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I still like multishot and evasion too much to grab it other than when its preassigned
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# ? Nov 29, 2018 02:18 |
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# ? May 30, 2024 00:22 |
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I'm also excited that House Arano's getting a sourcebook next year. Not that Kamea herself is necessarily that interesting, but rather that the game is now canon.
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# ? Nov 29, 2018 02:20 |
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New Bulwark is good, but it's difficult to figure out how much damage is being mitigated at a glance whereas you always knew it was half with the old bulwark. That's my issue anyway, but I do like the reworking mechanically. Sure Footing is great and I like Coolant Vent in concept. Haven't used it yet.
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# ? Nov 29, 2018 02:20 |
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Well. I have a Griffin, a Centurion, a Vindicator, and a Panther. That is an Atlas. Edit: An Atlas moving in the Medium phase so it's a master tactician with a Cyclops buddy. gently caress me. Edit: Eeeeeeeeyup. PoptartsNinja fucked around with this message at 02:23 on Nov 29, 2018 |
# ? Nov 29, 2018 02:21 |
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That makes it the first video game to be canon and not semi canon right?
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# ? Nov 29, 2018 02:21 |
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Cyrano4747 posted:You do you but it takes thirty seconds to write an email and I’d rather they have it when they get into the office than maybe need to send it after their business day ends, delaying poo poo by another day. Either a reinstall or the passage of time fixed it, one or the other (judging by how I see a Steam Key at the paradox store now, I suspect the passage of time combined with Paradox fixing the back end).
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# ? Nov 29, 2018 02:32 |
PoptartsNinja posted:Well. What did you expect when going after a Steiner kill team?
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# ? Nov 29, 2018 02:33 |
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Ardlen posted:What did you expect when going after a Steiner kill team? Pretty much that, yeah.
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# ? Nov 29, 2018 02:36 |
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At the end of a campaign are all the missions and most of the planets supposed to be 5 skulls? Because that's all that I'm getting.
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# ? Nov 29, 2018 02:42 |
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Probably, the way I understand it the Light Mech focused missions are specific types rather than planets that are just lower difficulty.
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# ? Nov 29, 2018 02:46 |
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Is any one else getting bugs where the game will freeze when an action is getting executed? Like occasionally on an attack or jump it just hangs the game isn’t frozen - you can still go in menus etc - but the action never fires and you’re just stuck.
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# ? Nov 29, 2018 02:52 |
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Playing career mode with 8 mech parts & empty mechs and hardest everything except for not lethal and allow rare salvage. It's hard and good. So far I'd wish for random starting mechs, the ability to set a % chance for CT destruction and the # of parts a CT destruction leaves behind, and maybe little mini quests to unlock new ship parts rather than just cash. (bring me the head of a cicada, do this mini flashpoint on planet X, or w/e) Extra wish is career "embark", where you get a bunch of cash or build points and can spend it on mechs/aliances/etc however you want. Unormal fucked around with this message at 03:08 on Nov 29, 2018 |
# ? Nov 29, 2018 03:03 |
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Psycho Landlord posted:Probably, the way I understand it the Light Mech focused missions are specific types rather than planets that are just lower difficulty. Are you getting all 5-kull planets and missions?
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# ? Nov 29, 2018 04:03 |
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Unormal posted:and maybe little mini quests to unlock new ship parts rather than just cash. (bring me the head of a cicada, do this mini flashpoint on planet X, or w/e) This might be doable, the flashpoints system is available to modders to make their own flashpoints and the events are also able to played with.
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# ? Nov 29, 2018 04:06 |
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Tried a Target Acquisition thing with a reasonably mobile lance of Grasshoppers and a Jump Atlas and holy hell those might be nearly impossible, nigh 8 or so heavy and assault BattleMechs and only 8 turns to get to 3 spots on the map and sit there for 2 turns. Had to withdraw.
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# ? Nov 29, 2018 04:09 |
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Baron Porkface posted:At the end of a campaign are all the missions and most of the planets supposed to be 5 skulls? Because that's all that I'm getting. Yeah. There's a thing in the campaign that regularly adds a half-skull of difficulty to all planets as you go through the plot missions. They do that so you can keep doing random missions on par with the campaign without having to travel long distances. There are simple mods that remove the difficulty additions, but that doesn't work if you're already done with the campaign. I can think of an alternate method though -- modding in a new argo upgrade that removes global difficulty. But if you're just interested in flashpoints that doesn't matter, I think flashpoints have their own difficulty system.
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# ? Nov 29, 2018 04:16 |
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Klyith posted:
I've done a random mission and traveled to some planets but flashpoints haven't spawned for me. Baron Porkface fucked around with this message at 04:23 on Nov 29, 2018 |
# ? Nov 29, 2018 04:21 |
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Assessment after about 8 hours playing Flashpoint after finishing the main campaign: the random missions in the game have become too difficult. Not too difficult to beat, but too difficult to be consistently fun. The challenge in these late game missions comes more from the number of opponents than anything new or strategic. Disappointing late game for sure. Will just play the Flashpoint stuff, I guess. EDIT: Ugh, and that bug where the game doesn't execute an action and just kind of hangs there while you wait for your mech to fire. Bleh. Might shelve this until it is further patched. Baron Porkface posted:At the end of a campaign are all the missions and most of the planets supposed to be 5 skulls? Because that's all that I'm getting. Yep, and it's a little tiresome. BadAstronaut fucked around with this message at 05:14 on Nov 29, 2018 |
# ? Nov 29, 2018 05:01 |
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Anyone else having the issue where you cant go into the mechbay in campaign? Pretty sure its a mod issue. Edit: the extended information mod was the issue Stravag fucked around with this message at 05:27 on Nov 29, 2018 |
# ? Nov 29, 2018 05:13 |
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Welp, failed my first flashpoint (a 2.5 skull one, at that) because the game decided it would be cool to spawn a heavy, a light, and five mediums - all with 100% armor - within firing range of a defend base mission, which then just ignored all of my mechs and trashed the entire base. The mission difficulty just seems to be all over the place in general. I took a two skull mission before for object recovery that and the only enemies that spawned were a single spider and a single locust. Another mission, a two skull assassination, just spawned an entire enemy force of tanks that included at least one SRM carrier, LRM carrier, and Manticore with the target itself in a Demolisher.
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# ? Nov 29, 2018 05:31 |
Is there a way to tell if Flashpoint is active?
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# ? Nov 29, 2018 05:46 |
Ardlen posted:Is there a way to tell if Flashpoint is active? Darius should pop up and give you a little "Hey, flashpoints are a thing and the first one's available" text shortly into the game. Happened within a couple of days when I loaded up my old campaign post-win save game and within the first month or two when I start a new Career.
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# ? Nov 29, 2018 06:11 |
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Virulence posted:Welp, failed my first flashpoint (a 2.5 skull one, at that) because the game decided it would be cool to spawn a heavy, a light, and five mediums - all with 100% armor - within firing range of a defend base mission, which then just ignored all of my mechs and trashed the entire base. Defend base missions are the worst, I never take them unless I'm REALLY desperate (about to pay rent, only mission left, not enough to pay said rent type situation.) Base building hps need to be increased greatly AND they need to make the attacking force prioritize your mechs over the buildings.
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# ? Nov 29, 2018 06:26 |
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You know what would solve a lot of the tedium where you know you won but the other guy is doing the Monty Python "just a flesh wound" thing, and would be completely in line with canon and tabletop? Negotiated withdrawals and surrenders. I would gladly let the one remaining mech in the enemy lance leave for free, let alone for a small fee.
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# ? Nov 29, 2018 07:02 |
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You could always get a panic system mod. Normally the last guy left ejects after the 2nd or third shot he takes
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# ? Nov 29, 2018 07:14 |
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Just had a vehicle one-shot my Battlemaster's arm off. What the hell. This is way less fun than I remember.
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# ? Nov 29, 2018 07:25 |
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What was the vehicle out of curiosity?
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# ? Nov 29, 2018 07:30 |
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Can confirm that the base defense mission is absolute bullcrap
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# ? Nov 29, 2018 07:45 |
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deathbagel posted:Defend base missions are the worst, I never take them unless I'm REALLY desperate (about to pay rent, only mission left, not enough to pay said rent type situation.) Base building hps need to be increased greatly AND they need to make the attacking force prioritize your mechs over the buildings. I should have just skipped the flashpoint entirely when I saw the first mission was an escort, which are also complete trash for the same reason. AI ignores your mechs, shoots the things you're escorting, AND the game spawns another entire lance immediately next to the escort's evac zone as soon as the first vehicle enters it. I was mostly really irritated at failing that stupid base defense mission because I had managed to deal with the enemy horseshit pretty well, but I also incapacitated the pilot of the Orion that spawned and got full salvage on it. Failed mission, though? Haha, take this heatsink and nothing else.
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# ? Nov 29, 2018 07:54 |
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What's the consensus for the best "number of parts to salvage" setting to complete your mech salvage? I'm playing with it set at 5 and having got through the 3rd story mission I've salvaged a few lights and have 4/5 parts for a couple of mediums. I can't decide if it's a tad bit slow to get new rigs. Still running with a comp of the blackjack, shadow hawk, vindicator, and a centurion. Once in a while I throw out a super mobile Firestarter with dekker. Those 4 mgs put out some loving HURT when you can jump into a mechs rear end an d unload every turn.
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# ? Nov 29, 2018 08:23 |
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I like four bits, you still need to encounter a mech twice to actually get a complete one, but it makes legging much more favourable and you don't feel pressured to do the gamey thing of repeatedly knocking them over to get a pilot kill.
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# ? Nov 29, 2018 08:34 |
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Virulence posted:I should have just skipped the flashpoint entirely when I saw the first mission was an escort, which are also complete trash for the same reason. AI ignores your mechs, shoots the things you're escorting, AND the game spawns another entire lance immediately next to the escort's evac zone as soon as the first vehicle enters it. I always do escort missions by killing the initial enemies before spawning the convoy. Unfortunately it means the walk to the evac zone is real boring and I still have to deal with the reinforcements but I never really had too much trouble with them.
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# ? Nov 29, 2018 08:34 |
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Baron Porkface posted:Can confirm that the base defense mission is absolute bullcrap Are you talking about Panzyr defense? Here are some handy tips: 1. Bring a Grasshopper or Thunderbolt 5SE with max jumpjets. Use them to rush up the side of the mountain to beat the secondary objective. 2. Park your mechs in the doorways of the base and keep them there. The APCs have no choice but to move into stomping range. 3. Once the turrets come online, you win. They'll rip the enemy to shreds with rearshots and the enemy will stop focusing on you to deal with the turrets.
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# ? Nov 29, 2018 08:41 |
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And Tyler Too! posted:Are you talking about Panzyr defense? Here are some handy tips: No, he's talking about the random missions you can get called base defense. It's the opposite of the one where you destroy a base. The enemies have to blow up a number of buildings in the target town to win. The problem is, there are usually 3 waves of enemies and they all just rush straight for the base and shoot the buildings, ignoring your mechs completely. They also come from completely different directions, so if you rush way north to blow up the first group before they can get into range of the town, then the next group will spawn to the southeast and then you can't possibly get back far enough to start an engagement far enough away from the city so they just ignore you and kill the buildings. The buildings take 2 volleys at most to kill from most mechs. I've managed to beat them pretty regularly but I've never managed to finish one with all the bonuses, I'm not sure it's possible.
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# ? Nov 29, 2018 09:25 |
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Grizzwold posted:I always do escort missions by killing the initial enemies before spawning the convoy. Unfortunately it means the walk to the evac zone is real boring and I still have to deal with the reinforcements but I never really had too much trouble with them. Yeah, unfortunately, this escort mission didn't spawn any enemies until AFTER I spawned the convoy, which was obnoxious enough on its own.
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# ? Nov 29, 2018 09:40 |
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Pikey posted:What's the consensus for the best "number of parts to salvage" setting to complete your mech salvage? I'm playing with it set at 5 and having got through the 3rd story mission I've salvaged a few lights and have 4/5 parts for a couple of mediums. I can't decide if it's a tad bit slow to get new rigs. 8 because that's how many parts they have. You should have to collect the actual parts (left leg, right leg, etc) but alas everyone's too soft. Unormal fucked around with this message at 09:51 on Nov 29, 2018 |
# ? Nov 29, 2018 09:47 |
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The trick is not to worry about bonuses so much. I did for ages, but if you stop to think about it 10% extra c-bills is not something you will ever miss.
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# ? Nov 29, 2018 09:55 |
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deathbagel posted:I've managed to beat them pretty regularly but I've never managed to finish one with all the bonuses, I'm not sure it's possible. I managed to get one with all the bonuses done yesterday It was also the first random gen mission of a new campaign, half-skull difficulty, and the Opfor was a pair of spiders and three tanks For real HBS, please institute either a proper threat control system for the AI so they engage your units if you're pounding on them, or drop reinforcements far enough out that we have time to intercept. All of the random-gen defense missions of any stripe are incredibly swingy and rarely fun.
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# ? Nov 29, 2018 10:06 |
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Stravag posted:The new random events are hilarious. Like what?
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# ? Nov 29, 2018 10:30 |
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# ? May 30, 2024 00:22 |
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Pikey posted:What's the consensus for the best "number of parts to salvage" setting to complete your mech salvage? I'm playing with it set at 5 and having got through the 3rd story mission I've salvaged a few lights and have 4/5 parts for a couple of mediums. I can't decide if it's a tad bit slow to get new rigs. I'm doing a career with 5 parts needed for salvage and I think it's a little too slow for my liking. 4 would probably be the sweet spot.
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# ? Nov 29, 2018 11:05 |