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My factory's current problem is that there isn't enough goddamn oil. The other problem is that even when there is enough oil, there isn't enough goddamn lubricant. I'm a bit flummoxed at how to fix things though because once you stop using one of the oil products they all stop producing. How do I manage this in general? (e) new thread title is
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# ? Dec 11, 2018 20:13 |
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# ? May 26, 2024 07:31 |
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Easy solution: lots of fluid storage tanks Correct solution: wire things up so that your chemical plants turn on and off as demand changes
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# ? Dec 11, 2018 20:20 |
Double easy solution: Turn excess into solid fuel. You'll need it eventually anyway, no reason not to start early and stockpile.
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# ? Dec 11, 2018 20:33 |
Ciaphas posted:My factory's current problem is that there isn't enough goddamn oil. The other problem is that even when there is enough oil, there isn't enough goddamn lubricant. I'm a bit flummoxed at how to fix things though because once you stop using one of the oil products they all stop producing. The classic that I still use is a single wire from heavy oil storage to a pump that controls access to cracking heavy oil to light. That way there is always [10k]ish heavy oil on hand to make into lubricant assuming that storage isn't at 100%
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# ? Dec 11, 2018 20:36 |
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What kind of life are you living when you don't have enough lubricant. I don't understand the situation. Are you trying to make 4800 blue belts? Don't do that. Even if (especially if) you're making a mega base you will never use all of them before you convert to logibots. Blue belts are bad. There I've said it. But there isn't really a knot they untie before it's time to go logibots.
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# ? Dec 11, 2018 21:21 |
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Counterpoint: bots are bad
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# ? Dec 11, 2018 21:28 |
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Yeah but you're either putting together a base where you aren't scratching the need for UPS optimization and you can run parallel yellow/red belts for material investment pittances compared to blue. Or you need UPS and yellow red and blue are all equally trash in the face of the logibot UPS impact.
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# ? Dec 11, 2018 21:37 |
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zedprime posted:What kind of life are you living when you don't have enough lubricant. I don't understand the situation. Are you trying to make 4800 blue belts? Don't do that. Even if (especially if) you're making a mega base you will never use all of them before you convert to logibots. I don't even have blue belts researched yet. I think what's happening (at least partly) is that all of the heavy oil is going to cracking before it goes to lubricant processing, but I don't really know how to control that. Liquid flow in this game kinda confuses me. I also never learned how to do logistics circuits/tests. Guess I gotta learn, so I can buffer heavy and send it from there to cracking OR lubrication instead of trying to do both at once
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# ? Dec 11, 2018 21:44 |
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Ciaphas posted:I don't even have blue belts researched yet. I think what's happening (at least partly) is that all of the heavy oil is going to cracking before it goes to lubricant processing, but I don't really know how to control that. I never learned how to do logistics circuits/tests. In general you should be sending heavy oil to processing into lube and not cracking it. Crack light oil if you need more gas. Cracking heavy oil is basically wasting it and mostly for if you have too much lube.
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# ? Dec 11, 2018 21:46 |
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Noted! So many construction and logistics bots unbuilt because of that
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# ? Dec 11, 2018 21:49 |
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Fun Bob's Angels stuff: you can have a self-sustaining (other than power) closed loop for mineral sludge (and at a very slow rate, sulfuric acid) by using coal filtering instead of ceramic filtering and then converting the byproduct sulfuric waste into sulfuric acid. You do need to make coal as well, which is slightly more convoluted (but worst case, you rarely are hurting for it anyway). Is it worth it? Eh. However, it's pretty neat.
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# ? Dec 11, 2018 21:50 |
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Your logical diagram probably looks like this:code:
Refinery—-> storage —>lubricant —>pump —>cracking phoneposting, so hopefully this gets the idea across. Cracking and solid fuel should be gated behind pumps to ensure they only happpen when you have too much of something. With my current megafactory I’ve set it up so petrol gas will get turned into solid fuel so the refineries are always working, but in normal situations, you’ll use enough sulfuric acid that you never cap petrol gas.
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# ? Dec 11, 2018 21:58 |
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Quoting myself from, holy poo poo, three and a half years ago. This is still basically correct. The big difference is back then a tank held 2500 liquid so I used 4900 (2x2500 minus a bit of wiggle room) but now takes hold 25000 liquid so if I replicated that setup exactly I'd set my condition to be 49000.FISHMANPET posted:If you wanna put stuff in your circuit network, you have to connect every piece to by wire. So if you've got 10 takes, you gotta connect 'em all. Though thankfully you can just string wire from tank to tank to a pole that connects to your inserters/pumps.
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# ? Dec 11, 2018 21:59 |
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Blue Belts are fine and there is no need to be mad about them. Factorio is not a game about building The Most Optimal Factory, it is a game about building the factory you want to build, and for a lot of people that means using belts instead of bots even when that is less efficient because that is how they want to make their factory. Yes, blue belts are expensive in resources relative to yellow and red belts, but not so expensive that it is actually challenging to make a lot of them, if you are making enough plastic to crank out a decent volume of red circuits then you should easily have the lubricant you need. Apart from that they just take iron and honestly who doesn't have too much iron in the mid-game. The only things in the vanilla game that are actually expensive and difficult to produce in volume pre-megabase are level 3 modules. Jamsque fucked around with this message at 22:08 on Dec 11, 2018 |
# ? Dec 11, 2018 22:05 |
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I know I'm gonna have to break down and redo my (underground) belt/splitter factory because there is no loving way I'm producing enough gears to keep up Hell, four gear factories is barely enough for red, really
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# ? Dec 11, 2018 22:14 |
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Jamsque posted:they just take iron and honestly who doesn't have too much iron in the mid-game. I am always iron-starved because I always grossly underestimate how much iron I'll need.
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# ? Dec 11, 2018 22:17 |
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jokes posted:I am always iron-starved because I always grossly underestimate how much iron I'll need. The answer is always more. You need more. Whatever it is you need more of it.
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# ? Dec 11, 2018 22:19 |
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*glances at the 5 full chests of solid fuel with the backed up conveyor belts feeding into them*
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# ? Dec 11, 2018 22:21 |
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Blue belts trigger me so hard I am here trying to find the blue belt bogeyman when he doesn't actually exist. A good petro set up is characterized by your gas filling up but not quite while you turn all the heavy into light and light into fuel and you know what this guy gets me: jokes posted:*glances at the 5 full chests of solid fuel with the backed up conveyor belts feeding into them*
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# ? Dec 11, 2018 22:47 |
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jokes posted:*glances at the 5 full chests of solid fuel with the backed up conveyor belts feeding into them* make it into rocket fuel
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# ? Dec 11, 2018 23:14 |
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necrotic posted:make it into rocket fuel Then make that into nuclear fuel.
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# ? Dec 11, 2018 23:47 |
jokes posted:*glances at the 5 full chests of solid fuel with the backed up conveyor belts feeding into them* *glances at the 64 full chests of nuclear fuel.*
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# ? Dec 11, 2018 23:50 |
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Sounds like you need to nuke your nuclear fuel!
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# ? Dec 12, 2018 00:46 |
So just checked. Because of course you never have use for any of this stuff so the inventory just fills up. Currently I have 9500 nuclear fuel And 3840 nuclear missiles. https://i.imgur.com/LhFuIzJ.jpg in 2560x1080
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# ? Dec 12, 2018 02:38 |
Someone make the Christmas mod. And rename/recolor crude oil to EggNog
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# ? Dec 13, 2018 00:07 |
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Science is Christmas cookies? Inserters are elves with cranes?
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# ? Dec 13, 2018 00:15 |
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And the rocket is Santa on his sleigh, with reindeer
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# ? Dec 13, 2018 00:39 |
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M_Gargantua posted:*glances at the 64 full chests of nuclear fuel.* Sounds like you aren't using enough trains.
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# ? Dec 13, 2018 00:49 |
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How is the default Rail World setting compared to something like RSO? Does either one offer infinite resource patches so you don't have to spend all your time setting up new outposts?
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# ? Dec 13, 2018 00:53 |
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Solumin posted:How is the default Rail World setting compared to something like RSO? Does either one offer infinite resource patches so you don't have to spend all your time setting up new outposts? There aren't infinite patches in vanilla Factorio. Granted if you go away far enough the amount of resources can get pretty bonkers.
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# ? Dec 13, 2018 00:57 |
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Solumin posted:Science is Christmas cookies? Inserters are elves with cranes?
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# ? Dec 13, 2018 01:14 |
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Solumin posted:How is the default Rail World setting compared to something like RSO? Does either one offer infinite resource patches so you don't have to spend all your time setting up new outposts? RSO and rail world supposed to generate very large patches far away from your base. You're going to be spending less time making outposts because your outposts will last longer. But, the purpose of these is primarily to make you use trains, and you will need to keep expanding. There's a mod that makes ore patches behave like oil patches where they lose yield over time but never go to zero. If I want to make a big base and not worry about mining, I'll use a cheat mod to spawn resources at the input to the base.
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# ? Dec 13, 2018 02:05 |
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Rail World doesn't quite handle AngelBob map gen properly; it will happily spawn the infinite patches as if they were separate instead of what RSO purports to do (normal ore patches with the infinity-type as its core). I have been okay with that for two reasons. 1. This is my first time with that mod setup so being able to source stuff and let it run perpetually while working out the supply chains has been great. 2. The infinity patches require various types of acid, similar to the base uranium mining. Creating these acids range from 'finally have a use for all this sulfur' to 'a byproduct of oil production produced in very small quantities OR dissolving ore that you've been generating from mineral slag because you haven't a crystal catalyst setup yet'
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# ? Dec 13, 2018 02:18 |
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Alright so it sounds like the built-in rail world will be fine for making a large, train-supplied base in an otherwise vanilla game. Thanks thread!
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# ? Dec 13, 2018 02:36 |
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Yeah I didn't even think about using the rail world preset for mine, I just went straight for RSO because that's kinda what you just did if you wanted an excuse to train it up back in the day. Is rail world any better/worse/different, besides (of course) being built in?
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# ? Dec 13, 2018 02:51 |
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People generally say that rso is better. I don't have much play experience wuth either though.
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# ? Dec 13, 2018 03:01 |
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RSOs distribution algorithm is just better altogether for infrequent resource islands. Standard factorio distribution applied through rail world means you have water/other resources or whatever suppressing the one set of copper you're going to see for the next 20 screens. RSO is applied after water so it can scoot it onto land, and depending on settings will appropriately mix the full amount of let's say copper and iron in the same screen so that one doesn't suppress the other.
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# ? Dec 13, 2018 05:59 |
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From what I remember of the Dev Blogs the next patch is going to re-work mapgen in a way that sounds very RSO-like.
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# ? Dec 13, 2018 07:49 |
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Railworld is fine. Bots are bad.
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# ? Dec 13, 2018 11:49 |
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# ? May 26, 2024 07:31 |
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Festorio mod: Coal = Sugar Copper = Raw Milk / Plates = Milk bottles Iron = Cocoa / Plates = Boxes of Cocoa Stone = Assorted Nuts / Bricks = Nut Bars Assemblers = Elf workshops Player = Ms. Claus You're supplying the elves who need sweets and toy parts to make different presents. Also Cotton Candy throwers
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# ? Dec 13, 2018 15:21 |