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Psion posted:they may only fire one round every 2.3 minutes but boy it's gonna hurt when they do!!! It basically is counteracted by Lethal Torrent - it still has a 9.7 shots/second fire rate. It also has 120%/6.3x crit.
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# ? Dec 8, 2018 04:23 |
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# ? May 31, 2024 07:42 |
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If only there were other ways to deal with armour, huh? Anyway here's my Mag!
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# ? Dec 8, 2018 04:28 |
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So finally getting to the Index, will pretty much any Rhino Iron Skin build work for the low risk stuff?
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# ? Dec 8, 2018 05:18 |
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Iron Shrapnel is the only mod you really need to do any level of index. And the only reason then so you dont get caught with 5% skin left and holding enough points that your energy drains near instantly. Just run to an orb pop your old skin and immediately run over the energy and refresh it. There should be a bevy of left side goons that can give it to you so you dont waste time mucking about with low risk.
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# ? Dec 8, 2018 05:22 |
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Kyrosiris posted:It basically is counteracted by Lethal Torrent - it still has a 9.7 shots/second fire rate. they'd better be hot pink otherwise I'm out of objections, nice riven
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# ? Dec 8, 2018 05:25 |
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Rexicon1 posted:So this aura conflict happens pretty commonly around here, huh. Often enough that I wish probations got handed out every time it happens.
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# ? Dec 8, 2018 05:33 |
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Psion posted:they'd better be hot pink You betcha.
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# ? Dec 8, 2018 05:39 |
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Khaba posted:There's no way this guy isn't trolling. He's not. He joined our Sortie group earlier and we spent a few minutes explaining to him why bringing Corpro to a Grineer Sortie would be beneficial for everyone until he reluctantly agreed. We did not at any point mention or even hint at kicking him out of the group, though. It sucks that Corpro is the best option for end game content to the point that it eclipses everything else but it's just straight up better like 98% of the time.
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# ? Dec 8, 2018 06:15 |
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Speaking as a foolish noob, I find part of the appeal is being able to play with builds myself to figure out what wotks and what doesn't. And while i can't go toe to toe with anything like level 25 or higher (and fortuna freaking hurts what the heck) i'm still having fun. I do notice Corpro helping when i'm against Grineer but against corpus i have no good options against big shields other than more bullets.
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# ? Dec 8, 2018 06:23 |
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EMP aura
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# ? Dec 8, 2018 06:25 |
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Also Toxin completely ignores shields and Slash causes bleeding even if their shields are up.
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# ? Dec 8, 2018 06:30 |
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BrightWing posted:Speaking as a foolish noob, I find part of the appeal is being able to play with builds myself to figure out what wotks and what doesn't. And while i can't go toe to toe with anything like level 25 or higher (and fortuna freaking hurts what the heck) i'm still having fun. I do notice Corpro helping when i'm against Grineer but against corpus i have no good options against big shields other than more bullets. Against big shields just use gas damage and slash procs. Both ideally. They ignore shields. If you dont have it yet then ask for a ignis wraith bp from goons since its one of the better ones to do gas and slash procs through hunter munitions. This is especially useful in sorties with shield augments. Keep in mind gas isnt super useful against corpus machines. Though at least how ive modded my ignis wraith, machines die anyway except like the most end game big rear end robots. For them i just bring a magnetic side arm. Iretep fucked around with this message at 06:34 on Dec 8, 2018 |
# ? Dec 8, 2018 06:31 |
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Resource Drop Chance Boosters are violence.
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# ? Dec 8, 2018 06:43 |
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'Tis the season to put stupid hats on pets! McKilligan fucked around with this message at 07:24 on Dec 8, 2018 |
# ? Dec 8, 2018 06:57 |
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Night10194 posted:Resource Drop Chance Boosters are violence. They're insanely good when fishing and mining.
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# ? Dec 8, 2018 07:06 |
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Nalesh posted:They're insanely good when fishing and mining. Do they increase the rate of rare gems and fish? I thought only the actual Resource Booster affected such things by doubling your fish/loot.
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# ? Dec 8, 2018 07:08 |
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Night10194 posted:Do they increase the rate of rare gems and fish? They increase the amount of things that spawn in open world maps. More fish to catch, more nodes to find, afaik.
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# ? Dec 8, 2018 07:09 |
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We just keep on fighting against each other when clearly the problems here are that the damage system is hosed up and all auras are boring as poo poo. They promised a damage rework but backed out of it super quickly. They are still struggling with melee and they said they had to do melee before damage. So maybe next year Corpro will finally be dethroned. Until then though, you know what to do: yes, bring cor- more slapfights to this thread
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# ? Dec 8, 2018 07:21 |
Regrettable posted:Also Toxin completely ignores shields and Slash causes bleeding even if their shields are up.
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# ? Dec 8, 2018 07:24 |
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I guess I just don’t get all the rage in either direction. I play with pubs 80% of the time, and the rest is usually solo and I’ve never failed a sortie because of the other players. The worst sortie I’ve been in was a void defense where a slowva kept spamming 4 and it took 15 minutes instead of 10. You can be so overpowered with almost any weapon/frame combo in the game that I just don’t see how it makes that big of a difference (yes I know 4 people with corpro takes off armor completely) from a functional standpoint All that being said, I’m either bringing corpro or energy siphon 99% of the time because more energy = more powers = more fun
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# ? Dec 8, 2018 07:35 |
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McKilligan posted:'Tis the season to put stupid hats on pets! Are we going to get Moa hats this year?
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# ? Dec 8, 2018 07:42 |
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Pikey posted:All that being said, I’m either bringing corpro or energy siphon 99% of the time because more energy = more powers = more fun Almost everyone agrees that energy regeneration should be a default thing, and it's another losing fight against steve's stubbornness. Energy siphon shouldn't exist and that amount would be fine as a default. I actually feel that energy regeneration rate should be another status like hp, armor and sprint speed, with new mods to boost it. That would add even more variety between frames, maybe give shittier ones better rates
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# ? Dec 8, 2018 07:44 |
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This Steve fellow everyone talks about sounds like a real fool, I bet I could do a better job.
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# ? Dec 8, 2018 07:56 |
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Half or two thirds of energy siphon's regen would be fine by default. One doesn't need to spam powers at low level, though struggling with seemingly non-existent energy orb spawns is rear end so a tiny amount of regen would do wonders.Tuxedo Catfish posted:They need to increase the maximum FOV further, so this wouldn't be an issue. What they need to do is let me adjust the camera so it's half a foot or more away from my frame.
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# ? Dec 8, 2018 07:57 |
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I'd settle for Zenurik's energy regen being an always-on passive instead of something you have to fiddle with every 30 seconds for no actual cost except muscle memory.
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# ? Dec 8, 2018 08:03 |
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Regrettable posted:He's not. He joined our Sortie group earlier and we spent a few minutes explaining to him why bringing Corpro to a Grineer Sortie would be beneficial for everyone until he reluctantly agreed. We did not at any point mention or even hint at kicking him out of the group, though. It sucks that Corpro is the best option for end game content to the point that it eclipses everything else but it's just straight up better like 98% of the time. I didn't think you'd boot me, I was just confused is all. Plus I've had plenty of experience with goons playing games the most boring/efficient way possible so I hope you understand my reluctance. Rexicon1 fucked around with this message at 08:12 on Dec 8, 2018 |
# ? Dec 8, 2018 08:06 |
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Night10194 posted:Do they increase the rate of rare gems and fish? They increase fish spawns and node spawns, and increase the chances of nodes being blue.
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# ? Dec 8, 2018 08:07 |
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passive energy regen. sydicate medals and ayatan statues get their own mini-map icons. mix archwing mods into normal, junk mod, drop tables at sane rates. put some harder to acquire low drop rate mods as actual archwing mission rewards. fix armor scaling. make auras stronger but make multiple copies of the same aura not stack because everyone bringing the same aura is loving bad game design. triple credit drops/rewards from standard content. remove the stupid loving keying system from kela, and ambulas fights, make that alad v key material just a semi-common drop from eris missions like how lephantis and the derelict work. no more underwater archwing. let people shoot enemies that are in limbos stupid rift thing from either side of the stupid rift thing. kavat genetic codes are 100% drop chance. you only need one imprint to breed a kubro/kavat instead of two. increase credit/material rewards from alerts by five to ten times. put "no shields" on the loving nightmare mission alerts. fix the drop tables for rotation c of infested salvage and spy missions so they aren't full of so much junk and instead contain poo poo people want. reduce forma cook time to 12 hours. increase the materials from log in bonuses by five to ten times, or just loving remove that poo poo it's horrid. make boosters into an item we can keep and use at a later date instead of automatically applied when received. cap minimum rep for characters below mr10 to 10k, and do something like that for void traces too i'm not doing the math on that one tho.
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# ? Dec 8, 2018 08:18 |
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NecroMonster posted:passive energy regen. sydicate medals and ayatan statues get their own mini-map icons. mix archwing mods into normal, junk mod, drop tables at sane rates. put some harder to acquire low drop rate mods as actual archwing mission rewards. fix armor scaling. make auras stronger but make multiple copies of the same aura not stack because everyone bringing the same aura is loving bad game design. triple credit drops/rewards from standard content. remove the stupid loving keying system from kela, and ambulas fights, make that alad v key material just a semi-common drop from eris missions like how lephantis and the derelict work. no more underwater archwing. let people shoot enemies that are in limbos stupid rift thing from either side of the stupid rift thing. kavat genetic codes are 100% drop chance. you only need one imprint to breed a kubro/kavat instead of two. increase credit/material rewards from alerts by five to ten times. put "no shields" on the loving nightmare mission alerts. fix the drop tables for rotation c of infested salvage and spy missions so they aren't full of so much junk and instead contain poo poo people want. reduce forma cook time to 12 hours. increase the materials from log in bonuses by five to ten times, or just loving remove that poo poo it's horrid. make boosters into an item we can keep and use at a later date instead of automatically applied when received. cap minimum rep for characters below mr10 to 10k, and do something like that for void traces too i'm not doing the math on that one tho. Do you want fries with that?
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# ? Dec 8, 2018 08:20 |
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and a shake
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# ? Dec 8, 2018 08:24 |
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Ice-cream machine is broken.
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# ? Dec 8, 2018 08:26 |
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Oh yeah. make maroo's treasure hunt daily instead of weekly.
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# ? Dec 8, 2018 08:27 |
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Rexicon1 posted:I didn't think you'd boot me, I was just confused is all. The difference is that the other options are equally if not more boring while providing zero playstyle differences. People aren't going to ask you to switch off a subpar frame like Atlas because it is perfectly understandable if you enjoy his kit. Nobody is gonna be mad if you're rolling around with a Quanta, even if it is bad. There's just no real reason not to run corpro, and not running it can make other people's weapons and abilities feel like crap. On the subject of energy regen, I think that the current situation is absurd. Upkeep buffs are annoying in every game, and this one asks you to use one every ~30 seconds for zenurik while requiring 4 button inputs to do so. Sometimes it also doesn't fire off if you're looking too far down, sometimes it will create the circle behind you so you won't get the buff unless you stop moving, and spoiler mode in general feels like awkward garbagewith any latency at all to the point that you can't even quickly tap through the required keys a lot of the time because they just won't register. It's really awful and one of the worst parts of this game. Vargs fucked around with this message at 08:50 on Dec 8, 2018 |
# ? Dec 8, 2018 08:29 |
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NecroMonster posted:Oh yeah. make maroo's treasure hunt daily instead of weekly. They're hourly and are also called Arby's now.
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# ? Dec 8, 2018 08:29 |
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Of my 850 missions i've played total none of the most boring "2 kills, 1% damage, 2 saryns waiting for you at extractions" missions i've played were with goons. Unless that's specifically what i'm asking for. For certain stuff like index or EOS i just ask if people are bringing their top gear or leveling stuff and pick accordingly. When i'm not jumping into 60+ missions it really doesn't matter, and even then the chances are good someone brought their god-tier build that can solo the whole thing while i get to relax on the ground a bit. Granted, my most intense close missions were when the game throws me in with maybe 1-2 MR1 people getting lost on the map instead of a full squad of forma'd out primes and i suddenly have to carry above my paygrade (bonus if i brought a brand new low level frame for a test drive). NecroMonster posted:passive energy regen. sydicate medals and ayatan statues get their own mini-map icons. mix archwing mods into normal, junk mod, drop tables at sane rates. put some harder to acquire low drop rate mods as actual archwing mission rewards. fix armor scaling. make auras stronger but make multiple copies of the same aura not stack because everyone bringing the same aura is loving bad game design. triple credit drops/rewards from standard content. remove the stupid loving keying system from kela, and ambulas fights, make that alad v key material just a semi-common drop from eris missions like how lephantis and the derelict work. no more underwater archwing. let people shoot enemies that are in limbos stupid rift thing from either side of the stupid rift thing. kavat genetic codes are 100% drop chance. you only need one imprint to breed a kubro/kavat instead of two. increase credit/material rewards from alerts by five to ten times. put "no shields" on the loving nightmare mission alerts. fix the drop tables for rotation c of infested salvage and spy missions so they aren't full of so much junk and instead contain poo poo people want. reduce forma cook time to 12 hours. increase the materials from log in bonuses by five to ten times, or just loving remove that poo poo it's horrid. make boosters into an item we can keep and use at a later date instead of automatically applied when received. cap minimum rep for characters below mr10 to 10k, and do something like that for void traces too i'm not doing the math on that one tho. e: for the record i agree with most of this, but i won't hold my breath they'll cut down much on the grind in a f2p loot game. RoadCrewWorker fucked around with this message at 08:36 on Dec 8, 2018 |
# ? Dec 8, 2018 08:30 |
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Jack Trades posted:They're hourly and are also called Arby's now. new players cannot do that poo poo dude
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# ? Dec 8, 2018 08:33 |
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Tuxedo Catfish posted:I'd settle for Zenurik's energy regen being an always-on passive instead of something you have to fiddle with every 30 seconds for no actual cost except muscle memory. I like that you can give it to other people. Archwing has innate energy regen, just give that to everyone and have zenurik/energy siphon/limbo's rift/etc. be a modifier on that base rate. Helter Skelter fucked around with this message at 08:46 on Dec 8, 2018 |
# ? Dec 8, 2018 08:43 |
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Innate energy regen, much like innate Vacuum, is a pipe dream.
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# ? Dec 8, 2018 08:49 |
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I forgot to put innate vacuum into the giant block of idiot text so please anyone reading this, imagine that I did.
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# ? Dec 8, 2018 08:51 |
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# ? May 31, 2024 07:42 |
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Rexicon1 posted:I didn't think you'd boot me, I was just confused is all. You're fine, it's just a broken system that should've been fixed by now. The way the damage reduction works is Net Armor ÷ Net Armor + 300. A level 100 Bombard has 7,800 armor giving it a 96% damage reduction. So a 90% armor reduction from bringing 3 Corpro would leave it with 780 armor which is still a 72% reduction in damage. You can easily lose half or more of your damage output from a single person not bringing it along to a high level mission.
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# ? Dec 8, 2018 09:09 |