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So far Dusk has been pretty enjoyable to play through. It feels like a user mod for quake that would have come on a demo disc in some gaming magazine in the 90's. One nitpick I have with it through is that the game lets you swap to weapons that you currently have no ammo for and then change back when you try to fire it. Every other FPS shooter I've ever played will just skip over empty weapons. It's not a big deal but is annoying during intense fire fights and I wasn't able to find anything in the options to change it.
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# ? Dec 13, 2018 22:49 |
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# ? Jun 3, 2024 20:46 |
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Flannelette posted:Blood's hitscanners have some kind of "accuracy" in their code or something, I don't know but you can dodge and duck and they miss you a lot and the weapons felt a lot more powerful than duke3d's.
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# ? Dec 13, 2018 22:56 |
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Finally playing C&C renegade. I missed it when it came out, might have been one of the "dark ages" times when my family's PC was badly out of date. It reminds me of GoldenEye 007 in a good way with the basic geometry and sniping. Obviously the game's badly dated but I really like the sound effects copy & pasted directly from the RTS games, brought a smile to my face.
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# ? Dec 13, 2018 22:59 |
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Escape Goat posted:Finally playing C&C renegade. I missed it when it came out, might have been one of the "dark ages" times when my family's PC was badly out of date. It reminds me of GoldenEye 007 in a good way with the basic geometry and sniping. I remember Renegade being a surprisingly competent multiplayer shooter. Protecting the base, collecting resources and building usable vehicles was pretty interesting. Of course I never played it again after Battlefield 1942 released a few months later.
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# ? Dec 13, 2018 23:12 |
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Escape Goat posted:Finally playing C&C renegade. I missed it when it came out, might have been one of the "dark ages" times when my family's PC was badly out of date. It reminds me of GoldenEye 007 in a good way with the basic geometry and sniping. Renegade X exists, which is a modernized fan-remake of the multiplayer. It's pretty good, and is still updated.
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# ? Dec 13, 2018 23:13 |
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Roluth posted:Renegade X exists, which is a modernized fan-remake of the multiplayer. It's pretty good, and is still updated. Holy smokes that looks awesome. This thread is a goldmine.
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# ? Dec 13, 2018 23:22 |
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Escape Goat posted:Holy smokes that looks awesome. This thread is a goldmine. It even still has the "BOINK" sound effect when you kill someone. It's nothing if not faithful to the spirit of the original.
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# ? Dec 13, 2018 23:29 |
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Thank you.Escape Goat posted:Finally playing C&C renegade. I missed it when it came out, might have been one of the "dark ages" times when my family's PC was badly out of date. It reminds me of GoldenEye 007 in a good way with the basic geometry and sniping. "Not at this range."
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# ? Dec 13, 2018 23:43 |
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It's been a long time but I remember the Renegade campaign being fun. There's a reasonably elaborate Easter Egg in the final mission too.
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# ? Dec 13, 2018 23:46 |
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Vikar Jerome posted:Romero just streamed some stuff from E5M3 and it looks fantastic. holy poo poo that soundtrack. I watched a little bit of that, but lost interest after a while because he kept dying over and over again. Early in the stream he said he couldn't beat those levels on Ultra-Violence, and it became clear why: he was playing from a pistol start and despite his admirable design goal of making sure a pistol start can beat the level, it's clear that he didn't actually put enough ammo in the level to make a pistol start viable on UV.
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# ? Dec 14, 2018 00:32 |
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He's also a purist and refuses to save during levels (he says that at the start but idk if he stuck to it during the stream) because he says it takes the excitement out of it for him. I can understand that, but he is livestreaming to show off his level pack so it doesn't much matter how he prefers to play vv
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# ? Dec 14, 2018 00:42 |
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Do enemies respawn in Dusk's hardest difficulty (duskmare?). I love Doom in Ultra-Violence but I hate that Nightmare respawns enemies.
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# ? Dec 14, 2018 00:51 |
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Honestly, Doom's Nightmare difficulty should just be UV plus a bunch of Arch Viles. Stoppable, winnable, manageable, but loving rough.
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# ? Dec 14, 2018 01:18 |
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I disagree strongly; the entire point of Nightmare! was a joke difficulty that was unrealistic to play in. The fact that a few committed people have been able to is more a testament to human will than it is fun game design. The history of it (IIRC) is that Doom 1.0 shipped with UV as the highest difficulty, but once people got a handle on the controls (and learned to... sidestep) it became manageable. So people griped, and N! was introduced as a way to shut them up. Quake's N! mode was similarly comical. Modern Doom and similar games using the N! moniker saddens me and cheapens the word. See: Youtube of a guy playing Doom2016 on "Ulta Nightmare" and using nothing but the pistol. It was actually kinda boring.
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# ? Dec 14, 2018 01:50 |
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Not that I've ever made a real attempt to play the full game on Nightmare, but there is an interesting difference in that monsters attack way more predictably due to the "fast monsters" mode. They'll pretty much just spam their attack forever from the moment they can see you as long as you're in their line of sight, so even though it's punishingly hard, there are specific points where you'll always get the same barrage of projectiles/hitscan spam coming at you, and you can get the patterns down to avoid them.
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# ? Dec 14, 2018 02:12 |
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Volte posted:Not that I've ever made a real attempt to play the full game on Nightmare, but there is an interesting difference in that monsters attack way more predictably due to the "fast monsters" mode. They'll pretty much just spam their attack forever from the moment they can see you as long as you're in their line of sight, so even though it's punishingly hard, there are specific points where you'll always get the same barrage of projectiles/hitscan spam coming at you, and you can get the patterns down to avoid them. Tatsurdcacocaco on YouTube has some really interesting demos of —fastmonsters play because of this.
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# ? Dec 14, 2018 02:27 |
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Serious Sam's ultimate difficulty was also this back in the day, though I think they changed it for the HD versions. Mental difficulty was the final 'real' difficulty, where enemies moved and reacted faster, hit harder, and came in crazy numbers. Serious difficulty, the one unlocked by beating Mental, is the same thing except the enemies are invisible. They only become visible when moving or you shoot them.
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# ? Dec 14, 2018 02:39 |
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CJacobs posted:Serious Sam's ultimate difficulty was also this back in the day, though I think they changed it for the HD versions. Mental difficulty was the final 'real' difficulty, where enemies moved and reacted faster, hit harder, and came in crazy numbers. Serious difficulty, the one unlocked by beating Mental, is the same thing except the enemies are invisible. They only become visible when moving or you shoot them. That's backwards. Mental difficulty is the one which enemies are invisible unless attacking and it's unlocked by beating the game. I don't think Serious difficulty makes monsters move faster, but it has been ages since I played the original versions.
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# ? Dec 14, 2018 02:52 |
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Oops. The reason I had them backwards is because Serious difficulty's tagline says "Are you serious?" and Mental difficulty's says "You're not serious!" Also apparently Mental difficulty is actually on the hard difficulty setting, damage/health wise. edit: And yeah, enemies do move faster, Kleer skeletons specifically are nuts. Kamikazes also go from running as fast as you run to running faster than you which makes them a LOT more dangerous.
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# ? Dec 14, 2018 02:58 |
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al-azad posted:Do enemies respawn in Dusk's hardest difficulty (duskmare?). I love Doom in Ultra-Violence but I hate that Nightmare respawns enemies. Enemies don't respawn, but instead any damage is a one-hit kill.
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# ? Dec 14, 2018 03:54 |
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Any hit from an enemy is a one hit kill. You can still take lava damage and not die
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# ? Dec 14, 2018 05:27 |
Gobblecoque posted:Enemies don't respawn, but instead any damage is a one-hit kill. Well I guess that definitely makes things harder. Can't say I like that, but then again, I don't have to play on that difficulty. I actually don't like Doom's respawn mechanic on Nightmare, or Serious Sam's invisible enemies on Mental, either...but at least they're trying something different instead of just buffing health. I like Quake's Nightmare difficulty, though.
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# ? Dec 14, 2018 05:29 |
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Cream-of-Plenty posted:Well I guess that definitely makes things harder. Can't say I like that, but then again, I don't have to play on that difficulty. I actually don't like Doom's respawn mechanic on Nightmare, or Serious Sam's invisible enemies on Mental, either...but at least they're trying something different instead of just buffing health. Anyone who plays quake 1 on less than nightmare is a total wuss.
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# ? Dec 14, 2018 05:42 |
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Cephalectomy posted:Anyone who plays quake 1 on less than nightmare is a total wuss. never tried it for that reason
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# ? Dec 14, 2018 06:17 |
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In Nightmare, the ogres in Quake will continually fire grenades as long as you are in line of sight, regardless of whether they have any chance of actually hitting you. You get real sick of clank clank boom before too long.
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# ? Dec 14, 2018 06:39 |
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That noise is so annoying that I turned off game sound when I played Quake. I'm so sorry, shotgun sound effect.
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# ? Dec 14, 2018 06:51 |
david_a posted:In Nightmare, the ogres in Quake will continually fire grenades as long as you are in line of sight, regardless of whether they have any chance of actually hitting you. You get real sick of clank clank boom before too long. Clank clank? more like Doiiink Doiiink Offtopic a bit does anyone know the origin of this explosion effect? It appeared in a LOT of games (and still shows up today sometimes) along with the Duke3d rocket explosion and couple of other big fireball explosions. Was it on a pryo disk? Do we know who made it? And how do you did they record a keyed background explosion/flame without edge artifacts anyway?! Also on the topic of explosions that turn up everywhere Flannelette fucked around with this message at 13:44 on Dec 14, 2018 |
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# ? Dec 14, 2018 12:17 |
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Flannelette posted:Offtopic a bit does anyone know the origin of this explosion effect? It appeared in a LOT of games (and still shows up today sometimes) along with the Duke3d rocket explosion and couple of other big fireball explosions. Watching this GIF gives me flashbacks to poorly implemented "fire" effects in Dark Forces mods (possibly including my own)
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# ? Dec 14, 2018 15:20 |
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Playing Doom with that Neural Network Upscale mod is weird as hell, I can't decide if I absolutely love it (leaning towards this) or I'm distracted by killing finely detailed claymation characters at times
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# ? Dec 14, 2018 16:26 |
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Neat, Destructoid, of all places, gave DUSK a rave review, saying that it "may just be the best shooter ever." https://www.youtube.com/watch?v=MpKM8F7AyTQ Speaking of, one thing that DUSK really proved to me is that you you don't need great graphics for impressive setpieces. Levels like the Infernal Machine, or the part where the ceiling opens up at the end of Erebus were some of the coolest things I've seen in a game since Titanfall 2.
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# ? Dec 14, 2018 19:03 |
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Flannelette posted:Offtopic a bit does anyone know the origin of this explosion effect? It appeared in a LOT of games (and still shows up today sometimes) along with the Duke3d rocket explosion and couple of other big fireball explosions.
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# ? Dec 14, 2018 19:26 |
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the disc was called pyromania iirc
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# ? Dec 14, 2018 19:31 |
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I love the sense of progression in Dusk. Despite its structure being modeled more on Doom and Quake via the episodes, every level flows into one another really well and everything feels consistent like in Half-Life. It's this superb journey into Hell and I fucken love it.
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# ? Dec 14, 2018 20:50 |
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I finished Dusk last night. I enjoyed it a ton. Jacob was hard on "I can take it" so that took a few tries.
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# ? Dec 14, 2018 20:54 |
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Playing Doom 64 for the first time, and I'm surprised at how much I'm enjoying it. I figured I would, but I really dig the levels and feel of it all.
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# ? Dec 14, 2018 21:12 |
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It's hilarious how much damage thrown barrels do in Dusk.
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# ? Dec 14, 2018 21:37 |
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Plan Z posted:Playing Doom 64 for the first time, and I'm surprised at how much I'm enjoying it. I figured I would, but I really dig the levels and feel of it all. I recently played the TC for Doom 2 - Absolution, and I honestly really hated the graphics and sound effects and especially the godawful noise that they called a soundtrack. They also overused Hell Knights and Barons of Hell due to the lack of other enemies.
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# ? Dec 14, 2018 21:49 |
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Stabbey_the_Clown posted:I recently played the TC for Doom 2 - Absolution, and I honestly really hated the graphics and sound effects and especially the godawful noise that they called a soundtrack. They also overused Hell Knights and Barons of Hell due to the lack of other enemies.
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# ? Dec 14, 2018 22:05 |
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https://twitter.com/fabynou/status/1073655868418224128
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# ? Dec 14, 2018 22:27 |
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# ? Jun 3, 2024 20:46 |
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I'm loving Dusk. I'm going real slow to get every secret and learn every map. I really love the aesthetic but I can't decide on whether I want to play with bilinear filtering or not. It reminds me of Half-Life with in on, and Quake with it off. The pixelization filter is cool too but it suffers from bad aliasing problems because of the high resolution textures. It would be nice to be able to adjust the texture resolution separately.
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# ? Dec 14, 2018 22:30 |