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Infinite Karma
Oct 23, 2004
Good as dead





tzirean posted:

My party threw a wrench in my plans last night and it's going to work out great in the end, but I need some help figuring out next session. I was dropping them hints about one antagonist, who unbeknownst to them is kidnapping low-CR fey creatures as part of a greater plan. They took all my hints, put them together, and came up with... a band of fey has rebelled against the Unseelie Court, and the party is cashing in a favor to get themselves round-trip Feywild tickets to deal with them.

This is awesome, and I want to run with it rather than nudge them toward my previous antagonist (he can always reappear later). But I could use help figuring out which fey creatures to use against them (I'm thinking a winter eladrin, some redcaps and hounds) and what kind of setting in the Feywild I could put 4–5 fights' worth of rebellious fey into.
Some low-CR devils or demons like Imps or Quasits "reskinned" as Unseelie Fey seem like a fair fit. Maybe some of the hags, too? Evil Dryads or Treants or "tree" Ropers seem Fey-ish, too.

A ruined (but still inhabited) palace and grounds could fit a series of encounters. The great hall, the foyer, an outdoor garden, a reflecting pool, a hedge maze full of statues, a gatehouse/stable, an observatory/laboratory all sound like the kinds of things you might find where Fey royalty live/lived.

edit:

ritorix posted:

First they probably have some alien reason for rebelling. Like the color blue was outlawed or some poo poo so they all wear blue.

Besides the obvious fey to fight, you could go Wonderland style and use weird/goofy enemies. A giant ferret crashes out of the woods, all the chairs in a dining room animate on their own and attack, a cloud drifts down and casually tells them where the enemy went. The feywild is a nice place to draw sharp contrasts with the normal world.
Agree with this. Illusions can bulk out encounters without making them significantly more dangerous, too. Fighting 5 hounds is cool, but fighting 15 hounds, ten of them illusory, is cooler. Or the entire landscape changes from a forest to a cave. A room where you can walk on the walls and ceiling, or where you can swim (literally) through the air.

Infinite Karma fucked around with this message at 21:31 on Dec 8, 2018

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ritorix posted:

First they probably have some alien reason for rebelling. Like the color blue was outlawed or some poo poo so they all wear blue.
The nordsday rebellion wishes to restore nordsday so that "As bright as a nordsday morn" re-enters mortal parlance, not realising that this phrase is why nordsday was destroyed to begin with.

TheGreatEvilKing
Mar 28, 2016





What's the verdict on the mtg crossover book?

Willie Tomg
Feb 2, 2006

theironjef posted:

He didn't. He got the spotlight and the go-ahead. You can't solve player fuckery in game is like DM lesson 1. You have to tell him to knock that poo poo off directly and in person.

Scrolled down and was relieved someone already said what I was going to say ^^^^

Even killing the PC doesn't do it because they just reroll a more problematic character now that they know the bounds of your game.

Nehru the Damaja
May 20, 2005

Picked up a dirt-cheap Nook tablet for some dungeonman stuff. It's an android tablet so I moved over the spellbook app. Need a good app for character sheet and inventory. Anyone got any suggestions?

Perry Mason Jar
Feb 24, 2006

"Della? Take a lid"
Ideas for a Christmas one-off 20th level PC?

Fender Anarchist
May 20, 2009

Fender Anarchist

Willie Tomg posted:

Scrolled down and was relieved someone already said what I was going to say ^^^^

Even killing the PC doesn't do it because they just reroll a more problematic character now that they know the bounds of your game.

Alright I was phoneposting but yeah. Nobleman paid for an escort through the wilderness (basically a macguffin for Stuff To Happen Session One), said escort consisting of the PCs and an NPC cleric. After the second little combat encounter, cousin 1 with his bard lady decides unilaterally to rob the nobleman, right in front of the cleric, who protested verbally, at which point he immediately cast sleep, knocking out everyone except said cleric. After his club came out, cousin 1 just declares a persuasion roll to convince cleric to lie to the others on the bard's behalf which I outright refused. Final combat went smoothly enough, but the group weirdo was doing a victory dance covered in gore, and the bard cast Friends on the cleric and talked him into joining in. After it wore off is when the Sacred Flame came out.

Cousin 1's excuse was "i didn't know if i'd get to do social stuff so I tried it out loving with people while I could!!!". Cousin 2 did confront him, gently, from the POV off "I'd be on board for that stuff if we discuss it first, lemme get in on the action", etc.

1 claims he'll shape up once he has a tavern or similar outlet. Like I said, they're all brand new to RPGs in general so table ettiquette isn't quite there yet, and I'm hesitant to kick out one of only three confirmed regulars so far; idk how well a two-person party would work. So far the other two are highly amused by the antics, but if it persists and the others clearly aren't enjoying it there will be a stern talking to.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Fender Anarchist posted:

Alright I was phoneposting but yeah. Nobleman paid for an escort through the wilderness (basically a macguffin for Stuff To Happen Session One), said escort consisting of the PCs and an NPC cleric. After the second little combat encounter, cousin 1 with his bard lady decides unilaterally to rob the nobleman, right in front of the cleric, who protested verbally, at which point he immediately cast sleep, knocking out everyone except said cleric. After his club came out, cousin 1 just declares a persuasion roll to convince cleric to lie to the others on the bard's behalf which I outright refused. Final combat went smoothly enough, but the group weirdo was doing a victory dance covered in gore, and the bard cast Friends on the cleric and talked him into joining in. After it wore off is when the Sacred Flame came out.

Cousin 1's excuse was "i didn't know if i'd get to do social stuff so I tried it out loving with people while I could!!!". Cousin 2 did confront him, gently, from the POV off "I'd be on board for that stuff if we discuss it first, lemme get in on the action", etc.

1 claims he'll shape up once he has a tavern or similar outlet. Like I said, they're all brand new to RPGs in general so table ettiquette isn't quite there yet, and I'm hesitant to kick out one of only three confirmed regulars so far; idk how well a two-person party would work. So far the other two are highly amused by the antics, but if it persists and the others clearly aren't enjoying it there will be a stern talking to.

You don't need to kick anyone out yet. Just tell them that isn't how the loving game works, and if they give you an excuse that has anything to do with character motivations instead of actual personal accountability, tell them that isn't how the loving game works again. Like say if they say something like "he'll shape up once he has a tavern or similar outlet" you can say "no, because your character isn't being a weird rear end in a top hat, you are. You can stop immediately."

That said, if everyone's having fun, I guess everyone's having fun. You probably won't get a lot of positive response to stories about your game for dickheads though.

Toplowtech
Aug 31, 2004

TheGreatEvilKing posted:

What's the verdict on the mtg crossover book?
It's pretty decent, integrate well and it's a surprise WotC didn't do that kind of crossover sooner. Somehow it managed to remind me of "Top 10" by Alan Moore.

Elector_Nerdlingen
Sep 27, 2004



Fender Anarchist posted:

Cousin 1's excuse was "i didn't know if i'd get to do social stuff so I tried it out loving with people while I could!!!".

1 claims he'll shape up once he has a tavern or similar outlet. Like I said, they're all brand new to RPGs

You need to talk to everyone about expectations and spotlight sharing. This guy is that guy. He will not "shape up", he'll try to spend the whole game in the tavern, loving with people.

If everyone's on board with that (and it's very very likely they're bored while that guy does his thing but are being polite about it) then you still need to have that talk because a) otherwise you won't know either way and b) you need to find a way to share the spotlight so everyone gets a turn being that guy, and c) if they're going to monkey cheese i hit on the barmaid and cast magic missile at the darkness, then you don't need to actually plan anywhere near as much adventuring.

Seriously. Just give them a situation and wing it and watch one guy steal the ale from the basement and the other guy push the apple cart in the river and the other guy talk about teleporting a donkey into the count's bedroom while he frantically passes you notes about how he'a actually really stealing the other character's shoes, then you don't need to plan anything.

But I bet what would happen is that one guy would do that poo poo while everyone else hung around waiting for him to wear himself out so the game could start.

Elector_Nerdlingen fucked around with this message at 23:01 on Dec 9, 2018

Legit Businessman
Sep 2, 2007


Sounds like Fender's cousin would fit in better in a Paranoia game, although with everyone expected to be a (polite, clean, non communist/mutant, and happy) shitbag to each other, he might not like it so much.

But this is the d&d thread, so just talk to your player like everyone else wisely suggested and nip this in the bud.

Legit Businessman fucked around with this message at 22:33 on Dec 9, 2018

KittyEmpress
Dec 30, 2012

Jam Buddies

TheGreatEvilKing posted:

What's the verdict on the mtg crossover book?

The actual book is pretty good! The magic items sometimes hit a little 'win more' with magic items built specifically to make spellcasters better. The fluff is okay! Except that the Cult of Rakdos still makes no sense.

The druid archetype is kinda terrible (In my opinion).

TheGreatEvilKing
Mar 28, 2016





What, did they add a bunch of spell DC boosters?

Razorwired
Dec 7, 2008

It's about to start!
WRT monkey cheese cousin: Also remember as a DM your fun counts for something. It's 100% OK to straight up tell the table, "Guys I'm down to run some dungeon crawls and court intrigue. I'm not gonna reserve 2-4 hours a week to sit around and have you hit on me in funny accents".

Elector_Nerdlingen
Sep 27, 2004



I'm seeing this same "he's being eeeviiiiil" talk in like 3 different places just today.

The proffered solutions everywhere else are all abject poo poo to the point where I've said "lol a god turns him into a bukcet and than an ogre poops in teh bucket" to mock them and now people are loving agreeing with me and going "ooooh creative and evil I like it!" and just :psyduck:

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

TheGreatEvilKing posted:

What, did they add a bunch of spell DC boosters?

There's an item that lets you double-cast cantrips.
There's a staff that's basically a +1 quarterstaff and Wand of the War Mage and also wrecks flying enemies that try to attack you.
There's a similar staff but it's all about teleporting and poo poo.

Honestly, there's only about a dozen new magic items and they aren't exactly hot poo poo, but gimme that double cantrip one for ELDRITCH BOLT.

Toplowtech
Aug 31, 2004

Toshimo posted:

There's an item that lets you double-cast cantrips.
There's a staff that's basically a +1 quarterstaff and Wand of the War Mage and also wrecks flying enemies that try to attack you.
There's a similar staff but it's all about teleporting and poo poo.

Honestly, there's only about a dozen new magic items and they aren't exactly hot poo poo, but gimme that double cantrip one for ELDRITCH BOLT.
Yeah, the Illusionist's Bracers, even if very rare, are OP and badly written (double Booming Blade!). I suspect it's going to be fixed sooner or later. You also get a free spell list for each faction too if you are a caster.

Toplowtech fucked around with this message at 06:13 on Dec 10, 2018

P.d0t
Dec 27, 2007
I released my finger from the trigger, and then it was over...
So what's a good way to deal with people who blow half their spell slots in each fight, and then are constantly asking, "can we have a long rest now?"

Cassa
Jan 29, 2009
Let them have a long rest and interrupt it.

Inform that the adventuring day is not fifteen minutes and they might need to ration their spells.

Toplowtech
Aug 31, 2004

P.d0t posted:

So what's a good way to deal with people who blow half their spell slots in each fight, and then are constantly asking, "can we have a long rest now?"
Time your plot and make them lose stuff and/or miss important meetings (lord Forsoth don't give a poo poo he won't meet you in the middle of the night, come back NEXT WEEK) because they keep sleeping ? Also they can’t benefit from more than one long rest in a 24-hour period.

Toplowtech fucked around with this message at 10:58 on Dec 10, 2018

Nutsngum
Oct 9, 2004

I don't think it's nice, you laughing.

P.d0t posted:

So what's a good way to deal with people who blow half their spell slots in each fight, and then are constantly asking, "can we have a long rest now?"

This is much more an issue with low level characters. Later on they're unlikely to be having substantially more encounters per day whilst gaining a lot more slots.

ritorix
Jul 22, 2007

Vancian Roulette

P.d0t posted:

So what's a good way to deal with people who blow half their spell slots in each fight, and then are constantly asking, "can we have a long rest now?"

Say no. But they can have a short rest.

Elector_Nerdlingen
Sep 27, 2004



Frank discussion about why they'd expect that, with a focus on expected # of encounters per day, the resource management game, and fairness towards other players who are supposed to refresh worse/fewer abilities more often.

E: this is one of the parts of the game that is always gonna look at least a little bit like a game. You can dress it up with time pressure or whatever, but the crux of it is "You get more and bigger shots, but they recharge slower" and really nobody should have a problem with that.

Elector_Nerdlingen fucked around with this message at 13:13 on Dec 10, 2018

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

P.d0t posted:

So what's a good way to deal with people who blow half their spell slots in each fight, and then are constantly asking, "can we have a long rest now?"

It irks me so much when I'm also playing a long-rest class, since I'm actually managing my resources but we have to go at the pace set by the dumbshit sorcerer, so not only does it disrupt the narrative pace and encounter challenge, they get to blow their load and feel awesome while I'm comparatively only partially effective.

Anyway, the only practical way to deal with it is some variation of telling the player to "get good", so ymmv whether that's effective or even acceptable at your table.

nelson
Apr 12, 2009
College Slice
Some sense of urgency for the quest usually helps. I know our group would take long rests more often if there weren’t any negative consequences for it.

Razorwired
Dec 7, 2008

It's about to start!
13th Ages Campaign Loss is a good thing to poach when Long Rest Classes do that. Tell the players that early resting will cause something they don't want to happen to happen. Trying to save a friend? Well you dragged your feet and he got sacrificed. Going to steal some treasure? Well the bandits have already sold it and hosed off because Whizbang the Minute Mage just HAD to have a nap.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

There was also that magic item that appears to be limitless that lets you just cast any spell that's on your class list regardless of whether you prepared/know it provided you make a skill check, the alternative being that you get a random spell off a small list. That one seems nuts because if you actually make your checks good enough you can convert your spell slots into whatever the gently caress you want at will so it massively expands your selection pool.

Infinite Karma
Oct 23, 2004
Good as dead





Glagha posted:

There was also that magic item that appears to be limitless that lets you just cast any spell that's on your class list regardless of whether you prepared/know it provided you make a skill check, the alternative being that you get a random spell off a small list. That one seems nuts because if you actually make your checks good enough you can convert your spell slots into whatever the gently caress you want at will so it massively expands your selection pool.
There were 3.X items similar to this in various ways. For less overpoweredness, you could easily make an item that adds a set spell/spells to your list of prepared spells instead of picking on the fly. It could even be something like "You can cast Call Lightning once per long rest. Additionally, you are considered to have the Call Lightning spell prepared in addition to all other spells you can normally prepare."

Conspiratiorist posted:

It irks me so much when I'm also playing a long-rest class, since I'm actually managing my resources but we have to go at the pace set by the dumbshit sorcerer, so not only does it disrupt the narrative pace and encounter challenge, they get to blow their load and feel awesome while I'm comparatively only partially effective.

Anyway, the only practical way to deal with it is some variation of telling the player to "get good", so ymmv whether that's effective or even acceptable at your table.
Ultimately, it's this. If the player doesn't save some gas for the actual hard fights, they're really hitting way below their weight.

As a DM, the most effective ways I've seen to make this happen are: A) throw a couple of wimpy fights at the party to soften them up before the actually hard one. If they blow their best 9 spell slots on groups of non-threatening Goblins, they should have been more careful. B) make them go on the defensive. If they think they need to save some slots for shields and absorb elements and flys to stay alive, they won't be blasting as quickly.

C) is really the most organic though - give a pressure where they can't long rest so easily. Either because they're under threat, or because they are against a running clock.

As another player, you can easily roleplay C), also.

Elysiume
Aug 13, 2009

Alone, she fights.
For reference, the DMG recommends 6-8 encounters per day with 2 short rests.

quote:

THE ADVENTURING DAY
Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.

[...]

SHORT RESTS
In general, over the course of a full adventuring day, the party will likely need to take two short rests, about one-third and two-thirds of the way through the day.
I've been in parties where people constantly clamor for long rests and it's aggravating and immersion-breaking. It's particularly egregious in 5e because casters can lean on infinite-cast cantrips; a caster running out of gas halfway into the second encounter is a bad player and should be coached on how to be better. Constant long rests are bad for the narrative (why is a heroic adventuring party napping after thirty seconds of activity?), frustrating for short rest characters (a warlock loses a lot of their benefit if there are zero short rests per day), and mean that casters will have their big guns available for every fight. I'd agree that this is something that needs to be brought up out of game--sit the table down and say that they can't just take a long rest after every single fight because of the problems it's causing. Definitely try to make it more organic, but I think some frank discussion would be good. That may depend heavily on how the players are, though.

Elysiume fucked around with this message at 20:27 on Dec 10, 2018

ritorix
Jul 22, 2007

Vancian Roulette
And make sure your encounters aren't so overtuned that a party has to blow their load on one or two fights.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Milestone resting, bam, done. Whether it's a day, a month, or an hour, 6-8 combats nets you one long rest.

Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Yeah, Milestone resting + campaign loss if you want to take an extra rest. I played in a very long 13th age campaign and we never, ever, took a campaign loss just to rest. I have no idea what the GM would have even done, but a campaign loss means you played like garbage and now you will narratively fail. It's a huge incentive to stretch your resources like you're supposed to.

Valentin
Sep 16, 2012

A lot of people advise "organic" ways to increase time pressure ("your friend has been kidnapped and if you rest their captors will escape!" and such), and that's totally fine but 1) it can be difficult, if adhering to hour-long short rests, to thread the needle such that short rest characters still get to rest every 2-3 fights but longer rests must be delayed, and 2) in-fiction time pressure affects things beyond rests. I have a DM who sometimes gets bummed that we blow past what they think are neat side encounters, but when you tell your players that every second counts they may actually play like it, which means skipping stuff that doesn't seem directly relevant to the current goal.

Upping pressure on resting using in-fiction means is totally doable, but having an OOG conversation about why the adventuring day exists and implementing milestone rests is much cleaner, I think.

kingcom
Jun 23, 2012

Gharbad the Weak posted:

Milestone resting, bam, done. Whether it's a day, a month, or an hour, 6-8 combats nets you one long rest.

Hell yeah my dude. It's cut down by work as a GM a shitload and we've all enjoyed not needing to ever participate in the trash mob fights. It means I can tailor every encounter to really push them and provide a threat and make sure they are interspersed enough that they become a big deal. I've also been toying with the idea of setting a race mechanic against a villain where each long rest triggers the villain, be it a town burnt to the ground or someone attack and defeated elsewhere but again use it as an abstract time passing mechanic rather than have it be a fixed day/rest system.

kingcom fucked around with this message at 00:09 on Dec 11, 2018

Name Change
Oct 9, 2005


Remarkable the amount of work and thought necessary to keep the resting day sacred cow when the problem at this point is clearly the rule itself.

People are literally describing the resting as wresting control away even from what the DM wants to do. But no, says d&d. It is the children who are wrong.

TheGreatEvilKing
Mar 28, 2016





Per day resources really should just go die in a fire, but Mike Mearls.

Ryuujin
Sep 26, 2007
Dragon God
Any news on the next Unearthed Arcana. Unless I am mistaken this is the second Monday of the month and should be the day Unearthed Arcana drops. Unless they slip again on actually releasing these dribbles on time.

Reveilled
Apr 19, 2007

Take up your rifles

Ryuujin posted:

Any news on the next Unearthed Arcana. Unless I am mistaken this is the second Monday of the month and should be the day Unearthed Arcana drops. Unless they slip again on actually releasing these dribbles on time.

Delayed to Dec 17th due to PAX Unplugged.

https://twitter.com/Wizards_DnD/status/1070792497419444224

Mr. Humalong
May 7, 2007

Playing through Tomb of Annihilation and my rogue was devoured by a swarm of locusts. So I have to make a new character and I don’t know what to make. I can make just about anything because the party is barbarian/knowledge cleric/warlock/sorcerer. I’m leaning paladin because I’ve never played one but does anyone have any neat ideas for characters? The sorcerer and warlock tend to blast so I guess playing some sort of battlefield control caster could also work.

Are land druids any fun to play? We’re level 9 btw

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Mr. Prokosch
Feb 14, 2012

Behold My Magnificence!
Conquest Paladins are a lot of fun to play and they're pretty good at control. Also the only functional tanks in 5e. If you go Human you can get Shield Mastery and really bully your victims.

There's a guide specifically for Conquest Paladin.

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