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LorneReams
Jun 27, 2003
I'm bizarre
DW1 (DQ1) was the first NES game I bought on my own and the first one I beat. I had notebooks full of info. I was such a nerd.

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Flavius Aetass
Mar 30, 2011
Dragon Warrior 1 is supposed to be short but as a dumb kid who never figured out how to get to Charlock, I can tell you from experience you can play it for years.

A Proper Uppercut
Sep 30, 2008

RVWinkle posted:

Yeah they went for a retro midi vibe that gets quite a few complaints. Fortunately for the PC version you can install an orchestral mod that makes a huge difference in my opinion.

Got a link? I am playing on pc and would like to give that a try.

RVWinkle
Aug 24, 2004

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
Nap Ghost

A Proper Uppercut posted:

Got a link? I am playing on pc and would like to give that a try.

There's a Steam Community Guide for it. The file size is big but the installation is easy.

A Proper Uppercut
Sep 30, 2008

RVWinkle posted:

There's a Steam Community Guide for it. The file size is big but the installation is easy.

Sweet, gonna try this when I get home

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

My Lovely Horse posted:

And also: in which version/remake are they at their best?

1-3 SFC
4-6 DS or mobile
7, 8 3DS

The Ninth Layer
Jun 20, 2007

The mobile ports of 1-6 are all very good, especially as phone games if you're someone who commutes. Buying them is also a nice direct way to support the franchise. I've beaten 3 and 4 and found the mobile controls worked great once I got used to them.

The SFC versions of 1-3 look better and the SFC/GBC versions of 3 have a bit more side content, I think the mobile version of 3 has some quality of life improvements. 4-6 are basically the same as their DS remakes, DQ4 on mobile has extra content in the form of party chat. 7 and 8 are best played on 3DS.

Demtor
Apr 23, 2008

"...you won't be able to walk, if you're always worried about crushing the ants beneath you..."

The Ninth Layer posted:

The mobile ports of 1-6 are all very good, especially as phone games
.
.
.
7 and 8 are best played on 3DS.

100% agreed. I'm going through them for the first time ever and am halfway through 5 right now on my Galaxy s9. They're pretty fun.

I plan on getting a 3DS soon for 7 & 8 so my DQ journey will soon evolve to using two hands. Woohoo!

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


VII may have been absurdly long for it it's time, but given the modern trend of open-world games seeking to consume every spare minute of your free-time, a hundred hours and change doesn't seem as outlandish
and there's no microtransactions! :v:

The Ninth Layer
Jun 20, 2007

My Lovely Horse posted:

A Dragon Quest newb draws near!

I've been meaning to properly check this series out for an actual decade but never really got around to it. Being older and wiser, but mostly older, than I was a decade ago, I thought I'd do some groundwork first. I once did a project where I played through the entire Final Fantasy series and just went in order, and while I don't exactly regret it, I definitely had more patience for retro game design in those days.

So, what are the must play Dragon Quest games that still hold up today and are fun to get into? And also: in which version/remake are they at their best?

The must play Dragon Quests are 3, 5, and 11, not necessarily in that order. 11 is the best of the series both in terms of mechanics and in the overall experience of playing it, I would be hard pressed to recommend anything before it to someone who has never played a DQ game and owns a PS4 or a decent PC. Dragon Quest III is a gaming classic that still holds up this day, it is a true freeform RPG where you are given a huge expansive world to explore and it is mostly up to you where you want to go next. 3 is also a very intuitive game to pick up even by modern standards, it set the formula for every DQ game that has followed it and expanded on its mechanics. DQ5 has the best story of the series, isn't quite as long as the later entries in the series, and has a great mechanic twist where you can build your party out of monsters from the game, like a proto-Pokemon. (This mechanic got spun off into its own sub-series, Dragon Quest Monsters, which is worth checking out in its own right.)

The other games are less essential IMO although they all have something worth checking out. DQ1 is a gaming classic and a pretty quick play through, the second game is a little clunkier in design and balance. DQ4 has a great structural gimmick where each chapter focuses around characters who later come together for a full party, it's one of the more approachable games in the series. DQ 6 and 7 take the job class system of 3 and expand upon it (mostly giving non-casters more stuff to do). They're both long and sprawling games compared to earlier entries, 6 puts a lot of emphasis on exploring the map while 7 has a lot of smaller, more contained stories that slowly come together. Dragon Quest 8 was the best DQ experience before 11 and introduced the series to full 3D graphics. It has a strong story and a lot of fun added mechanics including a crafting system and skill trees. I would have a hard time recommending it before 11 but 8 is still a great game especially as a portable RPG. DQ9 goes back to the DQ3 experience of building your own party, it has a ton of content and if you enjoyed the freeform style of 3 then 9 is a lot more of that.

The Ninth Layer fucked around with this message at 23:45 on Nov 28, 2018

Expect My Mom
Nov 18, 2013

by Smythe
Beat 11 late last night after literally 99 hours of play time and I absolutely enjoyed it, one of my new favorite rpgs period. This really feels like the dream games like Bravely Default and Octopath Traveler were chasing with the idea of a ""classic"" style modern game. This game is such a warm delight and I really just can't overstate how much I just smiled the entire time I was playing

Specific Spoilers: The Lord of Shadows first form was way harder than his second holy lord. He and the Shadow of Shadows could really get me in a bad way almost constantly. Never wiped, but had to do some quick formation changes and almost ran out of Yggdrasil leaves. In contrast, Mordragon was super easy, by the time the two shared the field, Mordragon was already in the Orange, Eirk is such an MVP. It was weird at the time that the wrap up was like, five minutes of cutscenes counting the credits, but there's an entire post game that I'm sure I won't worry about it. The scene of everybody flexing off Jasper's shadow chains was so loving funny and good. These characters are just the best. Hendrik x Jasper OTP

Not sure when I'll tackle the postgame, I kinda wanna put it down so I don't get burnt out so probably sometime next year when I start missing it. Otherwise I'd like to try and get back to DQ7.


God this game is probably my game of the year, it's so so so so good

CAPTAIN CAPSLOCK
Sep 11, 2001



If you didn't beat the postgame you didn't beat DQ11 :colbert:

It's basically another part of the story.

Commander Keene
Dec 21, 2016

Faster than the others



The Ninth Layer posted:

The mobile ports of 1-6 are all very good, especially as phone games if you're someone who commutes. Buying them is also a nice direct way to support the franchise. I've beaten 3 and 4 and found the mobile controls worked great once I got used to them.

The SFC versions of 1-3 look better and the SFC/GBC versions of 3 have a bit more side content, I think the mobile version of 3 has some quality of life improvements. 4-6 are basically the same as their DS remakes, DQ4 on mobile has extra content in the form of party chat. 7 and 8 are best played on 3DS.
I'm going to present the dissenting opinion here, mostly because I can't stand software d-pads. I tried DQ1 mobile a year or two ago, and uninstalled and refunded it before I even got out of the first castle because I felt the controls were so bad. I honestly have no clue how people play action game ports like Megaman on mobile, because even turn-based RPGs are unplayable with a software d-pad. I suggest playing the console/handheld ports over the mobile ports, unless you have no other way of playing them. I've heard that the controls are better for 4-6, though, so I've been tempted to pick up 4 (for the party chat they didn't bother to localize in my DS copy) and maybe 5 (because it's the one in that trilogy I don't own and haven't played that much of).

Expect My Mom
Nov 18, 2013

by Smythe

CAPTAIN CAPSLOCK posted:

If you didn't beat the postgame you didn't beat DQ11 :colbert:

It's basically another part of the story.
there was a To Be Continued screen man!

I can't just Continue the day after

The Ninth Layer
Jun 20, 2007

Idk dude I struggled a bit with DQ3 in the first couple hours and fell off a one tile bridge in the second dungeon a couple of times, but eventually I got used to it and I don't think I thought about the controls at all afterward. It's a turn based game too so you're always at your leisure to take time making moves.

It's frustrating to miss inputs but believe me it doesn't take that long to get used to it. And there are a lot of advantages to playing on mobile too, like suspended saving and a legal way of owning most of these titles for less than $30.

The Ninth Layer fucked around with this message at 00:17 on Nov 29, 2018

Ofecks
May 4, 2009

A portly feline wizard waddles forth, muttering something about conjured food.

Commander Keene posted:

I'm going to present the dissenting opinion here, mostly because I can't stand software d-pads. I tried DQ1 mobile a year or two ago, and uninstalled and refunded it before I even got out of the first castle because I felt the controls were so bad.

I agree with this, but I mostly (not completely) got used to it after a while. I didn't recommend mobile 1-3 because, first, they hosed the scaling on 1 & 2. Look at the screenshots on the app store. If non-integer scaling without a filter doesn't bother you, by all means pick up 1 & 2. I can't stand to look at that poo poo so it doesn't get my vote. Second, 3 seems to have fixed the scaling by adding a filter, but they removed all monster animations and the boardgame minigame, which is one of the best minigames I've ever played. That's not acceptable, do not give them money for that when there is a definitive version. Hell you can probably just emulate DQ3r SFC on your phone if you want to play it that way.

Commander Keene
Dec 21, 2016

Faster than the others



The Ninth Layer posted:

Idk dude I struggled a bit with DQ3 in the first couple hours and fell off a one tile bridge in the second dungeon a couple of times, but eventually I got used to it and I don't think I thought about the controls at all afterward. It's a turn based game too so you're always at your leisure to take time making moves.

It's frustrating to miss inputs but believe me it doesn't take that long to get used to it. And there are a lot of advantages to playing on mobile too, like suspended saving and a legal way of owning most of these titles for less than $30.
It's turn-based in battle, but the menus are all touch-based IIRC and are thus the least frustrating part of the experience. Chasing down NPCs to talk to them was a goddamn chore, and I shudder to think of having to maneuver around said one-tile gaps and damage tiles. If anything, I'd buy the mobile versions just to own a legal copy of the game, and then just play the SNES versions, but I don't want to give Squenix my money for a mobile port that controls like rear end. I can't see myself ever "getting used to" the d-pad from DQ1 mobile. Maybe 3's is better, but once burned, twice shy.

And "suspend saves" aren't really a draw, because that's a standard feature in any modern emulator. They're called save states. I do admit that I'd like to own a legal copy, but as I said before, I'd prefer to enjoy the game I'm playing.

Ironically, they seem to absolutely loving refuse to do a mobile port of the one DQ game that was actually designed for a console with a touchscreen and would thus work really well on mobile.

Last Celebration
Mar 30, 2010
I feel like we should be giving them money because they went ahead and translated the games and it’d be cool to show support so we hopefully get more side games.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
The SFC fan translations are all dry and lack all the personality of the series so I have to hard recommend against them just on that.

On top of that the sheer Quality of Life improvements in 2 specifically (Zoom Anywhere rather than just where you last saved, not needing to double dip the infamous hellhole dungeon) it's hard for me justify saying anyone should play any other version. Especially if they're never played it before.

Also gently caress pure RNG minigames. Seriously I will never understand how anyone can enjoy Pachisi/TnT/Suguroku or the casinos.

The Ninth Layer
Jun 20, 2007

Yeah don't get me wrong, there are advantages to other versions of the games and I won't dispute that it's easier to use a d-pad or DS stick than a thumb on a flat surface. By all means emulate.

But the phone versions are absolutely fine versions of these games, it is super easy to get legal copies of them and show support for more localized titles, and as mobile games you will always have them on hand. They are also quite substantial mobile games for the cost, compared to "f2p" slot machine games. It's not that hard to get used to the mobile controls either. I can't speak to the mobile version of I or II, but here's some screenshots of DQ3 and 4:



Those are some pretty big buttons and even in opening those apps just now it felt pretty natural to move around with just my thumb. Both games let you reposition the thumb pad too.

To put things to perspective, it costs $15 each to have a legal copy of 4-6 on the google play store. On amazon a used cartridge of the same games can cost anywhere from $22 for a used DS cart of DQ4 all the way to $99 for a used copy of DQ6. It doesn't cost anything to emulate NES games, but you can get DQ1-3 for $18. At the steep price of ten dollars Dragon Quest 3 is a more substantial game than 99% of paid phone games and 100% of "f2p" games for the same price. I think it's silly to make out phone controls or missing battle animations as deal breakers to an otherwise outstanding portable legal version of a classic game. (As a side hot take, pachisi is a gambling game and having its rewards moved elsewhere saves you from hours of tedious if novel grinding.)

Also, buy the mobile games because if we're lucky SE may localize the DQM1 remake they're porting over to phones.

precision
May 7, 2006

by VideoGames
I think 9 is generally underrated, I would recommend it over 6 or 7 personally.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


7 is my favorite but it's the absolute worst one to jump in on I think. except maybe 2 with its sudden spikes in difficulty.

Commander Keene
Dec 21, 2016

Faster than the others



Shugojin posted:

7 is my favorite but it's the absolute worst one to jump in on I think. except maybe 2 with its sudden spikes in difficulty.
Guess which was my first DQ game? In its original PSX incarnation, no less. :shepface:

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


Commander Keene posted:

Guess which was my first DQ game? In its original PSX incarnation, no less. :shepface:

my first non-pokémon video game

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I'm going to catch heat for this, but as adorable and well-conceived as Pachisi was on DQ3SFC, the fact that it's essentially purely random (like most board games, granted) grated on me quickly. I felt like I couldn't earn the items that I wanted, I could only have them if the dice were kind, so now that I'm playing the mobile version I don't really miss that mini-game.

I agree that trying to play true action games with touch controls is a misery, but I find that they work well enough for games that don't require quick reactions. Having touch buttons in combat, I feel, works very well. Also, I have found that I don't much miss the loss of animations as it makes the many, many combats end faster.

Commander Keene
Dec 21, 2016

Faster than the others



Head Hit Keyboard posted:

Also gently caress pure RNG minigames. Seriously I will never understand how anyone can enjoy Pachisi/TnT/Suguroku or the casinos.

The Ninth Layer posted:

(As a side hot take, pachisi is a gambling game and having its rewards moved elsewhere saves you from hours of tedious if novel grinding.)

JustJeff88 posted:

I'm going to catch heat for this, but as adorable and well-conceived as Pachisi was on DQ3SFC, the fact that it's essentially purely random (like most board games, granted) grated on me quickly.
I do absolutely agree with these, though. I have DQ3 for GBC, and TnT or whatever Enix called it is super tedious. And since DQ9 was released in Nintendo's "no gambling" phase, it had no casino. I did not miss it. DQ8's casino was fine, but only because it was super easy to cheese.

Joey McChrist
Aug 8, 2005

the only thing i remember about the pachisi tracks in DQ3 on game boy was landing on one of those battle spaces and my hero gaining like 40 levels due to a glitch

precision
May 7, 2006

by VideoGames
It's me, the one person who thought Pachisi was awesome and got hype every time I found a new board

In the GBC version if it makes a difference

Flavius Aetass
Mar 30, 2011
Pachisi rules and if anyone's going to play III I highly recommend the SNES version. The graphics and sound hold up really well, and there are lots of neat stuff they added to the original (plus post-game!).

Expect My Mom
Nov 18, 2013

by Smythe
smh if you dont also share Horiis gambling addiction

RVWinkle
Aug 24, 2004

In relating the circumstances which have led to my confinement within this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative.
Nap Ghost

precision posted:

I think 9 is generally underrated, I would recommend it over 6 or 7 personally.

I really enjoyed 9 but it sucks that you're missing out on all of the online content these days. There are 64(!) dlc quests and you can't really do the post game unless you have a treasure map with metal slime kings.

precision
May 7, 2006

by VideoGames
Oh yeah and all the DLC people who visit the inn too, that was neat

HellOnEarth
Nov 7, 2005

Now that's good jerky!
Is the 3DS version of DQ8 worth getting? I already have it on the PS2 and on IOS so I'm not sure I want to spend another $50 on a game I own twice.

Commander Keene
Dec 21, 2016

Faster than the others



HellOnEarth posted:

Is the 3DS version of DQ8 worth getting? I already have it on the PS2 and on IOS so I'm not sure I want to spend another $50 on a game I own twice.
The 3DS version has two new party members, as well as a new postgame dungeon and an alternate ending. AFAIK, none of those things are present in the iOS port. I think there are also a couple more costumes, including ones for party members other than Jessica (and that one for Hero)! Whether that justifies a third purchase or not is your own call. Considering I don't own any Apple devices and can only play my PS2 copy through (imperfect) emulation at this time, the decision was pretty obvious to me, though.

The Ninth Layer
Jun 20, 2007

DQ8 is probably in the top 3 of 3ds RPGs imo and that's a pretty competitive list. If you're looking for another 3ds game to play it's a great port of an already great game.

LorneReams
Jun 27, 2003
I'm bizarre

Commander Keene posted:

The 3DS version has two new party members, as well as a new postgame dungeon and an alternate ending. AFAIK, none of those things are present in the iOS port. I think there are also a couple more costumes, including ones for party members other than Jessica (and that one for Hero)! Whether that justifies a third purchase or not is your own call. Considering I don't own any Apple devices and can only play my PS2 copy through (imperfect) emulation at this time, the decision was pretty obvious to me, though.

8 was my absolute favorite (now 11), but what did they change to the ending? I thought it was perfect.

Mulderman
Mar 20, 2009

Did someone say axe magnet?
The general ending stays the same but...

You can hook up with Jessica instead.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

RVWinkle posted:

I really enjoyed 9 but it sucks that you're missing out on all of the online content these days. There are 64(!) dlc quests and you can't really do the post game unless you have a treasure map with metal slime kings.

I've been researching how best to play that lost content, and I'm not going to apologise if it ends up being through emulation. I own a copy of the game and not one but two 3DSs; I'm not going to be branded a criminal because the creators thought that they were being clever with their ill-conceived and ultimately short-lived idea for content distribution.

Bongo Bill
Jan 17, 2012

LorneReams posted:

8 was my absolute favorite (now 11), but what did they change to the ending? I thought it was perfect.

They just added an optional variation to each of the existing endings.

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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Mulderman posted:

The general ending stays the same but...

You can hook up with Jessica instead.

But....why???

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