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No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Blizzard's realized its main customers are the chinese for a while now, these mobile games were not designed with the US market in mind.

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Vermain
Sep 5, 2006



No Wave posted:

Blizzard's realized its main customers are the chinese for a while now, these mobile games were not designed with the US market in mind.

Mobile's been the dominant trend for the past few years, and I expect it'll continue to be well into the future. In the face of the absurd spiral of costs that AAA games are facing, it's vastly more profitable to target what's both a wider market (because loving everyone has a phone capable of playing a wide variety of games these days) and an easier platform to develop on (because low resolutions and limited memory inherently constrain the high fidelity trend in modern console/PC games).

Skyweir
Apr 29, 2013
Last hitting is such a lovely mechanic, and mostly an artefact from the original DOTA mod, since that is how things worked in Warcraft 3. The implications of this feature in a team game is what leads to all the stuff I dislike about MOBAs not named HOTS.

So there really is no alternative for those of us that specifically chose HOTS as our game because it did not have items and last hitting.

Eggplant Squire
Aug 14, 2003


Skyweir posted:

Last hitting is such a lovely mechanic, and mostly an artefact from the original DOTA mod, since that is how things worked in Warcraft 3. The implications of this feature in a team game is what leads to all the stuff I dislike about MOBAs not named HOTS.

So there really is no alternative for those of us that specifically chose HOTS as our game because it did not have items and last hitting.

Yeah this is my feeling which is what is so depressing. There's really no other game to go to once this inevitably dies as the player base goes into real freefall.

Cuntellectual
Aug 6, 2010

kaesarsosei posted:

It's always been a risk that Blizzard's over-reliance on a small number of IPs/games would run out of steam. I think that's where we have arrived at, quite suddenly. Even Overwatch is bound to have been hit by the rise of Fortnite.

The most scientific metric I can think of, pornhub, shows that Fortnite searches have overtaken Overwatch ones.

DAD LOST MY IPOD posted:

games workshop managed to pull out of their death dive and are in kind of a golden age right now


Really? What happened?

Minrad posted:

league's pretty good right now

(this is mostly directed at groovelord) they've drifted away from avoiding designs for things that could be used to troll teammates or whatever and the game's benefitted a lot from it, with things like pit lord ultimate or a naga siren-eseque ultimate both existing now. it's possible to spend time mastering a lot of league heroes on the level of like, mastering ember spirit or invoker or whatever.

nexus blitz is just a really, really lovely variation on hots though. not sure who the audience is for that mode.


Better idea: Play DotA, which as much as it sucks now, is still better than lol.

Cuntellectual fucked around with this message at 16:37 on Dec 14, 2018

Craptacular!
Jul 9, 2001

Fuck the DH

Rexicon1 posted:

I legit wonder if the overwatch pro players are slowly getting their plan b and c’s together after seeing how they just loving axed an entire esport from existence. Like, how can you trust a word these people say.

If they dump OWL, the owners of the teams that paid exorbitant expansion fees are going to want their money back.

So long as Blizzard keeps getting expansion fees for OWL teams and there’s cities without a team where a businessman wants one, they’ll probably do fine. OWL was initially turning down requests; some of last year’s LA Valiant were on the team Rogue and Steve Aoki wanted to turn into a Vegas team bu was disbanded when Blizzard didn’t want a team in the city. No one would pay Blizzard money for the right to field a HOTS team.

Eggplant Squire
Aug 14, 2003


Cuntellectual posted:

The most scientific metric I can think of, pornhub, shows that Fortnite searches have overtaken Overwatch ones.



Really? What happened?

From what I can tell they have gone all in on the 40k universe (and bringing back associated IPs like Necromunda and Epic 40k Adeptus Titanicus along with some smaller scale games such as Underworlds and actually encouraging customer interaction via social media stuff, or at least more than before when they had a giant brick wall separating the company from any fan engagement.

Also I don't think the Miramax albatross is so heavy on their necks anymore which helps.

Buckwheat Sings
Feb 9, 2005

Moola posted:

it's pretty hosed up how games workshop got away with ripping off starcraft imo

Warcraft 1 was blizzard working for games workshop trying to make a digital war hammer game. For whatever reason, Games workshop didnt like it and canned it.

Blizzard didn't want to throw away the work so they repurposed it a bit into warcraft and here we are today.

So who knows. They both used to be close companies.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
that was a joke. the zerg are tyranids combined with starship troopers aliens, the protoss are unsexy eldar, and starcraft marines look just like space marines. I have to give blizzard credit for ripping off the same company that worked well for them the first time, most people wouldn't be so bold.

Eggplant Squire
Aug 14, 2003


No Wave posted:

that was a joke. the zerg are tyranids combined with starship troopers aliens, the protoss are unsexy eldar, and starcraft marines look just like space marines. I have to give blizzard credit for ripping off the same company that worked well for them the first time, most people wouldn't be so bold.

To be fair GW ripped off Judge Dredd for half of 40k after doing the 2000 AD miniatures in the 80s.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.

Cuntellectual posted:

Better idea: Play DotA, which as much as it sucks now, is still better than lol.

nah dota is tremendously bad right now

Buckwheat Sings
Feb 9, 2005

No Wave posted:

that was a joke. the zerg are tyranids combined with starship troopers aliens, the protoss are unsexy eldar, and starcraft marines look just like space marines. I have to give blizzard credit for ripping off the same company that worked well for them the first time, most people wouldn't be so bold.

Yeah sorry I figured. I feel like an old man cause I actually remember warcraft 1 coming out on one of those demo disks.

Buckwheat Sings
Feb 9, 2005

Minrad posted:

nah dota is tremendously bad right now

Dota is good if you want an extremely hard to learn but fulfilling game after about 200 hours of investment. However, you basically become what you hated when you first play the game.

Lol or Smite would be far better choices. Espeically Smite as that has a fairly easy learning curve.

Minera
Sep 26, 2007

All your friends and foes,
they thought they knew ya,
but look who's in your heart now.
https://www.reddit.com/r/heroesofthestorm/comments/a4xnst/blizzards_stock_price_is_down_44_since_blizzcon/

Nostradamus over on reddit tried to warn us

Craptacular!
Jul 9, 2001

Fuck the DH

Cuntellectual posted:

Better idea: Play DotA, which as much as it sucks now, is still better than lol.

Dota has the most fun heroes to use ability-wise, but the actual gameplay mechanics are adhering so closely to ancient tech that it’s a ratio of how fun the flavor of the month stuff is, versus how stifling the stuff handed down from Warcraft is.

When 7.00 was announced, long timer goons talked about how long it had been since 6.00, how the game was leaving the classic WC3 map behind with Monkey King and other changes not being backported anymore, and what radical ideas might be in store. I suggested an end to the stacking mechanic for neutrals, because it’s not fun and feels more like work and clearly exists completely because Warcraft 3’s ancient engine respawned NPCs if their spawn point was cloaked and the NPC had pulled away to chase. People treated me like I’m nuts, and I’ve had endless bad Dota related posts (so many that people chase me around to other threads and urge people to ignore me because of my Dota-related shitposting) but I still believe “Hey, let’s focus on phasing out bizarre Warcraft 3 engine phenomena” doesn’t seem like a bad idea.

Craptacular! fucked around with this message at 17:15 on Dec 14, 2018

Shibawanko
Feb 13, 2013

Skyweir posted:

Last hitting is such a lovely mechanic, and mostly an artefact from the original DOTA mod, since that is how things worked in Warcraft 3. The implications of this feature in a team game is what leads to all the stuff I dislike about MOBAs not named HOTS.

So there really is no alternative for those of us that specifically chose HOTS as our game because it did not have items and last hitting.

I can't stand the store in dota, just an overwhelming amount of details which add nothing. What i like most in hots though is the potential for upsets and reversals, it's too bad the game will now die

Cuntellectual
Aug 6, 2010

No Wave posted:

that was a joke. the zerg are tyranids combined with starship troopers aliens, the protoss are unsexy eldar, and starcraft marines look just like space marines. I have to give blizzard credit for ripping off the same company that worked well for them the first time, most people wouldn't be so bold.



Zerg weren't very much like tyranids.

Starship trooper aliens, sure.

Zhulik
Nov 14, 2012

The Montreal Star

Kai Tave posted:

I don't think so, not directly anyway. Overwatch being a success doesn't, or shouldn't, be something that's causing this apparently level of dysfunction elsewhere. I have no way of knowing for certain but a lot of this stuff really does seem like someone at the top of the ladder handing down directives. Who knows.

sorry! when I said "overwatch killed this game" I meant the addition of overwatch heroes to hots. I was suggesting that hots heroes genji, tracy and hanjo killed the game by being added.

Groovelord Neato
Dec 6, 2014


game workshop ruining fantasy warhammer was pretty great.

Zhulik posted:

sorry! when I said "overwatch killed this game" I meant the addition of overwatch heroes to hots. I was suggesting that hots heroes genji, tracy and hanjo killed the game by being added.

it was adding some no-name as the tank instead of edmund duke.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
Then the answer is a resounding no.

The REAL Goobusters
Apr 25, 2008
If this was their worst performing game and it had really long match queues then to me that despite what so many people say: People actually DO want/like "complex" mechanics in mobas such as last hitting and what not. Sorry yall, rip to your game. Personally I never found it fun as a Dota player and always thought it was more boring than League. Also their monetization model sucked and I had zero incentive to grind out characters or buy them. My experience always ended up being something like: get into a huge team fight, everyone pops their skills, and then no one dies and just goes back and heals.

The REAL Goobusters
Apr 25, 2008

Craptacular! posted:

Dota has the most fun heroes to use ability-wise, but the actual gameplay mechanics are adhering so closely to ancient tech that it’s a ratio of how fun the flavor of the month stuff is, versus how stifling the stuff handed down from Warcraft is.

When 7.00 was announced, long timer goons talked about how long it had been since 6.00, how the game was leaving the classic WC3 map behind with Monkey King and other changes not being backported anymore, and what radical ideas might be in store. I suggested an end to the stacking mechanic for neutrals, because it’s not fun and feels more like work and clearly exists completely because Warcraft 3’s ancient engine respawned NPCs if their spawn point was cloaked and the NPC had pulled away to chase. People treated me like I’m nuts, and I’ve had endless bad Dota related posts (so many that people chase me around to other threads and urge people to ignore me because of my Dota-related shitposting) but I still believe “Hey, let’s focus on phasing out bizarre Warcraft 3 engine phenomena” doesn’t seem like a bad idea.

yeah actually you are still a bad poster

Toady
Jan 12, 2009

Vermain posted:

Mobile's been the dominant trend for the past few years, and I expect it'll continue to be well into the future. In the face of the absurd spiral of costs that AAA games are facing, it's vastly more profitable to target what's both a wider market (because loving everyone has a phone capable of playing a wide variety of games these days) and an easier platform to develop on (because low resolutions and limited memory inherently constrain the high fidelity trend in modern console/PC games).

After the failures of big games from Blizzard, Bethesda, and Bungie, can we start calling them BBB games?

lucifirius
Mar 7, 2016
Oh holy poo poo, Blizzcon red shirt guy with a discovery.

https://www.reddit.com/r/heroesofthestorm/comments/a666zt/who_is_that_ray_gresko_who_announced_the_end_of/

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

The REAL Goobusters posted:

If this was their worst performing game and it had really long match queues then to me that despite what so many people say: People actually DO want/like "complex" mechanics in mobas such as last hitting and what not. Sorry yall, rip to your game. Personally I never found it fun as a Dota player and always thought it was more boring than League. Also their monetization model sucked and I had zero incentive to grind out characters or buy them. My experience always ended up being something like: get into a huge team fight, everyone pops their skills, and then no one dies and just goes back and heals.
I don't think people necessary enjoy the complex mechanics in and of themselves. But I think it does make a strong argument that these complex mechanics end up adding a lot to the game - last hitting gives a reason for characters to be spread and not soak lanes passively so it encourages dynamic play where you have to expose yourself to risk (ammo tried to do something similar but it ended up being deleted).

There are other parts of hots that are just design issues that were never resolved, like one team getting all their ultimates at once.

BattleHamster
Mar 18, 2009

The REAL Goobusters posted:

If this was their worst performing game and it had really long match queues then to me that despite what so many people say: People actually DO want/like "complex" mechanics in mobas such as last hitting and what not. Sorry yall, rip to your game. Personally I never found it fun as a Dota player and always thought it was more boring than League. Also their monetization model sucked and I had zero incentive to grind out characters or buy them. My experience always ended up being something like: get into a huge team fight, everyone pops their skills, and then no one dies and just goes back and heals.

Come on man, correlation does not equal causation.

Just because Fortnite is popular doesn't mean everyone wants base building mechanics in their game.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

The REAL Goobusters posted:

If this was their worst performing game and it had really long match queues then to me that despite what so many people say: People actually DO want/like "complex" mechanics in mobas such as last hitting and what not. Sorry yall, rip to your game. Personally I never found it fun as a Dota player and always thought it was more boring than League. Also their monetization model sucked and I had zero incentive to grind out characters or buy them. My experience always ended up being something like: get into a huge team fight, everyone pops their skills, and then no one dies and just goes back and heals.

HotS didn't fail because it was too casual. They tried to sell a casual moba that had less content and was more expensive than the other, way more well known and established mobas. HotS would have failed the same way if it had last hitting and did everything else the same. The entire first year of the game was a joke that I feel like a lot of people might have legit forgotten. People don't seem to remember how incredibly bare bones the game was for the first year. They didn't have a functioning ranked mode for ages. Then they embarked on a trend of releasing busted rear end heroes that were generally some what miserable to play against.

2.0 was also baffling, because on one hand, they made it easier to get poo poo for free, but on the other hand, they decided to make it way harder to just give them money to buy things (because loot boxes lol!) Then they blew a shitton of money pushing HotS esports instead of actively developing the game and letting it find some footing. HGC was way loving over produced and was not needed at the time. Then they kept spending money on fluff material like comics and poo poo as well. The game was flat out mismanaged from the beginning. That is what killed it.

Moola
Aug 16, 2006

The REAL Goobusters posted:

If this was their worst performing game and it had really long match queues then to me that despite what so many people say: People actually DO want/like "complex" mechanics in mobas such as last hitting and what not. Sorry yall, rip to your game. Personally I never found it fun as a Dota player and always thought it was more boring than League. Also their monetization model sucked and I had zero incentive to grind out characters or buy them. My experience always ended up being something like: get into a huge team fight, everyone pops their skills, and then no one dies and just goes back and heals.

This post suc ks rear end

The REAL Goobusters
Apr 25, 2008
sorry yall its the truth and the truth HURTS

Groovelord Neato
Dec 6, 2014


they should've just ripped off tides of blood and popped blizzard characters into it. it's a far more interesting way of doing a moba without last hitting.

Kerrzhe
Nov 5, 2008

Groovelord Neato posted:

i was super excited for smite before it came out but then it turned out it was more like league and the skins are embarrassing as gently caress.

excuse me smite has the best skins

and unlike hots they have a good monetization system.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
Last hitting sounds like the worst poo poo, I'm glad HOTS never did that trash

Midnightghoul
Oct 1, 2003

COME ON DON'T BE SCURRED

thank u new red shirt man for leading the crusade against mobile

Groovelord Neato
Dec 6, 2014


Kerrzhe posted:

excuse me smite has the best skins

and unlike hots they have a good monetization system.

they're really embarrassing league-level trash. i want cool looking stuff that still keeps everything cohesive not "gangster baby".

dota used to be really good about skins but they let people just do terrible bullshit for years now.

Cabbit
Jul 19, 2001

Is that everything you have?

Macaluso posted:

Last hitting sounds like the worst poo poo, I'm glad HOTS never did that trash

It's honestly not. Like, people claim it causes toxicity, but what causes toxicity is just, like, gamers. It's not like HOTS was some magical land of good vibes, I saw plenty of people being toxic shitbags when I played.

Toady
Jan 12, 2009

Last-hitting isn't as miserable as many HOTS players make it out to be, but I don't think the lack of it is why the game never took off. People were already well-invested, money-wise and time-wise, in other games in the genre by the time Blizzard released HOTS. It was the bare minimum to cash in on nostalgic fans who wanted to buy Tyrande and Diablo skins. Blizzard is right that it's a love letter to their own franchises.

The REAL Goobusters
Apr 25, 2008
btw I never said the game needed last-hitting. I'm just saying its one of the things that is constantly brought up as for why they don't like Dota/LoL yet those games are still alive and thriving thanks to embracing complex mechanics (Dota more so than League)

Groovelord Neato
Dec 6, 2014


battlerite was way better than hots and it's because they made the game different enough. it's probably dead too and that's why they went the royale route.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

The REAL Goobusters posted:

btw I never said the game needed last-hitting. I'm just saying its one of the things that is constantly brought up as for why they don't like Dota/LoL yet those games are still alive and thriving thanks to embracing complex mechanics (Dota more so than League)

Those games aren't making tons of money because of last hitting. They came out years ahead of HotS, like Toady mentioned. They struck while the DOTA iron was hot. Blizzard was super late to the party and released an unfinished, overpriced product while at the same time trying to sell it as easier than normal mobas. That was never going to work and that is pure basics.

Fortnite makes a ton of money because it has a metric poo poo load of crap to waste money on. It helps that the core game is very easy to get into, compared to something like PUBG, but the building mechanic actually raises the skill ceiling quite a bit. Blizzard for some reason thought that releasing a free to play game and then not really giving people many options for spending money was a good idea, for like 3 years straight. This is because they are bad.

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The REAL Goobusters
Apr 25, 2008

Groovelord Neato posted:

battlerite was way better than hots and it's because they made the game different enough. it's probably dead too and that's why they went the royale route.

They charged for the game first, and it was a non-starter so they made it F2P and well yeah I mean its there but I never really hear of it anymore ever since the BR mode which is a separate game altogether.

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