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Expect My Mom
Nov 18, 2013

by Smythe
Yeah it must have to be those conditions because when I finally got it, it was at night on the Frozen Fjord.

God the Act 2 Arboria sequence is so good, all the NPC writing there is so good. My favorite is this incidental woman who says that their crops have been awful ever since the Fall, but she'll keep having her daily cup of tea because she won't let Mordegon take that from her too . Even in its heaviest moments, this game deeply cares about the amount of love, good will and positivity in the world.

Gonna do some last minute stops to pick up the last bit of sidequests and then mainline the end of Act 2

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Clara
Feb 7, 2004

Fhqwhgads posted:

This one took me forever until I realized I wasn't actually IN the frozen fjord. It's like a very specific area. Once I figured that out I got one in like 5 minutes.

I thought it required those conditions too until I saw some youtube videos where people fought them in the day and outside that specific area!

I think it's like the 12 and 14 thing for the jackpot--lots of people do it so it just gets repeated around. The RNG in this game is silly sometimes.

Joey McChrist
Aug 8, 2005

got the plat. what a fun game, deffo one of my favorite JRPGs in years

RareAcumen
Dec 28, 2012




Joey McChrist posted:

got the plat. what a fun game, deffo one of my favorite JRPGs in years

Yeah. I'm so looking forward to the next one in 2025.

Hyper Inferno
Jun 11, 2015
Is there any way to reduce or remove the motion blur on PS4 pro? I'm getting some pretty bad motion sickness from it which is really making the whole thing super disappointing.

credburn
Jun 22, 2016
A tangled skein of bad opinions, the hottest takes, and the the world's most misinformed nonsense. Do not engage with me, it's useless, and better yet, put me on ignore.
Hey guys help me cheese the casino in DQ11.

So I'm approaching the last part of the game and I want to hang around and do all the casino poo poo. I Slime Quested my way to 700,000 tokens and got that stuff, but now I want to get that whip thing and it costs 750,000. For some reason, I can't make any more tokens.

After about an hour of Slime Quest auto-rolling, I actually lose like 20,000 tokens. So I switched to the regular slot, 100 tokens each -- all the guides say the Octogonia casino using the regular slots is the quickest payout. I watched a two hour anime, just hitting the X button over and over. When it was over, I checked on my progress, and I was basically where I started, maybe down a few thousand. So then the guide says that you can easily get the jackpot by talking to the bunny girl by the jackpot thing and waiting for her to tell you that she thinks someone is going to win, soon. They say to go to the inn and rest to reset. I've rested 12+ times, gone back each time, and only once did she actually say that, but I rolled some 20,000 tokens on roulette and not once did I win.

So, I guess, did all this casino stuff get patched out, maybe? Am I having absurdly bad luck? Or am I doing something entirely wrong?

Edit: And it's annoying when you know you've lost at roulette within about four seconds, but you have to sit and wait...and watch...

I think the most frustrating thing about this is every guide, comment, faq I've read insists this will net a million tokens in ~20 minutes, but I've probably devoted hours to it at this point.

credburn fucked around with this message at 09:39 on Nov 24, 2018

Commander Keene
Dec 21, 2016

Faster than the others



Hyper Inferno posted:

Is there any way to reduce or remove the motion blur on PS4 pro? I'm getting some pretty bad motion sickness from it which is really making the whole thing super disappointing.
I don't own a Pro, but some cursory Googling seems to indicate that the motion blur is related to the upscaling algorithm the console uses to fake 4k resolution. Try seeing if there's a setting in the console to use 1080p resolution, and if that fails, try manually setting your TV resolution down to 1080p.

credburn posted:

So, I guess, did all this casino stuff get patched out, maybe? Am I having absurdly bad luck? Or am I doing something entirely wrong?
AFAIK, none of the casino stuff has been changed in patches or anything, although I haven't played in a while and didn't do much casino stuff in the last few times I've played. It does require a lot of patience and some savescumming no matter what method you use, there's no "get-rich-quick" method in this game like there is in some other DQs. If you're jackpot farming, you do need to keep resting until the bunny girl tells you someone's likely to win. I just Zoom to the campsite outside Heliodor, rest until noon, then Zoom back. It's free, and Heliodor is the first place on the Zoom list. I personally prefer the "bet on everything" method as opposed to the 12-14 method because you always break even on the former.

RVWinkle
Aug 24, 2004

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
Nap Ghost
I just got to the casino with roulette and was able to get two jackpots within an hour. I tried various strategies but it seems pretty random. Strangely enough, both of my jackpots were on the treasure chest.

mp5
Jan 1, 2005

Stroke of luck!

credburn posted:

Hey guys help me cheese the casino in DQ11.

So I'm approaching the last part of the game and I want to hang around and do all the casino poo poo. I Slime Quested my way to 700,000 tokens and got that stuff, but now I want to get that whip thing and it costs 750,000. For some reason, I can't make any more tokens.

After about an hour of Slime Quest auto-rolling, I actually lose like 20,000 tokens. So I switched to the regular slot, 100 tokens each -- all the guides say the Octogonia casino using the regular slots is the quickest payout. I watched a two hour anime, just hitting the X button over and over. When it was over, I checked on my progress, and I was basically where I started, maybe down a few thousand. So then the guide says that you can easily get the jackpot by talking to the bunny girl by the jackpot thing and waiting for her to tell you that she thinks someone is going to win, soon. They say to go to the inn and rest to reset. I've rested 12+ times, gone back each time, and only once did she actually say that, but I rolled some 20,000 tokens on roulette and not once did I win.

So, I guess, did all this casino stuff get patched out, maybe? Am I having absurdly bad luck? Or am I doing something entirely wrong?

Edit: And it's annoying when you know you've lost at roulette within about four seconds, but you have to sit and wait...and watch...

I think the most frustrating thing about this is every guide, comment, faq I've read insists this will net a million tokens in ~20 minutes, but I've probably devoted hours to it at this point.

you're doing something wrong, the below strat worked for me 4-5 times within relatively short spans of time

e:

mp5 posted:

I can't believe the GameFAQs/Reddit Roulette strat actually worked for me but it did:

1. Talk to the lady standing next to the Jackpot Column in Casino #2
2. If she does not say "I got a feeling someone will win the whole pile before too long!" before she says "Don't be a stranger" then zoom somewhere, rest for a day, return, and repeat step 1
3. If she does say that, go to roulette and bet on 12 and 14 (I did a 3x3 grid of bets around 12 and 14 but your mileage may vary)
4. Repeat this and you can land a jackpot

This took me 10 or 12 spins; people on the GameFAQs board reported lots of variance in the time it took to win though

edit: second time done, another 10-12 spins

ate shit on live tv
Feb 15, 2004

by Azathoth
Wait for the lady to tell you you are going to win. Make sure you are doing the quest for the jackpot. Max-bet on the treasure chest. It took me 3 tries.

A Proper Uppercut
Sep 30, 2008

I've been lurking this thread, been playing DQXI, having never played a DQ game before.

I just want to say that Sylvando's homecoming is amaaaaaazing.

A Proper Uppercut fucked around with this message at 14:54 on Nov 26, 2018

HPanda
Sep 5, 2008
The whole game is fully of little (and sometimes big) callbacks to 1-3. Sylvando is the official callback to the Jester class, and it's like the devs took up the challenge to make what was supposed to be the crap tier class into the best goddamn character in the game.

Character-wise, they could have made him the campy comic relief, but instead they made him an extremely heroic figure. His flamboyance is seen, at worst, as just eccentricity by other characters. He's just all around fabulous.

Expect My Mom
Nov 18, 2013

by Smythe
game broke










Expect My Mom fucked around with this message at 06:29 on Nov 27, 2018

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost
I finally gave up on grinding out the last 3 casino accolades and finished the game. Man, what a ride. It's been a long time since I've enjoyed an RPG (or well, any game) this much.

The Ninth Layer
Jun 20, 2007

I just got the platinum trophy for DQ11, 150 hours on my file. I took my time and I'm glad I did, this game is great for short play sessions and it's set up for a lot of obvious break points. There's a lot I want to say about it, there were so many little touches throughout that made this a very memorable experience and IMO the best Dragon Quest game since 5.

Where even to begin? The story in this one is top notch, with tons of memorable moments and strong themes. There's so much heart in every story beat, especially in Act 2 and beyond. The world looks fantastic to an almost distracting degree, the monsters made the transition from cel shading to full 3d with ease. The new systems are great, forging especially is a fun minigame. I even liked some of the music everyone was complaining about, especially Serena's harp tune that got used for the more heartfelt scenes.

I still have accolades to polish off, but at some point I'm definitely starting up a tough monsters playthrough, and maybe with a few other restrictions to make the game harder. On normal mode the game was ezpz apart from a few bosses, I was usually under-leveled just because of how easy it is to run by everything and even then I only wiped a few times (Act 2 Hotto specifically).

If I have one gripe about the game it's that it felt small compared to other games in the series, partly because of the world map's zoned layout which in earlier games was seamless. It also felt like there were less proper dungeons in this game, and they were re-used more often. But it's hard to complain about a lack of content in a title that took me 150 hours to beat.

I can't wait for 12, and honestly I'm even more excited for the Monsters console game they announced, probably with 11's assets brought over. Hopefully the success of 11 means it'll have a good chance of coming to the West.

RVWinkle
Aug 24, 2004

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
Nap Ghost

The Ninth Layer posted:

this game is great for short play sessions and it's set up for a lot of obvious break points.

I really appreciate this aspect and how laid back everything is in between story events. Some games instill a constant sense of urgency that makes playing unnecessarily stressful. I think I'm nearing the end of the second act, I'm riding around on a magic wale without a seatbelt and it's doing barrel rolls!.

One thing that's annoying me is the equipment often doesn't have much differentiation in between stats and sometimes it's hard to compare stats. The menus don't always immediately identify something is better because it twill only show one value. In addition, you have to account for reworking bonuses but sometimes items are too difficult for me to rework at my level. After comparing stats and multiple rework attempts, you often end up with something that's less than a 10% improvement. It doesn't take away from the game but my brain won't let me not maximize equipment and it's somewhat tedious.

The Ninth Layer
Jun 20, 2007

I feel like that's usually the case with DQ lategames, where you have so many options for gear that it's not always obvious which pieces are best in slot. The forge in this one does complicate things though, for example I did not know until very late that some of the % increases like %steal get boosted when you upgrade stuff with the forge.

One reason I'm looking forward to a harder monsters run is just so that I'll have incentives to craft armor and accessories for specific fights that I otherwise didn't bother with in my normal play through.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

The Ninth Layer posted:

I feel like that's usually the case with DQ lategames, where you have so many options for gear that it's not always obvious which pieces are best in slot.

I have this problem even with the earlier games. The fact that the game is not transparent about the benefits of pieces apart from Attack and Defence power makes it worse. A lot of these games simply do not tell you if, for example, a piece of gear reduces fire damage or increases resistance to sleep or the like. I always want total transparency in game mechanics and, honestly, I like having a "best-in-slot piece" for just about everyone and everywhere. I get a feeling of accomplishment when a character I've developed for dozens of hours gets to the point where he's kitted out to the max; there's a feeling of accomplishment there.

One game I always liked for its gear and stat mechanics was World of Xeen. Firstly, WoX had a simple but gratifying system where only armour (breastplate, greaves, boots etc) affected AC but accessories (rings, amulets) had things like stat bonuses and resistance boosts, so one could load up on Energy resistance in the end game without killing one's AC. Secondly, there are no random stat growths when levelling up so, say, HP is entirely determined by the Endurance stat bonus * level + any gear bonuses, and all gains to Endurance are fixed rewards for doing things in game. DQ games become frustrating for me because one can have a string of bad level-up rolls and feel handicapped. I'm playing DQ3 mobile and even though my hero has a personality with +15% wisdom growth, my MP rolls have been crap so far.

Expect My Mom
Nov 18, 2013

by Smythe
Yeah I'm pretty sure I'm about to finish Act 2 and I just don't have that feeling of being fully optimized at all, which I assume is what the post game is for, but I still feel super underprepared, even with going through all forge gear.

Speaking of, I just forged the Sword of Light (this scene was wonderful) and have done all 47 sidequests. Any recommended last things to do or are we good to finish off Act 2?

Last Celebration
Mar 30, 2010

Expect My Mom posted:

Yeah I'm pretty sure I'm about to finish Act 2 and I just don't have that feeling of being fully optimized at all, which I assume is what the post game is for, but I still feel super underprepared, even with going through all forge gear.

Speaking of, I just forged the Sword of Light (this scene was wonderful) and have done all 47 sidequests. Any recommended last things to do or are we good to finish off Act 2?

The final dungeon has like half of the crew’s final equipment recipes if you’re sweating that. Something I kinda regret not doing though (gameplay spoilers) the cute pig mage enemies in the Zwaardrust region have Happy Hats as a rare drop, and the one Pep Power of Hero/Erik that combines Flame Slash and Half-Inch lets you target an enemy’s rare drop (I’ve heard it only applies if you make a kill but I’m not sure). Those guys peace out in Act 3 so getting one isn’t the worst thing given you can at least make Hero pepped on demand.

Calaveron
Aug 7, 2006
:negative:

Expect My Mom posted:

Yeah I'm pretty sure I'm about to finish Act 2 and I just don't have that feeling of being fully optimized at all, which I assume is what the post game is for, but I still feel super underprepared, even with going through all forge gear.

Speaking of, I just forged the Sword of Light (this scene was wonderful) and have done all 47 sidequests. Any recommended last things to do or are we good to finish off Act 2?

The cast was so strong. They all had a ton of heart and each one had at least one really strong and heartfelt scene

Expect My Mom
Nov 18, 2013

by Smythe

Last Celebration posted:

The final dungeon has like half of the crew’s final equipment recipes if you’re sweating that. Something I kinda regret not doing though (gameplay spoilers) the cute pig mage enemies in the Zwaardrust region have Happy Hats as a rare drop, and the one Pep Power of Hero/Erik that combines Flame Slash and Half-Inch lets you target an enemy’s rare drop (I’ve heard it only applies if you make a kill but I’m not sure). Those guys peace out in Act 3 so getting one isn’t the worst thing given you can at least make Hero pepped on demand.
Oh nice! Might mess around with trying to do that for like an hour or so, but otherwise I wanna try to see credits tonight. Having two Happy Hats right now feels good enough


Calaveron posted:

The cast was so strong. They all had a ton of heart and each one had at least one really strong and heartfelt scene
For sure. I totally agree that characters like Jade get a bit skipped over, and that's super lame, but it's so much better than other RPGs where there some characters I just dont give a poo poo about

I love all our cool friends

Calaveron
Aug 7, 2006
:negative:
Even then Jade gets a nice moment when she's like oh my gosh I thought you were dead and it was my fault I can't believe you're alive

Expect My Mom
Nov 18, 2013

by Smythe
Yeah those scenes surrounding getting Jade and Rab are some of my favorite in the game, it was around then I became determined to see credits and not just put it on my backlog like I do with so many other JRPGs

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Last Celebration posted:

The final dungeon has like half of the crew’s final equipment recipes if you’re sweating that. Something I kinda regret not doing though (gameplay spoilers) the cute pig mage enemies in the Zwaardrust region have Happy Hats as a rare drop, and the one Pep Power of Hero/Erik that combines Flame Slash and Half-Inch lets you target an enemy’s rare drop (I’ve heard it only applies if you make a kill but I’m not sure). Those guys peace out in Act 3 so getting one isn’t the worst thing given you can at least make Hero pepped on demand.

By that point it's not really worth using that pep power because you have access to a 3-person power that forces rare drops, which you should use to farm bunny tails because they give a very small (but stackable) drop rate buff and having half a dozen or so of those equipped is very noticeable for even rare item chests (and you can use the medal academy uniforms for even more (small) drop rate buffs),. The hero/erik one only steals a rare drop at erik's normal steal % which is real low for most of the game unless you're wearing as much +steal gear as possible and even then it'll still be low until he has high deftness since his base steal rate is something like Deftness/10.

Boogaloo Shrimp
Aug 2, 2004

JustJeff88 posted:

I have this problem even with the earlier games. The fact that the game is not transparent about the benefits of pieces apart from Attack and Defence power makes it worse. A lot of these games simply do not tell you if, for example, a piece of gear reduces fire damage or increases resistance to sleep or the like. I always want total transparency in game mechanics and, honestly, I like having a "best-in-slot piece" for just about everyone and everywhere. I get a feeling of accomplishment when a character I've developed for dozens of hours gets to the point where he's kitted out to the max; there's a feeling of accomplishment there.

One game I always liked for its gear and stat mechanics was World of Xeen. Firstly, WoX had a simple but gratifying system where only armour (breastplate, greaves, boots etc) affected AC but accessories (rings, amulets) had things like stat bonuses and resistance boosts, so one could load up on Energy resistance in the end game without killing one's AC. Secondly, there are no random stat growths when levelling up so, say, HP is entirely determined by the Endurance stat bonus * level + any gear bonuses, and all gains to Endurance are fixed rewards for doing things in game. DQ games become frustrating for me because one can have a string of bad level-up rolls and feel handicapped. I'm playing DQ3 mobile and even though my hero has a personality with +15% wisdom growth, my MP rolls have been crap so far.

The item details page in DQXI tells you the exact numeric value of every stat and benefit that an item provides, broken down by forging quality all the way from 0 to +3.

Also, I think the exact mechanism for stat gain rolls varies from game to game, but I believe it has "bad luck protection" in that it will force the total stat to be within a narrow +/- range of a target at certain level benchmarks.

Commander Keene
Dec 21, 2016

Faster than the others



I think 3 is the only DQ game to use random stat gains at level up. The others use fixed stat gains IIRC.

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
This boss in Phnomn Noh in Act 3 can eat my rear end.

And that's twice I've died because a Pep Power was loving useless. "Attacks all enemies with a shockwave", sounds like it does damage right? No, it doesn't.

Justin_Brett fucked around with this message at 08:03 on Nov 28, 2018

Last Celebration
Mar 30, 2010
Most Pep Powers are really meant more for use in the last turn or two that character’s pepped, you’re gonna get a lot more utility out of the 6-8 turns of boosted stats than you would by just doing anything short of the crazy poo poo like Mighty Magic Burst and the one that’s just a full party heal with HP/MP regen on top of that. And even the former is pretty much for the Wheel of Harma

My Lovely Horse
Aug 21, 2010

A Dragon Quest newb draws near!

I've been meaning to properly check this series out for an actual decade but never really got around to it. Being older and wiser, but mostly older, than I was a decade ago, I thought I'd do some groundwork first. I once did a project where I played through the entire Final Fantasy series and just went in order, and while I don't exactly regret it, I definitely had more patience for retro game design in those days.

So, what are the must play Dragon Quest games that still hold up today and are fun to get into? And also: in which version/remake are they at their best?




I have actually played VI and VIII, 10-15 years ago; only vaguely remember VI but I did really like it, and put around 100 hours into VIII before I got a bit tired of the grind and shelved it, always meant to pick it back up at some point but it hasn't happened yet.

Also, if someone asked me this about Final Fantasy I'd reply along the lines of "well, I-III did good groundwork but later games improved on them vastly, plus today it's hard to get past the NES game design, only play those for historical interest; IV is a great but extremely linear classic SNES RPG; V has the job system that is Final Fantasy to a lot of people; VI and VII are absolute classics though VI probably holds up better and VII's perception has been twisted slightly by the innumerable spinoffs; VIII is its own thing that you'll either love or hate; IX is a tribute to the SNES days; X is great and starts to lay the groundwork for later installments; and from XI onwards they all do different things, go more into sci-fi drama, abandon the classic turn based combat for more or less real-time based combat systems and are just plain a whole other affair than what Final Fantasy meant for 2/3 of its installments"; and I'd super appreciate if I could get the low down on Dragon Quest as a series along those lines as well if it translates at all.

King Bahamut
Nov 12, 2003
internet internet lama sabacthani
As a fellow newb about to finish his first DQ (110 hours into XI) my impression is that you should just play XI. It seems like the series re-uses items, themes, mechanics, enemies etc to the point where it’s comfort food and you should just grab whatever’s modern. I’ve adored XI but once I’m done I think I’m good to wait a few years for another go-round

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Play 5 it's cool

Fenrir
Apr 26, 2005

I found my kendo stick, bitch!

Lipstick Apathy
I love the whole series but some are definitely more accessible than others. I've always pointed newbies to 5, 3 and 8, but now I'd definitely add 11 to that.

Hakkesshu
Nov 4, 2009


My Lovely Horse posted:

A Dragon Quest newb draws near!

I've been meaning to properly check this series out for an actual decade but never really got around to it. Being older and wiser, but mostly older, than I was a decade ago, I thought I'd do some groundwork first. I once did a project where I played through the entire Final Fantasy series and just went in order, and while I don't exactly regret it, I definitely had more patience for retro game design in those days.

So, what are the must play Dragon Quest games that still hold up today and are fun to get into? And also: in which version/remake are they at their best?




I have actually played VI and VIII, 10-15 years ago; only vaguely remember VI but I did really like it, and put around 100 hours into VIII before I got a bit tired of the grind and shelved it, always meant to pick it back up at some point but it hasn't happened yet.

Also, if someone asked me this about Final Fantasy I'd reply along the lines of "well, I-III did good groundwork but later games improved on them vastly, plus today it's hard to get past the NES game design, only play those for historical interest; IV is a great but extremely linear classic SNES RPG; V has the job system that is Final Fantasy to a lot of people; VI and VII are absolute classics though VI probably holds up better and VII's perception has been twisted slightly by the innumerable spinoffs; VIII is its own thing that you'll either love or hate; IX is a tribute to the SNES days; X is great and starts to lay the groundwork for later installments; and from XI onwards they all do different things, go more into sci-fi drama, abandon the classic turn based combat for more or less real-time based combat systems and are just plain a whole other affair than what Final Fantasy meant for 2/3 of its installments"; and I'd super appreciate if I could get the low down on Dragon Quest as a series along those lines as well if it translates at all.

Dragon Quest is much more consistent and formulaic than FF - mostly because they never change much between games, adding maybe one or two new gameplay features that carry on in future installments.

As someone who was a complete newb to the series like three years ago, I started with 5 and made my way both back and forward after that. I got into the series through Dragon Quest Builders (which I more than recommend), which has all the core elements of the series but in a different framework.

I then played V and moved onto I-III afterwards.

DQ I: A fun game that holds up surprisingly well. Has a lot of character for its time and is so simple in its design that it doesn't become a slog. You can go through the whole thing in an afternoon if you wanted to.

DQ II: Probably the worst game in the series. It's similar to 1 but the scope is much larger, which doesn't entirely work out because it turns the game into the slog that 1 wasn't.

DQ III: My personal favourite (until 11). Greater focus on story and atmosphere, you build your own party. If you have any nostalgia for 16-bit RPGs I highly recommend playing the SNES version, which came out after Chrono Trigger - it feels like you're playing a lost Squaresoft RPG with incredibly high production values.

Now for the rest:

DQ IV: More character-driven and chapter-based. Very forward-thinking for its time and the closest you will get to something resembling Final Fantasy, probably.

DQ V: The main gimmick in this game is the whole generational aspect where you start as a kid but then become an adult and eventually get married and have kids. It and 8 are generally regarded as the best entries in the series. Definitely a good starting point, I can speak to that.

DQ VII: The most controversial entry in the series. Mostly infamous for its snail-like pace - it's very much a love it or hate it type of game.

VI and VIII you've played.

DQ IX: This I've not played myself, but it goes back to the style of 3 where you build your own party. Not a particularly well-regarded entry because of its focus on online features, many of which are no longer functional.

XI is the best game in the series IMO, but really most of the games hold up extremely well, and post-3 all the DS versions are some of the best ports/remakes ever made probably.

Hakkesshu fucked around with this message at 15:18 on Nov 28, 2018

Commander Keene
Dec 21, 2016

Faster than the others



DQ1 is definitely a relic of NES game design and you should only play it if you're into that and/or specifically want the historical value. I hear the same about 2 but more so (due largely to one specific endgame segment), and it's put me off playing the game. DQ3 is the first DQ game with a job system and is overall much better to actually play than the first two. 4 is divided into chapters (its subtitle is actually Chapters of the Chosen) and if you can stomach a virtual d-pad, should definitely be played on mobile, because that's the definitive version. DQ5 introduced monster catching to the series a full year or two before Pokemon, and is generally acknowledged as one of the best plot-wise. DQ6 uses a different job system from DQ3, and is a bit more like FF5. DQ7 reuses DQ6's job system and is one of the longest DQ games by volume of main plot. DQ8 has a very strong plot and charismatic characters, and introduces the skill point system that has been in use since (although with some modifications in 11). DQ9 was the first mainline entry designed and released on a handheld first. It has a weak plot, but the job and skill point systems used in the game combine to make a game of surprising mechanical depth. DQ11 is the most recent, and is somewhat reminiscent of 8 in overall feel, while still being its own entity.

1-3 form a loose trilogy, with 3 being the chronologically first game, and 2 occurring last. 4-6 also comprise an even looser trilogy, with no explicit canonical order AFAIK (although fans, being fans, have their own theories). None of the other games are officially connected in any way, although 11 makes a lot of references to 3.

Fenrir
Apr 26, 2005

I found my kendo stick, bitch!

Lipstick Apathy

My Lovely Horse posted:

Also, if someone asked me this about Final Fantasy I'd reply along the lines of "well, I-III did good groundwork but later games improved on them vastly, plus today it's hard to get past the NES game design, only play those for historical interest; IV is a great but extremely linear classic SNES RPG; V has the job system that is Final Fantasy to a lot of people; VI and VII are absolute classics though VI probably holds up better and VII's perception has been twisted slightly by the innumerable spinoffs; VIII is its own thing that you'll either love or hate; IX is a tribute to the SNES days; X is great and starts to lay the groundwork for later installments; and from XI onwards they all do different things, go more into sci-fi drama, abandon the classic turn based combat for more or less real-time based combat systems and are just plain a whole other affair than what Final Fantasy meant for 2/3 of its installments"; and I'd super appreciate if I could get the low down on Dragon Quest as a series along those lines as well if it translates at all.
If someone doesn't do it first, I could probably do a bit of a series rundown when I'm not stuck phone posting. The short of it, though, is that DQ identifies strongly with its conventions and has never been anywhere near as experimental or unpredictable as Final Fantasy. For example, every (mainline) DQ game has a silent protagonist, turn-based combat, the same magic system, and the same artist (Toriyama of Dragon Ball fame) created every character.

There is a different wrinkle with each game, but outside of maybe 4 there is nothing even close to FF levels of unnecessary reinventing of the wheel.

E: drat y'all are fast

A Proper Uppercut
Sep 30, 2008

Someone brought up the music in XI earlier in the thread. Is that a common complaint for this game? Because while I'm enjoying the game a lot, I've found most of the music to be samey, and not all that great in the first place. This sticks out to me because I've heard the guy who does the music to me is not a great dude but is pretty talented.

RVWinkle
Aug 24, 2004

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
Nap Ghost

A Proper Uppercut posted:

Someone brought up the music in XI earlier in the thread. Is that a common complaint for this game? Because while I'm enjoying the game a lot, I've found most of the music to be samey, and not all that great in the first place. This sticks out to me because I've heard the guy who does the music to me is not a great dude but is pretty talented.

Yeah they went for a retro midi vibe that gets quite a few complaints. Fortunately for the PC version you can install an orchestral mod that makes a huge difference in my opinion.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Commander Keene posted:

DQ1 is definitely a relic of NES game design and you should only play it if you're into that and/or specifically want the historical value.

DQ1 is short enough (especially if you're playing one of the remakes) that even though it doesn't have a lot of depth, it doesn't really wear out its welcome. I'd definitely recommend playing the mobile version though; it brings the enemy and spell names in-line with the conventions established by the later games and the new translation is pretty good.

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My Lovely Horse
Aug 21, 2010

Alright, I guess I'm giving V a go, it's getting by far the most support from this and another thread. And if it grabs me it looks like III, IV and XI are all worthwhile. Possibly VII if I can spare the time. Cheers!

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