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Speaking of difficulty increases, I remember someone earlier in the thread was talking about how doing story missions bumps up the difficulty in the normal contracts. I'm starting to see lots of heavy mechs now but am still running with a full medium lance, so I assume that means I should stop doing story missions until I can pick up some heavies of my own?
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# ? Nov 30, 2018 18:05 |
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# ? Jun 5, 2024 01:12 |
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I feel like I'm progressing extremely slowly in career mode, I still only have 2 mediums nearly 200 days in. How is everyone else faring.
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# ? Nov 30, 2018 18:09 |
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imweasel09 posted:I feel like I'm progressing extremely slowly in career mode, I still only have 2 mediums nearly 200 days in. How is everyone else faring. 2 vinidactors, 2Wolverines, one blackjack, and I've had like 4Panthers. I have most of a griffen, and just saw a shadow hawk. I'm playing default campaign settings other than non iron man. I'm at most 80 days and probably closer to 60.
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# ? Nov 30, 2018 18:13 |
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Naramyth posted:2 vinidactors, 2Wolverines, one blackjack, and I've had like 4Panthers. I have most of a griffen, and just saw a shadow hawk. I'm playing default campaign settings other than non iron man. I'm at most 80 days and probably closer to 60. Maybe I'll just restart then, I've got an enforcer but it still feels like there's wild swings in the difficulty between missions and it's hard to get salvage going.
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# ? Nov 30, 2018 18:17 |
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imweasel09 posted:I feel like I'm progressing extremely slowly in career mode, I still only have 2 mediums nearly 200 days in. How is everyone else faring. Only a couple lights but I got lucky and scored an Orion and I am 3 for 4 on maybe four different mediums. The key is to try to back to back all the missions you can on a planet. Time goes very slowly while doing that if you don’t need to wait for repairs etc. Edit: if I was running default salvage parts I’d have a ton of mediums. That makes things significantly harder in that respect.
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# ? Nov 30, 2018 18:19 |
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imweasel09 posted:I feel like I'm progressing extremely slowly in career mode, I still only have 2 mediums nearly 200 days in. How is everyone else faring. poo poo my heaviest mech is still the vindicator edit: yeah i'm on 5 parts salvage
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# ? Nov 30, 2018 18:21 |
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Cyrano4747 posted:Only a couple lights but I got lucky and scored an Orion and I am 3 for 4 on maybe four different mediums. Exactly that. Run every mission on each planet and dont nessessarly travel until you are out of missions. I also dont wait on new mechs getting setup while I am crushing missions. That's for travel time. Also get the Argo tech score and med bay up ASAP so if you do need to repair it doesnt take weeks.
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# ? Nov 30, 2018 18:23 |
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I've been running 5 parts and having multiple chassis at 4/5 can hurt but I'm also not swimming in mechs either
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# ? Nov 30, 2018 18:25 |
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I'm running an 8 part career with AI mods and other crap. Almost have my first light 3 planets in, trick is to side shot everything on both sides and blow everything up except the CT. This wipes the cruft off the salvage pool and leaves a higher chance of getting 'Mech parts as part of the random salvage.
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# ? Nov 30, 2018 18:31 |
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I kept it at 3 salvage just because that's annoying, whatever, but there are also bonus points for having one of each chassis in storage and internet points validate me
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# ? Nov 30, 2018 18:32 |
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Amechwarrior posted:I'm running an 8 part career with AI mods and other crap. Almost have my first light 3 planets in, trick is to side shot everything on both sides and blow everything up except the CT. This wipes the cruft off the salvage pool and leaves a higher chance of getting 'Mech parts as part of the random salvage. Excuse me, what?
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# ? Nov 30, 2018 18:41 |
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When you destroy both side torsos there'll be less weapons / equipment salvageable at the end of the OpFor. So when it auto assigns salvage, it'll raise the chance of giving you a mech part instead of say another medium laserRBA Starblade posted:I kept it at 3 salvage just because that's annoying, whatever, but there are also bonus points for having one of each chassis in storage and internet points validate me Even with 5 parts it's not that hard to acquire other mechs, I usually get close to a full mech per planet
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# ? Nov 30, 2018 18:46 |
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Conspiratiorist posted:Excuse me, what? He's saying that if you blow up all the equipment you don't want then, obviously they won't be in the salvage pool. Unless you didn't realise that blowing up equipment on the battlefield stops them from being salvage, in which case, yes, it does.
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# ? Nov 30, 2018 18:48 |
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Oh, that. But early game I pick salvage because I actually want the weapons; idgaf about collecting light chassis.
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# ? Nov 30, 2018 18:49 |
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imweasel09 posted:I feel like I'm progressing extremely slowly in career mode, I still only have 2 mediums nearly 200 days in. How is everyone else faring. There's a tipping point in career mode in my experience. I was struggling to get a third medium for a good 200 days, within another month I had 4 mediums and a heavy, with and a second heavy just about to pop. Just don't do like I did in my first career attempt and lose your vindicator to a locust crit in the back.
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# ? Nov 30, 2018 19:16 |
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Afriscipio posted:There's a tipping point in career mode in my experience. I was struggling to get a third medium for a good 200 days, within another month I had 4 mediums and a heavy, with and a second heavy just about to pop. Yea, that's just embarrassing. That poor mechwarrior who piloted it is never going to hear the end of that!
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# ? Nov 30, 2018 19:21 |
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that locust pilot, on the other hand, just got into the hall of fame
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# ? Nov 30, 2018 19:26 |
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Welp this flashpoint limits you to 50tonners on a 4.5skull. This should be interesting. I need to dry up some mediums now
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# ? Nov 30, 2018 21:05 |
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2nd mission of my career mode I salvaged 3 pieces of a Wolverine 6R. Of course, I set the game for 4 piece salvage...PoptartsNinja posted:gently caress Joint Venture II I cannot agree with this hard enough. Initial enemy lance; Wolverine 6K, Hunchback 4G, Cicada 2A and a Hatchetman (lol, um...). Then a reinforcement lance practically spawns on top of the base; Griffin 1S, Vindicator, Trebuchet and Cicada 3C. Then I get 3 more sensor contacts just over the ridge. 2 60 ton Mechs and a 65 tonner. I just Alt-F4'd out.
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# ? Nov 30, 2018 21:10 |
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binge crotching posted:Speaking of difficulty increases, I remember someone earlier in the thread was talking about how doing story missions bumps up the difficulty in the normal contracts. I'm starting to see lots of heavy mechs now but am still running with a full medium lance, so I assume that means I should stop doing story missions until I can pick up some heavies of my own? Honestly, depending on the mediums you have, you can probably keep going and skip straight to Assaults. In my personal experience, the enemy fielded mostly jagers when I was in the heavy phase, and they have paper mache armor that higher end mediums can just blast through. My centurion will forever be in storage with the shadowhawk as a personal hall of fame, taking out multiple assaults in its extremely long career. For reference, it's extremely easy to get two full assault mechs from a coming story mission that only requires you to fight tanks and turrets. And after that mission it's still almost all heavies and mediums for jobs. In other news, I missed headshot chat. But my Banshee took another Banshee out with a melee hit to the head. I yelled with laughter because it looked like I just won Rock Em Sock Em Robots.
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# ? Nov 30, 2018 21:28 |
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Q_res posted:2nd mission of my career mode I salvaged 3 pieces of a Wolverine 6R. Of course, I set the game for 4 piece salvage... So bring heavies is what you're saying, that sounds fairly inline for a real rear end in a top hat hard configuration deployment + a couple more mechs tbh RBA Starblade fucked around with this message at 21:44 on Nov 30, 2018 |
# ? Nov 30, 2018 21:39 |
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Flashpoint content is a very good addition to the game. I'm a bit surprised at how long it takes to get to most of that content. Career mode is a faster track than the campaign, for sure. I wouldn't mind seeing the addition of Flashpoint style missions at a lower rep without the very powerful rewards (maybe just some single + gear or one piece of low-end LosTech).
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# ? Nov 30, 2018 21:41 |
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I just had an Aurigan Noble mechwarrior and a Aurigan Commoner get into a fist fight, which led to both being low spirits for 30 days and seven days unavailable in the brig. (I punished them both) edit: Luckily for me, we were in between systems, so it didn't cause a delay in taking contracts.
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# ? Nov 30, 2018 22:11 |
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binge crotching posted:Speaking of difficulty increases, I remember someone earlier in the thread was talking about how doing story missions bumps up the difficulty in the normal contracts. I'm starting to see lots of heavy mechs now but am still running with a full medium lance, so I assume that means I should stop doing story missions until I can pick up some heavies of my own? Depends on which story mission you're up to. Have you done Smithson yet? Also on how fast you want to push through the campaign -- as nasgate says the story missions ahead of you are doable with 4 good mediums. The main thing the story missions need is extra ammo because they tend to throw a lot of enemies at you, more than regular missions. If you want to take your time and acquire some heavies rather than skip directly to assaults, you need to start taking 3 skull missions and push the salvage slider all the way right. You can win mediums vs heavies, just gotta believe in yourself! (and pay Yang overtime to weld the arms back on)
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# ? Nov 30, 2018 22:30 |
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So which is better; Sure Footed or Bulwark?
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# ? Nov 30, 2018 22:42 |
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Beer4TheBeerGod posted:So which is better; Sure Footed or Bulwark? As a single skill? Bulwark, hands down. Yes, even the new version. If you're looking at taking the 2nd tier skills, though, you have to factor that in as well.
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# ? Nov 30, 2018 22:55 |
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Klyith posted:Depends on which story mission you're up to. Have you done Smithson yet? Also on how fast you want to push through the campaign -- as nasgate says the story missions ahead of you are doable with 4 good mediums. The main thing the story missions need is extra ammo because they tend to throw a lot of enemies at you, more than regular missions. I've blown up the prison at Weldry, and then I did a bunch of extra missions on that planet to get more salvage. I am on my way to do the follow up story mission after that. The blown up arms and so on suck, but aren't too bad. The big problem is that my pilots keep getting injured because assholes with too many guns are ripping into them, and I just don't do enough damage to kill 2 mechs every round.
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# ? Nov 30, 2018 22:58 |
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Conspiratiorist posted:Oh, that. Yea, I didn't either until I started playing saves with 5+ parts to complete. I just hit about 60 days in the 8 part career and got my first 'Mech, a JR7. It feels like a massive upgrade just getting that. With just 5 parts, I was getting a JR7 or PNT before even leaving the starting world or immediately after. Mediums are going to be a real pain though, with 5 I gathered 3/5 or 4/5 for like 7 or 8 variants before I closed the deal on a Medium.
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# ? Nov 30, 2018 23:07 |
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Do the DLC and any patches change the game enough that it'd be worth another go through if I thought the base game was way too easy?
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# ? Nov 30, 2018 23:46 |
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Could you describe what you mean by too easy? There are mods for increased ai difficulty and there are now more granular settings for gameplay difficulty since launch. Also the expac gives a ton of new content, that hasn't been fully explored yet
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# ? Nov 30, 2018 23:55 |
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TastyLemonDrops posted:Do the DLC and any patches change the game enough that it'd be worth another go through if I thought the base game was way too easy?
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# ? Nov 30, 2018 23:56 |
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Hey nerds, I made a thing and now I can talk about it! http://www.sarna.net/wiki/House_Arano_(The_Aurigan_Coalition) This is a thing I've wanted since the beginning of this project. Like, sure, I wanted to make a cool game, but really what I wanted was to add to BT canon.
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# ? Dec 1, 2018 00:00 |
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pangstrom posted:Yeah, play again. I'll let somebody else chime in on mods. All those concerns have been addressed, maybe not perfectly but it's definitely better (e.g. no weapon is comically awful) a lot of other stuff: pangstrom did a solid earlier and here's a link to all the patch notes; quite a bit has changes since release
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# ? Dec 1, 2018 00:02 |
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isildur posted:Hey nerds, I made a thing and now I can talk about it! Congrats on not writing a video game novelization
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# ? Dec 1, 2018 00:06 |
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So, just finished up the Liao alliance flashpoint. Without spoilers, it involves a warcrime specifically mentioned in the Ares conventions of war. I am not entirely sure why though. It seems to be down to doing scientific research on the genetics of Davion families. Are they trying to make a bio-weapon to specifically wipe out the rulers of Davion space? Or is it something else? We're never really told, but since Murad mentions the sixth article of the Ares convention, I'm guessing it is something like that. I am not sure how Murad figures that out from the information given by our employer though.
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# ? Dec 1, 2018 00:06 |
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CommunityEdition posted:Congrats on not writing a video game novelization
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# ? Dec 1, 2018 00:09 |
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Cyrano4747 posted:As a single skill? Bulwark, hands down. Yes, even the new version. If you're looking at taking the 2nd tier skills, though, you have to factor that in as well. I just assume Master Tactician for the second skill was mandatory. What's a good way to respec? Save game edit?
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# ? Dec 1, 2018 00:15 |
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RBA Starblade posted:So bring heavies is what you're saying, that sounds fairly inline for a real rear end in a top hat hard configuration deployment + a couple more mechs tbh It's a 4v12 base defense. I lost a building on turn 1 to PPC fire from attackers out of sensor range and lost the mission by turn 4 (of 9). There're 6 buildings with HP bars but apparently only 4 of them matter. isildur posted:Hey nerds, I made a thing and now I can talk about it! I will be picking this up. For ideas. PoptartsNinja fucked around with this message at 00:22 on Dec 1, 2018 |
# ? Dec 1, 2018 00:18 |
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isildur posted:Hey nerds, I made a thing and now I can talk about it! Congratulations! My backlog of BT reading material just got one book longer. I wonder if it will have a canon Argo? TastyLemonDrops posted:Do the DLC and any patches change the game enough that it'd be worth another go through if I thought the base game was way too easy? Start a 8 piece Ironman Career with all settings set to hard or stingy. Add on my Better AI mod, set AI crit chance to 1.0 (that's going in my next version by default everyone!) on the combatconst.json. Then let us know how many points you get at the end of your career.
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# ? Dec 1, 2018 00:48 |
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# ? Jun 5, 2024 01:12 |
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Amechwarrior posted:Congratulations! My backlog of BT reading material just got one book longer. I wonder if it will have a canon Argo? (If you really need stats for it, I think you can find them somewhere online. I remember posting them to some forum. Randall tsked at the docking collars but otherwise didn't think it was problematic.) quote:Start a 8 piece Ironman Career with all settings set to hard or stingy. Add on my Better AI mod, set AI crit chance to 1.0 (that's going in my next version by default everyone!) on the combatconst.json. Then let us know how many points you get at the end of your career.
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# ? Dec 1, 2018 00:59 |