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Ja is good. There's also now paranoia which is great for heavy bois as it gives defense in exchange for an initiative penalty
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# ? Dec 12, 2018 05:07 |
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# ? May 25, 2024 13:48 |
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I found a Huge, Paranoid Squire, which works out to trading 30 Initiative for +10% melee damage. Stars in Melee Skill and Defense as well. Unfortunately, his paranoia was evidently justified. He died the first time I fought Ancient Legionaries, who went after him exclusively, even ignoring two dogs I unleashed that were trying to make off with their bones. At least the dogs survived and I got two okayish uniques out of that fight. And a new outfit for my Historian. Captain Gordon posted:Idk, I tend to get level 2 weapons and armor from zombies, which are far less dangerous than raiders. My main issue with raiders is that you have no control over their gear - fighting 5 helmet-less raiders is not the same thing as fighting 4 axe+shield raiders and a polearm. However, I dropped down to Veteran to play around with different builds when the DLC came out and the above doesn't really hold up on that difficulty. There are still a lot more opportunities to fight Raiders than Armored Wiedergängers, though, and you're less likely to get good loot from zombies because their gear often starts out damaged and those fights are a lot less controllable because of higher enemy numbers and reanimation. Anyway, I'm not saying that Raiders are harmless, but the risk is worth it. Someone might die but low level bros are easily replaced with just the cash you get from Raiders. And nothing you can fight early on gives better loot than Raiders. It's not even just the gear, they also drop supplies and decent amounts of cash.
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# ? Dec 12, 2018 13:46 |
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i throw my bros at a raider group as soon as possible, mostly to see if theyll sink or swim
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# ? Dec 12, 2018 14:36 |
So what polearm(s) are people using post-DLC? I generally like to have some lancers in my back rank but I haven't figured out what's best to give them yet. Longaxes for Schrats? Long hammers? Old Reliable Pikes? What masteries does everything use?
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# ? Dec 12, 2018 15:03 |
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I still don't build bros as polearm users because the enemies they're good against are pretty rare. I've played around with the new polehammer and it seems decent but apart from Lindwurms I'm not sure what I would actually want to use it against. Orc Warriors will push through your lines so I'd much rather have regular two-handed hammers for them. I'll happily keep the polehammer around just for Lindwurms, though.
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# ? Dec 12, 2018 15:43 |
Wizard Styles posted:I still don't build bros as polearm users because the enemies they're good against are pretty rare. If I build standard hammer bros with hammer mastery, that counts for polehammer and two handed hammer, correct? Ditto for longaxes and normal axes? So I could build normal hammer / axe / mace bros and just switch them to two-handers when needed? The issue I'm thinking about is that it feels like, with the new DLC, there are more monsters that take "specialist" weapons -- i.e., axes for schrats, two handed maces for unholds -- and I hate missing missions because I don't have the right setup to tackle them. So going back to the drawing board and trying to figure out a party build that's versatile and covers all bases. Last time I used warscythes was a run where I got bizarrely lucky and found two warscythes from special events on like day 20.
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# ? Dec 12, 2018 15:49 |
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Hieronymous Alloy posted:If I build standard hammer bros with hammer mastery, that counts for polehammer and two handed hammer, correct? The spetum is a spear as well. But it's not a weapon I'd expect to still be using by the time my bros start unlocking Mastery perks. I haven't even seen a single Schrat yet but I assume a lot will depend on how much durability their shields have. e: drat it Otto, we talked about this! Wizard Styles fucked around with this message at 16:26 on Dec 12, 2018 |
# ? Dec 12, 2018 16:10 |
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If there's one setting I wish this game had it's a "unique item rarity" toggle. Like you set it at the beginning of your game and the default is rare but there are also uncommon and ultrarare options. It's a single-player game so who cares, I just want to find some uniques before like day 150 so I can properly kit out my company. If you want to "balance" it then make it so the rarer you set it, the better the items get, so on ultrarare you might only find one in your whole playthrough but it's insanely good, whereas with uncommon you find a lot more but most of them are only a little better than the default top tier of that weapon or armour.
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# ? Dec 12, 2018 17:22 |
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Schrats shields take about three hits from a hand axe to break. I just kept 10 or so hand axes from the brigand raider phase of the game.
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# ? Dec 12, 2018 17:27 |
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So a specialized two-handed axe bro can probably break them in one hit but the longaxe might struggle? I'm building an axe specialist anyway, so I'll try the different variants if I ever manage to find a Schrat.vyelkin posted:If there's one setting I wish this game had it's a "unique item rarity" toggle. Also, buying uniques is just prohibitively expensive.
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# ? Dec 12, 2018 18:33 |
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I seem to have a feast or famine relationship with uniques. Some games I end up having 5+ before day 50, while others I don't find any until the crisis hits.
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# ? Dec 12, 2018 18:40 |
Wizard Styles posted:So a specialized two-handed axe bro can probably break them in one hit but the longaxe might struggle? I'm building an axe specialist anyway, so I'll try the different variants if I ever manage to find a Schrat. What goes into an axe specialist build? ATM my head breaks down builds roughly as follows: Bow archer: 45+ starting ranged with stars, good initiative "Lancer" crossbow/polearm hybrid: 35+ starting ranged with stars, 50+ starting melee with stars two-hander melee (greatsword, great hammer) -- High melee attack, fatigue, melee def Shield line -- decent (50+ with a star) melee attack; good fatigue; 50-60 MA use spear, 60-70 MA use flail, 70+ MA & good fatigue, use mace (or warhammer or axe depending on enemies).
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# ? Dec 12, 2018 18:47 |
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Axe specialists are just regular two-handers for me. You can make an axe duelist but I don't think they're that good, unfortunately, and duelists and two-handers are pretty similar in terms of stats anyway. Axe specialists don't use their AoE attacks a lot so they can get away with slightly lower Fatigue but need good Melee Defense since they won't get a lot of Reach Advantage stacks. You might not even want Reach Advantage now that it no longer gives a percentage bonus. If you're playing on Expert, unique two-handed axes are relatively easy to find in a lot of playthroughs because Hedge Knights love them. On Veteran, the Orc version is tempting but then you'd of course need tons of Fatigue/Nimble/Iron Lungs.
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# ? Dec 12, 2018 18:54 |
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For me, any two-hander or shield bro who doesn't fulfill their melee attack potential gets an axe. Sometimes you have someone who looks promising but they just roll a whole bunch of 1s and end up with 70 melee attack instead of 85. But who cares, split shield always hits. And since longaxes also use axe mastery, they can sub in as polearm bros if you need them to.
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# ? Dec 12, 2018 18:55 |
Wizard Styles posted:
Is there a list somewhere of the exact differences between veteran and expert?
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# ? Dec 12, 2018 19:00 |
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Hieronymous Alloy posted:So what polearm(s) are people using post-DLC? Polearms are in a real good place now in my opinion. Pikes/Polehammers/LongAxes all have fights where they shine. For my fulltime Lancers, I usually go Pike by default. Pike Mastery + Quick Hands + Adrenaline lets you occasionally pull off a 2X Pike Attack + Crossbow shot in a single turn, which is some real good burst damage.. I'll switch them to Polehammers or Longaxes for some fights but I don't usually get the Masteries for those weapons.
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# ? Dec 12, 2018 19:02 |
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Do people not put Ranged Def on their two-handers? I like to have at least 10 and Anticipation, it really cuts down on Man With Crossbow incidents.
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# ? Dec 12, 2018 19:02 |
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Hieronymous Alloy posted:
Are you still playing on this one or have you discovered a better seed?
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# ? Dec 12, 2018 19:02 |
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Night10194 posted:Do people not put Ranged Def on their two-handers? I like to have at least 10 and Anticipation, it really cuts down on Man With Crossbow incidents. Yeah I do this too. Otherwise they're useless in about half the fights because they just get pincushioned before I ever close lines.
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# ? Dec 12, 2018 19:03 |
grill youre saelf posted:Are you still playing on this one or have you discovered a better seed? That s the one I'm using at the moment yeah. It has two big loops that link up at a salt+gem town, there's a lumber town, there's a number of good selling towns. There are a few other good seeds I've seen but either the loops were too small and towns wouldn't restock by the time I got back to them, or they had bad port layouts, or they had the squiggly bull shield people and I hate that graphic
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# ? Dec 12, 2018 19:07 |
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Night10194 posted:Do people not put Ranged Def on their two-handers? I like to have at least 10 and Anticipation, it really cuts down on Man With Crossbow incidents. I'll boost Range Defense on occasion if I could get a good increase in it that level and other stat increases look lackluster but generally I find that Steel Brow + Colossus (and investing a decent number of points in HP) is pretty good at mitigating the danger from Crossbows but also all those other things that Ranged Defense doesn't help you against. With Ranged Defense + Anticipation, I might be somewhat better protected against Crossbows but I've invested a lot of stats and a perk in something that doesn't help me against the majority of attacks coming my way
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# ? Dec 12, 2018 19:15 |
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On a similar note, good Thieves make amazing 2h soldiers if you get lucky with their weapon skill.
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# ? Dec 12, 2018 19:22 |
Mathematically, is Colossus better than Battleforged now?
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# ? Dec 12, 2018 19:24 |
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Wizard Styles posted:I still don't build bros as polearm users because the enemies they're good against are pretty rare. I belive you can decapitate with billhooks, and they do 150% armor damage which is still quite good, so they're good all around weapons
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# ? Dec 12, 2018 19:29 |
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Wizard Styles posted:You might not even want Reach Advantage now that it no longer gives a percentage bonus. Or conversely, you want Reach Advantage since it's flat bonus per target hit, and then push them into crowds to hit more targets with their great swing, so you can get away with lower melee defense base? I mean the change to flat from percent is a buff for early game or lower MD characters and only a nerf for guys that were at the high end. marshmallow creep fucked around with this message at 19:36 on Dec 12, 2018 |
# ? Dec 12, 2018 19:33 |
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marshmallow creep posted:Or conversely, you want Reach Advantage since it's flat bonus per target hit, and then push them into crowds to hit more targets with their great swing, so you can get away with lower melee defense base? I mean the change to flat from percent is a buff for early game or lower MD characters and only a nerf for guys that were at the high end. Yeah I think with the Reach Advantage change I actually feel more comfortable letting two-handers do their thing earlier in the game. Someone with 10 melee defence and reach advantage who hits two enemies in a turn goes to 20 defence now. Before they only got to 14. It's only once you're really into the lategame and your two-handers are hitting 30 defence that the percentage starts to bite, and even then it isn't a huge difference. If you have 30 Mdef and hit two enemies, now you go to 40 defence instead of 42. That's not that big a disadvantage compared to the bigger advantages you get early on.
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# ? Dec 12, 2018 19:49 |
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Wizard Styles posted:e: Where do you get those cool wolf- and skull-helmets? Been going to the taxidermist and all I can see is the option for direwolf mantles and bone plating. Can you apply those to helmets as well as body armour or something?
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# ? Dec 12, 2018 19:49 |
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Genghis Cohen posted:Where do you get those cool wolf- and skull-helmets? Been going to the taxidermist and all I can see is the option for direwolf mantles and bone plating. Can you apply those to helmets as well as body armour or something? The wolf head is an unique helmet. The skull is some kind of collectors edition thing or something I think.
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# ? Dec 12, 2018 19:53 |
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Broken Cog posted:The wolf head is an unique helmet. The skull is some kind of collectors edition thing or something I think. It gives the guy wearing it Night Vision. It's awesome.
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# ? Dec 12, 2018 20:01 |
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Broken Cog posted:The wolf head is an unique helmet. The skull is some kind of collectors edition thing or something I think. drat. Thanks though.
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# ? Dec 12, 2018 20:09 |
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Maybe its dumb, but I use quick hands on my 2handers and switch to a kite shield for ranged defense Just as I said it, a single Brigand Marksman headshotted 3 people at night
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# ? Dec 12, 2018 20:16 |
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Welp, I just learned what Hex does the hard way, by landing a Greatsword blow. Should teach me to read descriptions at least Funny thing is I've fought Hexen before and never really lost anyone to it, guess I've been lucky and not paying attention.
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# ? Dec 12, 2018 21:39 |
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marshmallow creep posted:Or conversely, you want Reach Advantage since it's flat bonus per target hit, and then push them into crowds to hit more targets with their great swing, so you can get away with lower melee defense base? I mean the change to flat from percent is a buff for early game or lower MD characters and only a nerf for guys that were at the high end. Split Shield also doesn't give Reach Advantage. Broken Cog posted:The wolf head is an unique helmet. Hieronymous Alloy posted:Is there a list somewhere of the exact differences between veteran and expert? Orc and Goblin camps don't seem all that different. I haven't seen a lot of Orc camps but there's a midgame setup for the small Goblin outposts - one Overseer and 11 other Goblins, mostly Skirmishers - that seems to be the same on Expert and Veteran. Fallen Heroes are extremely rare on Veteran. On Expert you often fight several even before the first crisis. Thugs and Auxiliaries stick around forever on Veteran. On Expert Thugs are phased out entirely pretty early and from the midgame on Auxiliaries basically only exist as support/cannon fodder for Necrosavants. I also remember that I rarely saw the special human enemies (Hedge Knights, Master Archers, Swordmasters) on Veteran in general and I haven't seen them during this run yet and the war just started. Hedge Knights sometimes pop up in Brigand groups before the first crisis on Expert. But sometimes they also just don't for whatever reason and the other two are exceedingly rare unless you play for hundreds of days. I have seen almost no Brigand Leaders. I fought two and they only seemed to appear as I was getting very close to the endgame crisis. But I've seen people post about that here as well so this might be related to the DLC changes, not difficulty.
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# ? Dec 12, 2018 21:43 |
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Broken Cog posted:Welp, I just learned what Hex does the hard way, by landing a Greatsword blow. Should teach me to read descriptions at least Today I had an archer come thiiiiis close to killing himself with a hex. He was hexed, but the hexing witch was really low on health so I figured it would be worth it so she would stop charming people and let me kill all the spiders in peace. He sniped her in the head, did 56 damage, and reduced himself to 2 HP, and then I had to babysit him for the rest of the fight. Totally worth it in the end.
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# ? Dec 12, 2018 21:47 |
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This may or may not be unique to Superstitious bros. Either way, pretty impressive considering my cleaver bro decapitated the witch.
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# ? Dec 12, 2018 21:47 |
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Wizard Styles posted:I still don't build bros as polearm users because the enemies they're good against are pretty rare. Let's be honest you only did it because I told you to waste money on it. Also that guy is/was a Garbagedik
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# ? Dec 12, 2018 22:59 |
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Gridlocked posted:Let's be honest you only did it because I told you to waste money on it. And the hammer did alright, the bro was just doing Garbagedik things and missing almost every attack. On that note, he now has Fearsome and Direwolf armor. And this happened: But of course, even when he hit, Fearsome has so far never done a thing. I've put the sack on his head.
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# ? Dec 13, 2018 00:29 |
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What's the general opinion on the DLC? I enjoyed this game last time I played it and will play more thanks to the tips I got here.
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# ? Dec 13, 2018 00:36 |
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Wizard Styles posted:
I usually play on Veteran/Veteran and I find a fallen hero in every other undead location or so, sometimes multiple at a time. They usually start showing up around day 30 or so.
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# ? Dec 13, 2018 00:55 |
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# ? May 25, 2024 13:48 |
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Adds lots of fun content. I still haven't found schrats but that's probably because there's very little forest on my map in the civilized area. There's balance issues that need to be sorted out, but those are tied to the base game. I'd say it's definitely worth picking up, especially for 10 bux.
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# ? Dec 13, 2018 00:55 |