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rickiep00h posted:My personal favorite thing I've noticed (but haven't been able to verify) is the enemy respawn when another person enters an area. Just spent ten minutes clearing out that mine shaft? Whoops, someone new showed up and everything spawned again and is making a beeline for you, because you still have some sort of aggro/you're standing on a spawn point/who even knows. It's annoying, and if it works the way it seems to, it's absolutely a thing they hosed up in translating to multiplayer. This fun effect turns White Springs, already a weird area with too many robot spawns, into a hellhole that feels like it was designed by a 13-year old modder who thought more spawns = funnier
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# ? Dec 2, 2018 08:27 |
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# ? May 26, 2024 11:44 |
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SardonicTyrant posted:Kinda annoyed that the Brotherhood of Steel in 4 treats you like a merc and you can't go "I'm actually They'd probably just laugh in your face after realizing that you're the retard that the local hicks conned into running their errands and building their toilets.
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# ? Dec 2, 2018 08:53 |
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Sodomy Hussein posted:This fun effect turns White Springs, already a weird area with too many robot spawns, into a hellhole that feels like it was designed by a 13-year old modder who thought more spawns = funnier People love Whitesprings for that. Is actually a popular area for farming and for droping nukes, because you get hordes of level 68 big fat radiactive ghouls. I am level 111, have played more than 100 hours, and i think I have enough of this game. Has been fun, but I want to do something else. Playing BFV make me angry because the game force to me to play infantry, and I don't want to play infantry. RDR2 is a interesting game, but I don't want to hurt people, and most story missions involve killing many people, sometimes accidentally, but innocent people still end dead. I am not in the mood of Planetside 2 or Warframe at the moment. Tried to get into Fallout4, but I just don't get the dialog rose. When you choose a option, your character say something different to what is in the rose. Is very confusing. Tei fucked around with this message at 09:38 on Dec 2, 2018 |
# ? Dec 2, 2018 09:12 |
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There's mods for the dialogue thing, cmon
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# ? Dec 2, 2018 09:35 |
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HATE NEWSPAPERS
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# ? Dec 2, 2018 09:36 |
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FAKE NEWS https://www.youtube.com/watch?v=TCs1objTEkU Tei fucked around with this message at 09:43 on Dec 2, 2018 |
# ? Dec 2, 2018 09:41 |
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drkeiscool posted:my hot take, since others have said things like this: just because the game is trash doesn't mean that you are trash, and you shouldn't feel bad. if you like a poorly made game, it just means you can see the good things in it, or the potential it has. one of my favorite game is homefront the revolution, and on a critical level that game is hot trash. i enjoy the good things in it, even though i knew very few other can (and for good reason). don't feel bad for enjoying the things you do, unless that thing is murdering hookers or something It is fine to enjoy bad games/movies/music. There is nothing wrong with it. Just don't try to defend it as objectively good. Embrace the bad-but-enjoyable. Atomic Robo-Kid posted:The beginning of the game has your character sleeping in late and missing their going away party. Balloons and confetti but not a single living human. That tone is the entire game. Just you wandering upon other dead people's leftovers. Even most holo tapes are just last wills and speeches before gunfire. Doesn't help that per those logs most of these people have been dead several years, but the corpses are still fresh like they died a couple days ago thanks to Bethesda not bothering with more than a gray tinted over the existing skins on the models. What's really bugging me right now is that I've found several different series of holotapes about same sex relationships... and every last one of them ends in the characters being brutally murdered. It's getting creepy. Liquid Communism fucked around with this message at 09:51 on Dec 2, 2018 |
# ? Dec 2, 2018 09:44 |
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Oh, and double posting for a realization I had last night while a Scorchbeast spent two straight minutes spamming its breath attack at me: The Scorched are straight up the Darkspawn from Dragon Age. Monsters caused by mining too greedily, too deep; the substance that creates them is the thing that can make weapons to hurt them most; they spread their taint to everything they come into contact with, making more of them. Just sayin', I wouldn't be surprised if Liam Neeson was telling me to master my taint.
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# ? Dec 2, 2018 09:58 |
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It's not a scorchbeast, it's a fart bat.
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# ? Dec 2, 2018 10:06 |
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Jack-Off Lantern posted:There's mods for the dialogue thing, cmon "RPG" of the year Tenzarin fucked around with this message at 10:14 on Dec 2, 2018 |
# ? Dec 2, 2018 10:07 |
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[Intelligence 9] Those dialogue options are almost all the same.
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# ? Dec 2, 2018 10:12 |
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You can't fix Bethesda
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# ? Dec 2, 2018 10:12 |
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Mantis42 posted:[Intelligence 9] Those dialogue options are almost all the same. [Intelligence 1] you loving kill joy
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# ? Dec 2, 2018 10:15 |
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If a game is good, I don't mind if the dialog options are all the same effect but read different. RPG games are also role play games, and If I can roleplay my character I am happy. Of course if the dialog lines are meaningful and result on different results, thats better. But if they let my character talk how I want him to talk, thats a first good step. But Fallout 4 is confusing because you don't know what you are going to say, so you end saying something different to what you wanted to say.
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# ? Dec 2, 2018 10:20 |
It was so disappointing that the Piper intro sequence seems like a completely different and much better game.
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# ? Dec 2, 2018 10:21 |
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Nichael posted:It was so disappointing that the Piper intro sequence seems like a completely different and much better game. She's basically the only character in the game that uses their arms. She also calls you blue even if you throw away the vault jumpsuit soon as you get out of the vault.
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# ? Dec 2, 2018 10:23 |
Tenzarin posted:She's basically the only character in the game that uses their arms. She also calls you blue even if you throw away the vault jumpsuit soon as you get out of the vault.
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# ? Dec 2, 2018 10:25 |
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I can just imagine that there was one day where somebody went into the office and said "y'know maybe we outta try out this whole 'animation' thing everyone else is doing?" and a few hours later todd fired him
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# ? Dec 2, 2018 10:28 |
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I always just used dogmeat. I like valentine the most but I don't really want to have a buddy at all in a fps game and the dog was closest to being alone without feeling like I was just underutilizing mechanics. I always played NV solo too.
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# ? Dec 2, 2018 10:28 |
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Agent355 posted:I always just used dogmeat. I like valentine the most but I don't really want to have a buddy at all in a fps game and the dog was closest to being alone without feeling like I was just underutilizing mechanics. same, the companions always feel a little cumbersome and stupid. yes, boone, we are here to shoot every single legion in the face. no, boone, you don't have 500 instant-use stimpaks don't just run into the middle of the camp and gently caress
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# ? Dec 2, 2018 10:31 |
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I keep using mods so i can have all of them follow me at once, then turn myself into a field officer leading a platoon into combat. I haven't shot anyone in weeks, but I wish Strong would just shut the hell up one in a while.
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# ? Dec 2, 2018 10:47 |
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The White Dragon posted:[Intelligence 1] you loving kill joy Wub wub!
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# ? Dec 2, 2018 10:49 |
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Absolutely none of the 3D Fallout games have companions that are implemented well mechanics-wise. Obviously the ones with the most effort put into them are in New Vegas.
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# ? Dec 2, 2018 10:59 |
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Nichael posted:It's not just the animations though. She has actual character writing to start, and then they just kind of stop putting effort into her. The game would've been a lot better with a much tighter focus on Valentine, Piper, and maybe Hancock too. Hancock was such a waste of an absolutely killer character design and voice actor.
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# ? Dec 2, 2018 11:13 |
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Liquid Communism posted:Hancock was such a waste of an absolutely killer character design and voice actor. The dude should have been the one to kill McDonough. Having it explained afterwards, especially if he wasn't even there when it happened, cheapens the reveal so much.
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# ? Dec 2, 2018 12:05 |
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As Nero Danced posted:Someone mentioned Borderlands a little while ago, and it got me thinking. On paper, Borderlands and Fallout 76 should be pretty similar. You (and optionally your friends) venture out into a husk of a world full of nightmarish creatures and blow poo poo up. Borderlands only had a small smattering of NPCs (the enemy psychos aren't much different from the scorched, ghouls and supermutants in gameplay terms), and they didn't do much; they weren't very different from the town bulletin boards. Quite often your interaction with NPCs was limited to just audio transmissions from a tape recorder you picked up on the ground. Most of the quests were "Read note/listen to recording, go here, kill X number of Y enemies, collect doohickey, return for reward." Claptrap, a robot that gives you missions, had more personality than any character in f3 or f4
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# ? Dec 2, 2018 12:21 |
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I only used Valentine because I love detectives in games even if they barely did anything with it, plus it does help that I have tonnes of respect to his voice actor Stephen Russell. I still had fun with fallout 4 buts that's because I bought it a month ago for like $20 and got all the dlc. Far Harbour was really fun besides the no ending. Hope they do mod 76's map into fallout 4, I wanna shoot me some mothmen.
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# ? Dec 2, 2018 12:39 |
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As Nero Danced posted:Someone mentioned Borderlands a little while ago, and it got me thinking. On paper, Borderlands and Fallout 76 should be pretty similar. You (and optionally your friends) venture out into a husk of a world full of nightmarish creatures and blow poo poo up. Borderlands only had a small smattering of NPCs (the enemy psychos aren't much different from the scorched, ghouls and supermutants in gameplay terms), and they didn't do much; they weren't very different from the town bulletin boards. Quite often your interaction with NPCs was limited to just audio transmissions from a tape recorder you picked up on the ground. Most of the quests were "Read note/listen to recording, go here, kill X number of Y enemies, collect doohickey, return for reward." Borderlands had a few things going for it. Most importantly, it was really the only coop looter shooter out there at release, which helped people overlook the fact that it's quite bad as a game. It's built on Unreal, which is actually a good engine. While the shooting mechanics are trash, they beat the pants off Fallout. The setting is unserious, fitting the nature of co-op. The linear nature of the game means that you don't have to gently caress around figuring out what you can do together, but instead you just go out and shoot stuff. Where Bethesda's sole talent is designing areas that are fun to explore (something largely irrelevant and generally made worse by multiplayer), the team behind Borderlands actually had some understanding of how to design a straight up shooter map.There are a lot more things, but I think those are the most important ones.
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# ? Dec 2, 2018 12:42 |
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Borderlands is a game that is dependent on cheat engine to essentially break down the fun barrier that keeps you in a constant grind with an RNG that will 9.5 times out of 10 give you nothing but garbage weapons with several hundred randomized pieces, elements and manufacturers. Bethesda took at look at this franchise and decided that it should make all guns tasteless, but now with the legendary randomizer on top because gently caress you, you're getting another poison junk pistol. Any other difference between the games just depends on what you find more annoying; an over reliance on humor that can range anywhere between Claptrap and Hammerlock's Big Game Hunt, or a shallow joke of an RPG that would rather you waste 100 hours building up junk towns than bothering with its activities or story.
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# ? Dec 2, 2018 14:10 |
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You know the funniest complaint to me is when a post-apocalyptic wasteland feels "dead" and it's a bad thing.
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# ? Dec 2, 2018 15:04 |
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In this particular context, what people mean by "dead" is that it's devoid of content to meaningfully engage with. In particular objects or entities you can interact with in ways other than painstakingly shooting at them for five solid minutes while they jiggle and clip through the floor. It has nothing to do with the in-universe dead-to-living human ratio. I'm guessing you already knew that though.
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# ? Dec 2, 2018 15:25 |
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Poor pip boy, dead on arrival.
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# ? Dec 2, 2018 15:27 |
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Lol look at these fools who didnt expect this post apocyptic game to be completely empty of everything but bugs. Realism much you fools
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# ? Dec 2, 2018 15:34 |
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Loops posted:It has nothing to do with the in-universe dead-to-living human ratio. I'm guessing you already knew that though. I mean, it does. FO76 teases you constantly with the hope of finding other people before revealing that they're all dead, every single one of them, many of them apparently very briefly before you arrived no matter when you arrive. The multiplayer and obfuscated systems run counter to any hope of setting up "Where did everyone go? Is anyone left?" as mysteries because other players and third-party external resources will immediately spoil that for you.
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# ? Dec 2, 2018 15:39 |
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There comes a point where you stop caring because everyone is dead. Like oh no i better rush to help that... You know what gently caress it it wont matter. Nothing i do here matters.
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# ? Dec 2, 2018 15:43 |
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Powershift posted:Vault Boy is the new Sonic the Hedgehog Maybe Fallout Mania will save the franchise some day. Two little-known indie game designers, Chris Avellone and Josh Sawyer, will work on a fan project and they'll get discovered by Bethesda and hired to make a full game.
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# ? Dec 2, 2018 15:45 |
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Jack-Off Lantern posted:There's mods for the dialogue thing, cmon In both regular and script extender required versions!
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# ? Dec 2, 2018 15:47 |
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ZeusCannon posted:There comes a point where you stop caring because everyone is dead. Like oh no i better rush to help that... You know what gently caress it it wont matter. Nothing i do here matters. Yeah. Once you realize literally everyone is dead except other players who can obviously take care of themselves, there's no narrative urgency to do anything. Who cares about stopping the threat that could wipe out humanity when it already has?
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# ? Dec 2, 2018 15:48 |
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Loops posted:In this particular context, what people mean by "dead" is that it's devoid of content to meaningfully engage with. In particular objects or entities you can interact with in ways other than painstakingly shooting at them for five solid minutes while they jiggle and clip through the floor. It has nothing to do with the in-universe dead-to-living human ratio. I'm guessing you already knew that though. Yep. The game is like a dead body. It can't react to the player outside of basic reflexes and the only interesting way to interact with it is to cut it open and find out why it died. The lack of NPCs suggests the victim was strangled and there's no good writing anywhere, meaning they didn't fight back. Interesting, there's bugs everywhere too, the killer was in a hurry. And this is weird, it's box says it's a newly released sequel but it appears at least 3 years old and it's DNA suggests it's Fallout 4's brother, maybe even fraternal twin.
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# ? Dec 2, 2018 15:49 |
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# ? May 26, 2024 11:44 |
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Pip Boy Gay, So What
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# ? Dec 2, 2018 15:56 |