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dogstile
May 1, 2012

fucking clocks
how do they work?

Cardiovorax posted:

And I wasn't really that happy with Phantom Pain, either.

I was fine with it up until they did that dumbass patch that made everything take forever.

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Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I never got to play it before the patch, or when you could still make amazing and hilarious Frankenguns.

But really, my general problem with it was more that it feels a bit too much like a regular shooter than like the kind of stealth gameplay I'm used to from the series. The open world design didn't do it a lot of favours, I think.

Cardiovorax fucked around with this message at 16:44 on Nov 26, 2018

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Cardiovorax posted:

I never got to play it before the patch, or when you could still make amazing and hilarious Frankenguns.

They patched OUT the frankenguns?!

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Skyscraper posted:

They patched OUT the frankenguns?!
Ages and ages ago. I never even got to use them at all.

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Cardiovorax posted:

Ages and ages ago. I never even got to use them at all.

Konami being a Konami, I guess.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, it kinda sucks. When I heard about what you used to be able to do with the gun-crafting system, I was so incredibly bummed out I nearly stopped playing. It just wasn't fun anymore, knowing what it's missing now.

dogstile
May 1, 2012

fucking clocks
how do they work?
Its really sad that whenever I think of Phantom Pain I also think of Starbound.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cardiovorax posted:

Ages and ages ago. I never even got to use them at all.

Well it was a bug that you shouldn't have been able to do that.

Not like they took out an intended feature

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Haha, yeah, I know. It's just such a fun one, the game feels like it's less for the absence of it. Sometimes, a developer should just say "people clearly love this, let's leave it like it is." Like Nier boar drifting.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
I'm not really sure about HellSign. Its really early access in terms of feeling like it has enough going on in it, but it has an okay base. Combat feels really weird and giant centipedes are poo poo.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cardiovorax posted:

Haha, yeah, I know. It's just such a fun one, the game feels like it's less for the absence of it. Sometimes, a developer should just say "people clearly love this, let's leave it like it is." Like Nier boar drifting.

They might have but since a large portion of the end game grind involves the pvp poo poo it probably got even more unbalanced when people had silenced rocket launchers that could clear all the enemy dudes in seconds.

At least I want to think it was for balance and not to ruin fun

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Konami being the super-lovely Pachinko company that it is, "player fun" probably didn't even enter the equation at any point so much as "it's a bug and we lose face if we leave it in."

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cardiovorax posted:

Konami being the super-lovely Pachinko company that it is, "player fun" probably didn't even enter the equation at any point so much as "it's a bug and we lose face if we leave it in."

Plus didn't they monetize that poo poo?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I never really used the online portions so I'm not sure what you'd mean specifically, but the fact that it has micropayments and that they basically abandoned video games entirely as "no longer profitable" right afterwards speaks for itself there, yeah.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Len posted:

Plus didn't they monetize that poo poo?
Funny enough, I'm pretty sure the Frankenguns was of no harm to their microtransactions. Does that make it better or worse?

When it came to weapons, microtransactions was "Would you like to skip hours of research time for your next gun?" which has since escalated to "Would you like to skip days to a literal week of server side realtime to research your shiny new high rank gun?" for the later added overkill tier gear.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
is sally face a good game or is it one of those youtuberbait nonsense games where nothing makes sense?

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Pretty neat adventure game.

Bogart
Apr 12, 2010

by VideoGames
Seems near on impenetrable from reading a wiki but I imagine it’s more about the journey than the destination.

DrSnakeLaser
Sep 6, 2011


Am I the only one who doesn't get the Simulacra series? I'm not bothered by visual novel/text heavy horror but the newest one doesn't seem to have an investigative element at all so it's gameplay is just flappy bird. It seems like a chore.

EDIT: Urgh, this Evil British dialogue is awkward as poo poo.

DrSnakeLaser fucked around with this message at 02:21 on Dec 7, 2018

Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



DrSnakeLaser posted:

Am I the only one who doesn't get the Simulacra series? I'm not bothered by visual novel/text heavy horror but the newest one doesn't seem to have an investigative element at all so it's gameplay is just flappy bird. It seems like a chore.

EDIT: Urgh, this Evil British dialogue is awkward as poo poo.

I really didn't like the villain concept in the first one, haven't seen any of them since then.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



I love Observer's aesthetic, but I stopped playing because I got stuck in the memory where you have to sneak past a random monster. I kinda wish they didn't include that, or at least didn't count it as a game over when it caught you.

sigher
Apr 22, 2008

My guiding Moonlight...



The game has so much just adventure game stuff of interacting with stuff and figuring out how to advance, why they thought a stealth section was good is baffling.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
That's the question people always ask themselves when an RPG or adventure game has a mandatory stealth section, and as usual, the answer is probably "padding out the game time."

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I don't know if they really count for horror but does anyone have a good lp of the onimusha games handy? I want to revisit them but digging out a ps2 or getting an emulator set up seems like a lot of effort.

Plus I could let it play while I play other games

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Len posted:

I don't know if they really count for horror but does anyone have a good lp of the onimusha games handy? I want to revisit them but digging out a ps2 or getting an emulator set up seems like a lot of effort.

Plus I could let it play while I play other games
The Dark Id did a screenshot LP of the first Onimusha game. You can find it on the LP Archive. It's in his usual style, so if you want it to be scary, not the best of choices. Fun read, though.

sigher
Apr 22, 2008

My guiding Moonlight...



Cardiovorax posted:

That's the question people always ask themselves when an RPG or adventure game has a mandatory stealth section, and as usual, the answer is probably "padding out the game time."

It's weird because Observer doesn't need that padding and it really doesn't add much time to the experience. Observer is fine as a 4-5 hour experience, "lengthening" it with 10 minutes of stealth doesn't make the experience better.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

s.i.r.e. posted:

It's weird because Observer doesn't need that padding and it really doesn't add much time to the experience. Observer is fine as a 4-5 hour experience, "lengthening" it with 10 minutes of stealth doesn't make the experience better.
Honestly, the average JRPG doesn't need it either, just like they don't need sewer levels and how action RPGs don't need mandatory escort quests. Somehow, developers still keep doing them, even though they're nearly always the most universally panned part of the game. Padding is the only real reason most people can think of that makes any sense from a developer perspective. :shrug:

It's low effort, but it squeezes an extra half hour out of a gameplay segment that would otherwise only take five minutes. It makes as much sense as anything.

Selenephos
Jul 9, 2010

Len posted:

I don't know if they really count for horror but does anyone have a good lp of the onimusha games handy? I want to revisit them but digging out a ps2 or getting an emulator set up seems like a lot of effort.

Plus I could let it play while I play other games

Onimusha 1 is getting a remaster coming out early next year. Maybe future games will follow.

Bussamove
Feb 25, 2006

Mr. Fortitude posted:

Onimusha 1 is getting a remaster coming out early next year. Maybe future games will follow.

I need the rest re-released for glorious HD Jean Reno demon killing action.

Not want. Need.

FirstAidKite
Nov 8, 2009
All awkwardly-stuffed-in stealth sections will get a pass from me because of horror-inspired jrpg Shadow Hearts Covenant's stealth section.


Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Who wants the tiniest of tiny snippets about a cancelled Silent Hill project that was scrapped for PT/Hills?

https://twitter.com/adsk4/status/1071460620501798912

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I just want to know what the extremely Kojima reason was for calling it Silent Hills. Like, the 's' on the end was actually going to be a 5 and it would be a crossover with the Metal Gear universe as the REAL MGS5.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Too Shy Guy posted:

I just want to know what the extremely Kojima reason was for calling it Silent Hills. Like, the 's' on the end was actually going to be a 5 and it would be a crossover with the Metal Gear universe as the REAL MGS5.

It was going to be set in a SH multiverse

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


If you believe the Death Stranding connection conjectures then it’s because SH in his interpretation would have had multiple overlapping dimensions colliding with one another.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
His game would be Silent Hill being a wandering horror show that creeps into several different towns, the latest of which is a city of several hills. There wouldn't even been enough time for any existing cult to take root there, so the only thing you'll get is a podcast frequency you can occasionally tune into to have weird little Max Headroom like trips pop in, make creepy voices, then flicker out.

al-azad
May 28, 2009



The multiverse thing is acceptable and understandable considering Silent Hill has canonically been shown to be this multilayered hell world influenced by peoples' dreams, subconscious, and literal psychic powers.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I generally don't think multiverse settings are a very good idea. It tends to be inflationary - just look at the trouble DC Comics went to because they had to cut their own multiverse back to a size that was actually manageable anymore.

I guess it's also about the execution, though, and this kind of setting bloat only tends to happen in long-standing IPs. Silent Hill is technically one of these, but it made enough of a point of having three specific layers of nightmare that it never became a problem.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Silent Hills would have been set in an alternate fog steeped world and feature the player character tracking down other survivors and supplies to build a base with which to strike out and stop the bad guy.

al-azad
May 28, 2009



An idea popped in my head about someone using the concept of Silent Hill as like horrific therapy. This character sort of invites people to manifest and face their guilt (some more willing than others) and hopefully come out clean even though most die or are lost forever in their nightmare worlds. I guess it would be The Evil Within assuming STEM wasn't run by a revenge bound Dr. Lecter or a shadowy illuminati.

What movies/books/media explore the idea of someone being aware of a supernatural horror element and using it ostensibly to help people in a twisted way? First thing that hit me as I was typing this was actually Death Note but there has to be other media like this.

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Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

al-azad posted:

What movies/books/media explore the idea of someone being aware of a supernatural horror element and using it ostensibly to help people in a twisted way? First thing that hit me as I was typing this was actually Death Note but there has to be other media like this.
Lost in Vivo is a recent game running on that premise. There was also another one that was made just a while ago, about a therapist diving into the nightmares of their patients to beat up their neuroses? Something like that. It was part of the Spooktober reviews in this thread, just a while ago.

Well, I suppose they might not count, because it's ostensibly technology, but really, it's brain magic.

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