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NinjaDebugger
Apr 22, 2008


gradenko_2000 posted:

Nightwatch in the Living City seems like it was very very procedural from its wikipedia description, right down to a flowchart of events, and that might have colored peoples's expectations of gameplay

I have some wonderful stories about living city, but what is relevant at the moment is that the primary playtest force for 3e d&d was entirely living city players, because wizards wanted to use living campaigns to sell books. It worked, too, but I have never seen such a monstrous monkey paw.

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Arivia
Mar 17, 2011

NinjaDebugger posted:

I have some wonderful stories about living city, but what is relevant at the moment is that the primary playtest force for 3e d&d was entirely living city players, because wizards wanted to use living campaigns to sell books. It worked, too, but I have never seen such a monstrous monkey paw.

Please explain. This is fascinating but people are talking about 2e players like they’re lepers and I don’t get why.

NinjaDebugger
Apr 22, 2008


Arivia posted:

Please explain. This is fascinating but people are talking about 2e players like they’re lepers and I don’t get why.

I've explained a lot before, and it's bedtime, so maybe tomorrow. The tldr version is that a lot of the mechanical problems with 3e are the result of living city players reacting to the things that are broken in 2e, and not paying enough attention to things that were bad in 2e, like save or be screwed effects.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Nuns with Guns posted:

Double posting to share the Gary Gygax article the guy was citing:





I'm reminded of this Gygax passage I ran across in the Mayfair edition of City-State of the Invincible Overlord.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

NinjaDebugger posted:

I've explained a lot before, and it's bedtime, so maybe tomorrow. The tldr version is that a lot of the mechanical problems with 3e are the result of living city players reacting to the things that are broken in 2e, and not paying enough attention to things that were bad in 2e, like save or be screwed effects.

so is this is the origin of that thing where 3e playtesting was done by people who played Wizards like artillery/blasters with lots of Evoc spells such that the save-or-dies completely flew over their heads?

Darwinism
Jan 6, 2008


Gygax himself seems to have been a fairly chill dude that just wanted people to play elfgames. Aside from that bit about screwing Arneson.

dwarf74
Sep 2, 2012



Buglord

Darwinism posted:

Gygax himself seems to have been a fairly chill dude that just wanted people to play elfgames. Aside from that bit about screwing Arneson.

Sometimes. He went back and forth.

For a good long while he was the "you must use all these rules or you are playing wrong" guy.

Evil Mastermind
Apr 28, 2008

Yeah, a big thing with Basic was that Gygax didn't like it because it'd bring in too many people who he didn't feel were "right" for D&D (i.e., anyone not in college).

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

Terrible Opinions posted:

A good 90% of paizo's forums are dominated by people who genuinely believe that actually analyzing the rules of the game and desiring the game be well designed means that you're some sort of sub human rules obsessed person playing to win.

You know, I sympathize to some extent. CharOp gets real ugly when not everyone's into it, but I think the solution is running a system less prone to it rather than bitching at the players.

kingcom
Jun 23, 2012

Liquid Communism posted:

You know, I sympathize to some extent. CharOp gets real ugly when not everyone's into it, but I think the solution is running a system less prone to it rather than bitching at the players.

Problem is you're making this assumption that 'running something else' is ever an option lol.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Liquid Communism posted:

You know, I sympathize to some extent. CharOp gets real ugly when not everyone's into it, but I think the solution is running a system less prone to it rather than bitching at the players.

See that's exactly why I don't sympathize. Pathfinder is intentionally even more mechanically nitpicky then 3.5 is. They're proclaiming they hate people getting into the mechanics, and then making the most mechanical mess possible.

Loomer
Dec 19, 2007

A Very Special Hell
I tend to take care of that. The group I DM enjoys 3.5 and experimental builds, but we have new players who don't have years of experience to draw on. Worse, we're gestalt assholes (started out with two players when it made sense but the group grew, so it's a legacy thing now) which makes it trickier for new folk. The solution is that I create gestalt mixes based on what they tell me they want to do in the game, making DM-approved tweaks as I go and keeping an eye towards party balance based on what we already have. They're not rigid pregens so much as just a simplified unitary class for them to manage, with line notes about optimization and some rule tweaks to make 'sub-optimal' routes not as punishing.

I'd personally rather be running FATE most of the time but 3.5 is what works for everyone at the table including our new people so I'm stuck with it, but it's the least I can do to make charop not a lovely process for the newbies.

gourdcaptain
Nov 16, 2012

ProfessorCirno posted:

See that's exactly why I don't sympathize. Pathfinder is intentionally even more mechanically nitpicky then 3.5 is. They're proclaiming they hate people getting into the mechanics, and then making the most mechanical mess possible.

Pretty much. It is why after years of lighter and tighter designed systems, my regular group's taking a break to play PF 1e since we're in the mood for some mechanics kitch (especially in the character building weirdness area) and I still had to drag in a bunch of Dreamscarred material, houserule some patches for people lower on the charop curve to do what they want and have it work along with some other hacks to get it under control. Probably... not the greatest idea, but at least I'm going into it eyes open as a GM.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

ProfessorCirno posted:

See that's exactly why I don't sympathize. Pathfinder is intentionally even more mechanically nitpicky then 3.5 is. They're proclaiming they hate people getting into the mechanics, and then making the most mechanical mess possible.

Doesn't help that they've spent how many years reprinting better versions of feats in new splatbooks.

Terrible Opinions
Oct 18, 2013



And also reprinting worse versions of the same feats, and printing classes that are strictly worse than existing classes.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Terrible Opinions posted:

And also reprinting worse versions of the same feats, and printing classes that are strictly worse than existing classes.

I was looking this up the other day, and Dreamscarred Press never bothered to make Path of War-compatible archetypes for the Cavalier and Samurai because they just didn't think it wash worth the effort

Elfgames
Sep 11, 2011

Fun Shoe

dwarf74 posted:

Sometimes. He went back and forth.

For a good long while he was the "you must use all these rules or you are playing wrong" guy.

to be fair, this is true. If you don't use all the rules of a game then you are playing the game wrong.

of course if everyone plays the game wrong then maybe it's bad.

Terrible Opinions
Oct 18, 2013



gradenko_2000 posted:

I was looking this up the other day, and Dreamscarred Press never bothered to make Path of War-compatible archetypes for the Cavalier and Samurai because they just didn't think it wash worth the effort
I was specifically thinking of shifter which is just worse than a base druid in every possible way.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Every archetype should clearly have an instance at each tier.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

Jeffrey of YOSPOS posted:

Every archetype should clearly have an instance at each tier.

That would require making a fighter good enough to stand up with a wizard, and that is against the HOLY LAW of D&D.

NinjaDebugger
Apr 22, 2008


gradenko_2000 posted:

so is this is the origin of that thing where 3e playtesting was done by people who played Wizards like artillery/blasters with lots of Evoc spells such that the save-or-dies completely flew over their heads?

Okay, early morning pre-work storytime

In order to begin to understand Living City, you must first understand two things.
1) Living City was essentially the first MMORPG. The O was offline, sure, but it obeys all the same meta rules that your average MMORPG does, including how to divide loot, players having multiple toons, and bad classes being actively shunned by all but the extremely dedicated because there's no GM freedom to adjust things to hurt the overpowered classes.
2) Living City premiered before AD&D 2e. AD&D 2e was The Game for twelve years, and Living City was part of it for 100% of that time. People had a LOT of time to find all the holes in the system, and to find all the things that were bad, especially in the specific 4 hour (occasionally 8 for 2-part) module based adventure format. On top of that, the campaign administration basically didn't use house rules, aside from deciding what books were legal and what wasn't, so the meta was, aside from the occasional new book inclusion, extremely stable.

As a consequence of these things, and the mechanical holes in 2e AD&D. almost every save or die spell in the game was functionally worthless. Clerics would prepare a couple Hold Person spells, just in case, because there wasn't a lot good at cleric 2. If there was a fighter at the table (which was not guaranteed, the average table was 3 wizards and 2 clerics, for reasons I'll get into sometime), one of the wizards would keep a charm person handy, and preemptively charm the fighter.

Beyond that, the fact that AD&D saving throws were based in the target's power, not the caster's, meant that you could generally expect your save or die to succeed 20% of the time, absolute max. On top of this, AD&D HP were pretty low, which meant that with three wizards handy, laying down a monstrous artillery barrage to burst down all the enemies and then finish off any survivors with magic missile was by far the best strategy available. Chances were strong one of the wizards would be a multi or dual class thief, which takes care of 100% of your thieving needs, since almost all of a thief's abilities were worthless, and a Knock on each wizard and a Find Traps on each cleric was enough to handle anything else.

When you take all of this, combined with the defenses that made it possible, it becomes much easier to see why people were kind of myopic. They had been playing in essentially the same meta for twelve years straight, and all of our efforts were concentrated on making sure that the worst parts of that meta didn't happen again. HP inflated, making direct damage worse by proxy. Fighters and thieves got MUCH better (as much as it might not look like it sometimes).

Casters lost the single most broken thing in AD&D 2e. If you ever wondered why 3e has a rule that says you can't refresh a spell slot if it's been used in 8 hours, even if you're 'fully rested'? It's because in the AD&D 2e Tome of Magic, there was a spell called Nap, at cleric -2-, that allowed wizards to refresh their entire loving spell allotment with a 2 hour power nap while the clerics (house ruled to only ever prepare spells once a day) and non-casters (if you had any) kept watch. I think the only reason the spell wasn't banned was because the admins were afraid of a goddamn riot because something like 50% of the campaign was wizards, because of the bad rules and massively warped meta.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках
It's precisely that meta that Ed Greenwood makes fun of so often in his Forgotten Realms novelization stuff, amusingly.

I remember the one bit of Living City I played was a 4-specialist-priests party that worked out to Fighter-Cleric, Wizard-Cleric (for the utility arcane spells), Thief-Cleric, and Cleric-Cleric, plus one wizard for artillery.

NinjaDebugger
Apr 22, 2008


Liquid Communism posted:

It's precisely that meta that Ed Greenwood makes fun of so often in his Forgotten Realms novelization stuff, amusingly.

I remember the one bit of Living City I played was a 4-specialist-priests party that worked out to Fighter-Cleric, Wizard-Cleric (for the utility arcane spells), Thief-Cleric, and Cleric-Cleric, plus one wizard for artillery.

Pretty much. Gonna guess... Helm, Mystra, Mask, and... hmm... Selune, maybe?

(The two most popular deities in Living City were Mystra (Anyspell) and Azuth (You can just straight up memorize wizard spells as cleric ones, if you have a spellbook.)

NinjaDebugger fucked around with this message at 14:03 on Dec 17, 2018

Elephant Parade
Jan 20, 2018

Liquid Communism posted:

That would require making a fighter good enough to stand up with a wizard, and that is against the HOLY LAW of D&D.
a high-level fighter should be a superhuman capable of running a mile in a moment, leaping a building in a single bound, and generally performing feats well beyond the reach of IRL bodybuilders. they're Heracles, not Conan, and if you disagree you are lame af. weirdo D&D traditionalists can gently caress off

moths
Aug 25, 2004

I would also still appreciate some danger.



That, and they're frequently capped at tasks under what actual human athletes can achieve. For "realism."

I can play catch with a dog without critically failing to toss a tennis ball 1 in 20 times. But I'm not casting a spell, so...

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
it's "weird" because people like Hercules and Cu Chulainn always make their way into D&D descriptions of the Fighter but they never seem to hit that target (except 4e)

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
“Come and Get it” was such a good power, and 5e ditching Fighter marking (outside of niche cases) is a really big part of what keeps me from being interested in finding a group or rejoining organized play.

Apparently Conquest Paladins sort-of mark if their targets aren’t immune to Fear and they can consistently knock their foes prone...

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



The idea that Conan is in any way a downgrade from Heracles is a little weird. Conan is a fighter who gets an army at mid level and a kingdom at high level, is capable of climbing basically anything and being ludicrously stealthy, and was strong enough to break a bull's neck with his hands before he was fully grown.

Neither of them are Superman, and that's also fine, because they really don't need to be (4e martiald weren't and they work).

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Mors Rattus posted:

They stepped back from killing Fantasy entirely, and there's been a really well-liked new take on 40k, with new fluff that folks are enjoying.

Hello what's this I hear about new good 40k fluff

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

BENGHAZI 2 posted:

Hello what's this I hear about new good 40k fluff

Short form? Robot Gillyman has gone 'wait, why have you guys gone full Nazi? I...I have to fix this, don't I' and is trying to unfuck the Imperium. The Orks remain Orks, and my understanding is that the Tyranid Hive-Fleets are all getting more characterization via their tactical and strategic methods. The Tau...well, the Tau are a mixed bag, we get the end of the Evil Space Pope angle and walking back the mind control, but the introduction of Tau who are somewhat Chaos-tainted which makes very little sense. My 40k friends seem to be enjoying these changes; I'm mostly a Fantasy guy.

FMguru
Sep 10, 2003

peed on;
sexually

Mors Rattus posted:

Short form? Robot Gillyman has gone 'wait, why have you guys gone full Nazi? I...I have to fix this, don't I' and is trying to unfuck the Imperium. The Orks remain Orks, and my understanding is that the Tyranid Hive-Fleets are all getting more characterization via their tactical and strategic methods. The Tau...well, the Tau are a mixed bag, we get the end of the Evil Space Pope angle and walking back the mind control, but the introduction of Tau who are somewhat Chaos-tainted which makes very little sense. My 40k friends seem to be enjoying these changes; I'm mostly a Fantasy guy.
They also seems to be bringing back armies and factions from earlier editions that were mostly written out of the game by later editions. So things like Harlequins and Imperial Knights and Genestealer Cults and the Mechanicus are back in the main game (no sign of Squats, though)

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Which Tau are Chaos-tainted? I don't really follow 40K but I did once briefly play Tau until I ran out of allowance. They haven't made the Farsight team Chaos-aligned have they? Because that would be incredibly boring.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

NinjaDebugger posted:

Okay, early morning pre-work storytime

this is an excellent post and i want people to remember it every time you're tempted to count AD&D 2E as one of the good editions

vkeios
May 7, 2007




Joe Slowboat posted:

Which Tau are Chaos-tainted? I don't really follow 40K but I did once briefly play Tau until I ran out of allowance. They haven't made the Farsight team Chaos-aligned have they? Because that would be incredibly boring.

Nah, it’s not Farsight. It’s some regular Tau troops who used a reverse-engineered from the Imperium FTL drive. Apparently they’re now super xenophobic, blaming the non-Tau in their unit for their bad time in the warp.

Xelkelvos
Dec 19, 2012

Terrible Opinions posted:

A good 90% of paizo's forums are dominated by people who genuinely believe that actually analyzing the rules of the game and desiring the game be well designed means that you're some sort of sub human rules obsessed person playing to win.

Same, but also a handful of Goons in these forums.

sexpig by night
Sep 8, 2011

by Azathoth
reading the rules is the coward's path

homullus
Mar 27, 2009

sexpig by night posted:

reading the rules is the coward's path

The coward plays a thousand games; the valiant play but once

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Mors Rattus posted:

Short form? Robot Gillyman has gone 'wait, why have you guys gone full Nazi? I...I have to fix this, don't I' and is trying to unfuck the Imperium. The Orks remain Orks, and my understanding is that the Tyranid Hive-Fleets are all getting more characterization via their tactical and strategic methods. The Tau...well, the Tau are a mixed bag, we get the end of the Evil Space Pope angle and walking back the mind control, but the introduction of Tau who are somewhat Chaos-tainted which makes very little sense. My 40k friends seem to be enjoying these changes; I'm mostly a Fantasy guy.

What should I be reading, I want to read 40k things agaib

BENGHAZI 2
Oct 13, 2007

by Cyrano4747
I want to read about RoundButt Girlyman being angry that the imperium went full Nazi and also somehow the Nids being characterized?

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Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
Dark Imperium kind of kicks it off. That focuses a decent amount on Rowboat's fall and resurrection. Not sure about the tau stuff. There's a bunch of stuff that happened with the eldar, who managed to basically short circuit their end-times prophecy and (partially) create their god of death, which was supposed to require the death of the entirety of the eldar, but didn't. That's got several books covering the wacky shenanigans.

There's also a bunch of horus heresy stuff, which is a mixed bag. Some has added new lore, some is just very tedious battle porn with a few paragraphs of interesting history scattered throughout.

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