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From BGG: quote:Medioevo Universale is a game full of components (more than 1700!) with many aspects to manage, deep interactions with other players, and the ability to give you an immersive experience in the medieval era.
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# ? Nov 26, 2018 18:18 |
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# ? May 12, 2024 01:25 |
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SuperKlaus posted:In three parts: Not sure about 1st and Goal, I've never tried it.
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# ? Nov 26, 2018 18:32 |
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Mayveena posted:From BGG: That's more than RO&ADSBTS + expansion I think
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# ? Nov 26, 2018 18:40 |
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Mayveena posted:From BGG: More than 600 of them are minis, to be fair. 96 per player and a bunch of neutrals. They actually padded the count by including the board, screens and individual coins. Countblanc posted:The only meta-gaming that I'm truly sick of is "this person owns the game, therefore it makes sense to dogpile them." This happens to me too much in Cthulhu Wars. I will say that if someone doesn't move on Yellow Sign/Windwalker now they will win. Someone says "Jedit knows the game so well. Clearly he is trying to distract us from his subtle plan" and everyone does something else. Two turns later Yellow Sign/Windwalker wins. The worst part is that it's often the same people saying it.
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# ? Nov 26, 2018 18:44 |
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1700 components? 1700 is definitely Renaissance, not medieval
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# ? Nov 26, 2018 18:47 |
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Jedit posted:More than 600 of them are minis, to be fair. 96 per player and a bunch of neutrals. They actually padded the count by including the board, screens and individual coins. I've been participating in discussion on BGG about the word 'fiddly'. I think 1700 components defines fiddly.
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# ? Nov 26, 2018 18:53 |
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Redundant posted:Tell me about it! I'd stop buying games if I didn't want to play literally all of them. I really need to find some local board game groups but they're pretty rare in my area which is a shame. There's no reason to buy Splendor when Century: Golem exists - it fills the same "very light engine game" niche while working a lot better. I've played it a bunch, and while it's not super exciting it works as a game, it's very easy to get people going, and functions as a good gateway. If people haven't played an engine builder before, you can see the lights turning on as they see how it works. Splendor doesn't do that - it has very little decision making and much more politics. Golem's theme walks the tightrope of being super inoffensive without being super bland - again, super easy to get people to play this in my experience. Clank! is a fine game to play once - it has an attractive theme and until you've played it once, you could sort of imagine that it could work well... but it really doesn't. Your deckbuilding decisions are pretty trivial (there's no card balance), and your success mostly comes down to whether you draw the right "currency" (movement, coins, attack) you need each turn. It's like if Dominion was always played with hyper-Alchemy where there was two colors of potions. Even for very casual gamers (like my kids), the lack of agency is frustrating. Haven't played Gizmos. Anyway, good luck. jmzero fucked around with this message at 19:07 on Nov 26, 2018 |
# ? Nov 26, 2018 19:05 |
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Mayveena posted:I've been participating in discussion on BGG about the word 'fiddly'. I think 1700 components defines fiddly. Link to the discussion, please?
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# ? Nov 26, 2018 19:06 |
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It's surprising to me people say Codenames facilitates a party atmosphere when everyone I play with is dead silent. I do think Decrypto has problems with flow and instead of following its rigid structure we have both teams reveal their clues then simultaneously guess our code then flip the paper to guess the opponent's.
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# ? Nov 26, 2018 19:08 |
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Jedit posted:This happens to me too much in Cthulhu Wars. I will say that if someone doesn't move on Yellow Sign/Windwalker now they will win. Someone says "Jedit knows the game so well. Clearly he is trying to distract us from his subtle plan" and everyone does something else. Two turns later Yellow Sign/Windwalker wins. The worst part is that it's often the same people saying it. Write down every time this happens and also how often you win after a comment like this happens. Sure, they'll probably scream confirmation bias, but at least you'll have data.
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# ? Nov 26, 2018 19:16 |
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jmzero posted:Clank! is a fine game to play once - it has an attractive theme and until you've played it once, you could sort of imagine that it could work well... but it really doesn't. Your deckbuilding decisions are pretty trivial (there's no card balance), and your success mostly comes down to whether you draw the right "currency" (movement, coins, attack) you need each turn. It's like if Dominion was always played with hyper-Alchemy where there was two colors of potions. Even for very casual gamers (like my kids), the lack of agency is frustrating. El Dorado seems better than this. What you're going to need in your deck to win is predetermined (the map is fully visible, but variable) the card market is fixed, and the way you get new card to buy is unique. Blocking and positioning is fun. There's still a lot of "making due with the had you draw" but that's going to be most deck builders. I'm not sure on it's longevity, but I also play most games I play less than 3 times.
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# ? Nov 26, 2018 19:20 |
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What's on everyone's Christmas list? I only have The Great Zimbabwe and Yellow & Yangtze on mine. Looking for some good obscure game ideas for a friend as well, he likes economic and train games. Has For-Ex and a bunch of the big games already.
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# ? Nov 26, 2018 19:29 |
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Aston posted:Are there any games out there (I don't know, maybe Dune is one), where you can permanently ally with another player and potentially share victory between you? Would it be a valid catch-up mechanism for a game like Eclipse to allow two players to form an alliance where their scores are averaged between them at the end for the team's score? It is explicitly a catch up mechanism in Root. Redundant posted:I am probably going to pick up one of Splendor, El Dorado, Clank!, Spice Road or maybe Gizmos at a push (I think the marbles are neat but I'm almost certain the game will confuse/frustrate my beginner friends). Do people have any strong opinions about any of those games and have I missed any other obvious alternatives? Splendor is a very popular game that this thread considers as baseline "acceptable". It's a virtually themeless game of combining cards with colored gems on them to buy cards with higher value gems. It has minimal player interaction and a fair bit of luck of the draw. Spice Road is similar but with even less theme--you try to convert cubes to different colored cubes more efficiently than anyone else. In that space, I'd recommend Imhotep as a more interesting alternative than either of those.
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# ? Nov 26, 2018 19:38 |
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Bottom Liner posted:What's on everyone's Christmas list? I only have The Great Zimbabwe and Yellow & Yangtze on mine. Looking for some good obscure game ideas for a friend as well, he likes economic and train games. Has For-Ex and a bunch of the big games already. Is Yellow and Yangtze considered Good™ by this thread? Also, the recent KS Deluxe edition of Gugong is bloody gorgeous. Really something else. I like to look at it next to Container and wonder... what if...?
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# ? Nov 26, 2018 19:41 |
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I'm in the Century: Spice Road is a better Splendor camp too. It's fun engine buildy that doesn't hand around too long. It's also worth noting that part of the conceit with the Century games is you can buy Spice Road, and Easter Wonders (A heavier pick up and deliver style game), and then Voltron them into one using both components. I've never done this but reviews are positive, and there's a third game coming soon....
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# ? Nov 26, 2018 19:44 |
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FulsomFrank posted:Is Yellow and Yangtze considered Good™ by this thread? It's good. Not as punishing or tight as T&E and the game state flows a lot more but still a very good game, better if you didn't like how insanely punishing T&E could be or wanted a bit more control of things like tile draw. Different enough for me to want both, if only to explore Y&Y more as I've played T&E to death and still like it. I also suspect it might be a better 2 player game than T&E but I really need to try that custom 2 player map on BGG.
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# ? Nov 26, 2018 19:45 |
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I bought myself Space Empires 4x as an early xmas gift. Sekigahara is on my list since I'm interested but every time I think of buying it myself the 3 hour playtime kinda sinks the idea just enough to dampen my impulse. So it's a perfect gift: something I'm interested in but won't quite buy for myself.
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# ? Nov 26, 2018 20:05 |
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Bottom Liner posted:What's on everyone's Christmas list? I only have The Great Zimbabwe and Yellow & Yangtze on mine. Looking for some good obscure game ideas for a friend as well, he likes economic and train games. Has For-Ex and a bunch of the big games already. I've been debating War Chest -- it's got some decent hype from BGG con but I can't decide if it looks too random for a chesslike. The team variant looks especially interesting. Otherwise I'll probably just pick up an 18xx or two, some combination of 89/49/22/60.
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# ? Nov 26, 2018 20:06 |
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I prefer T&E to Y&Y at this point because the race for the treasures is more interesting than just getting lucky yellow tile draws. Also, the chance of half a civilization getting wiped out is more exciting than winning an external war and only removing 1 or 2 tiles. Those points aside, if you like one you'll probably like the other, and Y&Y is easier for new players.Bottom Liner posted:What's on everyone's Christmas list? I only have The Great Zimbabwe and Yellow & Yangtze on mine. Looking for some good obscure game ideas for a friend as well, he likes economic and train games. Has For-Ex and a bunch of the big games already. Family has asked for suggestions, so I came up with Cataclysm, Sidereal Confluence, and maybe Great Zimbabwe or Lisboa. CaptainRightful fucked around with this message at 20:11 on Nov 26, 2018 |
# ? Nov 26, 2018 20:08 |
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The Eyes Have It posted:I bought myself Space Empires 4x as an early xmas gift. it's less than 3 once you've played it a couple of times. iirc my last play was like 2.5 hours, and it could easily be less.
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# ? Nov 26, 2018 20:11 |
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Also the new Q.E. KS starts tomorrow. Everyone should probably back it imo
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# ? Nov 26, 2018 20:12 |
T-Bone posted:Also the new Q.E. KS starts tomorrow. Everyone should probably back it imo Huh. I...I'll ask my wife just how much she enjoyed it. Probably not going to, but you never know.
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# ? Nov 26, 2018 20:41 |
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taser rates posted:it's less than 3 once you've played it a couple of times. iirc my last play was like 2.5 hours, and it could easily be less. Well, that's good to know. The game makes a point of a set time limit and the box says 3 hours, I guess I assumed it lacked some flexibility.
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# ? Nov 26, 2018 20:50 |
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T-Bone posted:Also the new Q.E. KS starts tomorrow. Everyone should probably back it imo
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# ? Nov 26, 2018 21:26 |
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FulsomFrank posted:Also, the recent KS Deluxe edition of Gugong is bloody gorgeous. Really something else. I like to look at it next to Container and wonder... what if...? QMLogistics hasn't even started processing Gugong US orders sadly. Maybe I'll get it by Xmas.
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# ? Nov 26, 2018 21:41 |
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Bottom Liner posted:What's on everyone's Christmas list? I only have The Great Zimbabwe and Yellow & Yangtze on mine. Looking for some good obscure game ideas for a friend as well, he likes economic and train games. Has For-Ex and a bunch of the big games already. Im putting A distant plain and Fire in the Lake on my list. If your friend liked For-Ex you should look into Northern Pacific and The Soo Line, both are train games by the same person who did ForEx. Np should be available everywhere and soo Line drops on Hollandspiele 12/1
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# ? Nov 26, 2018 21:50 |
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Is there a Pax Unplugged thread again for this year?
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# ? Nov 26, 2018 21:56 |
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Bottom Liner posted:
It’s not going to scratch the same itch as Tash-Kalar, as it has a higher luck of the draw quotient due to the placement mechanic (a shared pawn that is moved based off of card play). It’s fine-it’s not super exciting, but it plays fast, is easy to teach, and plays quickly. If you’re space limited I’d pass, but it’s a great choice for when my partner and I are not feeling particularly thinky but still want to play something. It’s another one that’s available at Yucata.de if you want to try it out.
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# ? Nov 26, 2018 22:13 |
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The Eyes Have It posted:Well, that's good to know. The game makes a point of a set time limit and the box says 3 hours, I guess I assumed it lacked some flexibility. It's always 7 rounds .. except when somebody loses earlier, like Twilight Struggle. (Or is so far behind that they want to concede). I think even 7-round games can go under 2.5 hours if you have familiar players, and I say this as a generally slow player. Tried a demo of Keyforge today after waffling on whether I'd really like or really dislike it. I at least think I won't really dislike it. House choice coupled with draw-to-6 makes for a lot of interesting choices; the "card advantage" equivalence is probably "play advantage". The relative weakness of "attacking" - all creatures attack the player for 1 rather than for their full power - slows the game down a fair bit, letting different synergies shine. A downside, and what pushed me away from buying the last starter in stock at the moment: the game has no rulebook in the box; it only has a little quickstart sheet. So if I'm going to pay for 4 decks, 2 of which are random, might as well just buy random decks (C$13 vs C$50)? Though having the 2 universal decks might be good for teaching, if so I might seek the next printing.
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# ? Nov 26, 2018 22:14 |
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Bottom Liner posted:What's on everyone's Christmas list? I only have The Great Zimbabwe and Yellow & Yangtze on mine. Looking for some good obscure game ideas for a friend as well, he likes economic and train games. Has For-Ex and a bunch of the big games already. Bought myself Talon 1000, getting The Estates and the newest VS2PCG expansion, might pick up some wargaming tweezers or something else small. Tekopo posted:Honestly I think weve pumped enough money into QE already and it just seems like a black hole to me
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# ? Nov 26, 2018 22:32 |
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Papes posted:If your friend liked For-Ex you should look into Northern Pacific and The Soo Line, both are train games by the same person who did ForEx. Np should be available everywhere and soo Line drops on Hollandspiele 12/1 He has NP already but I did get him Railways of NA. Should be a hit.
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# ? Nov 27, 2018 00:41 |
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Harlock posted:Is there a Pax Unplugged thread again for this year? https://forums.somethingawful.com/showthread.php?threadid=3873047&perpage=40 The first fell into archives because PAX is poo poo at hyping or releasing info about this convention. I just bumped that, I guess we can post about the con since its this weekend
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# ? Nov 27, 2018 01:04 |
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# ? Nov 27, 2018 02:44 |
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Even for a dumb licensed Monopoly this looks lousy Cardboard standee players, lol
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# ? Nov 27, 2018 02:52 |
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Think how many kids are going to get that for christmas because the olds know they like fortnite
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# ? Nov 27, 2018 02:57 |
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xiw posted:Think how many kids are going to get that for christmas because the olds know they like fortnite that's Monopoly's primary audience these days I'm fairly certain.`
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# ? Nov 27, 2018 03:00 |
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SoftNum posted:that's Monopoly's primary audience these days I'm fairly certain.` This is why I love the concept behind Monopoly for Millennials. A bunch of internet blowhards think it's the ultimate diss that they completely miss the irony of an 80 year old mascot who embodies capitalism is dressed up as a caricature of young people. It's absolutely "how do you do, fellow kids" and stupid old people will buy it as a gag gift.
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# ? Nov 27, 2018 03:07 |
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Countblanc posted:The only meta-gaming that I'm truly sick of is "this person owns the game, therefore it makes sense to dogpile them." Worse yet is no one else buys games. I solved this with Gloomhaven. Not only is it co-op, but it cut down on the number of other games I bought because I was too busy playing Gloomhaven.
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# ? Nov 27, 2018 04:14 |
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I like both Century: Golem and Splendor (Golem has a much better theme/art than Spice Road or Splendor, which goes a surprisingly long way). I think Splendor actually has more interaction than Golem though, since in Golem you are mostly unable to interact with the people you are competing with except by competing better, but in Splendor you can do that as well as reserve the card somebody is going for, or hoarding a color of chip to force people to play sub optimally. People fault Splendor for being a lousy engine builder, and it's true that Golem is much better in that regard, but Splendor is also not exclusively an engine builder - you can play it that way, but you can also mostly ignore the low level cards and rely heavily on taking chips and winning on high value cards before other player's engines kick in. Clank is garbage.
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# ? Nov 27, 2018 04:52 |
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# ? May 12, 2024 01:25 |
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Wow I just noticed that Urban Sprawl is twenty bucks direct from GMT Games.
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# ? Nov 27, 2018 05:47 |