|
Haifisch posted:See also: Why I play custom difficulty and make sure to turn the player character's speech off. the various intensities of grunts as you're mountain goating down a cliff can give you a more immediate reminder of how far you can fall as for sandbox, really the only fault w/r/t objectives, to me, is that the game takes too long to get to "its really hard to survive now", even on interloper, and that you can literally survive hundreds of days per match (the only truly time-limiting resource). i dont mind an overall goal of "stay alive as long as possible" if its expected that you'll die in a reasonable timeframe it's been a really good game for me to catch up on podcasts
|
# ? Nov 27, 2018 10:04 |
|
|
# ? May 26, 2024 22:20 |
|
Yeah I wish they would involve actual player experiences with the game more in the dev cycle. Not like "oh you all like fluffy XDDD" but "ok so most of you trudge around from house to house eating garbage to barely stay alive for 50 days straight, this might be a disengaging experience for most people, how can we tune that specific gameplay to make it more engaging? Maybe making it harder to survive that way while adding more reasons to head outside? What about creating actual circumstances where stuff the player needs to survive past a few weeks mandates the player camps in the snow for a few days?'
|
# ? Nov 28, 2018 00:45 |
|
if they could somehow recapture the first forge trip and give you something like that for a few cycles, they could draw out a lot more time out of any given playthrough. i dunno, maybe some trip to a radio tower or some poo poo at least in any given game, the three things i like the most are the first big movement from wherever to where i plan to setup base, the trip to the ravine and the trip to the forge. maybe the summit should be harder/longer to get to and have a more interesting, if not specifically more powerful reward
|
# ? Nov 28, 2018 00:59 |
|
i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. shooters tried it too with the "shoot many mans until u die" modes and those were just as awful because after the first couple tries what killed you was never a challenge the game threw at you, it was combat fatigue. similarly, be it project zomboid or don't starve or the long dark, what kills me after i grasp how the world basically functions is never a challenge the game actually put in my way, it's boredom. that feels really bad, and i honestly don't understand how people can assert otherwise. the white-out scenarios in TLD were a better compromise. give me a goal where the game acknowledges i've won if i hit a certain water mark. you don't even have to go all the way and give me a time limit. you can just set me loose and give me a way to end the game that isn't walking off of a cliff because i can't feel anything anymore.
|
# ? Nov 28, 2018 01:09 |
|
I think the Nomad mode is one of the best ways to play TLD because it forces you to move around. I mean, you don't *have* to, you can stay in one place as long as you want, but there's a defined goal and a finishing line.
|
# ? Nov 28, 2018 01:13 |
|
Coolguye posted:i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. The best survival games involve building a space ship to escape your wretched survival situation.
|
# ? Nov 28, 2018 01:24 |
|
I think the world gradually getting more dangerous over time(like how TLD gets colder, more blizzards, etc or Don't Starve has dog attacks gradually increase) is how some survival game devs try to combat the "I know how to survive, now it's boring." problem, except it doesn't work that well. You just end up learning to handle the worst it gets and that's that. I like survival games as a concept, but I do end up restarting a lot because the beginning scramble to survive is invariably the most interesting part.
|
# ? Nov 28, 2018 01:30 |
|
its not hard, mathematically, to make surviving in TLD never get easier. the scramble to survive can be perpetuated for an entire playthrough after flipping enough leversCoolguye posted:i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. shooters tried it too with the "shoot many mans until u die" modes and those were just as awful because after the first couple tries what killed you was never a challenge the game threw at you, it was combat fatigue. similarly, be it project zomboid or don't starve or the long dark, what kills me after i grasp how the world basically functions is never a challenge the game actually put in my way, it's boredom. that feels really bad, and i honestly don't understand how people can assert otherwise. there's no functional difference between this and just saying "ok once i kill a moose and a bear i win" or "i win after 50 days". the game would be the same. i think what you're really saying is "i played tld/don't starve a lot and i mastered it", which yeah, its probably going to be more boring after that. i listened to podcasts and kinda zoned out once it stopped being hard. if i was playing it strictly for the challenge, it wouldnt be fun
|
# ? Nov 28, 2018 01:39 |
|
Coolguye posted:i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. shooters tried it too with the "shoot many mans until u die" modes and those were just as awful because after the first couple tries what killed you was never a challenge the game threw at you, it was combat fatigue. similarly, be it project zomboid or don't starve or the long dark, what kills me after i grasp how the world basically functions is never a challenge the game actually put in my way, it's boredom. that feels really bad, and i honestly don't understand how people can assert otherwise. I mean I agree with this and have similar experiences with those specific games even and, yeah, what's usually enough is to go on YouTube and just look up challenge modes or whatever. I think a large part of the fun is learning how to do stuff with a hand or two tied behind your back, and then past that nothing mandates you play the character forever/until you die. It would be cool if games kept that in mind more and made more tools for integrating different player-created scenariosoh god I just realized I'm talking about modding
|
# ? Nov 28, 2018 02:10 |
|
My fatigue is really low and I just cut myself and will presumably be getting attacked by a bear as soon as I leave and the sun just set and I forgot my sleeping bag out in the wilderness somewhere and I'd really like to sleep but Jeremiah is sitting on the bed and so I can't. edit: lol it was literally sitting right outside the cabin. Even after I passed time all night and didn't leave till broad daylight it was still sitting there waiting for me Fojar38 fucked around with this message at 03:13 on Nov 28, 2018 |
# ? Nov 28, 2018 02:54 |
|
I'm gonna drop Kenshi here in case it's flying under someone's radar. It's quite likely the most survival of the survival games I've played and it has finally been properly released after a decade of one man development hell. It has somewhat older graphics style and the camera control can be off-putting at times but the game lying beneath the speed bumps is a real gem for anyone who likes completely sandboxed survival rpgs.
|
# ? Dec 12, 2018 11:01 |
|
Last time I tried out Kenshi at 0.97, it certainly have all the features for a decent survival, but there’s a lack of story and quest contents to be engaging and motivational. I ran around the land for hours of landscape after landscape, it’s kinda boring? If i were to apply what I feel if this is the original Fallout: - All system is there, but there’s no plot. You start stright out of the vault without any reason. - Instead of roaming through the world map, I am running through maps and maps of wilderness of nothingness? - No plot and maybe 5 barebones sidequest? It could be fun as a multiplayer or mmo when the empty land get fills up with player factions and stuff.
|
# ? Dec 12, 2018 13:08 |
|
Map is utterly enormous, whether or not it's lacking points of interest I can't say since I've not played it much yet. Map on wiki doesn't look empty though. I love the huge map and being free to do whatever I please without being grabbed by a plot the moment I start the game and be sent on a chain of glorious quests where npc after npc tells me where to pick up the next batch of bear asses for reasons. Though, this is coming from someone with 650 hours on Skyrim and still hasn't bothered to do the main quest past Whiterun so ymmv vv
|
# ? Dec 12, 2018 14:17 |
|
Yeah, the game is entirely just "survive". You do have to make your own goals, but "visit every town" is gonna be a real hard goal for anyone just starting out. So that's a starting point, go wild. If you want to visit every town be a human dude. The religious dudes are ultra xenophobic and don't like robots, women, shek, or scorchlanders. I think they will "tolerate" hive but i'm unsure.
|
# ? Dec 13, 2018 13:24 |
|
.
puberty worked me over fucked around with this message at 07:37 on Jan 4, 2020 |
# ? Dec 15, 2018 21:47 |
|
Can you walk around in first person in Kenshi? Some of the screenshots look kinda that way.
|
# ? Dec 15, 2018 22:51 |
|
I don't think so, and if you can, I wouldn't recommend it. It's just not that kind of game. It is a fun game though.
|
# ? Dec 15, 2018 22:54 |
|
It's not so much I'd want to play in first person, it's just that, if I'm gonna build a town, it'd be nice to walk around in it like the mayor or whatever.
|
# ? Dec 16, 2018 00:19 |
|
I finally gave Cataclysm a fair shake like three weeks ago and I can't stop playing. This game is incredible. I've played a lot of survival games at this point and found most of them lacking (Unreal World, NEO Scavenger and Rimworld would be my 3 exceptions in recent memory) but CDDA has basically everything that I want in this type of game except maybe the alien stuff which I could do without. Luckily you can easily mod it out. Makes me really sad there's no good way to support the development of the game. The bounties are very ineffective IMO.
|
# ? Dec 16, 2018 10:56 |
|
Kenshi struck me very much as a mount and blade style game where the real objective is to reshape the game world as you see fit, using mostly your wits and your grit to do the job that said I was so loving insanely lost on where to even start that I lasted a whole 17 minutes according to steam. even m&b had a tutorial that taught you first steps, man.
|
# ? Dec 16, 2018 11:42 |
|
lordfrikk posted:I finally gave Cataclysm a fair shake like three weeks ago and I can't stop playing. This game is incredible. I've played a lot of survival games at this point and found most of them lacking (Unreal World, NEO Scavenger and Rimworld would be my 3 exceptions in recent memory) but CDDA has basically everything that I want in this type of game except maybe the alien stuff which I could do without. Luckily you can easily mod it out. Don't worry, you will soon reach the hell I am in, where I love the things it does *right* so much that I'll literally be daydreaming about C:DDA while playing another game that vaguely presses the same buttons, then the cold reality of all of its problems will catch up to me. btw, there's a C:DDA thread here that gets posted to sporadically. Again, C:DDA does so many things right including being able to make your own little fortress, constructing weird cybermutant characters, the semi-arbitrary vehicle building stuff... so fun. But then I remember that I never used firearms basically in the game because the ammo types were weirdly granular and dropped in horribly tiny quantities for 'realism' reasons while a neckbeard with a swordcane could go toe to toe giant electro zombies and that's okay. (I'm fine with that too, the game just needs more 'fun' and less punishment) Fayk fucked around with this message at 19:33 on Dec 18, 2018 |
# ? Dec 17, 2018 21:57 |
|
Would love an asynchronous multiplayer mod with a single "main" player who's time everyone synchs to when they enter that player's bubble. So everyone can do their own thing independently then meet up with the main player while time flows at a set rate. Would that even be possible with the current modding tools?
|
# ? Dec 18, 2018 00:51 |
|
puberty worked me over posted:The game is not entirely just survive in fact the late game is a military/base building logistics and strategy game. Alright, fair shout, the late game is pretty military/base building. I admit I skipped over that because i've always been a "small waystation's everywhere" kind of guy rather than a "huge city" sort of guy. If someone managed to mod it in that I could actually populate my towns with actual townspeople i'd definitely do it though.
|
# ? Dec 18, 2018 13:24 |
|
The Long Dark's just released an update including a revamp of Story Mode. I haven't played it yet, but there's some nice-looking changes that apply to survival mode too - the condition indicator HUD defaults to always on(although you can turn it off if you want), there's a Well Fed buff to incentivize not doing the "don't eat except just enough to recover condition right before sleeping" thing, and apparently you can initiate cooking and boiling water from the fire/stove menu like you could before the cooking overhaul. And there's a rabbitskin hat now, to complete your crafting fashion options.
|
# ? Dec 20, 2018 00:01 |
I tried the bear scenario once in TLD. You start off being mauled by a large bear, and have to trek across several maps to get a rifle from a certain place while the bear slowly stalks you. It was tense as hell and I loved it.
|
|
# ? Dec 25, 2018 01:14 |
|
Would this be the thread to talk about Project Zomboid or did I just completely miss it if it had its own? I want to learn how to play this game. It looks cool.
|
# ? Dec 25, 2018 02:32 |
Meridian posted:Would this be the thread to talk about Project Zomboid or did I just completely miss it if it had its own? I want to learn how to play this game. It looks cool. I don't think there is a separate thread. I was gifted the game a couple years ago after wishlisting a good eight years ago. Seems like it released without even a blip on the radar, I've never heard anyone talk about it.
|
|
# ? Dec 25, 2018 05:29 |
|
Admiral Joeslop posted:I don't think there is a separate thread. I was gifted the game a couple years ago after wishlisting a good eight years ago. Seems like it released without even a blip on the radar, I've never heard anyone talk about it. I think it's still "early access."
|
# ? Dec 25, 2018 06:38 |
|
It’s a fun game but I found it a little anticlimactic. I enjoyed the isometric perspective and art style, though.
|
# ? Dec 25, 2018 15:18 |
|
Zomboid has the most insanely cursed development of any game I've ever seen.
|
# ? Dec 25, 2018 23:11 |
|
packetmantis posted:Zomboid has the most insanely cursed development of any game I've ever seen. That is what I am seeing, but what's there seems worth $9 or whatever I spent on it.
|
# ? Dec 25, 2018 23:15 |
Yes I would recommend it at that price. I got a lot of enjoyment out of PZ and I think I paid $20?
|
|
# ? Dec 26, 2018 00:17 |
|
Haifisch posted:The Long Dark's just released an update including a revamp of Story Mode. I haven't played it yet, but there's some nice-looking changes that apply to survival mode too - the condition indicator HUD defaults to always on(although you can turn it off if you want), there's a Well Fed buff to incentivize not doing the "don't eat except just enough to recover condition right before sleeping" thing, and apparently you can initiate cooking and boiling water from the fire/stove menu like you could before the cooking overhaul. I got drawn back into survival mode though! I really like the new cooking system (you cook in a pot or empty can, you can do other stuff while water boils / food cooks) and they also added a moose satchel (+5 lbs) and the well fed buff (the same) at some point so I'm doing that interloper run I always wanted to do. I'll declare victory once i have a full crafted fur gear and a bunch of calories. It really is the perfect podcast game. Some people like elite dangerous, i like snow trudge simulator. Bhodi fucked around with this message at 01:30 on Dec 26, 2018 |
# ? Dec 26, 2018 01:27 |
|
I used to love hunting wolves and making a complete set out of their fur, and then planning an overnight trek to get to a location. setting up in the shelter of a rock to get out of the wind and hunkering down for the night with a fire and sleeping bag was amazing, was even more incredible if a blizzard just so happened to sprout up.
|
# ? Dec 27, 2018 09:59 |
Bhodi posted:(you cook in a pot or empty can, you can do other stuff while water boils / food cooks) Sweet christ yes. There was no bigger waste of time than sitting there, staring at a pot of boiling water when you could be gathering more wood.
|
|
# ? Dec 27, 2018 19:29 |
|
just dont let it boil away/food burn. because of the weird as hell way TLD calculates "remaining time" when youre outside, its very easy to have a 40 minute fire boil away a can of water
|
# ? Dec 28, 2018 00:22 |
|
Fayk posted:Don't worry, you will soon reach the hell I am in, where I love the things it does *right* so much that I'll literally be daydreaming about C:DDA while playing another game that vaguely presses the same buttons, then the cold reality of all of its problems will catch up to me. I actually did play the game so much before Christmas that I got dreams about it. Weird! Anyway, the game still owns even after putting what I estimate is like 50+ hours in a single character. Yesterday I raided like 5 banks and finally got a whole suit of power armor, then went ham into a lab and found like three operating theatres which finally meant I could install all the CBMs I've been hoarding. Those are broken as hell since you can just raid doctor's offices that usually have 3+ kits and after installing a bunch you're basically a god. The balance in this game is sometimes really weird which I think is a direct consequence of it trying to be realistic while allowing some egregiously unfitting stuff to slip through the cracks. I actually really like that about the game but having poo poo like infinite CBMs, mutations and power armor completely DESTROYS any kind of carefully constructed progression and power curve or balance. Obviously the game tries cater to more than people who are in agreement with its singular vision and that's why IMHO it should go harder on making the main game realistic with as few near-future stuff and broken poo poo as possible while including all these oddball mechanics as officially supported but not neccesarily balanced mods. I guess what I'm saying is I like being a godlike creature as much as the next guy but I really also appreciate the game tryharding realism as much as possible while trying to be fun.
|
# ? Dec 28, 2018 15:36 |
|
Kevin Granade spotted.
|
# ? Dec 29, 2018 13:19 |
Going to finally start playing more TLD, but don't really know if I want to go through the story stuff since it sounds kind of bad. Any really useful poo poo I should know going in on sandbox or scenario modes?
|
|
# ? Dec 31, 2018 02:34 |
|
|
# ? May 26, 2024 22:20 |
|
Zerilan posted:Going to finally start playing more TLD, but don't really know if I want to go through the story stuff since it sounds kind of bad. Any really useful poo poo I should know going in on sandbox or scenario modes? The scenarios are still fresh, if you haven't done them all they are still really fun. Bhodi fucked around with this message at 02:47 on Dec 31, 2018 |
# ? Dec 31, 2018 02:42 |