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Tollymain posted:that was the right moment unless the reason you died is because you used a previous potion at the wrong moment! there's literally no way to tell
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# ? Dec 7, 2018 01:23 |
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# ? May 12, 2024 05:56 |
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its hard to run out of consumables unless you get poo poo floor luck or are deliberately wasting them in most of the roguelikes ive played consume
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# ? Dec 7, 2018 02:27 |
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Crawl makes it fairly easy for you to run out of the good stuff. There are never as many Controlled Blink scrolls as you want there to be. Otherwise, though, "drink the pot" is always the right answer.
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# ? Dec 7, 2018 02:32 |
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Call of Cthulhu (on PS4) what do I need to know about this? I picked it up from the library yesterday so I've only got a week to play it and I'm stuck on stat allocation (like every rpg I play seemingly I mean it's your foundation for the entire game) I didn't even know it was out (or anything about Lovecraft stuff past a super cursory bit) so I have no idea what will or won't be helpful. I love this thread because it filters out all the late game spoilers you run into doing blind google searches. edit: Mainly my confusion comes from there seem to be a few points already allocated but I don't know if it's a starting guide and you can confirm or change them or those are locked in as a starter and you're adding to them. The one thing says for example that you can only raise medical and occult by finding items in the game but at this initial stat allocation it seems like it will let me dump points into those. juliuspringle fucked around with this message at 12:30 on Dec 7, 2018 |
# ? Dec 7, 2018 12:01 |
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Barudak posted:Skills which give you back AP like "get AP while driving" are basically traps. Its not that they dont generate AP, its that they do it so slowly over the course of a game youll probably at best break even on them, even the ones only costing 32 AP. Hey thanks for the tips. I see there is a direct contradiction to one of your recommendations on the wiki, so I am confused. "-Early on, it's wise to get access to the nodes that build AP "passively". The earlier, the better."
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# ? Dec 7, 2018 14:02 |
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The wiki is probably wrong there. Skills like that are never worth it. Can you remember the last game you played where a skill like that did more than maybe just about pay for itself over the course of the game?
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# ? Dec 7, 2018 14:40 |
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I would counter that I got a lot out of fishing AP, granted I did a lot of fishing because I enjoyed it but for situations like that it's worth it, the driving one never felt worth it though
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# ? Dec 7, 2018 15:01 |
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juliuspringle posted:The one thing says for example that you can only raise medical and occult by finding items in the game but at this initial stat allocation it seems like it will let me dump points into those.
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# ? Dec 7, 2018 15:23 |
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Yeah I would also say the driving one is probably not worth it as the points come super slow from that. Fishing will depend on how much you like to fish - I like it because I thought it was fun so it was worth it for me.
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# ? Dec 7, 2018 15:23 |
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Cardiovorax posted:Bit of a late reply to this, but the thing that says you can only raise it through items you find in the environment is correct. I watched a playthrough by John Wolfe and he continually had problems because he couldn't find those items. If you're able to place points in it at the beginning, exploit it for all it's worth. Everything else I think you can invest at will, but those two skills are at a premium and come up all the time. Thanks man. I'll try that for a start. Apparently it just came out in October which would explain why the wiki doesn't have anything for it.
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# ? Dec 7, 2018 15:26 |
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juliuspringle posted:Thanks man. I'll try that for a start. Apparently it just came out in October which would explain why the wiki doesn't have anything for it.
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# ? Dec 7, 2018 15:35 |
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Vidaeus posted:Hey thanks for the tips. I see there is a direct contradiction to one of your recommendations on the wiki, so I am confused. If you take them early, like the very very first ones, and only the cheap ones that cost 32, you could theoreitcally make the points back and then some especially if you do lots of hunts. If you delay at all or dont plan on doing all the sidequesting like grinding Noctis fishing to 10 youll not see those points back. Driving in paritcular is bad since using the fast travel system means you dont earn any miles driven and youll have visited every where you can fast travel to waaaaaaaaay before you get 32 AP back from the system. Since the investment is so small and the returns so small my recommendation is its probably better to buy a skill that is immediately useful like regroup rather than something that wont have any payoff for 20 hours if then. If like five hours into the game you decide "heck yeah im doing all the hunts and will tie a rubber band to my controller to get rank 10 in exploration" go ahead and buy them then and youll have had more fun for the first five hours unlike the sap who bought some AP generation. Like seriously using a camp 32 times is quite a few times and using a camp is a slow process; if you need AP later youll need huge gobs of it for skills that cost 999 and theyre are insanely more effecient ways to grind gor the AP you need. The more expensive ones require absolutely absurd grinding to get the value from and should only be bought id you have literally nothing else to invest in. Barudak fucked around with this message at 15:39 on Dec 7, 2018 |
# ? Dec 7, 2018 15:35 |
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Barudak posted:The more expensive ones require absolutely absurd grinding to get the value from and should only be bought id you have literally nothing else to invest in.
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# ? Dec 7, 2018 15:44 |
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I've taken the tip about getting the AP generating skills out of the wiki page.
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# ? Dec 7, 2018 17:37 |
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The White Dragon posted:Which is honestly kind of a shame, going out at night being a harrowing nightmare was the coolest part about Dying Light until we figured out it wasn't
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# ? Dec 7, 2018 19:36 |
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Are you specifically talking about The Following as in the map, or as in the extended edition of Dying Light? Because I'm getting a fairly strong impression that this is where most of the conflicting reports come from. I've only ever played the base game where Volatiles were loving scary, but I hear they're pretty different.
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# ? Dec 7, 2018 19:39 |
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Hey gang, thanks for the FFXV chat!
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# ? Dec 8, 2018 08:43 |
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Call of Cthulhu seems like it would be better if it gave you ANY feedback on whether or not you passed a skill check. One clue (I felt like I screwed something up and reloaded my save) told me both (seperately) that someone filled a prescription 3 months ago and it told me something like who could afford painkillers but still live here. I don't understand which means I passed the skill check because it feels like anyone would know painkillers are expensive but anyone could read a prescription fill date off a bottle. Unless it's like oh this is a limited edition collectors pill bottle that was only available at this specific place at this specific time. Sorry for the rant, this is just pretty much first exposure to Lovecraft stuff (outside of watching reanimator, I'm not counting references to Lovecraft stuff) and I feel like this is killing my wanting to learn more. THIS ISN'T ABOUT CALL OF CTHULHU In the Fallout 4 Nuka World add on it is possible to get into the Dry Rock Gulch Employee Area BEFORE you turn the power on by climbing the environment starting at that big overturned bottle by the sheriff that gives you the quest to clear out the mines. However, if you go that way you can NOT exit the employee area through the door you're supposed to come through and there are ALOT of ghouls you'll have to fight before you can fast travel out.
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# ? Dec 8, 2018 14:36 |
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juliuspringle posted:Call of Cthulhu seems like it would be better if it gave you ANY feedback on whether or not you passed a skill check.
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# ? Dec 8, 2018 14:48 |
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Sooooooo Anything for Darksiders 3? I've barely found anything, the internet as a whole seems to ignore that game
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# ? Dec 8, 2018 15:18 |
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Torquemadras posted:Sooooooo I believe it just came up a few pages ago. I could be wrong though.
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# ? Dec 8, 2018 15:27 |
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Since it seems a pretty consistant thing in the Smash Bros thread, I'll put it here. In the single player, LEVEL UP YOUR SPIRITS! Power levels make a big difference, if you're having trouble in a fight, chances are you need to come back with a spirit that counters the stages gimmick, or you need to get more powerful because numbers matter alot!
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# ? Dec 8, 2018 17:09 |
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Cardiovorax posted:Are you specifically talking about The Following as in the map, or as in the extended edition of Dying Light? Because I'm getting a fairly strong impression that this is where most of the conflicting reports come from. I've only ever played the base game where Volatiles were loving scary, but I hear they're pretty different. And Volatiles are the scariest enemy I have ever encountered in any game and I love it, but by the time I finished the original game I was always confident I could sneak around and take out a few if need be, whereas in the Following I felt like encountering one meant really encountering five, and dying instantly.
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# ? Dec 8, 2018 17:32 |
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Dr. Quarex posted:I still do not understand what game you people are playing. In the original it was not that bad to go out at night once you knew what you were doing, but every single time I tried killing anything at night in The Following I would get swarmed by a dozen of Them! and killed immediately. I know there was something about clearing out Volatile hives lowering their numbers at night, but uh...considering that trying to clear one of those out went even worse than trying to kill one by itself, I have no idea how anyone ever did that. And I am good enough at the game (I think anyway, I was never in danger of dying from anything else and could even kill the mega-freak things in Following fairly easily) that I do not understand how it could even be a "git gud" situation. Yes, I know--git gud Oh, we never played The Following. I have no idea about anything they added in that expansion. We got through like 90% of the base game but then it almost melted my buddy's GPU so we dropped it forever.
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# ? Dec 8, 2018 20:53 |
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Ok just started Monster Hunter X (steam) and have a pretty game-breaking issie where it only re pgnozes a controller while running in big picture mode, but the "screenshot taken" toast will not disappear unless you exit bpm, which disables the controller. Help?
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# ? Dec 8, 2018 21:23 |
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Easy Diff posted:Ok just started Monster Hunter X (steam) and have a pretty game-breaking issie where it only re pgnozes a controller while running in big picture mode, but the "screenshot taken" toast will not disappear unless you exit bpm, which disables the controller. Help?
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# ? Dec 8, 2018 21:25 |
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I do not have an issue with my controller and big picture mode. I am using a Steam Controller though.
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# ? Dec 8, 2018 23:56 |
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It seems to be pretty random and seems to depend on your specific system makeup. Some people get incredible input lag and other performance issues, too.
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# ? Dec 8, 2018 23:59 |
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Easy Diff posted:Ok just started Monster Hunter X (steam) and have a pretty game-breaking issie where it only re pgnozes a controller while running in big picture mode, but the "screenshot taken" toast will not disappear unless you exit bpm, which disables the controller. Help? I've heard of that happening with other games. If you're not using the steam controller (such as using an Xbox 360 controller) don't run your gamepad emulation through Steam, just let Windows handle it natively and the game to pull from Windows. That has helped people in the past, though I can't swear to it for MHW.
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# ? Dec 9, 2018 03:51 |
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Anything for Rodina?
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# ? Dec 9, 2018 21:40 |
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I've recently gotten into the game myself and received a lot of great advice from the megathread for the adjustment period, so here's a few hard-and-fast pieces of advice for Monster Hunter World: - Don't treat it like Dark Souls, treat it like a rhythm game. The game isn't very fast-paced, careful positioning and aim are far more important than quick reflexes. Locational damage matters in a big way, so know where you want to hit and use an attack with a swing arc that will hit the right area. - There is effectively no penalty for death. Dying dumps you back in camp with nothing lost. Quests have limited "lives" and if you die that many times, you'll have to restart. - Explore everything. The zones are big, layered and full of secret nooks and crannies that can and will have resources you need to upgrade your equipment. - "Investigations" are selected from the trio on the platform in the Tradeyard. To start the Investigation, select it as a quest from the quest board. Investigations are your friend, they will give you money, monster parts and many other rewards in addition to anything you get just from the hunt itself. - Capturing requires at least two Tranq Bombs and a Trap. If you take a Capture Investigation, you will get these for free from your in-mission equipment box. Try to max out your tracking level by examining monster trails in-mission. At the maximum level, the map icon will show a little skull on the monster icon when it is weak enough to capture. This is important, because killing a monster during a capture mission is an instant fail. - Try to progress through the story quests quickly, your maximum equipment level is capped by game progress. They're quick and mostly very forgiving. Once you have unlocked the major zones, you can start worrying about optimizing your equipment. Alright, I think that's the most important parts. Hope it helps.
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# ? Dec 13, 2018 13:05 |
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also for mhw: try to capture this big hunt targets, you get more rewards for doing so.
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# ? Dec 13, 2018 15:58 |
The Shame Boy posted:Since it seems a pretty consistant thing in the Smash Bros thread, I'll put it here. Adding on to this, there is a shop in the extras menu that you can use to spend your coins, one thing it stocks is the small snacks for a pittance.
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# ? Dec 13, 2018 16:16 |
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Cardiovorax posted:- Capturing requires at least two Tranq Bombs and a Trap. If you take a Capture Investigation, you will get these for free from your in-mission equipment box.
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# ? Dec 13, 2018 21:37 |
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Evil Mastermind posted:One thing: after a certain point the game will stop giving you supplies at the camp (and sometimes won't even start you in the camp to begin with), so don't get used to relying on the item chest for free potions/traps/etc.
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# ? Dec 13, 2018 22:07 |
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Cardiovorax posted:- Capturing requires at least two Tranq Bombs and a Trap. If you take a Capture Investigation, you will get these for free from your in-mission equipment box. Try to max out your tracking level by examining monster trails in-mission. At the maximum level, the map icon will show a little skull on the monster icon when it is weak enough to capture. This is important, because killing a monster during a capture mission is an instant fail. There's another tell for when a monster is able to be captured, I think it even happens before the skull shows up maybe. Anyway you may have noticed that monsters will sometimes have shiny red slinger ammo drop off of them in the middle of a fight, like thorn pods, piercing pods, etc. When the
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# ? Dec 14, 2018 01:03 |
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Evil Mastermind posted:One thing: after a certain point the game will stop giving you supplies at the camp (and sometimes won't even start you in the camp to begin with), so don't get used to relying on the item chest for free potions/traps/etc. If I'm not mistaken, the camp will always give you supplies to capture monsters if you take a capture mission. ...or maybe I'm just thinking of the cool/hot drinks. drat I need to pick up mhw again.
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# ? Dec 14, 2018 05:20 |
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Your mom's a cool hot drink.
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# ? Dec 14, 2018 05:45 |
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Morpheus posted:If I'm not mistaken, the camp will always give you supplies to capture monsters if you take a capture mission. Capture missions will provide you with (some) capture supplies. Not a bad idea to carry your own and/or the items needed to craft them on the field.
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# ? Dec 14, 2018 09:29 |
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# ? May 12, 2024 05:56 |
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I'm guessing this isn't something you really need to know (so don't put this in the What Should I Know site page), but something funny I ran into was that if you "over-tranq" a monster (ie spam all your tranqs on it prematurely like a dummy), then there's a limited time where if you manage to hurt it enough and then trap it it'll instantly fall asleep and get captured. Obviously not something you want to rely on.
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# ? Dec 14, 2018 09:39 |