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Stravag
Jun 7, 2009

I still like multishot and evasion too much to grab it other than when its preassigned

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Runa
Feb 13, 2011

I'm also excited that House Arano's getting a sourcebook next year. Not that Kamea herself is necessarily that interesting, but rather that the game is now canon.

John Charity Spring
Nov 4, 2009

SCREEEEE
New Bulwark is good, but it's difficult to figure out how much damage is being mitigated at a glance whereas you always knew it was half with the old bulwark. That's my issue anyway, but I do like the reworking mechanically.

Sure Footing is great and I like Coolant Vent in concept. Haven't used it yet.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Well.

I have a Griffin, a Centurion, a Vindicator, and a Panther.



That is an Atlas.

Edit: An Atlas moving in the Medium phase so it's a master tactician with a Cyclops buddy. gently caress me.



Edit:

Eeeeeeeeyup.

PoptartsNinja fucked around with this message at 02:23 on Nov 29, 2018

Stravag
Jun 7, 2009

That makes it the first video game to be canon and not semi canon right?

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Cyrano4747 posted:

You do you but it takes thirty seconds to write an email and I’d rather they have it when they get into the office than maybe need to send it after their business day ends, delaying poo poo by another day.

Either a reinstall or the passage of time fixed it, one or the other (judging by how I see a Steam Key at the paradox store now, I suspect the passage of time combined with Paradox fixing the back end).

Ardlen
Sep 30, 2005
WoT



PoptartsNinja posted:

Well.

I have a Griffin, a Centurion, a Vindicator, and a Panther.



That is an Atlas.

Edit: An Atlas moving in the Medium phase so it's a master tactician with a Cyclops buddy. gently caress me.

What did you expect when going after a Steiner kill team?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Ardlen posted:

What did you expect when going after a Steiner kill team?

Pretty much that, yeah.

Baron Porkface
Jan 22, 2007


At the end of a campaign are all the missions and most of the planets supposed to be 5 skulls? Because that's all that I'm getting.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Probably, the way I understand it the Light Mech focused missions are specific types rather than planets that are just lower difficulty.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Is any one else getting bugs where the game will freeze when an action is getting executed? Like occasionally on an attack or jump it just hangs the game isn’t frozen - you can still go in menus etc - but the action never fires and you’re just stuck.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Playing career mode with 8 mech parts & empty mechs and hardest everything except for not lethal and allow rare salvage. It's hard and good. :getin:

So far I'd wish for random starting mechs, the ability to set a % chance for CT destruction and the # of parts a CT destruction leaves behind, and maybe little mini quests to unlock new ship parts rather than just cash. (bring me the head of a cicada, do this mini flashpoint on planet X, or w/e)

Extra wish is career "embark", where you get a bunch of cash or build points and can spend it on mechs/aliances/etc however you want.

Unormal fucked around with this message at 03:08 on Nov 29, 2018

Baron Porkface
Jan 22, 2007


Psycho Landlord posted:

Probably, the way I understand it the Light Mech focused missions are specific types rather than planets that are just lower difficulty.

Are you getting all 5-kull planets and missions?

Phrosphor
Feb 25, 2007

Urbanisation

Unormal posted:

and maybe little mini quests to unlock new ship parts rather than just cash. (bring me the head of a cicada, do this mini flashpoint on planet X, or w/e)



This might be doable, the flashpoints system is available to modders to make their own flashpoints and the events are also able to played with.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Tried a Target Acquisition thing with a reasonably mobile lance of Grasshoppers and a Jump Atlas and holy hell those might be nearly impossible, nigh 8 or so heavy and assault BattleMechs and only 8 turns to get to 3 spots on the map and sit there for 2 turns.

Had to withdraw.

Klyith
Aug 3, 2007

GBS Pledge Week

Baron Porkface posted:

At the end of a campaign are all the missions and most of the planets supposed to be 5 skulls? Because that's all that I'm getting.

Yeah. There's a thing in the campaign that regularly adds a half-skull of difficulty to all planets as you go through the plot missions. They do that so you can keep doing random missions on par with the campaign without having to travel long distances.

There are simple mods that remove the difficulty additions, but that doesn't work if you're already done with the campaign. I can think of an alternate method though -- modding in a new argo upgrade that removes global difficulty.

But if you're just interested in flashpoints that doesn't matter, I think flashpoints have their own difficulty system.

Baron Porkface
Jan 22, 2007


Klyith posted:


But if you're just interested in flashpoints that doesn't matter, I think flashpoints have their own difficulty system.

I've done a random mission and traveled to some planets but flashpoints haven't spawned for me.

Baron Porkface fucked around with this message at 04:23 on Nov 29, 2018

BadAstronaut
Sep 15, 2004

Assessment after about 8 hours playing Flashpoint after finishing the main campaign: the random missions in the game have become too difficult. Not too difficult to beat, but too difficult to be consistently fun. The challenge in these late game missions comes more from the number of opponents than anything new or strategic.

Disappointing late game for sure. Will just play the Flashpoint stuff, I guess.

EDIT: Ugh, and that bug where the game doesn't execute an action and just kind of hangs there while you wait for your mech to fire. Bleh. Might shelve this until it is further patched.

Baron Porkface posted:

At the end of a campaign are all the missions and most of the planets supposed to be 5 skulls? Because that's all that I'm getting.

Yep, and it's a little tiresome.

BadAstronaut fucked around with this message at 05:14 on Nov 29, 2018

Stravag
Jun 7, 2009

Anyone else having the issue where you cant go into the mechbay in campaign? Pretty sure its a mod issue.
Edit: the extended information mod was the issue

Stravag fucked around with this message at 05:27 on Nov 29, 2018

Virulence
Jun 14, 2012

Welp, failed my first flashpoint (a 2.5 skull one, at that) because the game decided it would be cool to spawn a heavy, a light, and five mediums - all with 100% armor - within firing range of a defend base mission, which then just ignored all of my mechs and trashed the entire base.

The mission difficulty just seems to be all over the place in general. I took a two skull mission before for object recovery that and the only enemies that spawned were a single spider and a single locust. Another mission, a two skull assassination, just spawned an entire enemy force of tanks that included at least one SRM carrier, LRM carrier, and Manticore with the target itself in a Demolisher.

Ardlen
Sep 30, 2005
WoT



Is there a way to tell if Flashpoint is active?

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Ardlen posted:

Is there a way to tell if Flashpoint is active?

Darius should pop up and give you a little "Hey, flashpoints are a thing and the first one's available" text shortly into the game. Happened within a couple of days when I loaded up my old campaign post-win save game and within the first month or two when I start a new Career.

deathbagel
Jun 10, 2008

Virulence posted:

Welp, failed my first flashpoint (a 2.5 skull one, at that) because the game decided it would be cool to spawn a heavy, a light, and five mediums - all with 100% armor - within firing range of a defend base mission, which then just ignored all of my mechs and trashed the entire base.

The mission difficulty just seems to be all over the place in general. I took a two skull mission before for object recovery that and the only enemies that spawned were a single spider and a single locust. Another mission, a two skull assassination, just spawned an entire enemy force of tanks that included at least one SRM carrier, LRM carrier, and Manticore with the target itself in a Demolisher.

Defend base missions are the worst, I never take them unless I'm REALLY desperate (about to pay rent, only mission left, not enough to pay said rent type situation.) Base building hps need to be increased greatly AND they need to make the attacking force prioritize your mechs over the buildings.

Best Friends
Nov 4, 2011

You know what would solve a lot of the tedium where you know you won but the other guy is doing the Monty Python "just a flesh wound" thing, and would be completely in line with canon and tabletop? Negotiated withdrawals and surrenders. I would gladly let the one remaining mech in the enemy lance leave for free, let alone for a small fee.

Stravag
Jun 7, 2009

You could always get a panic system mod. Normally the last guy left ejects after the 2nd or third shot he takes

BadAstronaut
Sep 15, 2004

Just had a vehicle one-shot my Battlemaster's arm off. What the hell. This is way less fun than I remember.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
What was the vehicle out of curiosity?

Baron Porkface
Jan 22, 2007


Can confirm that the base defense mission is absolute bullcrap

Virulence
Jun 14, 2012

deathbagel posted:

Defend base missions are the worst, I never take them unless I'm REALLY desperate (about to pay rent, only mission left, not enough to pay said rent type situation.) Base building hps need to be increased greatly AND they need to make the attacking force prioritize your mechs over the buildings.

I should have just skipped the flashpoint entirely when I saw the first mission was an escort, which are also complete trash for the same reason. AI ignores your mechs, shoots the things you're escorting, AND the game spawns another entire lance immediately next to the escort's evac zone as soon as the first vehicle enters it.

I was mostly really irritated at failing that stupid base defense mission because I had managed to deal with the enemy horseshit pretty well, but I also incapacitated the pilot of the Orion that spawned and got full salvage on it. Failed mission, though? Haha, take this heatsink and nothing else. :v:

Pikey
Dec 25, 2004
What's the consensus for the best "number of parts to salvage" setting to complete your mech salvage? I'm playing with it set at 5 and having got through the 3rd story mission I've salvaged a few lights and have 4/5 parts for a couple of mediums. I can't decide if it's a tad bit slow to get new rigs.

Still running with a comp of the blackjack, shadow hawk, vindicator, and a centurion. Once in a while I throw out a super mobile Firestarter with dekker. Those 4 mgs put out some loving HURT when you can jump into a mechs rear end an d unload every turn.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I like four bits, you still need to encounter a mech twice to actually get a complete one, but it makes legging much more favourable and you don't feel pressured to do the gamey thing of repeatedly knocking them over to get a pilot kill.

Grizzwold
Jan 27, 2012

Posters off the pork bow!

Virulence posted:

I should have just skipped the flashpoint entirely when I saw the first mission was an escort, which are also complete trash for the same reason. AI ignores your mechs, shoots the things you're escorting, AND the game spawns another entire lance immediately next to the escort's evac zone as soon as the first vehicle enters it.

I always do escort missions by killing the initial enemies before spawning the convoy. Unfortunately it means the walk to the evac zone is real boring and I still have to deal with the reinforcements but I never really had too much trouble with them.

Horace Kinch
Aug 15, 2007

Baron Porkface posted:

Can confirm that the base defense mission is absolute bullcrap

Are you talking about Panzyr defense? Here are some handy tips:

1. Bring a Grasshopper or Thunderbolt 5SE with max jumpjets. Use them to rush up the side of the mountain to beat the secondary objective.

2. Park your mechs in the doorways of the base and keep them there. The APCs have no choice but to move into stomping range.

3. Once the turrets come online, you win. They'll rip the enemy to shreds with rearshots and the enemy will stop focusing on you to deal with the turrets.

deathbagel
Jun 10, 2008

And Tyler Too! posted:

Are you talking about Panzyr defense? Here are some handy tips:

1. Bring a Grasshopper or Thunderbolt 5SE with max jumpjets. Use them to rush up the side of the mountain to beat the secondary objective.

2. Park your mechs in the doorways of the base and keep them there. The APCs have no choice but to move into stomping range.

3. Once the turrets come online, you win. They'll rip the enemy to shreds with rearshots and the enemy will stop focusing on you to deal with the turrets.

No, he's talking about the random missions you can get called base defense. It's the opposite of the one where you destroy a base. The enemies have to blow up a number of buildings in the target town to win. The problem is, there are usually 3 waves of enemies and they all just rush straight for the base and shoot the buildings, ignoring your mechs completely. They also come from completely different directions, so if you rush way north to blow up the first group before they can get into range of the town, then the next group will spawn to the southeast and then you can't possibly get back far enough to start an engagement far enough away from the city so they just ignore you and kill the buildings. The buildings take 2 volleys at most to kill from most mechs.

I've managed to beat them pretty regularly but I've never managed to finish one with all the bonuses, I'm not sure it's possible.

Virulence
Jun 14, 2012

Grizzwold posted:

I always do escort missions by killing the initial enemies before spawning the convoy. Unfortunately it means the walk to the evac zone is real boring and I still have to deal with the reinforcements but I never really had too much trouble with them.

Yeah, unfortunately, this escort mission didn't spawn any enemies until AFTER I spawned the convoy, which was obnoxious enough on its own.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Pikey posted:

What's the consensus for the best "number of parts to salvage" setting to complete your mech salvage? I'm playing with it set at 5 and having got through the 3rd story mission I've salvaged a few lights and have 4/5 parts for a couple of mediums. I can't decide if it's a tad bit slow to get new rigs.

Still running with a comp of the blackjack, shadow hawk, vindicator, and a centurion. Once in a while I throw out a super mobile Firestarter with dekker. Those 4 mgs put out some loving HURT when you can jump into a mechs rear end an d unload every turn.

8 because that's how many parts they have. :colbert:

You should have to collect the actual parts (left leg, right leg, etc) but alas everyone's too soft.

Unormal fucked around with this message at 09:51 on Nov 29, 2018

Alchenar
Apr 9, 2008

The trick is not to worry about bonuses so much. I did for ages, but if you stop to think about it 10% extra c-bills is not something you will ever miss.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

deathbagel posted:

I've managed to beat them pretty regularly but I've never managed to finish one with all the bonuses, I'm not sure it's possible.

I managed to get one with all the bonuses done yesterday :eng101:

It was also the first random gen mission of a new campaign, half-skull difficulty, and the Opfor was a pair of spiders and three tanks :eng99:

For real HBS, please institute either a proper threat control system for the AI so they engage your units if you're pounding on them, or drop reinforcements far enough out that we have time to intercept. All of the random-gen defense missions of any stripe are incredibly swingy and rarely fun.

Comstar
Apr 20, 2007

Are you happy now?

Stravag posted:

The new random events are hilarious.

Like what?

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John Charity Spring
Nov 4, 2009

SCREEEEE

Pikey posted:

What's the consensus for the best "number of parts to salvage" setting to complete your mech salvage? I'm playing with it set at 5 and having got through the 3rd story mission I've salvaged a few lights and have 4/5 parts for a couple of mediums. I can't decide if it's a tad bit slow to get new rigs.

I'm doing a career with 5 parts needed for salvage and I think it's a little too slow for my liking. 4 would probably be the sweet spot.

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