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Dante's older than 30 so I'm pretty sure he's a wizard at this point
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# ? Dec 7, 2018 15:11 |
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# ? Jun 8, 2024 20:21 |
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He has white hair and a hat, checks out.
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# ? Dec 7, 2018 15:30 |
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Dante: An uncle here for one last wild ride. Nero: Played with swords and now has a cool robot hand. V: Some kinda freakin' wizard.
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# ? Dec 7, 2018 15:34 |
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In retrospect, Ninja Theory’s attempt to build their own take on the brand by trying to take Dante down a peg was enough for me to hate them instantly. I can’t think of anything less cool than a giant corporate spokesman releasing pictures of what is and is not “cool”, but beyond that Dante was so clearly beloved. If Dante has been a Leon or Chris Redfield or Samonosuke Akechi, any other dark brooding serious Calvin protagonist, Devil May Cry wouldn’t have been as fun. Maybe cool, sure, but Dante’s dad jokes, his love of quips and hootin’ & hollerin’, and his genuinely lovable attitude are why this series still has teeth, almost 15 years later.
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# ? Dec 7, 2018 15:37 |
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White hair. So is V Nero's half-brother, tying into Vergil being obsessed with his father's legacy to the point that he could've fathered two sons like Sparda did (and also to rub it into Dante's face that he never got laid), or is he Vergil reincarnated in some weird way>
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# ? Dec 7, 2018 15:45 |
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I think it's kind of on the nose that V is going by the first letter of Vergil's name
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# ? Dec 7, 2018 16:40 |
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I thought DmC Dante had some good moments. The 'spin on it' scene with demon Bill O'Reily was worth a good chuckle. Most of Limbo was great and I wish they used it for hell in DMC 5.
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# ? Dec 7, 2018 16:55 |
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The platforming mechanics in DmC were a million times more enjoyable than any prior DMC, but Ninja Theory had such a boner for their traversal that every single level has a platforming segment and every single one lasts for a significant part of the level, so it swings right back to being horrible. I'm honestly not sure if I'd rather play the "jump from container to container" part of DmC or the "snatch from orb to orb" part of DMC4...
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# ? Dec 7, 2018 17:04 |
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grieving for Gandalf posted:I think it's kind of on the nose that V is going by the first letter of Vergil's name He also summons DMC1 bosses and enemies and has a fighting style that utilizes teleports and spectral weapons, so I wouldn't be surprised if he goes all Nelo Angelo halfway through the game. That said while they're obviously setting up a connection between V and Vergil I kinda doub it's gonna be a blood relation. Wasn't there some interview or promo material that said V is a regular human who levels the playing field by using magic bullshit? While that could be a deliberate lie for promo/marketing purposes I don't see a reason to doubt it, especially when the last two games were already about humans getting the power of Sparda. edit: CordlessPen posted:I'm honestly not sure if I'd rather play the "jump from container to container" part of DmC or the "snatch from orb to orb" part of DMC4... The only two notable orb parts are the mineshaft and the spiky ceiling, and they last five and 15 seconds respectively. I think DMC4 wins this one for having less of it. a cartoon duck fucked around with this message at 17:09 on Dec 7, 2018 |
# ? Dec 7, 2018 17:06 |
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I ended up playing through DMC4:SE again, this time as the girls. I think I liked them more, to be honest, though having just about everything unlocked at the beginning probably helped. Playing as Lady definitely put a different spin on things, though she was also kinda easy mode tbh. Still, blowing up hordes of demons with grenades and rockets was a blast. But Trish was probably the most well designed character in the game. All of her moves were useful and fun to use, and I kinda appreciated having all of her attacks on different keys, no swapping needed, though of course it means she was a little less varied than the rest. Anyways, hope the DMCV demo comes to PC.
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# ? Dec 7, 2018 19:19 |
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big fan of V's extremely anime "leave an impaled afterimage and teleport behind them" counter animation.
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# ? Dec 7, 2018 19:40 |
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grieving for Gandalf posted:I think it's kind of on the nose that V is going by the first letter of Vergil's name Also his face is cracking, almost like he has a mask on it or something. That trailer is amazing holy gently caress. When Dante's part starts, in the first shot with the hat it looks like there's a lightning stage shining on him and I instantly knew what I had to watch next: https://www.youtube.com/watch?v=ySY5YMoBp7c the loving confetti gets me every time
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# ? Dec 7, 2018 19:45 |
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Pesky Splinter posted:Looks like it. A sorta amalgam of Vergil's moveset (teleport, summon swords (?), maybe concentration meter) and Chaos Legion (but not quite). Ya I had the pretty much same experience as you. It is a loving cool idea and it was prime Capcom but execution is off and by today's standards the gameplay is VERY basic.
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# ? Dec 7, 2018 19:56 |
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christ every trailer makes this look even better, it's such an unbelievable leap forward from even 3 and 4. Everything looks like it flows together so much better, I'm so happy we have larger rooms for fights and actual camera control
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# ? Dec 7, 2018 20:07 |
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grieving for Gandalf posted:I think it's kind of on the nose that V is going by the first letter of Vergil's name That trailer has me convinced too. He shows some tech that Vergil had such as teleports and summoned "swords"(canes). Additionally, he's pals with DMC 1 enemies or enemies named after DMC 1 enemies (back when he would have been Nelo Angelo). Alternatively, based on the fact that it has been mentioned that V is human, he could be a regular guy that has been possessed by Vergil's spirit or power or something.
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# ? Dec 7, 2018 20:47 |
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I want the twist to be he's literally just Adam Driver, and this is a normal day for him a la BrodyQuest.
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# ? Dec 7, 2018 21:02 |
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How did I forget hat Dante can put hats on enemies. That's incredible. Going to be very disappointed if I can't give bosses giant hats.
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# ? Dec 7, 2018 21:16 |
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# ? Dec 7, 2018 21:32 |
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howdy
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# ? Dec 7, 2018 21:33 |
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So V is not fun to play? Because his concept seems rad.
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# ? Dec 7, 2018 21:35 |
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It turns out V is just Noctis from Final Fantasy 15 somehow
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# ? Dec 7, 2018 21:42 |
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# ? Dec 7, 2018 23:59 |
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# ? Dec 8, 2018 02:55 |
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# ? Dec 8, 2018 03:05 |
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This game is going to be beyond belief isn't it...
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# ? Dec 8, 2018 03:07 |
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Playing this demo I sure am gonna have to get used to holding all these buttons again.
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# ? Dec 8, 2018 03:52 |
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Reversing the inputs for Split........................
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# ? Dec 8, 2018 04:22 |
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# ? Dec 8, 2018 05:02 |
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I hope they don't take V too seriously because he looks and acts like he just walked out of Hot Topic.
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# ? Dec 8, 2018 08:57 |
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If you're at SSS style and get hit Nero puts on his hoodie of shame and it remains on until a story cutscene (as in, the short ones that mark the beginning and end of combat don't count) happens.
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# ? Dec 8, 2018 09:37 |
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I'm watching the trailers and c'mon, anyone that's still hating on Subhuman isn't taking into account how good YOU CANNOT KILL ME is gonna be when you get to SSS.
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# ? Dec 8, 2018 10:38 |
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DMC4 is still under 10 euros on PSN. I cant handle the anticipation anymore so I think I'll be playing that tonight
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# ? Dec 8, 2018 11:32 |
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looking for 2 more to pull my devil trigger
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# ? Dec 8, 2018 12:15 |
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RatHat posted:I hope they don't take V too seriously because he looks and acts like he just walked out of Hot Topic. Hot take: Having V being deadpan serious and contrasting it with quippy Dante and <angry swears> Nero would actually own, and this is the only franchise I trust could pull it off.
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# ? Dec 8, 2018 12:19 |
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DMC4's combat is really good but I don't like anything else about its gameplay. The glowing hook points, the spinning tops, finding a way through the castle, the dice, the appearing/disappearing walkway in the forest, the lasers... They're all bad which is why I prefer the Dante sections even if I prefer playing as Nero, since he has way less of all that. Oh and the Savior is bull. Here's hoping DMCV does away with all that nonsense.
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# ? Dec 8, 2018 12:22 |
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Renoistic posted:DMC4's combat is really good but I don't like anything else about its gameplay. The glowing hook points, the spinning tops, finding a way through the castle, the dice, the appearing/disappearing walkway in the forest, the lasers... They're all bad which is why I prefer the Dante sections even if I prefer playing as Nero, since he has way less of all that. Oh and the Savior is bull. The same could be said for 3, where it's honestly worse because every place is some variation of "gothic castle corridor". At least 4 gets environments varied enough that once you go through a door you can instantly know what room you're in (unless the camera fucks around). I know that 4 is literally folded in half so it gets a worse reputation, but 3 wasn't a shining example of level design either But in V they did seem to take a lot of note from the DmC game, and maybe they're making the game more linear? I'd be extremely fine with that, I know it's more work for them to make every level seem unique instead of just "make world chop it up into missions" but level design was one of the strongest parts of DmC. The last trailer does reveal we will be revisiting levels, since V is fighting the Goliath that we've seen Nero fight before, so it's probably a mix of both.
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# ? Dec 8, 2018 12:32 |
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it was hilarious enough seeing dante dunk on the bosses in IV its gonna be even more hilarious to see the bosses get dunked on twice after they lose. that third fight better be them so pissed and embarassed they really go all out
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# ? Dec 8, 2018 12:43 |
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Zyla posted:it was hilarious enough seeing dante dunk on the bosses in IV its gonna be even more hilarious to see the bosses get dunked on twice after they lose. that third fight better be them so pissed and embarassed they really go all out First time around: YEAH IMMA WRECK THIS SHITHEAD WITH THE VIBRATOR ARM YEAH Second time around: okay, that was hard but this 40-year-old virgin is fuckin' toast! Third time around: GODDAMNIT I DON'T CARE THAT YOU HAVE A LIMP THIS FUCKIN' SUCKS I HATE MYSELF JUST DIE ALREADY
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# ? Dec 8, 2018 12:46 |
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Kikas posted:but level design was one of the strongest parts of DmC I know this is kind of common wisdom, but I disagree with this. Most of the platforming sections were incredibly simple an uninteresting, I think there were only a couple of memorable battle arenas in the game, and the linearity significantly stifled exploration. DmC had great environmental art, but I wouldn't equate that with level design. Granted, the series never had great level design even when it was trying to do the Resident Evil mansion kind of thing, so I can understand finding the lack of those elements to be kind of a refreshing thing.
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# ? Dec 8, 2018 13:04 |
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# ? Jun 8, 2024 20:21 |
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Fair Bear Maiden posted:I know this is kind of common wisdom, but I disagree with this. Most of the platforming sections were incredibly simple an uninteresting, I think there were only a couple of memorable battle arenas in the game, and the linearity significantly stifled exploration. Yeah I thought this would come out of the context of the rest of my post, but yeah here "design" is about art, not about how you go through a level.
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# ? Dec 8, 2018 13:11 |