|
Anybody having sound issues now? It seems like the weapon sounds don't work half the time now.
|
# ? Nov 28, 2018 07:05 |
|
|
# ? Jun 4, 2024 22:37 |
|
spacetoaster posted:Anybody having sound issues now? It seems like the weapon sounds don't work half the time now. I haven't noticed any problems with the weapons sounds, but for some reason in this mission to destroy a base it always says the voice lines for missing the buildings even when I hit them. edit: it does do the correct sound when I destroy them mods changed my name fucked around with this message at 07:23 on Nov 28, 2018 |
# ? Nov 28, 2018 07:21 |
|
spacetoaster posted:Anybody having sound issues now? It seems like the weapon sounds don't work half the time now. Same here. And the other bug with the buildings happened before this patch.
|
# ? Nov 28, 2018 07:56 |
|
Flashpoints are definitely kind of a midgame thing. So far the lowest I've seen is 2.5 skulls, and most higher than that. The rewards I've seen so far are Uncommon Items, Rare Items, Rare Mech, and Lostech. I did a 3 skull one for the rare mech, and had to withdraw on the second mission because my lance had been worn down by the time the last objective rolled around. I couldn't repair in between missions but luckily managed to salvage a blackhawk from the first battle to immediately put into service for the second mission. (It had paper thin armor configurations and was the first to eject.) It's pretty rough in career mode because even getting to a stable of mediums is time consuming and that's just a little more than minimum for the flashpoint I did. Two lights and two mediums is probably the weakest you could go, if the mission doesn't allow repairs in between.
|
# ? Nov 28, 2018 08:10 |
|
Wow did they change how missions are given? I went to to bed only seeing 2 1/2 -3 skulls, where a 3 skull MAY have a heavy mech, to 3-4 skulls where I'm fighting multiple heavies and I even got an assault! I poo poo the bed when a 3 skull assassinate had a highlander, 2 quickdraws, an orion, and some mediums. I ran away from after pilot incapacitating the highlander and my main character got head capped by the orion. Jesus that was scary.
|
# ? Nov 28, 2018 08:36 |
|
I haven't actually made it to the point in the campaign where you could grab one, but I checked out the Cyclops in a skirmish. Battle Computers are a hell of a thing
|
# ? Nov 28, 2018 10:35 |
|
Still haven't had a chance to continue White Lies, anyone had a chance to see either what the two choices do or got any hints as to who the mysterious figure is?
|
# ? Nov 28, 2018 10:48 |
|
https://github.com/Mpstark/BetterAI/releases/tag/v1.3.3 Here's my hotfix 1.3 release. The stock AI seems changed for the better, it's not acting quite the same in Better AI and I will probably need to go back to baseline values and work from there. But in the meantime, this works with the current ModTek and 1.3.
|
# ? Nov 28, 2018 12:53 |
|
Pycckuu posted:Does Flashpoint add anything to the original campaign, or is it mainly structured around the career mode? Also, are flashpoints available during the regular campaign or do they start popping up at the end after you finish everything? The flashpoint missions -- which are the real new content in the expansion -- show up in campaign mode. I think there are quite a few that you need to have finished the campaign for them to show up, because they're in the IS territory you can't access until the end.
|
# ? Nov 28, 2018 14:09 |
|
The game is kinda broken now with this new patch . It takes 10 minutes to start up initially, and when I finally got a flashpoint mission started in my post-campaign game I had the menus you see in the Argo in between missions over laying the the actual combat mission. Complete with Argo chatter. And a bunch of missing textures for vehicles. If I do a clean install am I going to lose my saved games?
|
# ? Nov 28, 2018 15:28 |
|
FWIW I’m not seeing any of those issues. I’m not saying you aren’t and I understand it sucks, but I don’t think it’s a blanket issue with a bad patch. Were you heavily modded before? It looks like some of the mods have some trouble being uninstalled.
|
# ? Nov 28, 2018 15:48 |
|
My first two runs I had my company's colors as green and gold then blue and black, this one is dark yellow and rust red with white accents and drat these robits pop. I already have a second panther and it's day 10 lmao
|
# ? Nov 28, 2018 15:51 |
|
Cyrano4747 posted:FWIW I’m not seeing any of those issues. I’m not saying you aren’t and I understand it sucks, but I don’t think it’s a blanket issue with a bad patch. Were you heavily modded before? It looks like some of the mods have some trouble being uninstalled. Zero mods. Completely vanilla. I'm going to try the steam integrity check before I do a complete wipe.
|
# ? Nov 28, 2018 16:47 |
|
EduardoEspecial posted:Zero mods. Completely vanilla. I'm going to try the steam integrity check before I do a complete wipe. Sucks, but this does appear to be just you.
|
# ? Nov 28, 2018 16:55 |
|
Alchenar posted:Sucks, but this does appear to be just you. I mean, it's not just them, me and other people are also having problems.
|
# ? Nov 28, 2018 17:16 |
|
Cyrano4747 posted:FWIW I’m not seeing any of those issues. I’m not saying you aren’t and I understand it sucks, but I don’t think it’s a blanket issue with a bad patch. Were you heavily modded before? It looks like some of the mods have some trouble being uninstalled. No mods. I played the campaign through to the end. And now I've updated everything and installed flashpoint.
|
# ? Nov 28, 2018 17:24 |
|
For anyone having problems, quit & restart steam and possibly check for steam client updates as well. I just had steam go a bit nuts on me with an empty overlay rectangle on my desktop and claims that battletech was running (it was not).
|
# ? Nov 28, 2018 17:37 |
|
new stuff is good. I want to be done with class today so that I can go make robots punch. I like career mode so far. Is there more reason to grind rep now? it feels like there should be but I haven't gotten to play very much yet.
|
# ? Nov 28, 2018 17:43 |
|
mods changed my name posted:new stuff is good. I want to be done with class today so that I can go make robots punch. You can ally with factions for faction stores and faction-specific flashpoints. My career so far has seen nothing but jobs from local governments and pirates against Taurians so I guess I'm not getting that one.
|
# ? Nov 28, 2018 17:50 |
|
oh yeah ok sounds good. liao here I come
|
# ? Nov 28, 2018 17:54 |
|
Do flashpoints repeat? Just started career mode and there is no way I’m going to be ready by the time some of these expire
|
# ? Nov 28, 2018 19:02 |
|
drat my manual dexterity! Had a pretty tense mission. Underweight. Had the enemy lance down to two mechs, and I had taken some hits, but no losses. Then, instead of walking my heaviest medium up behind the greatest enemy threat and carving out it's rear end, I butterfingered the controls and planted it back towards the enemy. I reflexively alt-f4'd, but now I gotta do the mission again, and I'm just not ready for the exhaustion. I woulda rather taken the lost mech :/
|
# ? Nov 28, 2018 19:06 |
|
CommunityEdition posted:Do flashpoints repeat? Just started career mode and there is no way I’m going to be ready by the time some of these expire Yeah they repeat until you complete it successfully, at which point it stops showing up. As it was explained on the last stream you can fail to show up or even fail to succeed at a flashpoint and it'll only get discarded - it will show up again when all the other flashpoints have shown up and the game needs to spawn new ones.
|
# ? Nov 28, 2018 19:12 |
|
Rundown on the new mechs, from a player-use perspective: HCT-3F Hatchetman 45t Medium 120m walk (4 JJs max) 25.5 tons available (28.5 minus 3 tons taken by the hatchet) 1B 2E, 110 melee (40 plus 70 from the hatchet) The most talked about one and it's... frankly, not good. It's functional, and it does hit hard, but with 120 move and no support weapons it simply can't hope to be a good melee mech, and its hardpoints are rear end so it can't even effectively apply the tactic of running hot then offloading heat with punching. For reference, good punching mech Shadow Hawk is 28t, 85 melee, 140 move, with 1 or 2 support slots depending on model, and can mount missiles. If you haven't seen one yet, the hatchet functions as a non-removable +melee damage arm mod, and like all mods it can also stack with other arm mods. CRB-27 Crab 50t Medium 140m walk (5 JJs max)** 26.5 tons available 5E 2S, 50 melee The other more talked about chassis, and hands down the worst of the lot. All-energy loadouts are mediocre at best, and its hardpoint placement is ugly (shared 1E 1S on the head, 2E 1S on the CT), but what really does it in is that it's an over-engined 50 tonner, so it works out as either a shittier HBK-4P (31.5 tons, 80 melee) or Trebuchet (65 melee, 4E 2M), take your pick which you wish to compare it to. **And to add insult to injury, its actual move value is 120m walk because typos in the files. CP-10-Q Cyclops 90t Assault 120m walk (4 JJs max) 41 tons available 3E 7M 1S, 115 melee One of the two cyclops variants added, and it's okay. While not as badly as the Banshee, it suffers from the problem of all over-engined Assaults being essentially worse than the 70~75 ton Heavies, losing an initiative step in a dubious trade for higher base structure/max armor/melee. It's got 7 missile hardpoints, however, so it has at least that going for it if you want a walking SRM carrier (fitting 6 SRM6 results in a tad underarmored design, but doable). CP-10-Z Cyclops 90t Assault 120m walk (4 JJs max) 41 tons available 1B 6E 2M, 115 melee Ah, the real gem here, and so good it might just be a tad overpowered. The Battle Computer mod takes permanent residence in the head slot, and grants +1 initiative to all lance units. It stacks with Master Tactician, too. No, it doesn't stack with itself, it's not that broken. But ever wanted to move a King Crab at medium initiative? Now you can. So, since that takes care of the initiative issue of over-engined Assaults, it's basically a Heavy mech, against which it compares favorably given its hardpoints, on top of the shared lance benefits. Not much more to say about it; the BC pushes an okay chassis into really good territory.
|
# ? Nov 28, 2018 19:35 |
|
EduardoEspecial posted:The game is kinda broken now with this new patch . It takes 10 minutes to start up initially, and when I finally got a flashpoint mission started in my post-campaign game I had the menus you see in the Argo in between missions over laying the the actual combat mission. Complete with Argo chatter. And a bunch of missing textures for vehicles. It wont kill your saves unless you tell it to in the gog version. You can also back up yoyr saves if you want to be safe. Just copy them to somewhere else
|
# ? Nov 28, 2018 20:11 |
|
Installed Flashpoint, started a new campaign because I tend to get bored without some kind of overarching narrative propelling things forward. I roll up at Bellerophon and before chatting up my ~mysterious benefactor~ I check out the store. You know, just out of habit - I don't have any money to spare, really, and obviously at this stage and in this place there can't be anything interesting to buy, right? Well, I get the impression some tables have been generously rerolled for the 1.3 patch, because there's a Banshee part on sale for $14 million. Now I'm a little tempted to just delay the Argo mission until I've assembled a full assault lance.
|
# ? Nov 28, 2018 20:24 |
|
Yeah mech parts and full mechs show up a LOT more often now.
|
# ? Nov 28, 2018 20:32 |
|
Is the cicada supposed to only have 6 tons of space for armor/weapons/equipment? I usually max the armor on all my mechs before I see what else I could fit on there. With the cicada there's not even enough tonnage to max out the armor.
|
# ? Nov 28, 2018 21:17 |
|
Conspiratiorist posted:Rundown on the new mechs, from a player-use perspective: No support weapon slots? WTF? I had always imagined they would put 1 or 2 in each of the slots were Medium Lasers would be mounted. With HBS Battletech changes to how melee works, support slots are pretty much manditory for a dedicated melee mech. The good news is that modding that in shouldn't be that hard. Of course Melee Mechs in TT were only So-So and extremely situational anyway. It was more of a fun gimmick that was only* practical in Inner Sphere 3039 or earlier stock mech fights (when all mechs were trash). *Exception being if you house-ruled that the Hatchet used the punch table instead of the full body table for hits. Which IMHO makes them fairly good, but not too OP.
|
# ? Nov 28, 2018 21:18 |
|
spacetoaster posted:Is the cicada supposed to only have 6 tons of space for armor/weapons/equipment? Yep. It's easily the worst mech. It's a slower initiative Locust and the Locust is already a turd. EDIT: The 2A that is, the 3C is merely terrible and not a complete pile of trash.
|
# ? Nov 28, 2018 21:20 |
|
spacetoaster posted:Is the cicada supposed to only have 6 tons of space for armor/weapons/equipment? The 2A has 6.5 tons available, yeah. The 3C has 14 tons. They're both trash. Eldragon posted:The good news is that modding that in shouldn't be that hard. Yeah, about that... the relevant jsons for the new mechs are hidden away in the DLC assets bundle, so it's not as easy as the others. Conspiratiorist fucked around with this message at 21:25 on Nov 28, 2018 |
# ? Nov 28, 2018 21:21 |
|
Conspiratiorist posted:Rundown on the new mechs, from a player-use perspective: I know HBS likes to be beholden to the tabletop stuff, but can we just buff the crap out of the hatchet's melee bonus? For something to essentially specialize as a melee mech I was hoping it would hit a lot harder for it's size.
|
# ? Nov 28, 2018 22:11 |
|
Honestly it's not so much the Hatchetman not meleeing hard enough, it's the Shadowhawk meleeing too hard. No Support hardpoints on the Hatchetman is incredbily weird though - they're mandatory for a melee mech.
|
# ? Nov 28, 2018 22:15 |
|
spacetoaster posted:Is the cicada supposed to only have 6 tons of space for armor/weapons/equipment? yeah the cicada is really bad
|
# ? Nov 28, 2018 22:20 |
|
How much melee damage does the Hatchetman do with a +60 arm buff on the other arm? Also, is there a list compiled someplace for the rewards you can get for alliances?
|
# ? Nov 28, 2018 22:28 |
|
evilmiera posted:How much melee damage does the Hatchetman do with a +60 arm buff on the other arm? It would be 170, the issue is more that you can slap those same gyros on a shadow hawk and also have support weapons.
|
# ? Nov 28, 2018 22:31 |
|
Guessing "no" but can the hatchet go on a different mech?
|
# ? Nov 28, 2018 22:38 |
|
pangstrom posted:Guessing "no" but can the hatchet go on a different mech? pangstrom posted:"no"
|
# ? Nov 28, 2018 22:40 |
|
The new random events are hilarious.
|
# ? Nov 29, 2018 02:05 |
|
|
# ? Jun 4, 2024 22:37 |
|
I really like the new Bullwark. It's good without being "first choice every time."
|
# ? Nov 29, 2018 02:13 |