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Once you get some Indium and have a medium or large refiner you'll never need to worry about chromatic metal ever again. If you put any of the chromatic ores (copper, cadmium, emeril and indium) in one slot and chromatic ore in the other it will make more of the chromatic ore. As Indium has a 1-> 2 ratio for refining into chromatic ore it's easy to generate stacks of chromatic ore and then replenish the Indium when it gets low. This works from the beginning with copper of course but it's a much worse return so it's more useful to make copper to use than to refine it.
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# ? Dec 18, 2018 05:05 |
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# ? May 27, 2024 14:28 |
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Does this game have a serious memory leak or something? I know its been buried in performance issues but the game will run great when i first load it up, can run around the planet i start on at close to 60fps, but the second i fly into space and come back the fps takes a massive hit, like down to 15 fps, and stays that way until a restart. Its crazy frustrating because when the game is running alright its enjoyable but the fps getting that lovely is just enough to counter anything good the game does and is ruining it for me
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# ? Dec 18, 2018 09:19 |
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Getting trade frigates now that you have a freighter is a super easy way to get chromatic metal. Just land on the frigate (not the freighter) once every 20 minutes or so and pick up 100 chromatic metal. It goes directly to the freighter inventory but you have to land on the frigate and accept to pick it up. An Activated Indium mining operation is the fastest way but takes a (small) amount of effort to maintain. As for performance, the game can be janky for me at times and occasionally hard locks. I wouldn't doubt there are multiple memory leaks that can come into play depending on what you are doing. The most serious one for me is that a few specific toxic planets actively corrupt my game state and "desync" me badly enough that station and freighter landings are impossible and most objects just don't load at all. This carries over saves (rip me the moment I exit my ship) so if I haven't manually saved for a while it's a pain in the rear end. Thundarr fucked around with this message at 20:51 on Dec 18, 2018 |
# ? Dec 18, 2018 20:42 |
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The Armourer gave me a mission to destroy some sentinel depots, but when I went over there I realised it was the same depot that I blew up for some Korvax dude a couple of days before. What do I do? I don't want to have to start a new save, but I'm concerned I've broke my mission.
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# ? Dec 19, 2018 02:01 |
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I bought this game over the weekend and put about 20 hours into it, it be fun. That said in my aimless tooling about I seemed to have missed the point where the game gives you a car and a submarine, I know they exist because there's a mod shop for them. How do? Also I think I'm like 300 words into the Gek language and most conversations are still a blank.
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# ? Dec 19, 2018 20:39 |
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ProfessorLemur posted:The Armourer gave me a mission to destroy some sentinel depots, but when I went over there I realised it was the same depot that I blew up for some Korvax dude a couple of days before. Go to another system and use the mission reset, maybe? Caidin posted:I bought this game over the weekend and put about 20 hours into it, it be fun. That said in my aimless tooling about I seemed to have missed the point where the game gives you a car and a submarine, I know they exist because there's a mod shop for them. How do? You have to tool about a little more aimfully for those, they appear as part of the interlocked sequence of base building quests. Choose a planet, settle down, follow prompts. There are a LOT of words.
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# ? Dec 19, 2018 20:48 |
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haveblue posted:You have to tool about a little more aimfully for those, they appear as part of the interlocked sequence of base building quests. Choose a planet, settle down, follow prompts. Ahhh, that makes sense. I was helping out the Korvex science dude with his odd jobs but he kept telling me to gently caress off for a couple hours between quests and I end up engrossed in some other thing and the Gek foremen is all 'Go get a Space Ork for weapons development' but my base is an ugly wooden box in a desert so I want to dig up tech bobbled for more construction options and find an actually nice planet to build on and ugh my focus is drifting. Ooo, planet of lights eh? What's that like I wonder... Edit: Not as nice as it sounded. Caidin fucked around with this message at 21:39 on Dec 19, 2018 |
# ? Dec 19, 2018 21:35 |
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Haven't played since NEXT dropped. Should I restart now that Abyss and Visions are out?
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# ? Dec 20, 2018 03:49 |
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IAmTheRad posted:Haven't played since NEXT dropped. Yes.
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# ? Dec 20, 2018 03:50 |
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TipsyMcStagger posted:So as someone who has around 20 hours played and just got my freighter what upgrades should I be getting and spending my nanites on? I'm mostly exploring at the moment. Ghostlight posted:In my opinion, scanner, mining laser, life support, jetpack, plasma cannon, whatever weapon your ship has, and freighter engines (which you build anyway, so you don't really need to set aside nanites for them) Yup. Scanner makes you money quick, mining laser saves you time, life support gives you time, jetpack for mobility, then worry about hyperdrive and weapons. I'd recommend at least one s-class upgrade for your favourite weapon just to beef it up a bit. Hyperdrive upgrades are handy, but only bother putting them on an Explorer ship of equivalent rank, preferably with a hyperdrive rating close to 60; save S-Class upgrades for S-Class ships, because otherwise you're just throwing them away when you inevitably find a better one. I mean, eventually, you'll be swimming in them, but in the short term it's worth thinking about. Here's how mine are laid out, they're by no means optimal. General and tech Exosuit inventory, starship general and tech inventory, multitool. I find it's worthwhile getting at least one of each of the environment protections just to buy you a minute or two in a 180 degree hellscape or 500 rad glow-in-the-dark planet. I haven't gotten around to installing three more jetpack upgrades in the general inventory, which is possible and gives you insane amounts of burn time. Even the three I have are pretty lengthy. Keep in mind that like upgrades often get stacking benefits from being put together, that's what the colored borders signify. The Explorer ship's six upgrades end up netting me about 2200 light years for a single hyperdrive jump, and it takes quite a lot of jumps before I need to refuel it. I get about 300k-400k from each bio thing I scan, now, with the scanner multitool upgrades, which can help a lot early on. If you find a vendor with s-class upgrades of the kind you need, just buy it, save, reload, and buy it again.
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# ? Dec 20, 2018 05:07 |
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Just as an alternative, I don't have any environmental shields (other than a rebreather) but I do have the maximum amount of deflector shields possible. I can last quite a while even in an extreme storm before I decide I need to insert some sodium, and I am also basically un-killable by anything other than shooting myself in the face with a plasma grenade or going AFK in front of a sentinel for 5+ minutes. Note maxing out shields on a ship is a huge difference over a stock ship, but you can't achieve the same degree of invulnerability as you can with personal shields. Walkers are a joke but a sentinel super freighter will still wreck you if you approach it casually.
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# ? Dec 20, 2018 05:41 |
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What's a good, quick way to get cash so I can buy a new multitool? I keep being short on cash badly and finding abandoned buildings with eggs feels pretty long and tedious to find.
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# ? Dec 21, 2018 03:33 |
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Other than having a good scanner the next best way to make quick cash is just pick up scan/kill quests that reward products, because you can walk those over to the ATM next to the quest NPC to turn them into several hundred thousand credits. After that, I would say go roll the dice on harvesting artifacts from Salvagable Scrap or Ancient Bones planets because they'll get you anywhere between 100k and 2m each.
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# ? Dec 21, 2018 06:05 |
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The single best way to get cash IMO is to pick up missions to destroy depots from your Obama Freighter. Accept and cancel all other missions until you get a destroy depot mission. Then park your freighter in orbit near that depot. Fly down, destroy the depot, turn the quest in and cycle through until you get another one. The depot will respawn and you can do it again (and again and again). Gives you lots of materials from destroying the depot itself as well as the solid rewards from freighter missions.
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# ? Dec 21, 2018 08:55 |
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...Obama Freighter?
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# ? Dec 21, 2018 12:44 |
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I just picked this up and got lucky finding a planet with ancient bones and digging them all up. I'm up to 8 million space bucks now.
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# ? Dec 21, 2018 18:55 |
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I just started playing this and I'm having some fun. Also as I found out, a hilarious way of making money is piling scanner upgrades into your multitool until you're getting hundreds of thousands of units per scan. But just tooling around on a planet with salvage sites will make you millions, so there's that. Also, after playing a bit on normal I decided to try out survival and seriously ragequit multiple times thinking 'this just isn't worth it' but I kept picking it back up, and I got myself some shield upgrades and now it's fun and more interesting than normal. That's my story thanks for listening.
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# ? Dec 22, 2018 03:50 |
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I think I made most of my money on a stormy toxic planet, I'd found/bought some movement enhancers and S grade toxic protection mod so being out in the weather wasn't bad, and whenever it was storming(almost always) there was some really valuable crystals you could harvest that sold for a mint. They usually came in clusters too so I was making like 6 mil a storm. I stopped around 30m because I was getting bored though.
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# ? Dec 22, 2018 04:24 |
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Freighter expeditions make a lot of money. They're my favourite way to get some extra cash. Toxic planets are just my favourite place to hang out because I like them the most visually. I think desert planets are the most visually appealing overall but toxic planets have very interesting assortments of plant and ground texture variety.
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# ? Dec 22, 2018 04:51 |
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I favour snow planets personally, but I like building a lot of things involving glass. What I'd really like is a nice, deep and vibrant ocean to build in though. Speaking of, I've never seen any of the sea monsters the Abyss marketing mentioned, and also it seems like NMS planets have a maximum depth and so oceans can't really be very deep anyway, limiting exploring them? The hype I saw was basically comparing it to Subnautica. So far I've only seen shallow-ish fields of pale coral and strands of seaweed and the occasional vent.
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# ? Dec 22, 2018 06:51 |
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When you run across an Abyssal Horror, you will know.
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# ? Dec 22, 2018 13:45 |
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Is there any way to relocate your base computer to be inside your base on a floor panel or something? I hate having to walk outside to access it when there's more archives available. Also, do recruitable frigates ever show up as anything other than C-class? Or do they upgrade to B and A after doing missions? And why doesn't my economy scanner always tell me what the economy level of the stars I can warp to?
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# ? Dec 22, 2018 15:51 |
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The_Doctor posted:...Obama Freighter? An attempt at a joke on the mythical "Obama Phones" (https://www.freegovernmentcellphones.net/faq/obama-phone), i.e. the free welfare freighter you get automatically
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# ? Dec 23, 2018 10:18 |
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Looks like they pretty badly overtuned the community event this time. It isn't on track to get even halfway to finishing tier 2 before time runs out. Changing it from weekly contributions to daily is probably the issue.
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# ? Dec 23, 2018 20:24 |
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BRB, re-naming my capital ship the Thanks, Obama
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# ? Dec 23, 2018 21:03 |
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Thanks Gekbama.
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# ? Dec 24, 2018 02:43 |
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HiKaizer posted:Thanks Gekbama. Please, Obama is totally a Korvax
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# ? Dec 24, 2018 02:53 |
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Actually Obama was Hirk.
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# ? Dec 24, 2018 02:57 |
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So I ended up on a storming radiation planet with 10 Svs normally and during storms goes to 32 Sv. It allowed my basic suit to last 30 seconds before recharge. I also noticed storm crystals and started gathering them until I ran out of sodium for recharge. Made 8 million units quickly and finished repairing my 42 slot hauler and purchased a new multitool. Found an S-SCANNER upgrade vendor, save scummed it to get 3 of them plugged into my tool. Upon install it says stuff like 7453% payout and others are like 5450% and 9000%.. these are just randomly rolled in install right?
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# ? Dec 24, 2018 03:28 |
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https://www.nexusmods.com/nomanssky/mods/912 Redmas made an overhaul.
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# ? Dec 24, 2018 03:38 |
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Just picked this up on Steam Sale. What's the story on the mods? Anything suggested? I assume they wouldn't work for multiplayer?
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# ? Dec 24, 2018 04:12 |
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TipsyMcStagger posted:So I ended up on a storming radiation planet with 10 Svs normally and during storms goes to 32 Sv. It allowed my basic suit to last 30 seconds before recharge. I also noticed storm crystals and started gathering them until I ran out of sodium for recharge. Made 8 million units quickly and finished repairing my 42 slot hauler and purchased a new multitool. I think the mod's stats are baked in when you buy it. I haven't tried save > buy > warp > install to test whether you can game the stats of an uninstalled mod you already own, but save > buy > install always gave me the exact same stats upon a reload IIRC. Just get yourself three S rank scanner upgrades to begin with, then the next time you find yourself at a station that sells them, save the game then delete the mod with the weakest bonus and install a new one to see if it is an improvement. And yeah getting 70k per tree and 150-500k per animal scanned goes a long way to ensuring you are never cripplingly poor. Saving up for a huge rear end freighter or some S rank ships will take more than just that, though. Thundarr fucked around with this message at 05:37 on Dec 24, 2018 |
# ? Dec 24, 2018 05:31 |
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Crazyeyes24 posted:Just picked this up on Steam Sale. What's the story on the mods? Anything suggested? I assume they wouldn't work for multiplayer? Play vanilla. While you can use mods for multiplayer, and if people join you and they don't have the same mods that you might have, they could run into weird issues like different terrain and you probably won't be able to find them even if they are in the same system as you are. Could even cause one of you to crash if it's a terrain changing mod. Other gameplay tweak mods work fine. As long as it doesn't touch the terrain generation and biomes you should be fine using any of them.
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# ? Dec 24, 2018 19:46 |
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Alternatively, use mods and make your game a whole bunch better, disregarding whoever else joins in. For example: https://www.nexusmods.com/nomanssky/mods/935 I don't understand how anyone uses exocraft at all without this mod. https://www.nexusmods.com/nomanssky/mods/752 is also nice. Carry it with you, drop it down when you land on a new planet or whatever. Black Pants fucked around with this message at 06:38 on Dec 25, 2018 |
# ? Dec 25, 2018 06:25 |
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so usually with these types of games i play vanilla first for a while (at around 25 hours now) and then mod some stuff for quality of life. What mods you guys recommend to keep it pretty vanilla but really improves the game dramatically? I only solo play so not worried about breaking stuff. I might just plunge into the Biome megapack.
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# ? Dec 25, 2018 21:27 |
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My path to making money went something like: 1. Run around and scan things and get nanites, while also using the signal booster to farm manufacturing facilities and gather up blueprints. 2. Go through the base chain so I get all those blueprints too. 3. Do some margin trading between systems for seed money. 4. Build out a farm on my base, then my freighter, with enough space for plants to make one or two of every agricultural product. Ideally, in a system that has all three atmosphere types, yielding Sulphurine, Nitrogen, and Radon. 5. Get my frigates to run missions and they'll come back with advanced products and a few million a pop. Sometimes they come back with stuff I have blueprints to make more stuff out of. Even intermediate products like living glass sell for a fair bit. 6. Eventually I get enough blueprints to complete the chain for stasis devices. The frigates will bring enough intermediate products to supplement the chain (stuff like cryo pumps, semiconductors) so I needn't make everything myself. 7. Make stacks of stasis devices and start making money hand over fist. It was a little intensive at first but now that the supply chain is there, it's easy to get more. Now I have close to two billion and I needn't worry about it ever again.
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# ? Dec 26, 2018 02:45 |
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I really want to make a garden on my frigate but needing to power the growing beds with carbon each time is just tedious when I can build domes on a base that don't need it
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# ? Dec 26, 2018 02:53 |
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HiKaizer posted:I really want to make a garden on my frigate but needing to power the growing beds with carbon each time is just tedious when I can build domes on a base that don't need it Due to some sort of glitchy magic, hydroponics bays installed on freighters automatically refill themselves any time you jump or move the freighter (and possibly any time you land on it). I have an enormous grow-op installed on my dank green super sentinel freighter and I have never once had to manually fill any of them. Granted, I don't even use the thing any more since when you have 1.6 billion units, maxed out suit slots, a 24 slot S rank multitool, and as many ships as you care to own, there really isn't anything to spend money on to justify the effort of crafting all those plants into stasis devices. I still built two more full-sized stasis device crafting gardens on planets because... reasons, I guess.
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# ? Dec 26, 2018 04:17 |
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Thundarr posted:Due to some sort of glitchy magic, hydroponics bays installed on freighters automatically refill themselves any time you jump or move the freighter (and possibly any time you land on it). I have an enormous grow-op installed on my dank green super sentinel freighter and I have never once had to manually fill any of them. Yeah, at that point it's more an exercise in doing the lego thing; building for the sake of building.
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# ? Dec 26, 2018 08:46 |
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# ? May 27, 2024 14:28 |
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Nobody told me you could plant plants in the domes, wtf. Also nobody told me the Phase Beam was an actual weapon. I thought this was some mining laser thing, not a ridiculously powerful deathbeam. Another wtf, I just had some sort of enemy freighter warp in on me while I was fighting some enemies, but it was gone again by the time I'd finished fighting. Black Pants fucked around with this message at 12:02 on Dec 26, 2018 |
# ? Dec 26, 2018 11:57 |