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Rimworld: No, It's Never Going On Sale
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# ? Nov 27, 2018 19:17 |
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# ? May 22, 2024 10:43 |
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I liked Rimworld: Do colonists notice if you put human meat in their pemmican? I have too many corpses and not enough dogs maybe too long, but the component bits are also good. Someone also posted Rimworld: She only made it through the winter thanks to some cocaine that fell from space once
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# ? Nov 27, 2018 19:38 |
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Keeshhound posted:The cold debuff is -40% work speed, which would probably be offset by not having to carry meat to the freezer (and by not having random food poisonings.) Agreed. Butchering isn't usually a time intensive thing anyway, except maybe after an infestation or manhunter pack. Having the frozen corpses and frozen meat right next to the table instead of constantly having to go through a door to another room easily offsets the work speed penalty. Doors are the devil. The real cost is having to have a larger freezer room requiring more electricity to cool, but that's only really an issue very early on.
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# ? Nov 27, 2018 19:52 |
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Tias posted:I liked Rimworld: I can't believe I wasn't adding and removing feet before this.
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# ? Nov 27, 2018 19:53 |
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Flesh Forge posted:Food poisoning is really excessive, the victim gets hit with: Food poisoning is pretty debilitating in real life. Fountains coming out of both ends and you can barely walk across the room. I'd complain that it's a little too common in game when you do everything right, but honestly it could be a lot more common. A stack of plain meals falls from the sky and lays on the ground for half a day until your dogs haul them to the freezer. No one is interested in sky meals since you have fine meals of your own. A while later the power goes out for 2 days, your freezer slowly goes from frozen to refrigerated to warm, then back to frozen. Sometime later a bzzt takes out power to the area for another half a day and the meals thaw and freeze again. Finally you run out of fine meals and people start eating the thrice frozen gifts from the heavens. This is fine.
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# ? Nov 27, 2018 20:05 |
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All that's fine, I'm not complaining about it or saying it's unrealistic. e: well maybe the "went insane and murdered people because I ate bad food" part but otherwise
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# ? Nov 27, 2018 20:48 |
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Facebook Aunt posted:Food poisoning is pretty debilitating in real life. Fountains coming out of both ends and you can barely walk across the room. I'd complain that it's a little too common in game when you do everything right, but honestly it could be a lot more common. Also, pawns just straight up grab fully frozen meals and go chow down instantly without thawing them or anything. I demand space microwaves for full realism
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# ? Nov 27, 2018 21:04 |
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Flesh Forge posted:e: well maybe the "went insane and murdered people because I ate bad food" part but otherwise That's the most realistic part. Haven't you ever worked in food service?
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# ? Nov 27, 2018 21:09 |
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Flesh Forge posted:All that's fine, I'm not complaining about it or saying it's unrealistic. I just think it's funny. Oh no, don't gnaw on that raw cob of corn, that could make you sick! Here, eat this meal the dog found out by the swamp instead.
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# ? Nov 27, 2018 21:10 |
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Really it's more like kosher or halal "unclean" than anything super realistic
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# ? Nov 27, 2018 21:32 |
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I had food poisoning last year and between constant vomiting and toilet use, the only thing I could keep down was pedialyte. It was horrible. I do like the minifridge mod so that I can at least keep the food outside of the ingredients storage and my colonists won't heat up the freezer by constantly going in and out cooking/grabbing meals.
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# ? Nov 27, 2018 22:16 |
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If I have ingredient stockpiles near my crafting stations, how can I avoid having pawns top them off as the crafter uses the resource up? Seems really inefficient, especially because I'm using stackxxl with 750-size stacks. Edit: I think I can resolve this with stockpile priority. Start at critical until it's filled up and then set to low while the crafter is working. jerman999 fucked around with this message at 22:49 on Nov 27, 2018 |
# ? Nov 27, 2018 22:24 |
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Rimworld Search Agency now includes hauling hysteresis, which lets you set stockpile minimums before refill.
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# ? Nov 27, 2018 22:52 |
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Rimworld: There is a mod for that.
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# ? Nov 27, 2018 23:01 |
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Rimworld: my crack team of space wizard vampire scientists annihilated by turtles
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# ? Nov 27, 2018 23:08 |
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Moonshine Rhyme posted:Rimworld: my crack addicted team of space wizard vampire scientists annihilated by dinosaur turtles ftfy
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# ? Nov 27, 2018 23:09 |
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Rimworld: there's a recipe at the butcher table for that
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# ? Nov 27, 2018 23:19 |
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boar guy posted:Rimworld: No, It's Never Going On Sale Honestly this one's my favorite
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# ? Nov 27, 2018 23:21 |
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Appropriate, as my dinosaur turtle genetic hybrid broke into the larder and slammed all of my syrup
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# ? Nov 27, 2018 23:22 |
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Flesh Forge posted:Food poisoning is really excessive, the victim gets hit with: As someone who has had food poisoning from bad tacos, I believe my high pressure vomiting agrees with Tynan's implementation. Cup Runneth Over posted:We SHOULD get a new thread title now that 1.0 is out. What's the 1.0est thread title you guys can think of Rimworld: Sixteen Pigs
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# ? Nov 27, 2018 23:46 |
I have a weird rear end motherfucking problem. All my pets are stoned on edibles. I got a mod that implements a marijuana industry. Entire mod is 100% "POT WILL FIX EVERYTHING". I want to make some brownies, so I set "Infused Butter" to unlimited. Lots of bud mixed with milk. Turns out the butter is flagged for trainer food. So all my animals are being trained with raw pot butter. This is making them all sick and stoned. My message screen is yellow letter notifications that "So and So has Edible Sickness. Cause: Large Edible Tolerance (MASSIVE)". STOP FEEDING THE BOOMALOPES POT BUTTER YOU FUCKS.
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# ? Nov 28, 2018 03:57 |
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Donkringel posted:I have a weird rear end motherfucking problem. 1. Move all of your evidence of your mistake (butter) to a stockpile on a big pad of concrete or outside your stone wall 2. Forbid the mistake 3. De-home zone the area 4. Molotov
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# ? Nov 28, 2018 04:06 |
Complications posted:You must now employ the Rimworld standard mistake disposal technique But I want to make pot brownies and sell them for advanced components so I can churn out overpowered android people.
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# ? Nov 28, 2018 04:16 |
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I had a bunch of my dogs start spontaneously going manhunter and I couldn't figure out why at first, until I realized the trainers were using deep one meat as positive reinforcement, and all of my animals were extremely insane.
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# ? Nov 28, 2018 04:30 |
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Rimworld: Strip the wild man, tame the wild man. What am I supposed to do about prisoners with like 90 recruitment difficulty, etc.? Just let them go? Kill them? Let them die from starvation?
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# ? Nov 28, 2018 05:04 |
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Dagon accepts gifts of all kinds
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# ? Nov 28, 2018 05:07 |
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Donkringel posted:But I want to make pot brownies and sell them for advanced components so I can churn out overpowered android people.
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# ? Nov 28, 2018 05:18 |
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jokes posted:Rimworld: Strip the wild man, tame the wild man. 90 difficulty isn't really bad or abnormal.
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# ? Nov 28, 2018 05:28 |
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Flesh Forge posted:90 difficulty isn't really bad or abnormal. But I can only reduce it by, like, 1.5 a day. So I'm expected to take care of this nerd for, what, a full year before he joins? Sheesh.
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# ? Nov 28, 2018 05:30 |
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Oh, RESISTANCE. That's high but eh, it's finite. As noted, the Great Old Ones welcome all
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# ? Nov 28, 2018 05:36 |
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jokes posted:But I can only reduce it by, like, 1.5 a day. So I'm expected to take care of this nerd for, what, a full year before he joins? Sheesh. You'll get better results using a nicer prison. And it's social training for your wardens.
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# ? Nov 28, 2018 06:09 |
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jokes posted:Rimworld: Strip the wild man, tame the wild man What's this "taming" you speak of? That's free meals/hats walking around my base. Also, I found a male misandrist. Talk about self-loathing issues.
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# ? Nov 28, 2018 06:39 |
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Rimworld: STOP FEEDING THE BOOMALOPES POT BUTTER YOU FUCKS
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# ? Nov 28, 2018 10:11 |
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Enola Gay-For-Pay posted:I had a bunch of my dogs start spontaneously going manhunter and I couldn't figure out why at first, until I realized the trainers were using deep one meat as positive reinforcement, and all of my animals were extremely insane. Yeah, one tough winter I realized that I didn't have enough food to feed both my huge coop and my colony, but I didn't want to slaughter my extremely productive army of chickens. So I figured that animals can't get mental breaks from insanity and feeling extremely smug, I put all my chickens on diet of simple meals made from Dark Young meat. Fast forward 10 days and my colony almost died, because most of my 50 extremely insane chickens went berserk. So yeah, don't feed you pets with meals made from eldritch abominations beyond the stars.
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# ? Nov 28, 2018 10:47 |
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mauman posted:Also, I found a male misandrist. Talk about self-loathing issues. Which mod adds gender reassignment surgery? Are there be diplomatic repercussions for a mono-gender colony that forcibly reassigns captured enemies before releasing them?
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# ? Nov 28, 2018 11:07 |
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I forget which mod it is but you can absolutely do that. I wish it had some incredible permanent -1000 mood modifiers when done to prisoners because that would make catch and release the most fun game of all time. Waiting for the next raid and the inevitable human timebombs would be hilarious.
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# ? Nov 28, 2018 11:25 |
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isndl posted:Which mod adds gender reassignment surgery? Are there be diplomatic repercussions for a mono-gender colony that forcibly reassigns captured enemies before releasing them? Surgical Body Shaping does it! Nothing deeper than being able to modify pawns though.
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# ? Nov 28, 2018 12:55 |
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I'm stuck in that rut where I've run out of Components and don't have the research to make them yet (but soon). These poor saps are stuck watching a black and white TV, huddled around one of the few AC units during a heatwave.
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# ? Nov 28, 2018 13:12 |
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Lucky bastards.
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# ? Nov 28, 2018 13:37 |
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# ? May 22, 2024 10:43 |
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Rimworld: Goddamn cats drank all my beer again
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# ? Nov 28, 2018 13:48 |