|
mods will not blend with a beta no matter how basic the mod seems!!! *also the beta exists to test vanilla so if you hump it with a mod wow A public beta is exactly what it claims to be. There is a reason that it's opt-in and not just A Patch. Sorry if I sound like a dick but loads of people that think any and all tests or updates or patches or whatever are just "lol money grubbing incompetent game devs" Edgar Allen Ho fucked around with this message at 20:44 on Dec 12, 2018 |
# ? Dec 12, 2018 20:38 |
|
|
# ? Jun 8, 2024 07:44 |
|
Edgar Allen Ho posted:Do you know it was the same lord? Skaven stacks are cheap and you can’t see whether anyone is in the city until you attack it. Sometimes they’ll have two stacks shuffle who is inside the city and who is standing near it. About 95% positive. I don't fast forward turns and was keeping an eye on them to see if they were going to try and move and ambush or whatever. No lords left the area, and when I attacked them next turn, it was only the one lord. I still won because saurus are loving amazing, but it was a fairly annoying fight. You're probably correct on the movement thing. They really need to add some kind of icon on the sword icon if you can't actually reach it that turn. That last little bit of red line can be real hard to see depending on angle/area.
|
# ? Dec 12, 2018 20:51 |
|
Anyone have any tips on the Clan Angrund(Belegar Ironhammer) campaign? I'm playing on Hard, which normally isn't a major challenge for me. The problem is being unable to go anywhere because of being attacked from every direction by Skarsnik, Von Carstein, and the other Greenskins. Because of the upkeep penalty and high grudge severity I'm struggling to make any forward progress because I'm constantly going back and forth between settlements just to defend them. Is there some clever way of migrating to 8 Peaks without going into the negatives in my treasury? Should I have made a beeline for 8 Peaks before it became a level five hell fortress?
|
# ? Dec 12, 2018 21:03 |
|
So I've sunk some time into the game now and I'm looking for mods to change things up. In particular I'm curious what faction overhauls people think are good, particularly for the old world factions, as well as anything else that I might've missed. I've gotten some quality of life stuff like the faster end turn camera and better camera mods but I'm kinda blinded by choice on other things.
|
# ? Dec 12, 2018 21:12 |
|
Edgar Allen Ho posted:mods will not blend with a beta no matter how basic the mod seems!!! No worries, you're right tbh. Besides I think I misunderstand how attrition works anyway, which is a bit embarrassing since I have almost 400 hours in this game. I disabled and removed the mods and tried on a new start as Empire, waited for VC to inevitably seize the moot and lo and behold I take attrition when they occupy it, despite low Vampiric corruption. 99pct of germs fucked around with this message at 21:33 on Dec 12, 2018 |
# ? Dec 12, 2018 21:25 |
|
Sasgrillo posted:Looks like the beta patch broke Vampiric attrition some how. Noticed on a Beastmen playthrough my armies were taking attrition in territories with >20% vampiric corruption. More entertaining in a territory with 60%+ CHAOS corruption, the Red Duke plopped down in a ruined village and I instantly started to take attrition. This has been a thing for some time, as soon as undead owns the region you are in then you are subject to vampiric corruption attrition.
|
# ? Dec 12, 2018 23:12 |
|
Loren posted:Anyone have any tips on the Clan Angrund(Belegar Ironhammer) campaign? I'm playing on Hard, which normally isn't a major challenge for me. The problem is being unable to go anywhere because of being attacked from every direction by Skarsnik, Von Carstein, and the other Greenskins. Because of the upkeep penalty and high grudge severity I'm struggling to make any forward progress because I'm constantly going back and forth between settlements just to defend them. Is there some clever way of migrating to 8 Peaks without going into the negatives in my treasury? Should I have made a beeline for 8 Peaks before it became a level five hell fortress? This campaign was the toughest in the old world but has gotten more manageable with the item crafting dwarfs have now. It has changed with VampC being added but you still have 2 real options on what to do. You can stay and fight which means kill Skarsnik, the Scavenblight guys and waves of orcs. This means you have to put up with lower quality troops for longer because of the upkeep increase for Belegar. Expand only when you can defend what you have. This method is slow (like about 130 turns) but eventually you'll take the Ekrund area and the Eight Peaks. The second option is to secure the closest stuff and use it to launch into Ekrund for a quicker take of 8 peaks. The province to the north-east has an orc held minor settlement that is easy to take early. This method is harder as you'll have rebellions in most of what you take. It's higher stakes as you can lose the campaign easier. Generally, get a lot of rangers and use them instead of artillery, take all there upgrades and Belegar and the Engineer. You'll need artillery eventually but try to make do. You won't be able to afford much of a second stack for a while. Don't lose your ancestor heroes as you might have restart the campaign if you lose them too early. Your lord and heroes should be improved at every chance you get - craft little items until they are kitted out and then get oathgold and trade resources to get the real good stuff. Dwarf warriors are an excellent holding unit but the great axe version are very underwhelming as killers (they grind out wins okay though). Taking too much damage to fight the next stack of orcs is the real challenge of this campaign- dwarfs in general don't avoid damage very well as their gameplan is to outlast the opposition. If you have 6 full orc stacks attack your starting province at once it means it might be time to restart the campaign. Taking the lightening strike skill can really help. Have fun, this campaign is heaps of fun with a genuine challenge. A Perfect Twist fucked around with this message at 01:44 on Dec 13, 2018 |
# ? Dec 13, 2018 01:37 |
|
Edgar Allen Ho posted:mods will not blend with a beta no matter how basic the mod seems!!! Not necessarily. Plenty of mods at the moment have been updated for the current beta. Hell, the Legendary Lord Respec mod has been deprecated and replaced by a respec mod that only works with the beta patch. Except for Mousillon, everything by Mixu works fine (and even better than before, since now custom lords can be placed in offices) with the beta patch. I mean, yes, you have to be careful because you won't get the "!" icon that indicates outdated mods.
|
# ? Dec 13, 2018 01:48 |
|
A Perfect Twist posted:
Thanks! I'm only like 40 turns in- it's probably salvageable if I'm willing to grit my teeth at losing the settlements I took outside of the starting region. I hadn't thought of scrapping Arty in favor of more rangers. I might try that. Their reduced upkeep makes this very attractive. This almost seems blasphemous when talking about dwarves, but with the speed/ammo/damage buffs that Belegar, tech tree, and the ghost dad give to rangers, is creating a skirmish-y type army viable? Especially with bugman rangers, I'm imagining harassing armies with multiple groups of rangers in between engagements with the basically unkillable ghost dads+Belegar. Is this an instance where dwarf air units might not be totally worthless?
|
# ? Dec 13, 2018 02:09 |
|
last time i played belegar i took an army of several rangers and underwayed to 8 peaks. ghost dads fought in the gap while rangers peppered down the enemy. it was close but i took k8p
|
# ? Dec 13, 2018 02:33 |
|
this khotep campaign feels like its send heirotitan at them, get the infantry to clump around it then drop sandstorm after sandstorm on em
|
# ? Dec 13, 2018 04:08 |
|
Zyla posted:this khotep campaign feels like its That is generally what I do when I have a heavens mage. Chuck my lord at the enemy and hurl down chain lightning once a mosh pit has formed around them.
|
# ? Dec 13, 2018 06:49 |
|
Zyla posted:this khotep campaign feels like its To be fair, this is basically every TK start except Khalida(since she doesn't have a monster). Send your Monster Du Jour in to gather the whole enemy army and murder them with spells/chariots.
|
# ? Dec 13, 2018 10:07 |
|
Hunt11 posted:That is generally what I do when I have a heavens mage. Chuck my lord at the enemy and hurl down chain lightning once a mosh pit has formed around them. I love using Heaven mages, even if Life or High magic is better. There's something so satisfying with all the ways that you can just destroy the enemy with them. And you still get an amazing buff and debuff. I do wish Comet of Casandora was better balanced. (Same with Fiery Convocation from High. At least Arcane Unforging is better nowadays.)
|
# ? Dec 13, 2018 21:48 |
|
Comet is awesome for messing up enemies in sieges. It also damages walls and gates. I've found Arcane Unforging meh - it doesn't damage lords and heroes that much, unless I miss something.
|
# ? Dec 13, 2018 21:59 |
|
Loren posted:Thanks! I'm only like 40 turns in- it's probably salvageable if I'm willing to grit my teeth at losing the settlements I took outside of the starting region. After thinking of what I posted I started a new Angrund campaign with the new beta. Some of the red skills becoming yellow makes a lot of sense. You can get obscene damage with rangers after all the character buffs and tech research. You can also do more ambush central army build as rangers can get speed buffs too. I always tried to mix it up. Dwarves are good at what they do but the Angrund campaign is about doing it differently because of the cost constraints Generally when I get the flyers into the army they are not really game-changers. They're more like problem solvers as you can now chase routing troops and have quick flankers. They are decent. I forgot to mention, use the heroes up-front to minimize damage to your troops. The ancestors have huge physical resists and only have big issues against Wurrzag's army (as he usually gets magical damage to everyone) and Grimgor when he's leveled. One of the Thanes has a starting bonus vs. large while the other has magical attacks with a higher weapon strength. Belegar starts off really strong and only gets better.
|
# ? Dec 14, 2018 01:45 |
|
anyone got any tips for beating chaos as skaven in multiplayer? it feels like no matter what i bring chosen and dragon ogres 1v10 my rats, even if i bring rat ogres they usually have some chosen with halbers who just own my life and then when im getting some decent flanks off kholek wanders over, empties out a trash can, and puts my lord in it
|
# ? Dec 14, 2018 02:10 |
|
Endorph posted:anyone got any tips for beating chaos as skaven in multiplayer? it feels like no matter what i bring chosen and dragon ogres 1v10 my rats, even if i bring rat ogres they usually have some chosen with halbers who just own my life and then when im getting some decent flanks off kholek wanders over, empties out a trash can, and puts my lord in it In theory, getting rid of the biggies with globadiers would be useful and I'd put money on plague monk censor bearers backed with some slaves with spears to help sponge a bit to frontline as being at least not the worst in the world. It's not a matchup I play from the Skaven side much but it really does seem like it would be a rough one. Even though they aren't fantastic anymore, I'd also consider using a doomwheel to try and cause a little terror routing to help out your frontline. I can't imagine that that matchup favours Skaven at all but I think you need to try and mosh pit cheap units while protecting your lord and globes while they get rid of anything big. Honestly dealing with the chaos infantry, can't say what would work, they're just miles ahead of anything the Skaven can field.
|
# ? Dec 14, 2018 04:07 |
|
i dont play mp so my advice is probably useless but war lightning protected by stormvermin with halberds and globadiers ?
|
# ? Dec 14, 2018 04:26 |
|
Endorph posted:anyone got any tips for beating chaos as skaven in multiplayer? it feels like no matter what i bring chosen and dragon ogres 1v10 my rats, even if i bring rat ogres they usually have some chosen with halbers who just own my life and then when im getting some decent flanks off kholek wanders over, empties out a trash can, and puts my lord in it I dunno do this maybe? https://www.youtube.com/watch?v=5CKhu--zkQc Note: helps if you're a Turin.
|
# ? Dec 14, 2018 04:28 |
|
skrolk is def the competitive pick here with all the direct damage spells. a few globadiers firing while ogres pin kholek or the other big targets down can do the job sometimes. a doomwheel can be good too. chaos is a really tough matchup for skaven though.. you need to bring and preserve armor piercing units AND use your magic well and it can still be an uphill battle. .
|
# ? Dec 14, 2018 05:08 |
|
Is there any scenario where you don't take Skrolk in multiplayer? Queek for dwarves?
|
# ? Dec 14, 2018 06:21 |
|
Mordja posted:I dunno do this maybe? Is there more information on this sort of heavy but spread out artillery setup? I haven't seen anything quite like this before and it looks fun.
|
# ? Dec 14, 2018 07:07 |
|
KPC_Mammon posted:Is there more information on this sort of heavy but spread out artillery setup? I haven't seen anything quite like this before and it looks fun. It's a variant of a high skill cap strat that works in most total war games. If you can manage a very wide, spread out line with lots of some kind of ranged weapons, it can often outmatch heavy hitting melee forces. It's because the ranged units are almost guaranteed to help string out and force apart a lot of enemy units and the hope is at least some of them will manage to deal a lot of free damage to the enemy. The twist here is it isn't that defended by cav which normally this kind of strat would be, but since chaos didn't take much cavalry itself it all worked out fine. It's less about theory and more about execution, you'd just want to practice breaking up forces into micro "armies" and managing them all individually so that they lead the enemy apart and let you focus down parts that you can beat and minimize your loss of ranged units everywhere else.
|
# ? Dec 14, 2018 07:53 |
|
Yeah thanks for the advice all. I've been gunshy about using globadiers because its easy for forsaken or whatever to just mulch through the frontline and get to them, but at the same time its not like another unit of stormvermin is gonna stand up to forsaken any better.The Crotch posted:Is there any scenario where you don't take Skrolk in multiplayer? Queek for dwarves? and i dont even know what tretch is supposed to be good for. beastmen maybe?
|
# ? Dec 14, 2018 08:27 |
|
tretch is hard to lord snipe, some armies can be set up to murk the hell out of skrolk; one strat is to just punt him repeatedly with some flying monster into your own troops.
|
# ? Dec 14, 2018 08:38 |
|
Is it just me or does the AI make really bad VSea stacks? Even by AI stack standards. I'm looking at Noctilus in ME right now and he's got his starting units, three handgunners, three corpses, and then bombers all the way. Which could be decent if bombers had deckhand melee stats! Hire me CA. E: also does Khazrak infintely respawn in ME? I’ve killed his faction twice and he keeps coming with buffer stacks. It’s lame. I’m Orion and this time more than half his units are minotaurs and centigors. This kind of difficulty isn’t fun for me, it’s just a test of whether or not I know to prepare for an OTT gimmick stack Edgar Allen Ho fucked around with this message at 17:28 on Dec 14, 2018 |
# ? Dec 14, 2018 14:01 |
|
Beastmen(and greenskin horde factions) have a chance to respawn if wiped out, there is events that spawn them and afaik its random which horde faction gets revived out of the ones not currently on the board. But its all RNG, some campaigns I see the main beastmen wiped out early to then not see them again even 60+ turns later, can't say if chances are higher if player is WE. Like in the wh1 WE mini campaign that was part of the main mechanic, when upgrading oak triggered beastmen invasions, but not sure if that translates over in any way to the ME campaign. When it comes to VSea stacks, lately I've seen AI pull the player meta build and come at me with 5-6 mortars, 4-5 handgunners and a main frontline of syreens plus monster mix.
|
# ? Dec 14, 2018 17:55 |
|
haha i just bum rushed the awakening to get a nagash book in my khotep campaign. reinforced tier 4 capital. lost like 3/4ths of my stack but i got that book bitches woo this is a funny campaign and the tomb kings are funny
|
# ? Dec 14, 2018 22:28 |
|
Zyla posted:haha i just bum rushed the awakening to get a nagash book in my khotep campaign. reinforced tier 4 capital. lost like 3/4ths of my stack but i got that book bitches woo They are excellent and bum rushing for sure.
|
# ? Dec 14, 2018 22:41 |
|
This is probably too broad of a question, but I'm gonna ask it anyways. In a ME game, how large is your empire around turn 100? I'm now definitely able to survive with most factions I play with to this point, and usually feel like I've got a decent home base situation. Usually around 5ish provinces completely buttoned up and an okay income, but this also tends to be the point where I have a hard time figuring out which way to push and I start running into nastier and nastier enemy stacks. I assume I should be aiming to try and completely consolidate an entire region so I don't need to have armies on every side? I feel like my main problem is I end up in these situations where I don't really know which way to push, and that if I leave anything open, even with walls, I'm gonna get sniped super aggressively by the AI.
|
# ? Dec 14, 2018 23:05 |
|
TaintedBalance posted:This is probably too broad of a question, but I'm gonna ask it anyways. In a ME game, how large is your empire around turn 100? I'm now definitely able to survive with most factions I play with to this point, and usually feel like I've got a decent home base situation. Usually around 5ish provinces completely buttoned up and an okay income, but this also tends to be the point where I have a hard time figuring out which way to push and I start running into nastier and nastier enemy stacks. I assume I should be aiming to try and completely consolidate an entire region so I don't need to have armies on every side? I feel like my main problem is I end up in these situations where I don't really know which way to push, and that if I leave anything open, even with walls, I'm gonna get sniped super aggressively by the AI. This is going to depend heavily on which faction you are and the difficulty you're on.
|
# ? Dec 14, 2018 23:18 |
|
TaintedBalance posted:This is probably too broad of a question, but I'm gonna ask it anyways. In a ME game, how large is your empire around turn 100? I'm now definitely able to survive with most factions I play with to this point, and usually feel like I've got a decent home base situation. Usually around 5ish provinces completely buttoned up and an okay income, but this also tends to be the point where I have a hard time figuring out which way to push and I start running into nastier and nastier enemy stacks. I assume I should be aiming to try and completely consolidate an entire region so I don't need to have armies on every side? I feel like my main problem is I end up in these situations where I don't really know which way to push, and that if I leave anything open, even with walls, I'm gonna get sniped super aggressively by the AI. It's easily possible to control more or less the entire empire and have it completely walled at this point, in my experience. RNG may play a part though. I always have trouble if the VC do well.
|
# ? Dec 14, 2018 23:19 |
|
TaintedBalance posted:This is probably too broad of a question, but I'm gonna ask it anyways. In a ME game, how large is your empire around turn 100? I'm now definitely able to survive with most factions I play with to this point, and usually feel like I've got a decent home base situation. Usually around 5ish provinces completely buttoned up and an okay income, but this also tends to be the point where I have a hard time figuring out which way to push and I start running into nastier and nastier enemy stacks. I assume I should be aiming to try and completely consolidate an entire region so I don't need to have armies on every side? I feel like my main problem is I end up in these situations where I don't really know which way to push, and that if I leave anything open, even with walls, I'm gonna get sniped super aggressively by the AI. At some point (There's a hard timer, plus an 18 settlement trigger), the Warriors of Chaos faction will spawn, which marks the beginning of ME's end game. In addition to the main faction that starts NE of Kislev, a bunch of supporting armies will spawn around the map, Norsca and Beastmen will ramp up in aggressiveness, and every province starts getting chaos taint. It sounds like your going to hit one of those triggers soon. I would set up a army to stay in reserve in your home provinces, while making sure your primary army has as many movement buffs as you can stack. And if you are at a loss as to what to do, look at your objectives and focus on those.
|
# ? Dec 14, 2018 23:48 |
|
Not being able to capture Marienburg before turn 20 usually adds about thirty turns to the game in my experience and makes it a lot harder to deal with the VC before they get out of control.
|
# ? Dec 15, 2018 00:17 |
|
I recently took advantage of a sale and finally got myself TWW1+DLCs. I was enjoying myself with the Old World campaign as Empire until the Chaos invasion started. Playing auto-resolve whackamole with infinitely respawning doomstacks is tedious, not fun. Are there any mods available that turn the event into something less absurd without getting rid of Chaos entirely? Everything I've found either effectively removes Chaos from the game or it makes it more difficult, for some unfathomable reason. Surely someone has had the idea of limiting the number of stacks that spawn or spacing them out more or something.
|
# ? Dec 15, 2018 01:10 |
|
There should be three waves. Go up and kill them and they shouldn't respawn anymore. They're there to give you an endgame challenge since nothing else in tww1 really will.
|
# ? Dec 15, 2018 01:27 |
|
The extremely built-up Dwarf armies turning on me as I was trying to get the achievement for every Empire technology after the post-invasion diplomacy fuckening certainly provided me with a challenge.
|
# ? Dec 15, 2018 02:27 |
|
Edgar Allen Ho posted:E: also does Khazrak infintely respawn in ME? I’ve killed his faction twice and he keeps coming with buffer stacks. It’s lame. I’m Orion and this time more than half his units are minotaurs and centigors. This kind of difficulty isn’t fun for me, it’s just a test of whether or not I know to prepare for an OTT gimmick stack I’m fairly certain the Beastmen are scripted to periodically (re)spawn and charge the Oak of Ages when you’re playing as Wood Elves, I seem to recall this happening when I upgraded the Oak in game 1 and the advisor specifically noting the inbound Beastmen as a thing. Might be tied to Oak upgrades.
|
# ? Dec 15, 2018 02:38 |
|
|
# ? Jun 8, 2024 07:44 |
|
Dr Christmas posted:The extremely built-up Dwarf armies turning on me as I was trying to get the achievement for every Empire technology after the post-invasion diplomacy fuckening certainly provided me with a challenge. Yeah fair, at various times the beardtide or wood elves were legitimate endgame existential threats.
|
# ? Dec 15, 2018 02:42 |