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sandoz
Jan 29, 2009


Doorknob Slobber posted:

is there a way to prevent clipping into things and getting stuck

lol no

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Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

OwlFancier posted:

I think they might not have properly implemented the research system, everything only takes ten minutes to do and costs nothing.
I think they implemented it just fine in that case, because I'd mod it to work like that anyway. gently caress research times. I hated them in Phantom Pain, I'd hate them here.

nessin
Feb 7, 2010

Perestroika posted:

I just stumbled across some "anomaly", which looked like some sort of tear in space. The game suggested I drop a nav beacon next to it, but nothing more than that. I couldn't interact with it or even target it in any way. Do I need some kind of equipment for that, or is it quest-related?

It jumps you to another random bubble on the map, although the quest one takes you to a specific place the first time you use it. You just fly into it to use it.

Themage
Jul 21, 2010

by Nyc_Tattoo

Perestroika posted:

I just stumbled across some "anomaly", which looked like some sort of tear in space. The game suggested I drop a nav beacon next to it, but nothing more than that. I couldn't interact with it or even target it in any way. Do I need some kind of equipment for that, or is it quest-related?

boost into it

Google Butt
Oct 4, 2005

Xenology is an unnatural mixture of science fiction and formal logic. At its core is a flawed assumption...

that an alien race would be psychologically human.

I have zero experience with the x series, mods will be a thing in this right? It sounds like mods really helped the previous game, I hope they do the same with this one in less time, because it seems that the base game is better.

Perestroika
Apr 8, 2010

nessin posted:

It jumps you to another random bubble on the map, although the quest one takes you to a specific place the first time you use it. You just fly into it to use it.

Themage posted:

boost into it

Oh, boosting was what I was missing, thanks! I tried just flying into normally it but it kept pushing me away, so I figured that was just the game telling me not to gently caress with it. :downs:

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Anyone with a joystick have recommendations from input settings? I selected the default profile but the throttle slider is inverted and so is up/down.

Should I use the Saitek profile or something? I've got a Logitech Xtreme3d Pro.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Google Butt posted:

I have zero experience with the x series, mods will be a thing in this right? It sounds like mods really helped the previous game, I hope they do the same with this one in less time, because it seems that the base game is better.

its going to have mods and workshop support

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It sounds like it's going for less auto-pilots and computers for everything and more pilots and you're actually in charge of people? That's pretty cool actually. I was a salvager/war profiteer with mods but it never made sense that I could do that and effectively have zombie ships literally everyone else couldn't, but even without that you could 'pilot' like two fighter wings and a TM pretty easily. It seems like the game's smaller scale but in a more reasonable and interesting way.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"
mod in ck2 style vices and deal with the fact that your amazing galaxy trader disappears once a month on a three day long drug bender

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Still not sure if I want this, I never played an X game before, but I like space trading and big ships.

When you pilot a capital ship, is there any activity on the bridge? Some npcs sitting at consoles would already be good enough for me. Or does it feel like commanding a huge ghosts ship?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I don't think anyone's gotten that far yet tbh, from sounds of it the most anyone has is a handful of ships. Fleets take a while to set up!

big nipples big life
May 12, 2014

You can land on any friendly capital ship and go to the bridge and yeah there are dudes manning the consoles and walking in and out.

I said come in!
Jun 22, 2004

I got on a ship that wasn't mine by mistake. :saddowns:

nessin
Feb 7, 2010
Anyone had advanced in the PHQ quest where the scientist relocates to the HQ? I'm stuck on that stage because the next quest step, after escorting the transport, is to dock at the station but docking doesn't actually progress the quest and reloading the game hasn't made a difference. Wondering if maybe there is another spot besides the dock we built that we're supposed to go or what?

Solarflare
Apr 21, 2008
Once he tells you to dock at the station if you go there you can use the transporter room you couldn't do anything with before to go to the new science lab room where he will be.

Unrelated, scanning is tedious as hell, am I really gonna have to do this for the "main plot" missions beyond this?

Ben Nerevarine
Apr 14, 2006
Got hit with that mining ship trade bug :negative:

OwlFancier
Aug 22, 2013

Cardiovorax posted:

I think they implemented it just fine in that case, because I'd mod it to work like that anyway. gently caress research times. I hated them in Phantom Pain, I'd hate them here.

But like, what's the point of it even? I assume it's supposed to be a thing you put resources into.

nessin posted:

Anyone had advanced in the PHQ quest where the scientist relocates to the HQ? I'm stuck on that stage because the next quest step, after escorting the transport, is to dock at the station but docking doesn't actually progress the quest and reloading the game hasn't made a difference. Wondering if maybe there is another spot besides the dock we built that we're supposed to go or what?

Dock and go on the elevator to the lab.

Hammerstein posted:

Still not sure if I want this, I never played an X game before, but I like space trading and big ships.

When you pilot a capital ship, is there any activity on the bridge? Some npcs sitting at consoles would already be good enough for me. Or does it feel like commanding a huge ghosts ship?

There's dudes that keep wandering around and plinking at consoles if you hire a service crew.

Pylons
Mar 16, 2009

Is there a way to hide ships from the property menu? I just bought like, five miners and I can see it cluttering things up before too long.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

quote:

But like, what's the point of it even? I assume it's supposed to be a thing you put resources into.
I mean, I'm not saying they meant to do that, but I still like it better that way. :v:

OwlFancier
Aug 22, 2013

Pylons posted:

Is there a way to hide ships from the property menu? I just bought like, five miners and I can see it cluttering things up before too long.

Try organizing them into a squad, it collapses them. Or if you assign them to a station it does a similar thing I think. By the time you're operating loads of them you should probably invest in a station to base them at and refine the product.

Pylons
Mar 16, 2009

OwlFancier posted:

Try organizing them into a squad, it collapses them. Or if you assign them to a station it does a similar thing I think. By the time you're operating loads of them you should probably invest in a station to base them at and refine the product.
Hmm. I wonder if it'd be worth switching my silicon miners over to ore if I refine it.

SalmanBashi
Apr 4, 2007

Ben Nerevarine posted:

Got hit with that mining ship trade bug :negative:

The bug seems to have been narrowed down to buying a Magpie, I think other ships might work ok. Unless it wasn't a Magpie you bought.

Edit: disregard, some dude bought a Paranid mining ship and got the bug :(

SalmanBashi fucked around with this message at 20:49 on Dec 1, 2018

Less Fat Luke
May 23, 2003

Exciting Lemon
ObsidianAnt recently posted that they're going to be pushing 1.1 today with a bunch of fixes.
Edit: https://old.reddit.com/r/X4Foundations/comments/a25iqc/x4_foundations_patch_11_inbound_will_update_this/

Griz
May 21, 2001


Ben Nerevarine posted:

Got hit with that mining ship trade bug :negative:

they just dropped a patch that fixes that, the map teleport bug, and some other stuff

quote:

Release notes 1.1:

• Added warning when selecting graphics settings that are too high for current hardware.

• Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting).

• Removed outdated, broken and not very useful "joystick" input preset.

• Fixed the player ship warping around when opening the map under certain conditions.

• Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.

• Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active.

• Fixed inactive missions becoming active after requesting guidance to an object.

• Fixed links to the Encyclopedia from software and deployables.

• Fixed black trade menus when owning small mining ships.

• Fixed mining orders not available for small mining ships.

• Fixed pilots not getting up when asked.

• Fixed some savegames crashing shortly after loading them.

• Fixed crash when trying to start the game with certain older AMD driver versions.

• Fixed several other causes of rare crashes.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Well the first patch hit, and somehow despite it only being 7 MB it's made the game refuse to load half of the textures even though it was working (mostly) just fine not an hour earlier.

:egosoft:

(I was having texture issues before, but usually resetting the game fixed em. Now it's 100% borked for now by the looks of things)

Edit: Nevermind, fixed it myself. Ignore Past Me's salt.

Dr. Snark fucked around with this message at 21:01 on Dec 1, 2018

Pylons
Mar 16, 2009

I hope there's an easy way to tell if you're meeting production needs for a closed loop, since there's no calculators yet.

OwlFancier
Aug 22, 2013

Small tip for people: The different races sell their own kinds of engines and shields, which have slightly different stats. The argon engines are faster than the teladi ones but the teladi have better shields than the argon. I haven't tried the paranid yet to see what they're good at. There are also turret variants but I don't know if they're anything other than cosmetic.

Pylons posted:

Hmm. I wonder if it'd be worth switching my silicon miners over to ore if I refine it.

As far as I'm aware you would just assign them to the station and it would automatically handle their assignment to mine for either ore or silicon depending on what processing module you build. That's how it worked for Rebirth at least.

OwlFancier fucked around with this message at 21:12 on Dec 1, 2018

Inverness
Feb 4, 2009

Fully configurable personal assistant.
Well I'm glad Egosoft is working on the weekend to fix issues.

On the other hand I feel bad for Egosoft working on the weekend to fix issues after all of the crunch time they did.

I always thought that Monday releases would make more sense than Friday releases from a support perspective.

OwlFancier
Aug 22, 2013

I mean I'm sure they factor in the post release patching in the crunch period.

DaveKap
Feb 5, 2006

Pickle: Inspected.



quote:

• Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.
This game is gonna end up being a new favorite "the patch notes are hilarious" kind of game, isn't it.

quote:

• Fixed pilots not getting up when asked.
Rude pilots!

Hey so ... is there a way to hire people other than landing at a station and hoping to find someone with the stats you want? Funny enough, building a new ship that comes with a captain doesn't actually count as "hiring" that captain (according to the mini-quest the game gives you to hire one) but if you move him to a different position and then promote him to captain again, the quest procs (with no reward as far as I can tell.)

OwlFancier posted:

I mean I'm sure they factor in the post release patching in the crunch period.
My last company didn't really have a hard crunch (it was a, if you crunch, we will buy you expensive dinners kind of policy) but they certainly encouraged it the strongest during the post-release phase.

Ben Nerevarine
Apr 14, 2006

Griz posted:

they just dropped a patch that fixes that, the map teleport bug, and some other stuff

I reloaded and got around this with a kestrel, but it's awesome that they were so responsive to this. :)

Question about capturing: I captured a ship after its pilot ejected. How do I hire a pilot/get him to the ship in order to fly it somewhere to sell?

Leal
Oct 2, 2009

Griz posted:

they just dropped a patch that fixes that, the map teleport bug, and some other stuff

quote:

• Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.

Sounds like something thats working as intended :colbert:

OwlFancier
Aug 22, 2013

You can hire crew from the ship upgrade screen, but I don't know how you get actually competent crew.

Communist Bear
Oct 7, 2008

I've got a mission that involves finding and retrieving lockboxes, but (in typical egosoft fashion), i'm not entirely sure what to do. I've found the lockboxes, but I can't seem to pick them up as cargo, going out in my suit doesn't seem to do anything, scanning them doesn't seem to do anything, and sitting near them doesn't seem to do anything. They have a padlock locked symbol on them, but that's about all the game is telling me.

Any ideas folks?

Mokotow
Apr 16, 2012

After a day or so I guess I can attempt a small trip report, prefacing with the answer to the standard "should I buy it?" question.

- If you've been around the block with X and have enjoyed your time with the series before, despite the problems (ignoring Rebirth), this is a no brainer and just go ahead and buy buy buy.
- If you've played X before, but found it frustrating and the jank pissed you off, stay away for a few months - there's some time to go here before we get to TC/AP level of polish.
- If you've never played the X series before, but want something fun and easy to get in and do pew pew, don't get it now - you're going to burn out on the jank and the incomprehensible universe and systems you're given.
- If you've never played the X series before, but you're fine with learning a million systems and exploring an in-game universe that'll potentially keep you busy for a few hundred hours, wait a few weeks.

Even though I've played all the X games, I found the first few hours fantastically straining. Since I only briefly played the previous entry, I struggled in recognizing with what is what, as there's no denying that Reunion was a strong base with TC and AB stuff added on top of it. It's certainly a confusing mess at times, but holy poo poo, does it have potential for the next few years to keep us busy. The interface in particular seems like a prototype more than anything else - the functionality hidden within gives a lot of ability to control anything from small to large empires, but the current visuals obfuscate everything to a degree that I fear most people will bounce off.

After a dozen hours of playing, I'm still looking for a plot, other than the Player HQ, and with the Encyclopeadia empty on most topics, there's a lot of information missing and thus getting into the universe is a bit challenging. Still, the new world, highways, sectors and races have a degree of familiarity that make finding your way around much easier. I pity anyone coming in hot, though. The world is pretty great, though, and even the station walking kinda makes sense and works, although I do hope future stations will become more unique and perhaps vary in sizes, layouts and character. Stylistically, it's no Mass Effect or E:D, but it also has enough elements from both worlds that it stands on its own. The ship design in particular stands out.

Gameplay-wise, the amount of stuff taken from E:D is marvelous, from the docking, to some of the combat dynamics and interface, and there's no shame in that. Too bad Frontier Developments wouldn't do it the other way around. Conversely, the systems in X4 feel small, but perhaps this is something Egosoft finally stopped obfuscating - if you look into system descriptions, they actually list low populations (in the few thousands range) and I suspect they might be actual numbers derrived from station and ship crews.

I tried on a keyboard and mouse, HOTAS and gamepad setups and found the HOTAS + keyboard and mouse at hand the best, though the mouse+keyboard option is the most accessible and works out of the box for anyone. The gamepad option, while great on paper, seems to be not fully there, as assigning button combinations, at least on Xbox One controller, didn't work, which left me with too few buttons to competently get around.

Performance-wise, with an i7 6700k and GTX 980, I've had no problems so far and in this regard, at least for me, this is the most stable X release in ages, from the technical standpoint.

OwlFancier
Aug 22, 2013

Communist Bear posted:

I've got a mission that involves finding and retrieving lockboxes, but (in typical egosoft fashion), i'm not entirely sure what to do. I've found the lockboxes, but I can't seem to pick them up as cargo, going out in my suit doesn't seem to do anything, scanning them doesn't seem to do anything, and sitting near them doesn't seem to do anything. They have a padlock locked symbol on them, but that's about all the game is telling me.

Any ideas folks?

Shoot the lock off, do not hit the box itself.

Communist Bear
Oct 7, 2008

OwlFancier posted:

Shoot the lock off, do not hit the box itself.

Ahh. Jeez that's a wee bit tricky. I might blow the box up!

Thank you.

OwlFancier
Aug 22, 2013

Communist Bear posted:

Ahh. Jeez that's a wee bit tricky. I might blow the box up!

Thank you.

If it helps, you can usually use a mining laser or something else weak. I think you can also repair the box with your repair gun, but yeah it's supposed to be hard. Use the gimballed aim to make it easier.

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Naturally Selected
Nov 28, 2007

by Cyrano4747
So what the hell is with the leak repair missions?

Hitting the blinking signal part does nothing, while hitting the source of it (the busted circuit models that the signal seems to actually come from) just results in a mission fail instantly. What am I doing wrong here :downsgun:

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