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Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Haifisch posted:

See also: Why I play custom difficulty and make sure to turn the player character's speech off.

Yes, I know the pack is 'getting kinda heavy', I can see the overburdened icon right the gently caress there! :argh:

the various intensities of grunts as you're mountain goating down a cliff can give you a more immediate reminder of how far you can fall

as for sandbox, really the only fault w/r/t objectives, to me, is that the game takes too long to get to "its really hard to survive now", even on interloper, and that you can literally survive hundreds of days per match (the only truly time-limiting resource). i dont mind an overall goal of "stay alive as long as possible" if its expected that you'll die in a reasonable timeframe

it's been a really good game for me to catch up on podcasts

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S w a y z e
Mar 19, 2007

f l a p

Yeah I wish they would involve actual player experiences with the game more in the dev cycle. Not like "oh you all like fluffy XDDD" but "ok so most of you trudge around from house to house eating garbage to barely stay alive for 50 days straight, this might be a disengaging experience for most people, how can we tune that specific gameplay to make it more engaging? Maybe making it harder to survive that way while adding more reasons to head outside? What about creating actual circumstances where stuff the player needs to survive past a few weeks mandates the player camps in the snow for a few days?'

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
if they could somehow recapture the first forge trip and give you something like that for a few cycles, they could draw out a lot more time out of any given playthrough. i dunno, maybe some trip to a radio tower or some poo poo

at least in any given game, the three things i like the most are the first big movement from wherever to where i plan to setup base, the trip to the ravine and the trip to the forge. maybe the summit should be harder/longer to get to and have a more interesting, if not specifically more powerful reward

Coolguye
Jul 6, 2011

Required by his programming!
i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. shooters tried it too with the "shoot many mans until u die" modes and those were just as awful because after the first couple tries what killed you was never a challenge the game threw at you, it was combat fatigue. similarly, be it project zomboid or don't starve or the long dark, what kills me after i grasp how the world basically functions is never a challenge the game actually put in my way, it's boredom. that feels really bad, and i honestly don't understand how people can assert otherwise.

the white-out scenarios in TLD were a better compromise. give me a goal where the game acknowledges i've won if i hit a certain water mark. you don't even have to go all the way and give me a time limit. you can just set me loose and give me a way to end the game that isn't walking off of a cliff because i can't feel anything anymore.

Pham Nuwen
Oct 30, 2010



I think the Nomad mode is one of the best ways to play TLD because it forces you to move around. I mean, you don't *have* to, you can stay in one place as long as you want, but there's a defined goal and a finishing line.

Rutibex
Sep 9, 2001

by Fluffdaddy

Coolguye posted:

i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal.

The best survival games involve building a space ship to escape your wretched survival situation.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
I think the world gradually getting more dangerous over time(like how TLD gets colder, more blizzards, etc or Don't Starve has dog attacks gradually increase) is how some survival game devs try to combat the "I know how to survive, now it's boring." problem, except it doesn't work that well. You just end up learning to handle the worst it gets and that's that.

I like survival games as a concept, but I do end up restarting a lot because the beginning scramble to survive is invariably the most interesting part.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
its not hard, mathematically, to make surviving in TLD never get easier. the scramble to survive can be perpetuated for an entire playthrough after flipping enough levers


Coolguye posted:

i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. shooters tried it too with the "shoot many mans until u die" modes and those were just as awful because after the first couple tries what killed you was never a challenge the game threw at you, it was combat fatigue. similarly, be it project zomboid or don't starve or the long dark, what kills me after i grasp how the world basically functions is never a challenge the game actually put in my way, it's boredom. that feels really bad, and i honestly don't understand how people can assert otherwise.

the white-out scenarios in TLD were a better compromise. give me a goal where the game acknowledges i've won if i hit a certain water mark. you don't even have to go all the way and give me a time limit. you can just set me loose and give me a way to end the game that isn't walking off of a cliff because i can't feel anything anymore.

there's no functional difference between this and just saying "ok once i kill a moose and a bear i win" or "i win after 50 days". the game would be the same. i think what you're really saying is "i played tld/don't starve a lot and i mastered it", which yeah, its probably going to be more boring after that. i listened to podcasts and kinda zoned out once it stopped being hard. if i was playing it strictly for the challenge, it wouldnt be fun

S w a y z e
Mar 19, 2007

f l a p

Coolguye posted:

i again just don't see the point in 'not die for as long as possible' in survival games. it's an awful goal. shooters tried it too with the "shoot many mans until u die" modes and those were just as awful because after the first couple tries what killed you was never a challenge the game threw at you, it was combat fatigue. similarly, be it project zomboid or don't starve or the long dark, what kills me after i grasp how the world basically functions is never a challenge the game actually put in my way, it's boredom. that feels really bad, and i honestly don't understand how people can assert otherwise.

the white-out scenarios in TLD were a better compromise. give me a goal where the game acknowledges i've won if i hit a certain water mark. you don't even have to go all the way and give me a time limit. you can just set me loose and give me a way to end the game that isn't walking off of a cliff because i can't feel anything anymore.

I mean I agree with this and have similar experiences with those specific games even and, yeah, what's usually enough is to go on YouTube and just look up challenge modes or whatever. I think a large part of the fun is learning how to do stuff with a hand or two tied behind your back, and then past that nothing mandates you play the character forever/until you die. It would be cool if games kept that in mind more and made more tools for integrating different player-created scenariosoh god I just realized I'm talking about modding

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
My fatigue is really low and I just cut myself and will presumably be getting attacked by a bear as soon as I leave and the sun just set and I forgot my sleeping bag out in the wilderness somewhere and I'd really like to sleep but Jeremiah is sitting on the bed and so I can't. :shepface:

edit: lol it was literally sitting right outside the cabin. Even after I passed time all night and didn't leave till broad daylight it was still sitting there waiting for me :allears:

Fojar38 fucked around with this message at 03:13 on Nov 28, 2018

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo
I'm gonna drop Kenshi here in case it's flying under someone's radar. It's quite likely the most survival of the survival games I've played and it has finally been properly released after a decade of one man development hell.

It has somewhat older graphics style and the camera control can be off-putting at times but the game lying beneath the speed bumps is a real gem for anyone who likes completely sandboxed survival rpgs.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Last time I tried out Kenshi at 0.97, it certainly have all the features for a decent survival, but there’s a lack of story and quest contents to be engaging and motivational.

I ran around the land for hours of landscape after landscape, it’s kinda boring?

If i were to apply what I feel if this is the original Fallout:
- All system is there, but there’s no plot. You start stright out of the vault without any reason.

- Instead of roaming through the world map, I am running through maps and maps of wilderness of nothingness?

- No plot and maybe 5 barebones sidequest?

It could be fun as a multiplayer or mmo when the empty land get fills up with player factions and stuff.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo
Map is utterly enormous, whether or not it's lacking points of interest I can't say since I've not played it much yet. Map on wiki doesn't look empty though.

I love the huge map and being free to do whatever I please without being grabbed by a plot the moment I start the game and be sent on a chain of glorious quests where npc after npc tells me where to pick up the next batch of bear asses for reasons. Though, this is coming from someone with 650 hours on Skyrim and still hasn't bothered to do the main quest past Whiterun so ymmv v:shobon:v

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, the game is entirely just "survive". You do have to make your own goals, but "visit every town" is gonna be a real hard goal for anyone just starting out.

So that's a starting point, go wild. If you want to visit every town be a human dude. The religious dudes are ultra xenophobic and don't like robots, women, shek, or scorchlanders. I think they will "tolerate" hive but i'm unsure.

puberty worked me over
May 20, 2013

by Cyrano4747
.

puberty worked me over fucked around with this message at 07:37 on Jan 4, 2020

doctorfrog
Mar 14, 2007

Great.

Can you walk around in first person in Kenshi? Some of the screenshots look kinda that way.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...
I don't think so, and if you can, I wouldn't recommend it. It's just not that kind of game.

It is a fun game though.

doctorfrog
Mar 14, 2007

Great.

It's not so much I'd want to play in first person, it's just that, if I'm gonna build a town, it'd be nice to walk around in it like the mayor or whatever.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
I finally gave Cataclysm a fair shake like three weeks ago and I can't stop playing. This game is incredible. I've played a lot of survival games at this point and found most of them lacking (Unreal World, NEO Scavenger and Rimworld would be my 3 exceptions in recent memory) but CDDA has basically everything that I want in this type of game except maybe the alien stuff which I could do without. Luckily you can easily mod it out.

Makes me really sad there's no good way to support the development of the game. The bounties are very ineffective IMO.

Coolguye
Jul 6, 2011

Required by his programming!
Kenshi struck me very much as a mount and blade style game where the real objective is to reshape the game world as you see fit, using mostly your wits and your grit to do the job

that said I was so loving insanely lost on where to even start that I lasted a whole 17 minutes according to steam. even m&b had a tutorial that taught you first steps, man.

Fayk
Aug 2, 2006

Sorry, my brain doesn't work so good...

lordfrikk posted:

I finally gave Cataclysm a fair shake like three weeks ago and I can't stop playing. This game is incredible. I've played a lot of survival games at this point and found most of them lacking (Unreal World, NEO Scavenger and Rimworld would be my 3 exceptions in recent memory) but CDDA has basically everything that I want in this type of game except maybe the alien stuff which I could do without. Luckily you can easily mod it out.

Makes me really sad there's no good way to support the development of the game. The bounties are very ineffective IMO.

Don't worry, you will soon reach the hell I am in, where I love the things it does *right* so much that I'll literally be daydreaming about C:DDA while playing another game that vaguely presses the same buttons, then the cold reality of all of its problems will catch up to me.

btw, there's a C:DDA thread here that gets posted to sporadically. Again, C:DDA does so many things right including being able to make your own little fortress, constructing weird cybermutant characters, the semi-arbitrary vehicle building stuff... so fun.

But then I remember that I never used firearms basically in the game because the ammo types were weirdly granular and dropped in horribly tiny quantities for 'realism' reasons while a neckbeard with a swordcane could go toe to toe giant electro zombies and that's okay.

(I'm fine with that too, the game just needs more 'fun' and less punishment)

Fayk fucked around with this message at 19:33 on Dec 18, 2018

S w a y z e
Mar 19, 2007

f l a p

Would love an asynchronous multiplayer mod with a single "main" player who's time everyone synchs to when they enter that player's bubble. So everyone can do their own thing independently then meet up with the main player while time flows at a set rate. Would that even be possible with the current modding tools?

dogstile
May 1, 2012

fucking clocks
how do they work?

puberty worked me over posted:

The game is not entirely just survive in fact the late game is a military/base building logistics and strategy game.

Possible goals in kenshi:
- Survive
- Conquer the world holding major wars against each faction while managing military logistics and supply lines against raiders and enemy factions
- Build an intricate city and become a fabulously weathly trade empire while fending off opporunitic raiders
- Free the slaves and crush the slave mongers
- Recruit all the dudes on the map
- Be a group of nomads purely subsisting on the opportunities of your travels
- Find all of the secret technologies and research them
- Create a criminal syndicate that steals all the things and frees prisoners from highly guarded strongholds without getting caught

Yes it is a make your own game with no on rails objective but that's half the selling point.

Alright, fair shout, the late game is pretty military/base building. I admit I skipped over that because i've always been a "small waystation's everywhere" kind of guy rather than a "huge city" sort of guy.

If someone managed to mod it in that I could actually populate my towns with actual townspeople i'd definitely do it though.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
The Long Dark's just released an update including a revamp of Story Mode. I haven't played it yet, but there's some nice-looking changes that apply to survival mode too - the condition indicator HUD defaults to always on(although you can turn it off if you want), there's a Well Fed buff to incentivize not doing the "don't eat except just enough to recover condition right before sleeping" thing, and apparently you can initiate cooking and boiling water from the fire/stove menu like you could before the cooking overhaul.

And there's a rabbitskin hat now, to complete your crafting fashion options.

Admiral Joeslop
Jul 8, 2010




I tried the bear scenario once in TLD. You start off being mauled by a large bear, and have to trek across several maps to get a rifle from a certain place while the bear slowly stalks you.

It was tense as hell and I loved it.

Theotus
Nov 8, 2014

Would this be the thread to talk about Project Zomboid or did I just completely miss it if it had its own? I want to learn how to play this game. It looks cool.

Admiral Joeslop
Jul 8, 2010




Meridian posted:

Would this be the thread to talk about Project Zomboid or did I just completely miss it if it had its own? I want to learn how to play this game. It looks cool.

I don't think there is a separate thread. I was gifted the game a couple years ago after wishlisting a good eight years ago. Seems like it released without even a blip on the radar, I've never heard anyone talk about it.

Theotus
Nov 8, 2014

Admiral Joeslop posted:

I don't think there is a separate thread. I was gifted the game a couple years ago after wishlisting a good eight years ago. Seems like it released without even a blip on the radar, I've never heard anyone talk about it.

I think it's still "early access."

kedo
Nov 27, 2007

It’s a fun game but I found it a little anticlimactic. I enjoyed the isometric perspective and art style, though.

packetmantis
Feb 26, 2013
Zomboid has the most insanely cursed development of any game I've ever seen.

Theotus
Nov 8, 2014

packetmantis posted:

Zomboid has the most insanely cursed development of any game I've ever seen.

That is what I am seeing, but what's there seems worth $9 or whatever I spent on it.

tuyop
Sep 15, 2006

Every second that we're not growing BASIL is a second wasted

Fun Shoe
Yes I would recommend it at that price. I got a lot of enjoyment out of PZ and I think I paid $20?

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Haifisch posted:

The Long Dark's just released an update including a revamp of Story Mode. I haven't played it yet, but there's some nice-looking changes that apply to survival mode too - the condition indicator HUD defaults to always on(although you can turn it off if you want), there's a Well Fed buff to incentivize not doing the "don't eat except just enough to recover condition right before sleeping" thing, and apparently you can initiate cooking and boiling water from the fire/stove menu like you could before the cooking overhaul.

And there's a rabbitskin hat now, to complete your crafting fashion options.
I've been completely rehooked on TLD. The campaign remake isn't a huge difference except that the crafting quests are on a side quest screen and automatically unlock when you capture a rabbit and such. It was worth playing again for completion bit it was too easy even on hard mode.

I got drawn back into survival mode though!

I really like the new cooking system (you cook in a pot or empty can, you can do other stuff while water boils / food cooks) and they also added a moose satchel (+5 lbs) and the well fed buff (the same) at some point so I'm doing that interloper run I always wanted to do.

I'll declare victory once i have a full crafted fur gear and a bunch of calories.

It really is the perfect podcast game. Some people like elite dangerous, i like snow trudge simulator.

Bhodi fucked around with this message at 01:30 on Dec 26, 2018

Qubee
May 31, 2013




I used to love hunting wolves and making a complete set out of their fur, and then planning an overnight trek to get to a location. setting up in the shelter of a rock to get out of the wind and hunkering down for the night with a fire and sleeping bag was amazing, was even more incredible if a blizzard just so happened to sprout up.

CuddleCryptid
Jan 11, 2013

Things could be going better

Bhodi posted:

(you cook in a pot or empty can, you can do other stuff while water boils / food cooks)

Sweet christ yes. There was no bigger waste of time than sitting there, staring at a pot of boiling water when you could be gathering more wood.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
just dont let it boil away/food burn. because of the weird as hell way TLD calculates "remaining time" when youre outside, its very easy to have a 40 minute fire boil away a can of water

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Fayk posted:

Don't worry, you will soon reach the hell I am in, where I love the things it does *right* so much that I'll literally be daydreaming about C:DDA while playing another game that vaguely presses the same buttons, then the cold reality of all of its problems will catch up to me.

btw, there's a C:DDA thread here that gets posted to sporadically. Again, C:DDA does so many things right including being able to make your own little fortress, constructing weird cybermutant characters, the semi-arbitrary vehicle building stuff... so fun.

But then I remember that I never used firearms basically in the game because the ammo types were weirdly granular and dropped in horribly tiny quantities for 'realism' reasons while a neckbeard with a swordcane could go toe to toe giant electro zombies and that's okay.

(I'm fine with that too, the game just needs more 'fun' and less punishment)

I actually did play the game so much before Christmas that I got dreams about it. Weird! Anyway, the game still owns even after putting what I estimate is like 50+ hours in a single character. Yesterday I raided like 5 banks and finally got a whole suit of power armor, then went ham into a lab and found like three operating theatres which finally meant I could install all the CBMs I've been hoarding. Those are broken as hell since you can just raid doctor's offices that usually have 3+ kits and after installing a bunch you're basically a god.

The balance in this game is sometimes really weird which I think is a direct consequence of it trying to be realistic while allowing some egregiously unfitting stuff to slip through the cracks. I actually really like that about the game but having poo poo like infinite CBMs, mutations and power armor completely DESTROYS any kind of carefully constructed progression and power curve or balance. Obviously the game tries cater to more than people who are in agreement with its singular vision and that's why IMHO it should go harder on making the main game realistic with as few near-future stuff and broken poo poo as possible while including all these oddball mechanics as officially supported but not neccesarily balanced mods.

I guess what I'm saying is I like being a godlike creature as much as the next guy but I really also appreciate the game tryharding realism as much as possible while trying to be fun.

packetmantis
Feb 26, 2013
Kevin Granade spotted.

Evrart Claire
Jan 11, 2008
Going to finally start playing more TLD, but don't really know if I want to go through the story stuff since it sounds kind of bad. Any really useful poo poo I should know going in on sandbox or scenario modes?

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Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Zerilan posted:

Going to finally start playing more TLD, but don't really know if I want to go through the story stuff since it sounds kind of bad. Any really useful poo poo I should know going in on sandbox or scenario modes?
Something new and non-obvious is that you can cook meat in pans instead of on the campfire rock and they give you a bonus to cooking time (maybe 50% less?). Sadly they weigh 1lb each so they're not exactly portable. Drinking coffee immediately increases your tiredness meter by 20% and also cuts the tiredness while sprinting by 50%. Herbal tea doubles your HP recovery when sleeping. You can be freezing for quite a while without permanent harm. If you're low on calories, only eat before you sleep, you need 750 calories for 10 hours. You can hit escape at any time while eating/drinking to stop.

The scenarios are still fresh, if you haven't done them all they are still really fun.

Bhodi fucked around with this message at 02:47 on Dec 31, 2018

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