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JobboFett posted:Author's note: I always hear Seth's claim as being very boastful, as if he's hiding something. Anyone else get that vibe? I always thought of it as more Seth reminding you how much more important he is. Not just in a boastful way, but a more a 'make sure you mind your place you greenhorn' kind of thing. Also, I was curious if you've given any thought to alternating between the two campaigns, as opposed to going through one in sequence and then starting the other? I recollect that's how I used to play it and the contrast illuminates some things that happen. Or perhaps you have a good reason I've missed to do things as you are.
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# ? Nov 27, 2018 10:24 |
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# ? Jun 10, 2024 12:05 |
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I can't get over how short the range is of units removing fog of war, I didn't remember that at all. Also don't remember the maps being this small either, but maybe I'm just too used to the bigger maps of the later games like ra2. Nalesh fucked around with this message at 10:44 on Nov 27, 2018 |
# ? Nov 27, 2018 10:33 |
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Seth is going to put a word for us? maybe Kane will notice us
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# ? Nov 27, 2018 11:50 |
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Thotimx posted:I always thought of it as more Seth reminding you how much more important he is. Not just in a boastful way, but a more a 'make sure you mind your place you greenhorn' kind of thing. Personally, I've always preferred doing one complete campaign and then seeing how the other is different. I could change to an alternating thing if the thread is overwhelmingly for it. And yeah I could that other way of taking Seth's little speech Nalesh posted:I can't get over how short the range is of units removing fog of war, I didn't remember that at all. Yeah, LOS by units is laughably small in some cases that I'll have to talk about it in a video. Theres even one unit that does not reveal ANY LOS (to my knowledge), and we've already seen it. Anyone care to guess?
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# ? Nov 27, 2018 12:58 |
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The harvester?
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# ? Nov 27, 2018 13:04 |
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FoolyCharged posted:The harvester? Nope, that one can see things.
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# ? Nov 27, 2018 13:14 |
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Pistol-wielding civilian from Nod mission 1.
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# ? Nov 27, 2018 13:18 |
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UED Special Ops posted:Pistol-wielding civilian from Nod mission 1. Winner winner chicken dinner They never get a unit picture, you can't build them, their health and damage are incredibly low, but "Technicians", as they are called, reveal NO LOS. You get them at random when you sell a building or when a building is destroyed. Yeah, randomly.
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# ? Nov 27, 2018 13:21 |
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Yeah, I remember way back in the day having a Technician just run around in the fog of war like that. Controlling a unit you can't even see was "fun" for all the 15 seconds it lived out there. Pretty sure they also have weird random delays between shots or some sort of invisible ammo counter that takes a while to refill, as I remember that sometimes telling them to attack does nothing/cause them to just run around instead. As for campaigns, I'm in favor of fully running through one faction's campaign before changing over to the other.
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# ? Nov 27, 2018 13:28 |
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I'm pleased that you're playing the NOD campaign first. Mostly I'm just happy that you started with NOD rather than GDI, but a straight run through is more interesting to me than alternating missions anyway. I'm so glad Kane's RIGHT-HAND MAN seems to like us! Seth is going to lead us to glory.
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# ? Nov 27, 2018 13:58 |
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By popular demand posted:Seth is going to put a word for us? maybe Kane will notice us
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# ? Nov 27, 2018 14:19 |
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Fish Noise posted:Is this where we start posting those recent KANE-SENPAAAIII images? How would we know its Kane when we haven't seen him yet?
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# ? Nov 27, 2018 14:41 |
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Jobbo_Fett posted:NOD Mission 03
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# ? Nov 27, 2018 16:23 |
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Groetgaffel posted:Don't know if anyone else agrees, but I think your voice is a little bit low compared to the game volume K, I'll try to fix that for the next video.
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# ? Nov 27, 2018 16:24 |
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wedgekree posted:C&C was always -fun- to play as a series for almost every game. Over the top, hammy, often ludicrous. But things were ridiculous enough (espeically with the FMV's) to make it worth going through. I always enjoyed playing them even if I sucked at them (spoiler; I do) and the story. I actually played the original C&C after Starcraft and, not knowing when either came out, it actually felt way more modern to me. The fact that there was no selection limit, the fact that projectile weapons could actually miss their target (probably just a dice roll, but still), that tanks could just straight up run over infantry who could try and scatter out of the way. It just felt so much more "real." And then I played stuff like Homeworld and Total Annihilation and ooooh boy, was Blizzard's style of RTS dead to me from there on out.
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# ? Nov 27, 2018 16:42 |
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Mordja posted:I actually played the original C&C after Starcraft and, not knowing when either came out, it actually felt way more modern to me. The fact that there was no selection limit, the fact that projectile weapons could actually miss their target (probably just a dice roll, but still), that tanks could just straight up run over infantry who could try and scatter out of the way. It just felt so much more "real." And then I played stuff like Homeworld and Total Annihilation and ooooh boy, was Blizzard's style of RTS dead to me from there on out. Starcraft also has a "shot miss" function, but its high ground vs low ground (I believe its 25% chance to miss if shooting from low ground to high ground). I actually came across a post online that has all the rules from the C&C Tiberian Dawn, and for each unit. I haven't check the actual game files, which would certainly have them there. I'll start posting some as we get a little further into the campaign.
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# ? Nov 27, 2018 16:57 |
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I'm gonna take this moment to plug a youtuber that loving loves C&C and speedrunning, also posting multiplayer RA matches [nope! -fedule] of course everything in there is spoilers but honestly it is worth just for his multiplayer matches Somebody fucked around with this message at 21:00 on Nov 27, 2018 |
# ? Nov 27, 2018 19:29 |
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Groetgaffel posted:Don't know if anyone else agrees, but I think your voice is a little bit low compared to the game volume i thought it was just about right
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# ? Nov 27, 2018 19:32 |
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Its a good thing that video is giving a playback error because it would suck if people started posting spoilers when i said no spoilers.
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# ? Nov 27, 2018 20:30 |
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Since this latest mission had a small cluster of civilian buildings in the lower right... am I misremembering or did C&C1 civilian structures sometimes contain powerups? Maybe I'm thinking of another game.
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# ? Nov 27, 2018 21:15 |
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PurpleXVI posted:Since this latest mission had a small cluster of civilian buildings in the lower right... am I misremembering or did C&C1 civilian structures sometimes contain powerups? Maybe I'm thinking of another game. I believe they had powerups in multiplayer sometimes, and in single player they will occasionally have bonus money for you. Another note: GDI cannot target civilian structures without hitting the "force-attack" button, but NOD can. It's a little thing, but it tells you a little bit about them.
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# ? Nov 27, 2018 21:26 |
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Yeah, it tells you that NOD understands that victory comes with a price.
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# ? Nov 27, 2018 22:07 |
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Mordja posted:Yeah, it tells you that NOD understands that victory comes with a price.
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# ? Nov 27, 2018 22:37 |
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No, of blowing up civvies to get money crates to fund your war efforts, duh.
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# ? Nov 27, 2018 22:49 |
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We getting a unit summary for rocket launcher dudes?
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# ? Nov 27, 2018 22:59 |
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bunnyofdoom posted:We getting a unit summary for rocket launcher dudes? Oops... yeah, next mission.
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# ? Nov 27, 2018 23:37 |
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Do not disappoint Kane a second time.
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# ? Nov 27, 2018 23:43 |
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NOD Mission 04 https://www.youtube.com/watch?v=RmSX44scaEM NOD Mission 04 CHAD Population: 5,238,000 Expendability: 80% Capital: N'Djamena Government: Republic Govt Corruptability: 85% Net Worth: $1 Billion Point of Conflict: Mao Military Strength: Laughable Military Resistance: 35% BROTHERHOOD. UNITY. PEACE. Location: Mao, Chad Objective: Eliminate GDI presence in the region. Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts. Seek out the enemy village and destroy it. The event will be disguised as a GDI attack. Author's note: Where's Seth? Who, or what, is EVA? Is that Kane? Is "he" even real, or is this some sort of trick? I HAVE QUESTIONS! ROCKET SOLDIER ARMOR: NONE COST: 300 SECONDS TO PRODUCE: 17 RANGE: MEDIUM WEAPON: LIGHT TOW ROCKETS These infantry units are slower and easier to kill than other infantry, but can tear through armor faster than any other infantry unit. Their major advantage is the ability to attack airborne units. Most effective as a support unit in diverse groups. Author's notes: The anti-armor infantry unit for NOD. They aren't bad, can shoot air units, but are one of the slowest units in the game. This ensures that any attack will progress slowly, or see everyone else die... right before they do. RECON BIKE ARMOR: LIGHT COST: 500 SECONDS TO PRODUCE: 33 RANGE: MEDIUM WEAPON: DRAGON TOW ROCKETS Mounting twin rocket launchers, the cycles have great flexibility, serving multiple roles in Nod’s forces. Learn to use these units in packs, hunting down lone units or harvesters. When in guard mode, they will shoot at enemy aircraft, making them ideal at destroying incoming aerial assaults. Their speed makes them an ideal scouting unit as well. Author's notes: I don't like the recon bike, simply because its so fragile, but at least it shoots air uni~oh right I ALWAYS FORGET TO GUARD. The best reason to use bikes is to scout territory, or in large packs. MISSION 02 MANUAL TUTORIAL quote:Mission Two I misspoke, the manual only has the first two missions as tutorials Jobbo_Fett fucked around with this message at 01:11 on Nov 30, 2018 |
# ? Nov 28, 2018 00:47 |
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By popular demand posted:Do not disappoint Kane a second time. After this last briefing, I'm not too sure if Kane isn't just some AI program And computers can't be disappointed
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# ? Nov 28, 2018 00:48 |
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I found Rocket Troopers to be by far the most disappointing unit in C&C. Even as anti-armor, they don't pack much punch, and they lose one-on-one to Minigunners. Ultimately, they're a waste of resources when you have the Recon Bike right there as a light, cheap anti-armor unit, and it's a hell of a lot faster. I'd have a lot more to say, but I'm not sure if it's okay to talk about GDI's units yet. Honestly it would be better from an analysis standpoint to go through the two campaigns in parallel, so we can properly compare the differing tech trees as they're revealed in the campaigns. It's hard to fully and properly articulate how terrible Rocket Troopers are without talking about what GDI gets.
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# ? Nov 28, 2018 00:59 |
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The no base-building missions in C&C 1 and Red Alert 1 can be just absolutely infuriating.
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# ? Nov 28, 2018 01:19 |
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Jobbo_Fett posted:After this last briefing, I'm not too sure if Kane isn't just some AI program Unlike your parents.
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# ? Nov 28, 2018 01:30 |
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HannibalBarca posted:The no base-building missions in C&C 1 and Red Alert 1 can be just absolutely infuriating. Fixed-deployment missions were the bane of my existence back when I was first playing the series. Being eight to nine years old, the height of my strategic prowess involved slowly building up overwhelming force, precision tactics were not my strong suit. In fact, if it weren't for the fact that the PC I was playing on was also a hand-me-down from the guy who gave me C&C in the first place, and happened to still have his save files from the final missions of the campaigns, I never would have "beaten" the original C&C, entirely because I couldn't get past some fixed-deployment missions later on. I would have gone back to beat it for real once I was old enough to wrap my mind around the strategies, but by then, Windows XP was out, DOSBox was years away, and I was out of luck.
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# ? Nov 28, 2018 01:33 |
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bunnyofdoom posted:Unlike your parents. Wow...
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# ? Nov 28, 2018 01:38 |
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I think, to C&C's credit, it was probably the first RTS I played where damage "types" really mattered. Like you wanted fire or machine guns for infantry, tank shells or rockets for vehicles and buildings, etc. Not counting roadkills, infantry can actually hold out against tanks for a surprising amount of time.
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# ? Nov 28, 2018 02:06 |
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I have a hard time liking C&C. The music, while ok, always kept pulling me out of the game and distracting me because of it's nonsense lyrics and hip-hop beat. I did have a blast with certain fixed-deployment missions based around a certain unit though. They were fun puzzles.
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# ? Nov 28, 2018 02:07 |
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Aces High posted:[nope! -fedule] of course everything in there is spoilers but honestly it is worth just for his multiplayer matches mea culpa Jobbo, just got excited about other C&C enthusiasts
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# ? Nov 28, 2018 03:31 |
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Aces High posted:mea culpa Jobbo, just got excited about other C&C enthusiasts No worries, I'm not against anyone (re)posting speedrun/multiplayer games after we've gone through the campaigns, just not before we see how things develop.
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# ? Nov 28, 2018 03:36 |
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C&C is one of those incredibly '90s games. Some of the old stuff you could see happening in other eras - like Marathon flowing smoothly into Halo - but some games bake the '90s into their heart and soul. The story assumptions have already been mentioned, but the C&C soundtrack is another such example.
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# ? Nov 28, 2018 03:41 |
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# ? Jun 10, 2024 12:05 |
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Corbeau posted:C&C is one of those incredibly '90s games. Some of the old stuff you could see happening in other eras - like Marathon flowing smoothly into Halo - but some games bake the '90s into their heart and soul. The story assumptions have already been mentioned, but the C&C soundtrack is another such example. The soundtrack is one of the strongest points in favor of C&C being the best drat RTS series ever. Frank Klepacki is a goddamn musical genius, and he managed to top himself with each successive game he worked on, until he reached absolute perfection with RA2 and just maintained that quality for the remainder. Fight, Win, Prevail is the sort of track that's just instantly recognizable and iconic, and if there had been awards for video game music at the time, I've no doubt he'd have gotten at least a nomination.
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# ? Nov 28, 2018 05:03 |