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There's a thread on the forums where someone confirmed you can destroy them. Speaking of destruction, I wanted to go try and generate more profit opportunities by blowing up storage tanks so they'd need to be refilled. I took out two tanks of a production station near the Teladi trade port, then ran the hell out of system to evade police. I only went down to 13 from 15 with Teladi org, but when I checked back on the map (had a satelite nearby), rather than the station being repaired with the two modules, it was just plain gone entirely. Hoping that's either a bug, or I had a total brainfart on where the station was, because that would mean you could wipe out a whole system with just a fast M ship and a bay full of missiles.
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# ? Dec 18, 2018 22:33 |
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# ? Jun 8, 2024 01:42 |
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I find it really hard to get back into X3 after X4 and X:R even though X4 needs more work and X:R isn't as good and it kinda sucks.
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# ? Dec 18, 2018 22:43 |
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Slickdrac posted:There's a thread on the forums where someone confirmed you can destroy them. I know the AI is intended to delete and add structures to keep the economy moving. Maybe it also can prune damaged stations in favor of creating the resource demand to build a new one?
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# ? Dec 18, 2018 22:57 |
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Question: as someone who enjoyed X3 (TC and AP) but skipped Rebirth, would you recommend this new X game to me now, over the Christmas break, or should I wait for patches/sales to continue polishing it up?
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# ? Dec 19, 2018 00:03 |
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Public Service Announcement: OSHA does not exist in the X universe and your miners will happily fly into radioactive death asteroid fields in search of sweet methane. RIP M Fart Huffer 6, all 11 souls aboard and the ~550k I spent buying it.
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# ? Dec 19, 2018 01:30 |
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The_Final_Stand posted:Question: as someone who enjoyed X3 (TC and AP) but skipped Rebirth, would you recommend this new X game to me now, over the Christmas break, or should I wait for patches/sales to continue polishing it up? Wait until Spring probably.
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# ? Dec 19, 2018 01:30 |
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I was always told to wait until the release of the next X game before buying, since most, if not all, bugs would've been fixed and for modders to work their magic.
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# ? Dec 19, 2018 01:36 |
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Polikarpov posted:Public Service Announcement: OSHA does not exist in the X universe and your miners will happily fly into radioactive death asteroid fields in search of sweet methane. RIP M Fart Huffer 6, all 11 souls aboard and the ~550k I spent buying it. I don't think the radioactive death clouds affect ships if you are out of sector. There is also an abandoned Drill in one of them, but as soon as you get close it starts taking damage and explodes.
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# ? Dec 19, 2018 01:38 |
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The_Final_Stand posted:Question: as someone who enjoyed X3 (TC and AP) but skipped Rebirth, would you recommend this new X game to me now, over the Christmas break, or should I wait for patches/sales to continue polishing it up? It's good for a new X game but also still has quite a few issues/balance problems give it a few months and maybe check back after the first DLC.
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# ? Dec 19, 2018 01:43 |
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This is a good time to be playing Rebirth. Just following the storyline, I'm kind of liking it so far. And the Skunk cockpit designs are pretty immersive.
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# ? Dec 19, 2018 02:39 |
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Be sure to get the mods to not have to small talk to see stats/get trade agents! Also; remember you can buy stuff from space. I didn't realize that forever.
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# ? Dec 19, 2018 02:51 |
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Can someone give me a quick rundown on builder finances? What does it cost you to hire one vs how much do you make when you hire your builder to others?
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# ? Dec 19, 2018 03:20 |
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Unimpressed posted:Ah okay, guess I was getting ahead of myself... I mean there's no reason why you couldn't, but there's some suggestion that they specifically made them immortal for some reason. Ultimate Shrek Fan posted:Can someone give me a quick rundown on builder finances? What does it cost you to hire one vs how much do you make when you hire your builder to others? It costs 50k to hire one. They will stay on station until you run out of things to build. Unless, I think, if you deconstruct a module then it sometimes seems to make them give up and leave and you have to rehire them when you're done deconstructing. I haven't bought one because, well, no point. They're very cheap to hire. So I don't even know if you can hire them out. OwlFancier fucked around with this message at 03:30 on Dec 19, 2018 |
# ? Dec 19, 2018 03:27 |
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I captured one, none of the NPC capitals are properly crewed for some reason. I can put it on 'search for build jobs' but it hasn't built any NPC stations
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# ? Dec 19, 2018 05:06 |
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I feel like NPCs would probably just use their own construction ships when they want to build a station because... why wouldn't they? The game doesn't really have any independent traders flying around like the player, so anyone that wants to build a station probably already has their own fleet. I'm not sure how frequently the AI chooses to build new stations anyway. The "search for build jobs" order might only exist because the AI uses it to offer ships to hire for the player.
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# ? Dec 19, 2018 05:12 |
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The factions have so many of the things flying around doing nothing anyway
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# ? Dec 19, 2018 05:27 |
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It might pick the closest builder to the station or hire one if none of their own are in a certain range, maybe? I’ve seen my builder building one station. But I noticed any income. Also does levelling up the crew increase building speed?
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# ? Dec 19, 2018 05:40 |
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bandaid.friend posted:The factions have so many of the things flying around doing nothing anyway Yeah that's the thing, the AI massively overbuilds them.
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# ? Dec 19, 2018 05:41 |
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xanif posted:Someone is working on a mod to make the X4 universe more like the X3 universe: https://forum.egosoft.com/viewtopic.php?f=181&t=406274 I'd rather that be expanded upon than reverting to the grid sectors of X3.
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# ? Dec 19, 2018 07:39 |
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Inverness posted:I don't much like the idea of a step back into X3 style uniform sector design. I think X4 makes things more interesting with the combination of jump gates, accelerators, and super highways. There is much more variety to the universe. Yeah I like the geography that this system gives the sectors. Looking at that map makes my eyes glaze over and fills me with dread of having to try and go anywhere. As Egosoft expand the ingame map I'd like more integrated superhighways though, like you'd have the main one going through a system, but a seamless branch off it to another gate to feed in to another cluster of sectors so that autopilot doesn't mess around with slowboating across systems like it sometimes does now. Something like what they obviously intended for Holy Vision, except the autpilot doesn't seem to understand it.
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# ? Dec 19, 2018 11:00 |
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The western sectors were the most griddy though I did learn the feel of them over time. As you got away from Argon Prime though it got much more spread out and windy. Though yes I also think the X4 map needs to be adapted to because it can quite well represent a hierarchical layout with its non uniform scaling.
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# ? Dec 19, 2018 11:09 |
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The one requirement for a bigger map would be jump drives. Getting anywhere in x3 without a jd pr ajd was a massive chore-cant even imagine how bad this would be what with the much bigger sectors and all. I do feel like there needs to be a lot more "frontier"/border space, though. Some more or less lawless sectors that arent just xenon would be nice.
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# ? Dec 19, 2018 15:39 |
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Naturally Selected posted:The one requirement for a bigger map would be jump drives. Getting anywhere in x3 without a jd pr ajd was a massive chore-cant even imagine how bad this would be what with the much bigger sectors and all. The player HQ gives you a teleport, you can teleport from anywhere to any other ship you own in the entire galaxy. This means you need to stage your ships instead of having 1 awesome ship you always fly, you need to fit out 5 or 6.
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# ? Dec 19, 2018 15:45 |
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Did they patch out teleporting to any station in the galaxy as well?
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# ? Dec 19, 2018 15:46 |
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X3 seems like a really cool game but every time I try to get into the tutorials I just get overwhelmed with information and when I just try to learn by playing I just float around before getting lost and quit. I will learn this some day.
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# ? Dec 19, 2018 15:53 |
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Over There posted:X3 seems like a really cool game but every time I try to get into the tutorials I just get overwhelmed with information and when I just try to learn by playing I just float around before getting lost and quit. X3 definitely has a learning curve - I could never really get into it either. I was able to pick up Rebirth relatively easily though, and that experience seems to have translated to being able to understand X4 without much trouble so I might have some luck if I tried to go back now. Rebirth actually kind of seems like an ideal "starter" X game now, basically for all the reasons that the hardcore X series fans hated it - it's simpler.
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# ? Dec 19, 2018 15:57 |
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Over There posted:X3 seems like a really cool game but every time I try to get into the tutorials I just get overwhelmed with information and when I just try to learn by playing I just float around before getting lost and quit. What I found worked really well was going through every binding and unbinding everything then mapping it and writing the controls down in a google doc as I mapped them. I then looked at the controls as I needed them and eventually stopped having to look at the list. This also lets you map very little and just get started with the basics. Quick check list. Undock: get comfortable moving around the station change your thruster speed make a manual orbiting path around the station trying to keep your distance just get a good feel for the ship and controls. This is a good idea with any new ship as each handles differently. Dock: Buy a docking computer, but manually docking is a good test of maneuverability so dock and undock a few times. Trade: while docked buy something that is cheap. (X4) Long Range Scan: Secondary fire charges while in Long Range Scan mode, do this and you should get some pings on some nearby stations, go to them and see if they'll buy whatever the gently caress you bought. If not keep going to stations until you do. You don't need to dock to see what they have. You may want to be dropping satellites at each station so you get pricing and supply updates. (X4) Travel Mode: Use this to go fast, eventually you can build a SETA drive. When lost press M and look at the map, you can always right click and say "set guidance" and it will set way points to go there, you can also just turn auto pilot one if you have a death wish or a good angle. edit: You said X3 not X4, most of this still applies though. You NEED SETA in X3, I think you start with it, if not it's your first upgrade to purchase.
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# ? Dec 19, 2018 16:22 |
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hobbesmaster posted:Did they patch out teleporting to any station in the galaxy as well? At least in 1.32, you could still hop to Xenon wharfs. Sadly no way to stow away on the mining ships that park in there.
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# ? Dec 19, 2018 16:26 |
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The Cheshire Cat posted:I feel like NPCs would probably just use their own construction ships when they want to build a station because... why wouldn't they? The game doesn't really have any independent traders flying around like the player, so anyone that wants to build a station probably already has their own fleet. I'm not sure how frequently the AI chooses to build new stations anyway. The "search for build jobs" order might only exist because the AI uses it to offer ships to hire for the player. Well, I installed the X3 map mod and the war/conquest mod and I can say yes, they do use their own builders. I say this because every time I checked to hire a building for my station there were about 20 construction ships available and all of them were busy. I eventually tried making my own builder and it took forever. The shipyards kept pumping out freighters/miners because they are L hulls that take less resources than my XL hull. I eventually had to spend the better part of 5 hours making M traders and running engine parts to the shipyard my builder was queued at until eventually the build queue was fully saturated and my builder built. The factions are going crazy pumping out new stations and PAR has already taken one neutral sector. I'm hoping xeno's expand as well. I installed a mod to increase their damage output significantly and buff their shield regen. Still very early in the game so I'm interested to see where it goes.
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# ? Dec 19, 2018 17:00 |
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1.5 released with new Ventures mode.quote:With this, the final update for this year, we introduce "Ventures" - an exciting new feature in which you send your ships out into other players' universes to explore and bring back rewards. Please note that this feature is currently in BETA and will be expanded upon in the new year. Happy holidays!
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# ? Dec 20, 2018 17:00 |
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Something egosoft says is beta... oh dear.
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# ? Dec 20, 2018 17:10 |
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man, finally, sadly i dont think we can go poo poo on someones desk, just yet. also, I gotta go to the ego forum and drink those sweet tears of all the fuckups who dont want egosoft to obliterate their "immushun" via online stuff. Also, Egosoft seem oddly aware of goons and our fondness for "get out" : the paranid usually say it. also, wtf? Foundations x is a shipskin, I have a mod that unlocks them all and gives you 50 of the most expensive, whelp, so much for buying a fleet on startup. Visssssiiiitssssss!! staberind fucked around with this message at 18:11 on Dec 20, 2018 |
# ? Dec 20, 2018 17:13 |
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Wow I had a snowballing issue where transferring credits from my station accounts was causing lock ups shortly after the transfer. I had to ctrl-alt-del to stop the game. It was getting more and more consistent to the point where I would save before moving any money and save again afterwards. I think this patch just fixed it. So whatever the bug was thank god the game was reaching unplayable.
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# ? Dec 20, 2018 17:22 |
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The no mods things for ventures is sad but understandable. Someone released the Taranis from X Rebirth as an argon capship on Nexus today, Arawn next apparently.
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# ? Dec 20, 2018 17:44 |
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So...might be some issues remaining with shipyards/wharfs supply still. Started a new game (Argon one since it seems least buggy), and before I even finished going to upgrade the ship with a T2 docking module, it was already short on parts.
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# ? Dec 20, 2018 17:58 |
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Slickdrac posted:So...might be some issues remaining with shipyards/wharfs supply still. Started a new game (Argon one since it seems least buggy), and before I even finished going to upgrade the ship with a T2 docking module, it was already short on parts. So: working as expected. Protip, nodan vanguard best small ship and cheapest, get it from the wharf next to where you start as a Paranid. (the gooniest race) FrickenMoron posted:The no mods things for ventures is sad but understandable. Someone released the Taranis from X Rebirth as an argon capship on Nexus today, Arawn next apparently. As you can see above, i got visitors, and my game is always modified.
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# ? Dec 20, 2018 18:13 |
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quote:We are happy to announce today the availability of Update 1.50 of X4: Foundations. It adds the ability to ask people for directions, reintroduces a more talkative Betty shipboard computer and fixes a long list of issues. With this update, the game now also gets its first ever X online mode called Online Ventures. https://steamcommunity.com/games/392160/announcements/detail/1714081669509728236 edit: Added the youtube and manual links. Hav fucked around with this message at 18:39 on Dec 20, 2018 |
# ? Dec 20, 2018 18:37 |
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Slickdrac posted:So...might be some issues remaining with shipyards/wharfs supply still. Started a new game (Argon one since it seems least buggy), and before I even finished going to upgrade the ship with a T2 docking module, it was already short on parts. Neutral wharfs/shipyard seem to have less strain on their parts usage. They are useful for building medium haulers to move parts around to keep ships building.
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# ? Dec 20, 2018 19:21 |
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Which sectors actually have the new venture stations?
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# ? Dec 20, 2018 19:27 |
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# ? Jun 8, 2024 01:42 |
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Ready and waiting for SS Cocks to be sent to my world!
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# ? Dec 20, 2018 19:28 |