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fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler

Wizard Styles posted:



Either way, pretty impressive considering my cleaver bro decapitated the witch.

no see that just means it was just the witchs head kinda sitting there mumbling which makes it hella creep

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Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:
Delete brigand marksmen from the game

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Captain Gordon posted:

Delete brigand marksmen from the game

Tell us about your latest crossbow incident.

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:

Night10194 posted:

Tell us about your latest crossbow incident.

3 headshots for max damage to the head at 15% chance. At night. Day 15.

3 dead mercs.

Peak man with crossbow, allright

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Wizard Styles posted:

Yeah, but it was a good idea. I was going for the Fearsome Hammer Mastery build anyway so might as well give him the polehammer to see how it does until the build is live.
And the hammer did alright, the bro was just doing Garbagedik things and missing almost every attack.

On that note, he now has Fearsome and Direwolf armor. And this happened:



But of course, even when he hit, Fearsome has so far never done a thing.

I've put the sack on his head.

Garbagedik sack of shame

Damnit why can't I used a Dave editor to make custom relics and make a relic Sack for Gargabediks

Broken Cog
Dec 29, 2009

We're all friends here
Fighting 5+ Schrats is this games version of 4D chess.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Gridlocked posted:

Garbagedik sack of shame

Damnit why can't I used a Dave editor to make custom relics and make a relic Sack for Gargabediks


You can change what icons an item uses with BBEdit, so it's totally possible to just take a random unique helmet (or make one) and turn it into a sack.

e: Icon ID is 33.

Broken Cog posted:

I usually play on Veteran/Veteran and I find a fallen hero in every other undead location or so, sometimes multiple at a time. They usually start showing up around day 30 or so.
Oh, okay. I've seen precisely one so far and I've been fighting lots of zombies but I guess that's just my current run then.
Do you get things like a Necromancer with a dozen Fallen Heroes or multiple Necromancers on Veteran?

Wizard Styles fucked around with this message at 03:22 on Dec 13, 2018

Broken Cog
Dec 29, 2009

We're all friends here

Wizard Styles posted:



You can change what icons an item uses with BBEdit, so it's totally possible to just take a random unique helmet (or make one) and turn it into a sack.

e: Icon ID is 33.

Oh, okay. I've seen precisely one so far and I've been fighting lots of zombies but I guess that's just my current run then.
Do you get things like a Necromancer with a dozen Fallen Heroes or multiple Necromancers on Veteran?

I've seen the Fallen Hero army before, but usually not until the crisis hits or after. It also seems kinda rare compared to the standard 1 necro/1-2 Fallen heroes/a shitload of zombies and some ghasts.
Multiple necros seems pretty common during the undead crisis, but fairly rare until then.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Wizard Styles posted:



You can change what icons an item uses with BBEdit, so it's totally possible to just take a random unique helmet (or make one) and turn it into a sack.

e: Icon ID is 33.

Oh, okay. I've seen precisely one so far and I've been fighting lots of zombies but I guess that's just my current run then.
Do you get things like a Necromancer with a dozen Fallen Heroes or multiple Necromancers on Veteran?

Wow that's an extreme Garbagedik hat. Only 30 protection for -30 fatigue?

Major Isoor
Mar 23, 2011

Gridlocked posted:

Wow that's an extreme Garbagedik hat. Only 30 protection for -30 fatigue?

Hey, nobody said being a Garbagedik is easy! :v:

EDIT: By the way, are you able to change item descriptions, in BBE? And if so, would it only change the description for that particular item (e.g. that particular sack) or for ALL items of that type?

Major Isoor fucked around with this message at 03:59 on Dec 13, 2018

Broken Cog
Dec 29, 2009

We're all friends here

Sometimes I wonder why I take those Noble War battle missions.


It usually dawns on me soon after though.

Broken Cog fucked around with this message at 06:05 on Dec 13, 2018

Drath
Jan 4, 2018

Wizard Styles posted:

Hieronymous Alloy posted:

Is there a list somewhere of the exact differences between veteran and expert?

Not as far as I know. Some observations I've made now that I dropped back down to Veteran:
Orc and Goblin camps don't seem all that different. I haven't seen a lot of Orc camps but there's a midgame setup for the small Goblin outposts - one Overseer and 11 other Goblins, mostly Skirmishers - that seems to be the same on Expert and Veteran.
Fallen Heroes are extremely rare on Veteran. On Expert you often fight several even before the first crisis.
Thugs and Auxiliaries stick around forever on Veteran. On Expert Thugs are phased out entirely pretty early and from the midgame on Auxiliaries basically only exist as support/cannon fodder for Necrosavants.
I also remember that I rarely saw the special human enemies (Hedge Knights, Master Archers, Swordmasters) on Veteran in general and I haven't seen them during this run yet and the war just started. Hedge Knights sometimes pop up in Brigand groups before the first crisis on Expert. But sometimes they also just don't for whatever reason and the other two are exceedingly rare unless you play for hundreds of days.

I have seen almost no Brigand Leaders. I fought two and they only seemed to appear as I was getting very close to the endgame crisis. But I've seen people post about that here as well so this might be related to the DLC changes, not difficulty.

For Combat difficulty, Expert increases enemy numbers and tiers. Exact differences between Veteran and Expert are difficult to tell as scaling largely depends on roster strength (number and average level of men). For an Expert campaign, by day 164, I recorded killing 158 Thugs, 30 Poachers, 831 Raiders, 322 Marksmen, 66 Leaders (17 before 1st crisis on day87), 10 Hedge Knights, 5 Master Archers, 2 Swordmasters. The exact numbers above are unimportant but the ratio between each might give a rough clue as to how commonly they appear. I didn't take on Undead much so the figures are lower for the same time frame (109 Wiedergangers, 266 Armored Wiedergangers, 46 Fallen Heroes, 50 Geist, 13 Necromancers).

For Economic difficulty, base selling prices are about 10% lower on Expert, all other things being equal (settlement type/size, relations, etc). Buying prices are basically the same. Contracts also pay less on Expert (exact amounts not well tested).

The above are all pre-DLC/update data/observations. Don't see much in the changelog regarding difficulty adjustments, so I'm assuming nothing significant has changed but I could be wrong.

Unzip and Attack
Mar 3, 2008

USPOL May
Is there any way to trigger the "Caravan Hand expanded inventory" quest / event?

grrarg
Feb 14, 2011

Don't lose your head over it.
It is random. I don't think it is quite as necessary now that they increased the base inventory to 99 and added a second ambition to get a wagon after you do the cart one.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Wizard Styles posted:


drat it Otto, we talked about this!

I'm assuming the guy that forgot his armour is called Otto, too.

In related news, in my current game I have just changed my starting crossbow bro to a bowbro, and gone into three battles without giving him arrows instead of quarrels.

Fat Samurai fucked around with this message at 09:29 on Dec 13, 2018

vyelkin
Jan 2, 2011
I never remember to give my bros shields after theirs gets broken in a fight, so I sympathize.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Does Brute and/or Head Hunter apply to ranged attacks? Asking because I have a brute ranged dude from starting gen, and him being able to head-tag bandit marksmen would be :krad:

Drath
Jan 4, 2018

Tias posted:

Does Brute and/or Head Hunter apply to ranged attacks?

Brute does not apply to ranged attacks (as intended by the devs)
Head Hunter does apply to ranged attacks. Master Archers have it and every time they hit the body, they will gain a stack of it.

dogstile
May 1, 2012

fucking clocks
how do they work?

vyelkin posted:

I never remember to give my bros shields after theirs gets broken in a fight, so I sympathize.

I just go by "he's obviously really loving mad and wants the extra damage in to honour his shield".

The first shield I ever got painted was immediately broken by a guy with a loving pilum. That guy had to face down my 2h prospect who had a flail equipped, who now no longer had a shield. He was not wearing a helmet.

:getin:

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Ran into Raiders (Veteran difficulty) on Day 10 with this company:



Three of those front liners are level 1. No one has Rotation. One archer with Bullseye. No gamey poo poo like early Gifted or edited gear. The caravan hands did nothing as expected. Should note the archers there are Poachers not Marksman being day 10 I highly doubt Marksmen packs would spawn like this.

Fresh run on Spiderhell just like TWS.

End result: Lost the worst armored level 1 guy plus loot:



Not a bad trade for a fresh hire 170 gold messenger.

Imma reload the pre-battle save and try again just to be sure as well. But there totally doable, granted its not like 12 raiders or what ever. But it's the first raiders I saw while on an escort the cart mission so I didn't even choose to face them it was forced.

Gridlocked fucked around with this message at 13:29 on Dec 13, 2018

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
Double post due to screen shots:



That's my line up on Day 10 with their gear. Trying early dogo's cause they seem better now days then before. Defiantly earning their keep.

Awkwardly the 2nd shot at the raiders failed to happen because they simply didn't engage after I reloaded. Lucky for me I finished the job, got Erik the Runner some better armour (barely) and jumped a raider group of 4 Raiders and 3 Thugs that walked past the town.



Progress:



End:




Even nicer loot:

TheCog
Jul 30, 2012

I AM ZEPA AND I CLAIM THESE LANDS BY RIGHT OF CONQUEST
I got this game like two weeks ago and have played like 50 hours. I'm unsure about what, exactly makes this so addicting, but I'm hooked.

So a related question: What stats am I looking for on fresh recruits? I have a number of... mediocre brothers, early recruits, but now that we're past the noble war and I want to start replacing the dudes that are like level 8 and have 55 melee skill.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

TheCog posted:

I got this game like two weeks ago and have played like 50 hours. I'm unsure about what, exactly makes this so addicting, but I'm hooked.

So a related question: What stats am I looking for on fresh recruits? I have a number of... mediocre brothers, early recruits, but now that we're past the noble war and I want to start replacing the dudes that are like level 8 and have 55 melee skill.

Find The Wizard Styles spread sheet/guide of graphs and learn it. It's a godsend.

Edit: Found it for you https://steamcommunity.com/sharedfiles/filedetails/?id=1109462391

vyelkin
Jan 2, 2011
I found out the downside to nimble. It doesn't reduce bleeding damage, obviously. All it took was two hits from an orc warrior's cleaver and my nimble bro lost nearly half his health just bleeding over the next two turns. Didn't last long after that.

I think for all that nimble is much better than it used to be, it still isn't clearly better than battleforged and heavy armour. Both are situationally better than the other. With the new enemies, more attacks don't care about armour than in the past, making high HP pools better and encouraging builds that go for high HP instead of high fatigue and nimble instead of battleforged, but similarly there are some attacks, like cleavers, that will ruin someone who isn't in heavy armour no matter how nimble they are. I think I'll still build most bros for heavy armour but mix some nimble guys in there, both for variety and to save on tools and armour costs, and because high initiative nimble bros with rotation can save lives.

Oh, another thing: if a nimble bro takes a beating in battle it can actually take a while to get back up to full health. Whereas a bro whose armour takes a beating can always swap out for different armour and fight again two seconds later, especially in the lategame when you have spare suits of heavy armour kicking around.

vyelkin fucked around with this message at 13:59 on Dec 13, 2018

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Major Isoor posted:

Hey, nobody said being a Garbagedik is easy! :v:

EDIT: By the way, are you able to change item descriptions, in BBE? And if so, would it only change the description for that particular item (e.g. that particular sack) or for ALL items of that type?
You can't do it with BBEdit. Maybe with a hex editor. I would expect it to be a simple string reference, in which case you could, in theory, at least replace the unique's description with that of the the cultist hood. But I don't know if that's actually how the game handles it.

Drath posted:

For Combat difficulty, Expert increases enemy numbers and tiers. Exact differences between Veteran and Expert are difficult to tell as scaling largely depends on roster strength (number and average level of men). For an Expert campaign, by day 164, I recorded killing 158 Thugs, 30 Poachers, 831 Raiders, 322 Marksmen, 66 Leaders (17 before 1st crisis on day87), 10 Hedge Knights, 5 Master Archers, 2 Swordmasters. The exact numbers above are unimportant but the ratio between each might give a rough clue as to how commonly they appear. I didn't take on Undead much so the figures are lower for the same time frame (109 Wiedergangers, 266 Armored Wiedergangers, 46 Fallen Heroes, 50 Geist, 13 Necromancers).
Yeah, I know that Expert spawns more and harder difficulties in some way; I was just giving my impressions of how this seems to affect individual enemy types.
As far as I can tell, there are preset enemy groups that can be spawned, maybe with some variance when it comes to total numbers in some cases. And at least some of those groups, like the Overseer + 11 basic Goblins one I mentioned, appear on at least Veteran and Expert, although I'd assume they stick around for much longer on Veteran while Expert would introduce harder groups earlier (so Overseer + Shaman in this example).

Either way, it's good to see some actual numbers.
I'm surprised you killed that many Thugs, although I guess they do come in hordes when they appear at all after the early game on Expert. And Thugs are pretty forgettable, so maybe my perception was just off.

Fat Samurai posted:

I'm assuming the guy that forgot his armour is called Otto, too.
Walram the Stallion has his sash and is cloaked in an air of natural authority. That's all he needs.



Most of the time.

Gridlocked posted:

Not a bad trade for a fresh hire 170 gold messenger.
Yeah, this is the important part to me.
When runs don't work out well for me it's never because I lost a good bro or two early on, it's because I couldn't keep up with the game during the midgame. And fighting Brigands whenever you can lets you snowball faster because they drop basically everything you need in some quantities.
On the other hand, early game melee bros are disposable unless they have absolutely amazing stats/stars. The first levels come quickly so even a level 4 bro is still easily replaced. And there are lots of cheap and promising backgrounds, especially now that Nimble builds are viable and you can make better use of backgrounds like Miners or Gamblers that were pretty questionable before due to poor Fatigue.

On that note, re: what stats to look for: I think the only stat that absolutely needs to be at least decent (80+ at level 11 for me) is Melee Skill.
Catastrophic Resolve (<30) is also a potential dealbreaker unless it's on a bro that has high overall stats and good stars enabling him to put enough levels into Resolve to get close to 50 at level 11, even if it requires wearing some trophy.
For two-handers and duelists I'm looking for ~30 base Melee Defense at level 11. Gamblers, Houndmasters, Messengers and Thieves are often cheap and at least potentially have better starting Melee Defense than other low cost backgrounds.

Also, my Steam guide is currently outdated to some extent. Apart from daily wages, so far I haven't seen a single bro that doesn't seem in line with it but there was a dev blog mentioning some stat changes. And obviously it's missing Beast Slayers.

Drath
Jan 4, 2018

Wizard Styles posted:

As far as I can tell, there are preset enemy groups that can be spawned, maybe with some variance when it comes to total numbers in some cases.

I'm surprised you killed that many Thugs, although I guess they do come in hordes when they appear at all after the early game on Expert. And Thugs are pretty forgettable, so maybe my perception was just off.

Yea definitely some sort of preset order to groups. By early midgame, most brigand groups are mixed Raider-Marksmen, almost always dominated by Raiders.
Definitely some variance as well. When I was testing a 3-skull contract for roster strength assessments, the same contract could give anywhere between 16 to 23 tier 2 brigands (Raider/Marksmen) and 1-2 tier 3 brigands (Leader/Swordmaster/Master Archer)

I think you're definitely justified in being surprised on Thugs. I was a little as well. I remember in Early Access games, they tend to fade pretty fast as you've described. I encountered a few groups of 14 Thugs, 3 Raider, 3 Marksmen parties in midgame which I think drove up the totals. After L11, they tend to be pretty rare.

Wizard Styles posted:

And fighting Brigands whenever you can lets you snowball faster because they drop basically everything you need in some quantities.

Definitely agree with this. Raiders give the best 1-handed flails off the bat and can drop Warbrand, Pikes, Handaxes, all useful for early-mid game parties. Mail armor is a step up as well from leather and cloth. It's a shame they nerfed some armor pieces post DLC/update though, Worn Mail Shirts now being 12 Fatigue instead of 10.

Wizard Styles posted:

On that note, re: what stats to look for: I think the only stat that absolutely needs to be at least decent (80+ at level 11 for me) is Melee Skill.
Catastrophic Resolve (<30) is also a potential dealbreaker unless it's on a bro that has high overall stats and good stars enabling him to put enough levels into Resolve to get close to 50 at level 11, even if it requires wearing some trophy.

I used to field a 15 Resolve Deserter as a polearm wielding backliner, pre-DLC, as he had 2-star Melee Skill with Dexterous. Rest of his stats were nothing really to shout about though. Didn't have any trouble so long as I kept him from being surrounded. Of course post DLC with Alps and Hexen, it might be quite a different story.

Wizard Styles posted:

Apart from daily wages, so far I haven't seen a single bro that doesn't seem in line with it but there was a dev blog mentioning some stat changes.

Yea if you find any stat changes, do share. There's some murmurings on Reddit threads that they nerfed Farmhand Resolve and Melee Defense. Haven't seen any solid numbers quoted though.

dogstile
May 1, 2012

fucking clocks
how do they work?
Raiders are only scary if you're afraid of losing bro's. If you keep some fuckwit around that you're willing to let die in place of a better bro you'll never be scared of them.

Even without rotation, you can spam knock back and then move the fuckwit into range while moving your wounded bro back.

Broken Cog
Dec 29, 2009

We're all friends here
Any opinions on Beast Slayers? They are usually so expensive, and so far I haven't been too impressed with their stats, they're a bit too generalist for my tastes.

SickZip
Jul 29, 2008

by FactsAreUseless

Broken Cog posted:

Any opinions on Beast Slayers? They are usually so expensive, and so far I haven't been too impressed with their stats, they're a bit too generalist for my tastes.

They fall into that middleground of being better then the average cheap recruit but not by enough to be worth taking a risk on.

vyelkin
Jan 2, 2011
By the way I might as well mention this, I'm actually really disappointed by all the new armour they added in the DLC because it doesn't seem well integrated into the base game. Raiders don't wear it so they don't drop it, which means your number one source of midgame armour won't provide you with the new stuff. Weidergangers don't wear it either so that's out too. And once you hit the point where you're buying armour and getting battleforged, I'd much rather spend an extra 500-1000 gold on a proper hauberk than on some armour with noticeably lower durability. The few bandit leaders I've encountered so far have been wearing armour that was already in the base game, like lamellar harnesses. And I didn't get the noble war so I haven't been able to check, but so far as I've been able to tell it seems like they didn't even get footmen to wear the new footman armour.

It just seems like a weird way to add it all. Clearly they went to the trouble of making it so raiders, for example, spawn in with the new weapons. I see tons of raiders with the new two-handed flail, or with the low-tier two-handed hammer and longsword, so clearly they went to the trouble of adding those to their gear pools. But the new armour has been added in a way that means I'll basically never use any of it (helmets excepted because some of the new helmets are straight upgrades on what already existed). I like the attachment system though.

Broken Cog
Dec 29, 2009

We're all friends here
I see Brigand Leaders wear the new armor all the time, but that's also the only enemy I see wearing it.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Broken Cog posted:

I see Brigand Leaders wear the new armor all the time, but that's also the only enemy I see wearing it.

Yeah, I've picked up a couple new and interesting pieces from leaders.

Dreylad
Jun 19, 2001
The new armour is a disappointment because you still need 210+ on 2hander bros imo. It helps you get to that point I guess but the common armour seems to stop at the 115 (?) chain mail that raiders wear and that's it.

The new weapons on the other hand are great, but some stuff like the Septum should be more common to get more use out of it. It's always nice to just have a polehammer in reserve, or the club/spear two hander in the early game is quite nice. And of course Longswords make the transition to 2hander bros much easier.

vyelkin posted:

I found out the downside to nimble. It doesn't reduce bleeding damage, obviously. All it took was two hits from an orc warrior's cleaver and my nimble bro lost nearly half his health just bleeding over the next two turns. Didn't last long after that.

I think for all that nimble is much better than it used to be, it still isn't clearly better than battleforged and heavy armour. Both are situationally better than the other. With the new enemies, more attacks don't care about armour than in the past, making high HP pools better and encouraging builds that go for high HP instead of high fatigue and nimble instead of battleforged, but similarly there are some attacks, like cleavers, that will ruin someone who isn't in heavy armour no matter how nimble they are. I think I'll still build most bros for heavy armour but mix some nimble guys in there, both for variety and to save on tools and armour costs, and because high initiative nimble bros with rotation can save lives.

Oh, another thing: if a nimble bro takes a beating in battle it can actually take a while to get back up to full health. Whereas a bro whose armour takes a beating can always swap out for different armour and fight again two seconds later, especially in the lategame when you have spare suits of heavy armour kicking around.

Nimble definitely still has weaknesses but I think the biggest problem is how it really makes your economy game so much easier. Think about how much money you have to sink into getting a battleforged bro to nearly the same effectiveness in comparison. It's a bit absurd.

I've avoided taking it but if it stays roughly as is, or gets nerfed somewhat it still might be good on archers. I usually just put dodge on them.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Drath posted:

I used to field a 15 Resolve Deserter as a polearm wielding backliner, pre-DLC, as he had 2-star Melee Skill with Dexterous. Rest of his stats were nothing really to shout about though. Didn't have any trouble so long as I kept him from being surrounded. Of course post DLC with Alps and Hexen, it might be quite a different story.
I just don't really use polearms but that's just me.
And Deserters never complain about being in the reserves so even if they're not useful against some of the new enemies that's not necessarily a huge deal.

quote:

Yea if you find any stat changes, do share. There's some murmurings on Reddit threads that they nerfed Farmhand Resolve and Melee Defense. Haven't seen any solid numbers quoted though.
They may have nerfed Farmhands because they were and still are plentiful and cheap to pick up while also being one of the cheap backgrounds that can randomly be as good as elite ones.
But Farmhands always had very variant Resolve, sometimes dropping below 30. Their Melee Defense was in the default 0-5 range before the DLC came out and I haven't seen one with negative starting defenses yet either.



vyelkin posted:

By the way I might as well mention this, I'm actually really disappointed by all the new armour they added in the DLC because it doesn't seem well integrated into the base game. Raiders don't wear it so they don't drop it, which means your number one source of midgame armour won't provide you with the new stuff. Weidergangers don't wear it either so that's out too. And once you hit the point where you're buying armour and getting battleforged, I'd much rather spend an extra 500-1000 gold on a proper hauberk than on some armour with noticeably lower durability.
That's not a problem with the DLC though, that's how it's always been. The DLC also made buying intermediate armors more attractive because you can upgrade them later, and I've already often bought the 150/-18 mail if I could find it for cheap (or worn by an Adventurous Noble).

That said I wouldn't mind it if there was some Brigand variant between Raiders and Leaders dropping better armor, especially since a lot of people are saying that Leaders are pretty rare now.
Maybe there should be more fights against other mercenaries. :v:

Broken Cog
Dec 29, 2009

We're all friends here
Really liking the 2H mace's ability to stun for 2 turns. Makes you able to just take one strong enemy, like a knight or a fallen hero, out of the fight while you can focus on all his underlings.

Shame so many of the new monsters are immune to stun, although I guess that would trivialize a lot of them.

Edit: Also useful for keeping someone still while you surround them with daggers

Edit2: I let this good boy off to be a distraction, but he was having none of it

Broken Cog fucked around with this message at 12:07 on Dec 14, 2018

caedwalla
Nov 1, 2007

the eye has it
Dogs: more than just ablative armor.

Chakan
Mar 30, 2011
As enemies get more armored and have stronger weapons, I’m finding my dog less useful. Is there any way to improve them beyond the dog armor? Or are they destined to be low damage distractions in late-game?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Late game they are honestly sometimes worse than low damage distractions because when they die easily they give the enemy a morale boost and make the fight harder. Unless there are options to ameliorate that in the expansion, I guess.

Broken Cog
Dec 29, 2009

We're all friends here
Dogs can actually do some serious damage against unarmored enemies. If you pair them up with a hammer bro or two, you can beat down some surprisingly strong enemies.

Give the hammer bro backstab as well for extra effectiveness, roleplay as houndmaster.

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Roobanguy
May 31, 2011

Can you put armor on the wolf?

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