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Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

al-azad posted:

I hate to keep ragging on Tokyo Metro but I'll post this as kind of a warning that maybe the game wasn't finalized yet. I posted a rules question on BGG and not only received conflicting answers, some people were playing flat out wrong for a year and didn't even realize. The last rules posted was the "beta" dated 12/26/2017 and a how-to-play video posted by the designer on 12/20/2017 where he says the rules are subject to change but, as far as I'm aware, doesn't conflict with the current "beta" rules.

I hope things are smoothed over as the rewards are shipped and Jordan Draper has another Kickstarter ending soon so I'm guessing he's busy between that and fulfillment.

I’m the Jennifer providing the rules answers. Evan was not playing by the written rules and he should strikeout his answer.

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Jewmanji
Dec 28, 2003
In Azul, are the odds of a floor tile containing multiple tiles of the same color a simple Bayesian calculation? The math seems incorrect when I do it. Like, it seems impossibly unlikely to get 4 tiles of the same color on a single floor tile (.0016%). I figure it’s no different than rolling a 5 sided die 4 times and getting the same number each time, right?

Max
Nov 30, 2002

Those odds shift as the game goes on, since you don't refill the bag until you need to. It's happened to us once near round 4.

Jewmanji
Dec 28, 2003

Max posted:

Those odds shift as the game goes on, since you don't refill the bag until you need to. It's happened to us once near round 4.

Ah right of course. But what about for the first four tiles you pull from the bag in the first round? 20% x 20% x 20% x 20%?

I failed my stats class, in case you’re wondering.

Max
Nov 30, 2002

You're removing one tile at a time which decreases the odds that the next tile you select will be the same, so it would be 20% x 19.2% x 18.4% x 17.5%, which gives you .123648% that the first factory floor has all four of the same color. I think, I may be completely wrong.

Max fucked around with this message at 19:22 on Dec 6, 2018

prokaryote
Apr 29, 2013

Max posted:

You're removing one tile at a time which decreases the odds that the next tile you select will be the same, so it would be 20% x 19.2% x 18.4% x 17.5%, which gives you .123648% that the first factory floor has all four of the same color. I think, I may be completely wrong.

multiply that by 5. Your number is the probability they are all a fixed colour.

CaptainRightful
Jan 11, 2005

I played a game of Azul recently in which I ended the first round with 4 black tiles in my bottom row. In the second round, ZERO black tiles were drawn from the bag.

This doesn't help your statistical analysis in any way, I just wanted to complain.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Anything I should know before I do one of these BGG math trades? Not like, how they function. Just like tips n tricks n pro strats or whatever.

(And if any goons wanna call dibs on anything in my slush pile, y'all get first pick. Plus I got a tin full of ships for that Pirates at Ocean's Edge game, if anyone wants it.)

gutterdaughter fucked around with this message at 21:12 on Dec 6, 2018

Chill la Chill
Jul 2, 2007

Don't lose your gay


FulsomFrank posted:

Good god.

And yes, Indonesia's board is pretty tough from a functional perspective both in the stylised font they used and the decisions with the sizes of the territories with regard to what is going to end up on them. And then there's the business with the actual components...

I would imagine cloth maps being super thematic for certain games but wouldn't the fold lines get annoying and the way pieces kinda slip off them if it isn't perfectly flat?
Eh I’m fine with them. I play AIT and folded paper maps without plexiglass and the AIT map is pretty thick paper. I just got the canvas map upgrade too.

The custom mousepad mtg playmats (inkedgaming) are fairly expensive but they often have sales. I’m actually trying to format some maps to print on a custom vinyl banner design. Might also see if I get 18C2C printed on a giant banner. Also see if I can somehow trace some vector scaling map and make jumbo 1889 or 1830 while I’m at it

Gejimayu
Mar 4, 2005
spaz
Is this a place to find support when my BGG Santee hasn't been able to figure out any of my puzzle/riddles without extreme urging/hinting, and I haven't heard a peep from my Santa while eyeing games I want hitting good sales and not wanting to buy them in case my Santa buys them? Humbug!

Bottom Liner
Feb 15, 2006


a specific vein of lasagna


Discord gettin' real good

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
i bought wasteland express delivery service because it was on sale and i dont know if its a good game but the insert the game comes with is loving awesome and all games that have a bunch of fiddly little tokens and poo poo should come with a solid way to organize all of that in the box(GLOOMHAVEN IM LOOKING AT YOU), it even includes instructions in the manual how to put it all back in and where things go oh man every game should do this

Doorknob Slobber fucked around with this message at 22:40 on Dec 6, 2018

Big McHuge
Feb 5, 2014

You wait for the war to happen like vultures.
If you want to help, prevent the war.
Don't save the remnants.

Save them all.

Doorknob Slobber posted:

i bought wasteland express delivery service because it was on sale and i dont know if its a good game but the insert the game comes with is loving awesome and all games that have a bunch of fiddly little tokens and poo poo should come with a solid way to organize all of that in the box(GLOOMHAVEN IM LOOKING AT YOU), it even includes instructions in the manual how to put it all back in and where things go oh man every game should do this

I haven't seen the WED insert, but for every good insert that holds all the pieces, you get a lovely one like Lords of Waterdeep, which seems great until the box gets bumped even slightly.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy

Big McHuge posted:

I haven't seen the WED insert, but for every good insert that holds all the pieces, you get a lovely one like Lords of Waterdeep, which seems great until the box gets bumped even slightly.

it has a bottom piece for the big stuff and then for all the fiddly little things there are three different containers and they have lids so poo poo doesn't fly all over and they fit perfectly together in the box

golden bubble
Jun 3, 2011

yospos

But that probably only works for the first draw of the game. The conditional probabilities get real messy after that. Here's a bit of R code to simulate all the Azul draws, assuming players end the game before you have to refill the canvas bag.

quote:

Streaks <- matrix(NA,10000,25)
BAG <- rep(c("Blue","White","Black","Red","Yellow"),each=20)
for (i in 1:10000){
RBag <- sample(BAG,100)
CBag <- matrix(RBag,25,4)
Streaks[i, ] <- apply(CBag,1,function(x) 5-length(unique(x)))
}
percentage <- table(Streaks)/length(Streaks)*100

It looks like you should see four different colors 20% of the time,
two of a kind 58% of the time,
three of a kind 21% of the time,
and all four of the same color in a factory about 0.6% of the time.

Of course, these probabilities will change if you have to refill the canvas bag with an uneven distribution of tiles. But at that point, you've seen every single tile in the game.

golden bubble fucked around with this message at 23:06 on Dec 6, 2018

Dancer
May 23, 2011

Gutter Owl posted:

Anything I should know before I do one of these BGG math trades? Not like, how they function. Just like tips n tricks n pro strats or whatever.

(And if any goons wanna call dibs on anything in my slush pile, y'all get first pick. Plus I got a tin full of ships for that Pirates at Ocean's Edge game, if anyone wants it.)

I just learned that A House Divided has the subtitle War Between the States.

wtf

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I got a copy of The Mind from a friend, what other games can I play with a deck of 1-100?

El Fideo
Jun 10, 2016

I trusted a rhino and deserve all that came to me


https://boardgamegeek.com/geeklist/5498/games-sequentially-numbered-cards-aka-games-you-ca

No Thanks and The Game are two of the best ones on the list.

El Fideo fucked around with this message at 01:41 on Dec 7, 2018

prokaryote
Apr 29, 2013

golden bubble posted:


and all four of the same color in a factory about 0.6% of the time.


and 0.6 ~ 5 x 0.1237, so the odds for the first factory draw turned out to be a good enough approximation anyway :v:

Kiranamos
Sep 27, 2007

STATUS: SCOTT IS AN IDIOT
They’re making a Troyes 2? I’m all about that.

homullus
Mar 27, 2009

Kiranamos posted:

They’re making a Troyes 2? I’m all about that.

It may take eternity for me to get over the fact that they didn't go directly to Troyes Trois.

Morpheus
Apr 18, 2008

My favourite little monsters
Impulse bought a game called Trapwords today...anyone here played it? I had memories of someone (possibly susd) talking about the game, but couldn't remember exactly what was said.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Morpheus posted:

Impulse bought a game called Trapwords today...anyone here played it? I had memories of someone (possibly susd) talking about the game, but couldn't remember exactly what was said.

I’ve heard good things. Was thinking it’d be a good holiday gift, let us know how it is.

mila kunis
Jun 10, 2011
Re spirit island, played one of the jagged earth spirits tonight and it was hilariously broken. You can kill so many builds and explores so easily without breaking a sweat and just lump up every single invader on your board in one single jail.

I reclaimed the same three cards every three turns at the end, letting me trigger all of my innates and all 3 isolates, preventing 6/8ths of my board from being explored, basically on autopilot. Getting indomitable claim to keep everyone in my jail from doing anything was pretty cool too, but could've still won without it.





the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Yeah, most of the JE preview material errs on the side of being crazy overpowered, they're still tuning things.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
FYI SA is looking for a new TG mod.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Finally our chance to take over TG has come, boardgaming comrades :gritin:

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




You want me to nominate you tek?

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


silvergoose posted:

You want me to nominate you tek?
Nah I'm not involved enough and the boardgaming thread is kind of small compared to minis/RPGs

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Tekopo posted:

Nah I'm not involved enough and the boardgaming thread is kind of small compared to minis/RPGs

As a former mod on another gaming forum: you dodged a bullet there. Even the thought of abusing the power on the next person to make a rulebook joke couldn't tempt me - besides, someone would only say I hadn't read the forum rules properly.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Tekopo posted:

Nah I'm not involved enough and the boardgaming thread is kind of small compared to minis/RPGs

Rise up and seize the crown. This is our chance for a Knizia thread, a Vladaa thread, etc. :woop:

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Gutter Owl posted:

Anything I should know before I do one of these BGG math trades? Not like, how they function. Just like tips n tricks n pro strats or whatever.

I and a buddy have done some math trades and here are our takeaways:

  • There are two kinds of people: those just in a general sense looking to trade away stuff they don't want for stuff they do (minority), and "lifers" who approach it as a game and never make a trade unless it's an advantageous one and are always looking to maximize in every possible way. Getting into math trades isn't exactly trivial so it kind of self-selects these types IMO.
  • It's a decent way to get things like OOP offerings if you have something new and shiny to put up, because it (seems to me) that people who have collections they are trimming tend to be disinclined to purchasing new games but are amenable to trading for that new stuff they still want (and they have a collection to offer from in return).
  • Offering gift cards / codes as a trade is a thing, and is a pretty efficient way to get something you want. A (for example) $50 Amazon gift card code is effectively "worth" more in trade value. Why? Because you don't have to ship anything! (But the person sending you a game still does.) Not having to spend $10-15 on shipping is a pretty significant savings on your part.

admanb
Jun 18, 2014

Yeah I would say one of the biggest things is that if you're willing to offer cash, you can get great deals. But if you want cash, don't forget the cost of shipping.

The End
Apr 16, 2007

You're welcome.
Endured a game of Pax Emancipation yesterday, from 1030am to about 345pm. Played with 3 players (full count) and the advanced game. 2 of the players had played it a couple times before and I was the stupid newbie, but have played a bunch of Eklund's games before. Rules explanation was really good and clear, which was great because the actual rulebooks are terrible.

tl;dr - if you want to know about the game, and whether it's any good, just read the review bit. If you want a rambling reflection on Eklund's treatment of the period, read the back section as well.

** Review bit **

The game was... okay? I was engaged most of the time, although was getting very annoyed with some of the obtuseness of the game towards the end. Final result was ~47-45 (me)-40, although the winner didn't tally his points properly due to missing some markers on the board/cards, so we're taking his word for it that he won. (Learning game so it didn't matter that much, although I was annoyed at having a muddy outcome for a 5 hour game).

I've played Pax Porforiana and Pax Pamir previously, and both of them are much more fun than Pax Emancipation. PE is a surprisingly elegant set of mechanisms, managing to model some pretty abstract ideas in a way that is logical and mechanically smooth. However, I think Phil's personal mission here to celebrate his particular view of freedom and the enlightenment era has gotten in the way of making a fun game. What you end up with is a weird hodge podge - the overall mission is to 'free humanity' by liberating slaves (in Phil's view, that wasn't just chattel slavery, but everything prior to modern statehood, not technically wrong, but a bit clumsy). You achieve this by directly breaking down trade routes that exploit slave labour, liberating slaves and breaking societal 'barriers' which are basically 'outmoded thinking' that impeded modern rights and political systems. This requires a significant amount of collaboration between players, as it's about chipping down defences to reduce the power of dice-fuckery (an ever present element of Eklund games). This means that the game is at its heart cooperative, with some scoring systems bolted on for those who want a competitive game, and the option to play entirely competitively (which honestly sounds like it won't work...).

This ultimately results in an absurd situation where you collaborate for 4 hours, then spend the last hour trying to gently caress each other over to try and overcome the disparity in relative position that emerges over the course of the game. Thematically, it makes no sense - you're all basically competing to see who generates the most freedom, which is absurdly weird thing to try and quantify.

The net result is a weird game that works well enough, presents an interesting challenge but leaves you completely unsatisfied as the final outcome is based on tearing down in part what you've built. I'll play it again... maybe. Just because it is an engaging topic. But it won't be the Pax game that gets played the most over time, by a fair margin.

3/5

...

**Reflection and commentary**

I thought at first when Phil announced the game that it was going to be this weird manifesto as he uses this period of history as a platform for him to show why capitalism is the one true god. However, just like he did with Porforiana - he played a straight bat and let the model be relatively authentic and reasonably unexaggerated. Of course, this doesn't extend to the crazy ramblings in the rulebook. His diatribe does actually go as far as including a Joseph Goebbels quote, and does the 'Well, the nazis called themselves socialists, so that's totally what they are' thing that drives those who actually work in the humanities mad, as it just completely disregards historical fact, economic fact and political theory. Despite this, the game does end up a reasonably strong tribute to the work of those who did work in the era to bring about modern political states and the concept of modern citizenship and human rights.

And I think that's actually the reason it's not a great game. There's no real way to introduce competition into that. The reason that Porforiana and Pamir work as games is because they're a wide open sandbox of political fuckery and viciousness. The outcome is ahistoric, but the interactions and narratives are authentic because the conditions are authentic. With this time period, I anticipated that Eklund would dive into the murky world of realpolitik, and maybe push players into the dark side of the period (colonialism, industrial era exploitation etc) and in particular - the real push-pull that led to the American civil war - the economic allure of maintaining slavery versus the moral imperative of emancipation (and the unexpected virtuous cycle that emerged from allowing people to freely participate in the market rather than under compulsion). It's probably for the best, given Eklund's personal politics, but it would make for a more interactive game and interesting use of the period.

That said, noone else has tackled the era in a way that confronts slavery head on (except for Freedom: Underground Railroad), so Phil is to be commended for that... but it's a shame the game isn't much fun.

Sorry if that's a bit rambly. I'm trying to capture my impressions while they're all fresh, and I might rework it into something more coherent down the line.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

The End posted:

That said, noone else has tackled the era in a way that confronts slavery head on (except for Freedom: Underground Railroad), so Phil is to be commended for that... but it's a shame the game isn't much fun.

*ahem*

gutterdaughter fucked around with this message at 01:29 on Dec 9, 2018

The End
Apr 16, 2007

You're welcome.

DIdn't know about that one, thanks for the heads up :)

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
(:ssh: its new and from my publisher, gotta rep home team.)

Ropes4u
May 2, 2009

My wife and I spent the night trying to figure out Spirit Island. We think we got most of the mechanics down and are going to make an attempt at losing sometime tomorrow.

Ropes4u
May 2, 2009


That photo is brutal. it’s hard to imagine the terrible life of a slave.

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Bottom Liner
Feb 15, 2006


a specific vein of lasagna

Ropes4u posted:

That photo is brutal. it’s hard to imagine the terrible life of a slave.

There's a good designer diary about choosing the cover art specifically that's really informative. There was a podcast interview with Tom about the game recently as well. I'd post links but on phone atm.

And for anyone not aware the credited artist/graphic designer Cole is the same Cole that designed Root.

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