|
Cardiovorax posted:And I wasn't really that happy with Phantom Pain, either. I was fine with it up until they did that dumbass patch that made everything take forever.
|
# ? Nov 26, 2018 16:27 |
|
|
# ? Jun 4, 2024 06:52 |
|
I never got to play it before the patch, or when you could still make amazing and hilarious Frankenguns. But really, my general problem with it was more that it feels a bit too much like a regular shooter than like the kind of stealth gameplay I'm used to from the series. The open world design didn't do it a lot of favours, I think. Cardiovorax fucked around with this message at 16:44 on Nov 26, 2018 |
# ? Nov 26, 2018 16:40 |
Cardiovorax posted:I never got to play it before the patch, or when you could still make amazing and hilarious Frankenguns. They patched OUT the frankenguns?!
|
|
# ? Nov 26, 2018 16:44 |
|
Skyscraper posted:They patched OUT the frankenguns?!
|
# ? Nov 26, 2018 16:44 |
Cardiovorax posted:Ages and ages ago. I never even got to use them at all. Konami being a Konami, I guess.
|
|
# ? Nov 26, 2018 16:46 |
|
Yeah, it kinda sucks. When I heard about what you used to be able to do with the gun-crafting system, I was so incredibly bummed out I nearly stopped playing. It just wasn't fun anymore, knowing what it's missing now.
|
# ? Nov 26, 2018 16:47 |
|
Its really sad that whenever I think of Phantom Pain I also think of Starbound.
|
# ? Nov 26, 2018 17:57 |
|
Cardiovorax posted:Ages and ages ago. I never even got to use them at all. Well it was a bug that you shouldn't have been able to do that. Not like they took out an intended feature
|
# ? Nov 26, 2018 20:27 |
|
Haha, yeah, I know. It's just such a fun one, the game feels like it's less for the absence of it. Sometimes, a developer should just say "people clearly love this, let's leave it like it is." Like Nier boar drifting.
|
# ? Nov 26, 2018 23:14 |
|
I'm not really sure about HellSign. Its really early access in terms of feeling like it has enough going on in it, but it has an okay base. Combat feels really weird and giant centipedes are poo poo.
|
# ? Nov 26, 2018 23:19 |
|
Cardiovorax posted:Haha, yeah, I know. It's just such a fun one, the game feels like it's less for the absence of it. Sometimes, a developer should just say "people clearly love this, let's leave it like it is." Like Nier boar drifting. They might have but since a large portion of the end game grind involves the pvp poo poo it probably got even more unbalanced when people had silenced rocket launchers that could clear all the enemy dudes in seconds. At least I want to think it was for balance and not to ruin fun
|
# ? Nov 26, 2018 23:28 |
|
Konami being the super-lovely Pachinko company that it is, "player fun" probably didn't even enter the equation at any point so much as "it's a bug and we lose face if we leave it in."
|
# ? Nov 26, 2018 23:30 |
|
Cardiovorax posted:Konami being the super-lovely Pachinko company that it is, "player fun" probably didn't even enter the equation at any point so much as "it's a bug and we lose face if we leave it in." Plus didn't they monetize that poo poo?
|
# ? Nov 27, 2018 00:14 |
|
I never really used the online portions so I'm not sure what you'd mean specifically, but the fact that it has micropayments and that they basically abandoned video games entirely as "no longer profitable" right afterwards speaks for itself there, yeah.
|
# ? Nov 27, 2018 00:16 |
|
Len posted:Plus didn't they monetize that poo poo? When it came to weapons, microtransactions was "Would you like to skip hours of research time for your next gun?" which has since escalated to "Would you like to skip days to a literal week of server side realtime to research your shiny new high rank gun?" for the later added overkill tier gear.
|
# ? Nov 27, 2018 09:26 |
|
is sally face a good game or is it one of those youtuberbait nonsense games where nothing makes sense?
|
# ? Dec 2, 2018 04:23 |
|
Pretty neat adventure game.
|
# ? Dec 2, 2018 18:51 |
|
Seems near on impenetrable from reading a wiki but I imagine it’s more about the journey than the destination.
|
# ? Dec 2, 2018 20:42 |
|
Am I the only one who doesn't get the Simulacra series? I'm not bothered by visual novel/text heavy horror but the newest one doesn't seem to have an investigative element at all so it's gameplay is just flappy bird. It seems like a chore. EDIT: Urgh, this Evil British dialogue is awkward as poo poo. DrSnakeLaser fucked around with this message at 02:21 on Dec 7, 2018 |
# ? Dec 7, 2018 02:09 |
DrSnakeLaser posted:Am I the only one who doesn't get the Simulacra series? I'm not bothered by visual novel/text heavy horror but the newest one doesn't seem to have an investigative element at all so it's gameplay is just flappy bird. It seems like a chore. I really didn't like the villain concept in the first one, haven't seen any of them since then.
|
|
# ? Dec 7, 2018 16:44 |
|
I love Observer's aesthetic, but I stopped playing because I got stuck in the memory where you have to sneak past a random monster. I kinda wish they didn't include that, or at least didn't count it as a game over when it caught you.
|
# ? Dec 7, 2018 16:49 |
|
The game has so much just adventure game stuff of interacting with stuff and figuring out how to advance, why they thought a stealth section was good is baffling.
|
# ? Dec 9, 2018 11:03 |
|
That's the question people always ask themselves when an RPG or adventure game has a mandatory stealth section, and as usual, the answer is probably "padding out the game time."
|
# ? Dec 9, 2018 13:53 |
|
I don't know if they really count for horror but does anyone have a good lp of the onimusha games handy? I want to revisit them but digging out a ps2 or getting an emulator set up seems like a lot of effort. Plus I could let it play while I play other games
|
# ? Dec 9, 2018 20:04 |
|
Len posted:I don't know if they really count for horror but does anyone have a good lp of the onimusha games handy? I want to revisit them but digging out a ps2 or getting an emulator set up seems like a lot of effort.
|
# ? Dec 9, 2018 20:27 |
|
Cardiovorax posted:That's the question people always ask themselves when an RPG or adventure game has a mandatory stealth section, and as usual, the answer is probably "padding out the game time." It's weird because Observer doesn't need that padding and it really doesn't add much time to the experience. Observer is fine as a 4-5 hour experience, "lengthening" it with 10 minutes of stealth doesn't make the experience better.
|
# ? Dec 9, 2018 20:43 |
|
s.i.r.e. posted:It's weird because Observer doesn't need that padding and it really doesn't add much time to the experience. Observer is fine as a 4-5 hour experience, "lengthening" it with 10 minutes of stealth doesn't make the experience better. It's low effort, but it squeezes an extra half hour out of a gameplay segment that would otherwise only take five minutes. It makes as much sense as anything.
|
# ? Dec 9, 2018 20:55 |
|
Len posted:I don't know if they really count for horror but does anyone have a good lp of the onimusha games handy? I want to revisit them but digging out a ps2 or getting an emulator set up seems like a lot of effort. Onimusha 1 is getting a remaster coming out early next year. Maybe future games will follow.
|
# ? Dec 9, 2018 21:14 |
|
Mr. Fortitude posted:Onimusha 1 is getting a remaster coming out early next year. Maybe future games will follow. I need the rest re-released for glorious HD Jean Reno demon killing action. Not want. Need.
|
# ? Dec 9, 2018 22:32 |
|
All awkwardly-stuffed-in stealth sections will get a pass from me because of horror-inspired jrpg Shadow Hearts Covenant's stealth section.
|
# ? Dec 10, 2018 03:09 |
|
Who wants the tiniest of tiny snippets about a cancelled Silent Hill project that was scrapped for PT/Hills? https://twitter.com/adsk4/status/1071460620501798912
|
# ? Dec 10, 2018 15:57 |
|
I just want to know what the extremely Kojima reason was for calling it Silent Hills. Like, the 's' on the end was actually going to be a 5 and it would be a crossover with the Metal Gear universe as the REAL MGS5.
|
# ? Dec 10, 2018 17:39 |
|
Too Shy Guy posted:I just want to know what the extremely Kojima reason was for calling it Silent Hills. Like, the 's' on the end was actually going to be a 5 and it would be a crossover with the Metal Gear universe as the REAL MGS5. It was going to be set in a SH multiverse
|
# ? Dec 10, 2018 17:42 |
|
If you believe the Death Stranding connection conjectures then it’s because SH in his interpretation would have had multiple overlapping dimensions colliding with one another.
|
# ? Dec 10, 2018 17:43 |
|
His game would be Silent Hill being a wandering horror show that creeps into several different towns, the latest of which is a city of several hills. There wouldn't even been enough time for any existing cult to take root there, so the only thing you'll get is a podcast frequency you can occasionally tune into to have weird little Max Headroom like trips pop in, make creepy voices, then flicker out.
|
# ? Dec 10, 2018 18:31 |
|
The multiverse thing is acceptable and understandable considering Silent Hill has canonically been shown to be this multilayered hell world influenced by peoples' dreams, subconscious, and literal psychic powers.
|
# ? Dec 10, 2018 21:01 |
|
I generally don't think multiverse settings are a very good idea. It tends to be inflationary - just look at the trouble DC Comics went to because they had to cut their own multiverse back to a size that was actually manageable anymore. I guess it's also about the execution, though, and this kind of setting bloat only tends to happen in long-standing IPs. Silent Hill is technically one of these, but it made enough of a point of having three specific layers of nightmare that it never became a problem.
|
# ? Dec 10, 2018 21:12 |
|
Silent Hills would have been set in an alternate fog steeped world and feature the player character tracking down other survivors and supplies to build a base with which to strike out and stop the bad guy.
|
# ? Dec 11, 2018 00:13 |
|
An idea popped in my head about someone using the concept of Silent Hill as like horrific therapy. This character sort of invites people to manifest and face their guilt (some more willing than others) and hopefully come out clean even though most die or are lost forever in their nightmare worlds. I guess it would be The Evil Within assuming STEM wasn't run by a revenge bound Dr. Lecter or a shadowy illuminati. What movies/books/media explore the idea of someone being aware of a supernatural horror element and using it ostensibly to help people in a twisted way? First thing that hit me as I was typing this was actually Death Note but there has to be other media like this.
|
# ? Dec 11, 2018 00:27 |
|
|
# ? Jun 4, 2024 06:52 |
|
al-azad posted:What movies/books/media explore the idea of someone being aware of a supernatural horror element and using it ostensibly to help people in a twisted way? First thing that hit me as I was typing this was actually Death Note but there has to be other media like this. Well, I suppose they might not count, because it's ostensibly technology, but really, it's brain magic.
|
# ? Dec 11, 2018 00:31 |