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dublish posted:You're the one responsible for how mini-Grey turns out. Best get started early to get him on the right path. habeasdorkus posted:Start him at 7 and he'll be done before he even hits his teens! I am fairly certain this counts as child abuse in the UK, Canada, the commonwealth and 40% of US states.
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# ? Nov 29, 2018 15:39 |
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# ? May 23, 2024 01:27 |
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habeasdorkus posted:Start him at 7 and he'll be done before he even hits his teens! put him in charge of the Allies and he'd still be doing better than the AI
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# ? Nov 29, 2018 15:47 |
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Grey Hunter posted:I would not be surprised if after this LP I never touch the game again. Seems like you've already touched it plenty, and vice versa
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# ? Nov 29, 2018 17:52 |
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Grey Hunter posted:I would not be surprised if after this LP I never touch the game again. Don't worry, once the Americans eventually get to you in ~1952, we'll operation paperclip you out to safety.
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# ? Nov 29, 2018 18:02 |
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Grey Hunter posted:The problem with PBEM is finding someone else crazy enough to sign on for 5 years. Oh I'm sure there are! trust me, even guys with few experience like me get tired of the AI really, REALLY quickly, and longs for a worthy opponent.
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# ? Nov 29, 2018 23:38 |
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I guess this game really summarizes some of the issues (okay a lot of the big, glaring ones) with high end 'grog' games. Hyperaccuracy in details and minutiae, but the game engine can be flat out incoherent - both of figuring out actual values, carrying them out, and mechanics. Like, other than AV what is a good way to try and calculate the force values or how effective the attack on Manus is? what determines the general effectiveness of air combat? What is in th eunderbelly of the game engine when it comes to figuring out how to parse things or details? Does having to manually set all your supply convoys make for a good play experience or add value to the game? The almost seemingly random way that your planes decide to go after thing s(or, how to say do an escort group)? I can appreciate the insane amount of detail and research that went into this and the game, but also wonder why there couldn't have been a lot into polishing the game engine, the User Interface, and the AI to make it a good game.
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# ? Nov 30, 2018 00:49 |
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I suspect, but cannot confirm, that the reason why the land combat system is so obfuscated is so that it can't be "min-maxed" - if you assault an island that's been recon'd as having 1,000 troops in it, then you're going to have to attack it with a full division, plus engineers, plus artillery, with shore bombardment, with air support, rather than trying to divine (or, as some games do it, simply see) a smaller and more precise force that would work.
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# ? Nov 30, 2018 04:26 |
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We do a bit better against today's strike. We do bring down a Liberator though! A fairly dull day. Though our base points do shift massively for no reason I can see. Normal old sinkings. I do get a new toy though!
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# ? Nov 30, 2018 06:13 |
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So, Grey has.. Six to eight fleet carriers, at least four of which have been laid down since 1942 and are reasonably modern, three to five light carriers at least two of which are good enough to keep up with fast carrier task forces, one meatshield (Shinano) which should be left at port to absorb B-17 strikes.. And most of his major fleet ships have at least been through refits in the last year or so and are in good shape. And reasonably up to date air wings as far as planes and sufficient pilots to man them all.
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# ? Nov 30, 2018 06:48 |
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But my pilots are terrible. They just keep dying to walls of flak. I'm hoping a bit of training will help with that - I am having something of a carrier plane shortage atm, and I need to mess with my production some more. I'm not entirely sure where the backlog is coming from, as I seem to have the factories and engines for those planes, but I'm sure I'll figure it out!
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# ? Nov 30, 2018 09:10 |
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Grey Hunter posted:But my pilots are terrible. They just keep dying to walls of flak. I'm hoping a bit of training will help with that - I am having something of a carrier plane shortage atm, and I need to mess with my production some more. Does pilot skill matter a lot once radar controlled 5 inch guns are lobbing VT shells at you by the truckload ? It seems pure numbers to overwhelm the flak are the thing to go for.
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# ? Nov 30, 2018 10:48 |
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coordinated strikes from different directions using different assets are important in real life, who knows with WITP
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# ? Nov 30, 2018 11:10 |
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God no, there is no way that would be managed in game. I do have some hopes for Rule the Waves 2 and its carriers though!
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# ? Nov 30, 2018 11:28 |
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Grey Hunter posted:But my pilots are terrible. They just keep dying to walls of flak. I'm hoping a bit of training will help with that - I am having something of a carrier plane shortage atm, and I need to mess with my production some more.
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# ? Nov 30, 2018 12:35 |
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gradenko_2000 posted:I suspect, but cannot confirm, that the reason why the land combat system is so obfuscated is so that it can't be "min-maxed" - if you assault an island that's been recon'd as having 1,000 troops in it, then you're going to have to attack it with a full division, plus engineers, plus artillery, with shore bombardment, with air support, rather than trying to divine (or, as some games do it, simply see) a smaller and more precise force that would work. There's no point in reconnaissance if you have to act the same way regardless of what the reconnaissance report says. I think they just wanted to model a shitload of factors for grog-cred, and the result is a mess.
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# ? Nov 30, 2018 12:36 |
29 November 1944 USS Archerfish bags the big prize: While Grey's had Shinano activate for quite a while now, historically the ship wasn't yet fully fitted-out when six torpedo hits overwhelmed her incomplete damage control arrangements and inexperienced crew. Also yet another minesweeper gets mined, this time the German M-584 in the Kattegat.
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# ? Nov 30, 2018 15:09 |
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Grey Hunter posted:God no, there is no way that would be managed in game. witp: where things that should be abstracted aren't, and vice versa
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# ? Nov 30, 2018 15:25 |
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KYOON GRIFFEY JR posted:witp: where things that should be abstracted aren't, and vice versa I know exactly how many MG teams are in a division, but I can't tell my pilots to use basic strike tactics.
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# ? Nov 30, 2018 15:29 |
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Grey Hunter posted:God no, there is no way that would be managed in game. wait... they ARE working on a 2nd one?
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# ? Nov 30, 2018 16:19 |
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shalafi4 posted:wait... they ARE working on a 2nd one? Yes, development is well underway. They missed their original end of 2018 release target but IIRC they are confident it will be out in the spring.
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# ? Nov 30, 2018 16:21 |
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I wish I had been a part of the rule the waves lp that was done here. It looked awesome.
habeasdorkus fucked around with this message at 21:18 on Nov 30, 2018 |
# ? Nov 30, 2018 18:16 |
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You think they're ever gonna do WitP2?
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# ? Nov 30, 2018 18:56 |
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We come out on top here today! After last time this is a bit of a disappointment. Still building up those fighter wings! Base points return to normal – a supply convoy must have been a day late or something.
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# ? Nov 30, 2018 19:10 |
aphid_licker posted:You think they're ever gonna do WitP2? They're doing WitE2, so I guess anything is possible?
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# ? Nov 30, 2018 19:39 |
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Yooper posted:They're doing WitE2, so I guess anything is possible? It's gonna be that box from Hellraiser - the bideo jame aphid_licker fucked around with this message at 20:39 on Nov 30, 2018 |
# ? Nov 30, 2018 20:36 |
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So who's on your LSD Rushmore? Mine is Syd Barrett, Sidney Gotlieb, Albert Hoffman, Timothy Leary, How many heads go on a Mt. Rushmore again?
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# ? Nov 30, 2018 20:43 |
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aphid_licker posted:You think they're ever gonna do WitP2? I think the original came out in 2004 or so. So if they're going to they're taking their sweet time.
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# ? Nov 30, 2018 21:00 |
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There was a thread on the Matrix forums about whether they’d make another sequel (witp:ae is really witp 2) and the consensus was that there’s almost no chance.
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# ? Nov 30, 2018 21:12 |
Bold Robot posted:Yes, development is well underway. They missed their original end of 2018 release target but IIRC they are confident it will be out in the spring. Their expectation is March, specifically. 30 November 1944 Frigate HMS Duff strikes a mine near Ostend and, although limping to Harwich under her own power, is laid up instead of being repaired.
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# ? Dec 1, 2018 05:30 |
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Isn’t the “they” of RtW just some random Dane named fredrik
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# ? Dec 1, 2018 11:13 |
KYOON GRIFFEY JR posted:Isn’t the “they” of RtW just some random Dane named fredrik I think Fredrik does all the coding but has some research support. It's a tiny operation for sure, though. I'm not sure where he's from.
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# ? Dec 1, 2018 18:05 |
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We are picking a few of these off now. Ready my warships! We lose another Betty. The is more fighting over Rabaul. Truk is hit hard by their carriers – most of these are ships to damaged to move. Owch, and I still don't have the numbers to deal with those carriers! Trading ships. While my score remains the same as the AI's, at this point there are not many points I could score, and the Allies are still in the doldrums. I'm still holding ground well! I'm still doing a fairly good job at maintaining my air forces. I do need to produce less Tojos now though! I fiddle with my production a bit. Army losses continue to be low. While the rate of ship sinkings has dropped, we have killed some high profile targets this month. Yeah, that was a good month.
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# ? Dec 1, 2018 19:14 |
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How can you have negative numbers in the "so far used" column? Are they finding unused planes at airbaises and dismantling them and sending the bits back to the factory?
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# ? Dec 1, 2018 21:37 |
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Upgrading squadrons to a newer model?
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# ? Dec 1, 2018 21:44 |
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Grey Hunter posted:
Well yeah, now they are
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# ? Dec 1, 2018 21:52 |
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Leperflesh posted:How can you have negative numbers in the "so far used" column? Are they finding unused planes at airbaises and dismantling them and sending the bits back to the factory? Any formations that arrive on the map via the reinforcement queue or are already onmap in 1941 are provided with airframes that aren't counted against production totals. Thus, when these are returned to the pool, you get a -1 plane used because the devs couldn't bother to increment for planes activated outside the production queue/pools.
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# ? Dec 1, 2018 22:38 |
Grey Hunter posted:
Was it November 1944 that saw the no-CAP fiasco in the Allied game?
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# ? Dec 2, 2018 01:12 |
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OpenlyEvilJello posted:Was it November 1944 that saw the no-CAP fiasco in the Allied game? October 44, IIRC. Right about the time of the real world Battle of Leyte Gulf.
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# ? Dec 2, 2018 01:41 |
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Triggerhappypilot posted:October 44, IIRC. Right about the time of the real world Battle of Leyte Gulf.
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# ? Dec 2, 2018 02:43 |
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# ? May 23, 2024 01:27 |
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CeeJee posted:Does pilot skill matter a lot once radar controlled 5 inch guns are lobbing VT shells at you by the truckload ? It seems pure numbers to overwhelm the flak are the thing to go for. pilot skill matters in the sense that you still need skilled pilots in order to make sure that your pure numbers attacks actually happen in the first place, because inexperienced pilots won't be able to spot the carriers and won't attack in coordinated waves
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# ? Dec 2, 2018 03:01 |