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first time i got a petition for the purpose of "study". currently running a 20 dwarf-cap civ that's just 1 large library with 7 full time scholars and the rest farm, brew, or train (to def. the library or steal books from around the map) edit: drat, wtf, all my scholars just became students of this guy Lpzie fucked around with this message at 05:33 on Nov 19, 2018 |
# ? Nov 19, 2018 05:31 |
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# ? May 18, 2024 03:25 |
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quote:12/07/2018 Toady One The first part of the w.g. religion rewrite is to update population demographics and site infrastructure in order to support more diversity, which will in turn lead to more interesting links and possibilities. The current setup that the big market cities have (usually) one large temple and nothing else, religiously, and that smaller sites have nothing has been changed. All sites now keep track of small religious structural/sculpture additions they've had over the years, in terms of every worshipped deity and every named religion. Will be interesting to see what happens once religions give blessings as well as curses.
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# ? Dec 8, 2018 07:46 |
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Found this in my imgur account. I think I must have made it at some point. edit: I did not. Malachite_Dragon posted:
Zesty fucked around with this message at 01:52 on Dec 13, 2018 |
# ? Dec 13, 2018 01:50 |
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I never did get around to un-loving the transparency, either
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# ? Dec 13, 2018 03:08 |
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I'd encourage people to check out the actual devlog, because the maps are neat, but http://bay12games.com/dwarves/ quote:12/13/2018 Toady One There is always more to do, but we're at a good stopping point for world gen religions. Prophets now arise in cities and villages associated to their particular gods through the new more granular belief tracking (rather than at random), and the named organized religions are associated to them and can start anywhere, whether that's a village or a capital. Prophets could already do this with monastic orders, and that has been improved by giving these orders the ability to find sponsors for the construction of a monastery, whether the sponsor is a religiously-aligned government or a merchant company or craft guild with aligned leadership. Neat to have this religous stuff running
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# ? Dec 14, 2018 23:08 |
okay but can any of that happen while you're actually playing in fortress mode
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# ? Dec 15, 2018 01:38 |
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Is there a way to decrease the size of migrant caravans? I get kind of overwhelmed when like 10 new dwarves and their pets show up.
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# ? Dec 15, 2018 02:17 |
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I don't know the answer as far as editing the raws goes--there probably is--but migrant wave size (not to mention gobbo and forgotten beast visitation) is directly tied to the wealth your fortress generates. Generate less, get smaller migrant waves.
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# ? Dec 15, 2018 04:29 |
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Jazerus posted:okay but can any of that happen while you're actually playing in fortress mode Next feature: internal conflict and factions so your fortress can simulate the thirty years war
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# ? Dec 15, 2018 04:43 |
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Jazerus posted:okay but can any of that happen while you're actually playing in fortress mode and for that matter, is this release going to fix stress / bad memories or is its current broken state working as intended
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# ? Dec 15, 2018 10:22 |
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Zesty posted:Found this in my imgur account. I think I must have made it at some point. Always good to have another to join my and, uh... who made again?
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# ? Dec 15, 2018 12:05 |
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StealthArcher posted:who made again? I forget who made it, but I think I bought it.
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# ? Dec 15, 2018 16:34 |
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I last played DF in 2015 when I got sidetracked by Factorio. Are there any new mechanics that would cause quick demise to worry about or is it mostly the same. Like do I have to make sure I have $new_thing_I_dont_know_about by winter?
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# ? Dec 15, 2018 21:29 |
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xarph posted:I last played DF in 2015 when I got sidetracked by Factorio. Are there any new mechanics that would cause quick demise to worry about or is it mostly the same. Like do I have to make sure I have $new_thing_I_dont_know_about by winter? Nope- in fact most of the new stuff makes the game easier. Temples are a Good thing to buold early But since they are literally a empty room with a table theyre pretty easy to excavate somewhere between second and fourth migrant wave. The new bad thoughts accumuöation os not an early-game problem, it starts affwcting you once your Fort starts seeing sieges of 50+ enemies. Oh, training weapons dont do damage anymore So they shouldnt be used, at all. And training axes cant cut wood.
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# ? Dec 15, 2018 22:28 |
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Valtonen posted:Nope- in fact most of the new stuff makes the game easier. Temples are a Good thing to buold early But since they are literally a empty room with a table theyre pretty easy to excavate somewhere between second and fourth migrant wave. are woodcutters and the new trees (when I last played trees were just one tile) still deathtraps?
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# ? Dec 19, 2018 20:35 |
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I'm surprised that wood weapons do nothing, since a single punch can completely collapse an adult human's torso you'd think if that same power was behind a 2x4 it would do some damage.
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# ? Dec 19, 2018 20:44 |
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xarph posted:are woodcutters and the new trees (when I last played trees were just one tile) still deathtraps? Nah, Ive never seen it happen.
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# ? Dec 19, 2018 21:19 |
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xarph posted:are woodcutters and the new trees (when I last played trees were just one tile) still deathtraps? I have had maybe one instance of an animal being killed by a felled tree, and one instance of a dwarf being injured from the same, but that's out of what has to be hundreds of trees by now so I don't think you have much to worry about anymore.
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# ? Dec 19, 2018 22:06 |
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The emotion changes basically mean that if you don't want your dwarves to all go insane/catatonic after a couple years, you need to replace all your weapon traps with cage traps and set up a lever to dump prisoners into lava so there are never any corpses or body parts anywhere. (e: or a closed off arena for military dwarves only)
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# ? Dec 19, 2018 22:57 |
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I still get herbalists that get stuck in trees. If I leave them there they eventually die. So in that way, they are still death traps. The worst is when a stuck tree dwarf gets in a mood because it craters my FPS.
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# ? Dec 20, 2018 03:09 |
I just never let my dwarves pick fruit and I've never had a problem with dwarves getting stuck in trees.
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# ? Dec 20, 2018 09:14 |
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hailthefish posted:I just never let my dwarves pick fruit and I've never had a problem with dwarves getting stuck in trees. It definitely happens less if you're not doing fruit-gathering, but last I was aware you still tended to get the occasional hauler scrambling up trees to chase keas or evade wolves or whatever, or adventurers or hunters doing the same while looking for quarry. Whether or not this is actually a problem may vary by individual outlook and the particulars of a given fort. A few ghosts liven up the place anyways.
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# ? Dec 20, 2018 09:31 |
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Usually chopping down the tree will get them out without much injury. So then it's just like any other stuck, where the main problem is noticing them before they starve to death.
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# ? Dec 20, 2018 18:45 |
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Facebook Aunt posted:Usually chopping down the tree will get them out without much injury. So then it's just like any other stuck, where the main problem is noticing them before they starve to death. There's a dfhack plugin that alerts you when any dwarf or livestock is starving or thirsty. Very handy when I forget to pasture my animals. The real solution to dwarves in trees is to chop down all the trees
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# ? Dec 20, 2018 19:05 |
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Dwarves and animals climbing up trees because a flock of keamen are flying by is still a common issue. With the dfhack alert and the ability to cut them down it's usually okay. One time my general got scared up a tree while off duty and ended up above the river. I figured he could swim a few squares to safety and cut the tree down. He did not survive.
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# ? Dec 21, 2018 01:57 |
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Has anyone ever built a site in adventurer mode and then passed the time to see if anyone builds anything else there?
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# ? Dec 21, 2018 04:56 |
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promising carl posted:There's a dfhack plugin that alerts you when any dwarf or livestock is starving or thirsty. Very handy when I forget to pasture my animals. Yeah this one has been real helpful.
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# ? Dec 21, 2018 18:47 |
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Eric the Mauve posted:The emotion changes basically mean that if you don't want your dwarves to all go insane/catatonic after a couple years, you need to replace all your weapon traps with cage traps and set up a lever to dump prisoners into lava so there are never any corpses or body parts anywhere. (e: or a closed off arena for military dwarves only) would something like having a goblin regularly executed in the middle of your dining hall numb your populace to death
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# ? Dec 22, 2018 11:48 |
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ninjewtsu posted:would something like having a goblin regularly executed in the middle of your dining hall numb your populace to death That used to work, but now they get PTSD
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# ? Dec 22, 2018 15:19 |
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Tunicate posted:That used to work, but now they get PTSD When people ask me what DF is, this is now the first thing I'm going to tell them.
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# ? Dec 22, 2018 15:29 |
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Tunicate posted:That used to work, but now they get PTSD Well, that's probably gonna be the new title of this thread once the next major version comes out.
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# ? Dec 22, 2018 17:07 |
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Yea your military will eventually get numb unless they go insane but the problem is that the sheer volume of seeing 100 corpses and 100 severed heads and 264 turn out limbs and 700 toes (since each and every separate entity If these creates a thought every time you see them) means even ”did not feel anything” messages from them drown every happy influence, and after that every mundane gripe (couldnt see the sun, couldnt craft, couldnt spend family time, couldnt pray, depending on the individuals values) makes them eventually go bonkers.
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# ? Dec 22, 2018 18:04 |
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packetmantis posted:Has anyone ever built a site in adventurer mode and then passed the time to see if anyone builds anything else there? nah, but I built a site and a large building once and when I returned after retiring and unretiring it was full of nobles thinking they ran the place, not a single laborer. pretty weird poo poo
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# ? Dec 22, 2018 18:11 |
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Subjunctive posted:I forget who made it, but I think I bought it. That was me, partially at least.
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# ? Dec 22, 2018 18:13 |
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FutonForensic posted:That was me, partially at least. Ah yes! Excellent work.
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# ? Dec 22, 2018 19:30 |
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Danny Glands posted:Well, that's probably gonna be the new title of this thread once the next major version comes out. Request a name change whenever?
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# ? Dec 23, 2018 11:00 |
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There's still no official merch is there?
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# ? Dec 30, 2018 02:11 |
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You could ask Toady for some merch. Maybe he has something lying around. Ask him in a donation message.
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# ? Dec 30, 2018 02:37 |
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Doesn't he give you a hand made crayon drawing or something if you donate enough
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# ? Dec 30, 2018 19:40 |
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# ? May 18, 2024 03:25 |
You can get a story award or a crayon drawing for donating.
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# ? Dec 30, 2018 22:32 |