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Oh, seems like a hassle to wait that long to deal with him.
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# ? Sep 14, 2018 09:13 |
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# ? Jun 1, 2024 04:27 |
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I just couldn't find him in the wild and eventually a timer popped and the mission changed.
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# ? Sep 14, 2018 09:16 |
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I just don't know how you even get to the hosed up zero G arboretum with him still active. Like don't you have to deal with the military operator situation before Alex comes out of hiding and triggers that event?
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# ? Sep 14, 2018 09:26 |
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His only threat was cutting off the oxygen to Cargo B, and I just L4 hacked the operator to squash that quest.
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# ? Sep 14, 2018 10:28 |
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Basically if you deal with KASPAR first, then Dahl heads straight to Alex in the Arboretum. You can kill or stun him there, but after triggering that story bit in 0G, there's occasionally awkward glitches with dragging him over to the medbay. Basically not much to do other than quicksaving as soon as 0G happens and then trying to save everyone. There's a comms message for each of the people you save, so you know whether you got it or not. The medbay is just really finicky for some reason.
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# ? Sep 14, 2018 10:50 |
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So I quit for a few hours, loaded back in and ran around for like 5 minutes before moving on. Weirdest thing was that the "Save Dahl" quest markers vanished this time around, so I chalked it up the quest being so loving broken that flipping the quest tracker as active/inactive was just gone. Stepped into the elevator and... quest worked. Steam and Gamefaqs forums weren't kidding. Just keep reloading until it works (or just hunt him down first).
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# ? Sep 14, 2018 14:11 |
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Yeah I suffered through that poo poo too, it was frustrating but eventually it just works. Super buggy
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# ? Sep 15, 2018 04:32 |
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Necroing the thread. Just finished the game for the first time today (combat-reflexes run, only typhoon mod mimic 1) and it was amazing. Started Reading about the jumpscare, and started a new game plus. I finally found the jumpscare. It is glorious, was drunk in an empty house. Touch screens really are a bitch to calibrate. Also I loved the ending. Talk about a misused trope this game show how exactly you weave it into a storyline.
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# ? Nov 15, 2018 07:13 |
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I should get the dlc and play it. I miss not having more time at home. *Blows dust off desktop*. It's worth a replay too. Many of them.
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# ? Nov 20, 2018 00:50 |
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I’m contemplating making some sort of Oblique Strategems deck for self-imposed restrictions on Mooncrash, because it needs em.
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# ? Nov 20, 2018 01:51 |
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Mooncrash is fantastic from start to finish and I may have actually enjoyed it more than the original game (which I also enjoyed a lot) but it would have been cool to have a challenge mode where all good and bad things are unlocked and the goal is to complete as many random objectives and escape with as many characters as possible before the simulation crashes with a score given at the end.
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# ? Nov 20, 2018 02:28 |
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I'd agree that the only thing really holding Mooncrash back from something like perfection is the rigidity of the win states. It could really use more of the randomization / scavenger hunt elements like finding the shuttle piloting neuromod or the Director's favorite corpse. The former is kind of dumb in that it's something that persists in having been completed even when you reset the sim.
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# ? Nov 25, 2018 20:34 |
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Anyway, I've developed a system.quote:Chunnel's Marvelous Mooncrash Method On my first use of the Method I got: No building neuromods No mule operator Must use delay objects immediately Can only jump-mount gloo Cannot restore trams Cannot hurt moon sharks Can only use standard weapons So I’m going to die Basic Chunnel fucked around with this message at 20:56 on Nov 25, 2018 |
# ? Nov 25, 2018 20:38 |
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Also here's an online card deck in case you don't have one on account of having no friends: https://www.random.org/playing-cards/
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# ? Nov 25, 2018 20:45 |
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That's a pretty cool idea, although I'd probably replace 2 (no mantling) with no ARTX or similar; mantling is so core to the movement in this game that removing it sounds more frustrating than challenging (and hard to enforce reliably).
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# ? Nov 26, 2018 13:56 |
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Yeah that’s what I’ve been finding. No ARTX would work except it’s not something you can drop and it’s as ingrained into movement as mounting.
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# ? Nov 26, 2018 16:53 |
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Basic Chunnel posted:Yeah that’s what I’ve been finding. No ARTX would work except it’s not something you can drop and it’s as ingrained into movement as mounting. You can decline to pick it up, though, and while it's been a while since I played, IIRC only one of the characters starts with it. No ARTX if you don't start with it?
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# ? Nov 26, 2018 18:15 |
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I’m usually such a junk vacuum that I tend to pick them up from containers even when I already have one.
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# ? Nov 26, 2018 18:36 |
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Maybe invert it. Make 2 "no goo except in combat", i.e. you can use it to immobilize enemies but not to create barriers or platforms.
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# ? Nov 26, 2018 19:28 |
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I suppose it could work as a “no environmental hazard mitigation” restriction, but the list of things in Mooncrash you can’t get to without glooing is pretty short and as a combat tool it’s inferior to the stun gun.
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# ? Nov 26, 2018 19:43 |
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Prophunt when
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# ? Nov 26, 2018 22:19 |
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Finally started this game a bit ago and I'm loving it. I brazenly chose Hard Mode and have been putting way too many neuromods into hacking and sneaking vs. health and damage, but because of that combat with any nonstandard enemy is very tense and it really feels like I have to plan out encounters before engaging. The really big enemies are still giving me heaps of trouble but the game is generous with ammo and resource healing so it's all good. I love mimics but their older brothers are rude. Also, today I wandered into a room and got lifted into the air and murdered by chairs. 10/10
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# ? Nov 27, 2018 04:57 |
I'm playing the base game for the first time, poo poo is good. Although I feel like there shouldn't have been any people still alive, that you interact with for that true System Shock feeling. I'm currently in the cargo bay. I like that you can explore some areas ahead of the story, though I'm becoming more and more reluctant to do so as I'm nearing the end.
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# ? Nov 28, 2018 09:17 |
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BattleMaster posted:Mooncrash is fantastic from start to finish and I may have actually enjoyed it more than the original game (which I also enjoyed a lot) but it would have been cool to have a challenge mode where all good and bad things are unlocked and the goal is to complete as many random objectives and escape with as many characters as possible before the simulation crashes with a score given at the end. I liked Mooncrash a lot but it's story was kinda all over the place. Especially the way they turned your main game brother from a guy trying to handle a big mess left by his parents and yourself, into an overt villain. I think his VA was different, too? Or at least he sounded a lot different. But a lot of gameplay stuff was really interesting.
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# ? Nov 28, 2018 10:23 |
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Captain Scandinaiva posted:I'm playing the base game for the first time, poo poo is good. Although I feel like there shouldn't have been any people still alive, that you interact with for that true System Shock feeling. I'm currently in the cargo bay. Thats a valid point. I think some of the characters are way too good to be left out like Alex and the Cook.
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# ? Nov 28, 2018 12:55 |
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I personally liked that there were still people alive- at first the game teased you whether there are or not and they do provide a massive change in tone once you meet the survivors.
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# ? Nov 28, 2018 13:58 |
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How was Alex a villain? He wasn’t the one who cooked The Director.
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# ? Nov 28, 2018 22:40 |
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yeah if anything Morgan was the real villain. Alex was just going along with your wishes from the start
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# ? Nov 28, 2018 22:44 |
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The whole yu family are villains
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# ? Nov 28, 2018 22:49 |
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I liked that there were survivors, and the only reason System Shock never had survivors was that kind of poo poo was still cutting edge back then. If they were commonplace in the FPS genre by that point then I guarantee you System Shock 2 would have had NPCs who become enemies as the game progresses
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# ? Nov 28, 2018 23:02 |
To be fair I haven't finished it yet but I felt very uneasy at the start of the game. Meeting survivors meant I could feel safe, which felt off somehow. I do appreciate that Arkane wanted to put their own spin on things and it does make for a change in tone. I have a side quest to find a guy who's ID thing I reactivated. He's somewhere outside the station but I can't seem to activate his ID from a security terminal. Is there something I'm missing?
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# ? Nov 28, 2018 23:45 |
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My memory's hazy, but wasn't Diego slowly getting Manyfied throughout SS2 and trying to fight it? If that was in NuPrey, it'd be a choice between learning something about the Typhon's weaknesses and killing him, or not learning that and saving him from Typhonication.
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# ? Nov 29, 2018 00:01 |
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Diego was hard as gently caress.
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# ? Nov 29, 2018 00:21 |
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In Prey by the time that you find survivors you should already feel safe basically 100% of the time because you have become a living god
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# ? Nov 29, 2018 01:12 |
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Bogart posted:My memory's hazy, but wasn't Diego slowly getting Manyfied throughout SS2 and trying to fight it? If that was in NuPrey, it'd be a choice between learning something about the Typhon's weaknesses and killing him, or not learning that and saving him from Typhonication. Yeah. Then at the end he'd had a surgical robot rip the Many out of him, the only case of anyone breaking free of the Many at all that I can remember. He was tough, and I appreciated how that strength was shown with him being brazen and foolish at other times. Voiced by Stephen Russell of Thief fame.
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# ? Nov 29, 2018 01:16 |
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I could use alternative suggestions for the GLOO / ARTX and “one stack of ammo” restrictions for Ricky Jay’s Mooncrash Method
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# ? Nov 29, 2018 01:18 |
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QuarkJets posted:In Prey by the time that you find survivors you should already feel safe basically 100% of the time because you have become a living god a few of my friends managed to play through the entire game without taking any offensive mimic powers OR bullet time OR maxed out weapon upgrades and they thought the combat was way too hard and its just like ????? i like that you can decide exactly how much of a living god you want to be, provided you dont sidestep every single avenue that makes you good at killing poo poo.
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# ? Nov 29, 2018 02:11 |
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Basic Chunnel posted:I could use alternative suggestions for the GLOO / ARTX and “one stack of ammo” restrictions for Ricky Jay’s Mooncrash Method must kill, disable or otherwise render harmless any typhon that spot you. (trapping them in a locked room is fine) may not kill typhon must immediately drink any alcohol you find no consuming food or drink
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# ? Nov 29, 2018 02:18 |
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Nice! Disable / render harmless would be good, "don't kill typhon" seems obvious but I try as much as possible to keep them from contradicting one another, as I fear that one might. Anyway I've playtested the Method for a few days and it's quite good if I say so myself! Late game power curve is always tough to counter but challenge can still be squeezed out of it. Basic Chunnel fucked around with this message at 06:22 on Nov 29, 2018 |
# ? Nov 29, 2018 06:17 |
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# ? Jun 1, 2024 04:27 |
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For any one that bought the Mooncrash DLC Arkane Studios is releasing a new PvP mode called Typhon Hunter on Dec 11th. Its a One person vs 5 mimcs mode that looks pretty fun. https://www.youtube.com/watch?v=TLucCtAxTXE
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# ? Dec 6, 2018 17:25 |