the first paragraph and bolded the lines that are unnecessarily specific (a DRAKE Cutlass) and several that imply functionality that doesn't exist but was promised ("pinpointed the engines to save the cargo", nobody cares about your "cargo," rear end in a top hat).

The last line reminded me of Harry Chapin "as I logged for the night it occurred to me, this game is great you'll see, the game is great you'll see."

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Scruffpuff posted:

This reads like a paid advertisement. I could only stomach the first paragraph and bolded the lines that are unnecessarily specific (a DRAKE Cutlass) and several that imply functionality that doesn't exist but was promised ("pinpointed the engines to save the cargo", nobody cares about your "cargo," rear end in a top hat).

The last line reminded me of Harry Chapin "as I logged for the night it occurred to me, this game is great you'll see, the game is great you'll see."

In retrospect it's also humorous that this game's "mission" is to transport 3 "toxic cargo boxes off world," boxes so small you can carry them in your arms, but in doing so we've left the smoking heaps of several hundred to thousand ton space-faring ships everywhere. It's probably a fair exchange. Really for the health of the planet the important thing to get rid of was the commando himself, and he made it, so that's a win for "Yela."

Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...




sir you are guilty of thought crimes for saying this unreleased game is merely worth retail!

orcane
Jun 13, 2012

Fun Shoe
Moving high fidelity digital assets around in your glorified model viewer = GAMEPLAY.

I mean, I loved using the WoW model viewer to check out armors and weapons back in the day, but I would never have tried to convince people that I was playing the game while doing that...

Quavers
Feb 26, 2016

You clearly don't understand game development

The Rabbi T. White posted:

It does not look a thing like a red-headed female? Femshep4lyfe

E: Oh. Beaten by Quavers. Quality snipe.

FemShep > DoucheShep

Peter.Quint
Mar 16, 2018

Alan Smithee posted:





sir you are guilty of thought crimes for saying this unreleased game is merely worth retail!

When I was a child me, my brother, two friends of mine would play in this small quarry that people dumped rubbish in. Not food waste or gross stuff, just old building materials and furniture, bricks, etc. We'd run around with plastic guns and pretend to shoot each other, makes bases, sword fight with sticks and PVC tubes, pretend it was a kingdom with areas and that kind of thing.

And that's basically what the citizens are doing. They've got a rubbish tip and they're running around using their imagination to pretend it's a magical kingdom.

The desire to escape into a fantasy world is so strong with the citizens, I don't think I've ever seen a game community like it.

Pixelate
Jan 6, 2018

"You win by having fun"
This whole travel time thing is overblown. Teleportation has been in for ages.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Peter.Quint posted:

The desire to escape into a fantasy world is so strong with the citizens, I don't think I've ever seen a game community like it.

Which is why the salt concentration levels will reach supersaturation when they realize they haven't escaped at all.

Quavers
Feb 26, 2016

You clearly don't understand game development

Pixelate posted:

This whole travel time thing is overblown. Teleportation has been in for ages.



:wtchris:

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Virtual Captain posted:

:toxx:
Vertisce won't post. Not even once.
:toxx:

c'mon my rap sheet is getting lonely.

SomethingFrosty
Aug 30, 2018

Flower Power Commando Farmer

The Rabbi T. White posted:

Pity their games were literal gutter trash compared to the Lucasarts ones.

I'm still traumatised from one puzzle on I think it was KQV where you never really got to see the puzzle you just died every time you walked onto the next screen until you had the right item, I can't even remember what it was but the days and days of frustration at loading up and dying in seconds until I had the right fairly random thing sticks in the brain.

It stood in such stark contrast to the Lucasarts option - use the plank rather than an oar as a makeshift step and you got several minutes of hysterical song and no death.
GAME DESIGN ARGH. King's Quest could be very pretty though, there's a pattern here somewhere.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

dreadmojo posted:

quote:

Can you masturbate in-game? Because if a dude is forced to sit alone for 14 minutes that's what's gonna happen.
It's on the roadmap

:discourse:

Dementropy
Aug 23, 2010



Awesome Fidelity
Aug 16, 2017

The path i walk lights up in
fidelity



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Alan Smithee
Jan 4, 2005


A man becomes preeminent, he's expected to have enthusiasms.

Enthusiasms, enthusiasms...
gotta get that Secret Sauce morty, that's my arc this season

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