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Gobblecoque posted:Man, fighting alps Seriously though, gently caress Alps
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# ? Dec 23, 2018 03:35 |
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# ? May 26, 2024 05:07 |
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Hello Bro's Meet COALTRAIN COALTRAIN is the single tankiest motherfucker on the planet. No bro you ever do get will be as tanky as COALTRAIN When COALTRAIN levels up he always rolls perfect. COALTRAIN's Weapon Skill doesn't matter, because COALTRAIN never misses. He kills Hexen with his pokey stick and gives 0 fucks. Be like COALTRAIN
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# ? Dec 23, 2018 05:44 |
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So what should be the best armour attachment for nimble bros now? Does the one that reduces armour ignoring damage by 33% make the most sense, or should it be one that adds resistance but not fatigue (like the direwolf cloak)?
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# ? Dec 23, 2018 13:47 |
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Pb and Jellyfish posted:So what should be the best armour attachment for nimble bros now? Does the one that reduces armour ignoring damage by 33% make the most sense, or should it be one that adds resistance but not fatigue (like the direwolf cloak)? Experiments for me have been Direwolf or Boneplate Reducing armour ignoring damage on nimble isn't that important because a) nimble bros already have poo poo tonne of health and b) you have so little armour that hitting your HP isn't necessarily a bad thing.
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# ? Dec 23, 2018 14:07 |
I wonder what the best armor you could get on a nimblebro is using the fatigue reduction armor enhancement.
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# ? Dec 23, 2018 15:26 |
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Pb and Jellyfish posted:So what should be the best armour attachment for nimble bros now? Does the one that reduces armour ignoring damage by 33% make the most sense, or should it be one that adds resistance but not fatigue (like the direwolf cloak)? Theorycrafting question. Does the 33% attachment essentially give nimble bros another 33% effective hp? Since their armor dies fast anyway, does that mean all further hits once their armor is gone get reduced by an additional 1/3? If so that's crazy powerful.
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# ? Dec 23, 2018 16:36 |
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Got another alp contract. "Okay, at least this one isn't in a forest so this should be alright." Except it's not because it's snowing. gently caress. I feel like wake should just cost 1 ap or something so alps aren't just a pathfinder check if you're in rough terrain. Or make it so they're affected by terrain too so they don't get to run all over the place as well as spam sleep every single turn.
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# ? Dec 23, 2018 20:15 |
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I wish I would have know about water skins before I engaged in age discrimination and fired one of my bros for becoming old...at least I found that golden goose
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# ? Dec 23, 2018 20:46 |
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Unzip and Attack posted:Theorycrafting question. Does the 33% attachment essentially give nimble bros another 33% effective hp? Since their armor dies fast anyway, does that mean all further hits once their armor is gone get reduced by an additional 1/3? Haven't tested this properly but I believe it works in a similar method to the interaction between Dagger Mastery and Duelist. in that the game differentiates between damage that specifically refers to ignores armour and damage that specifically hits armour. for example when you look at the stats on an axe weapon a portion of the damage says that it ignores armour and a portion of the damage says that it will hit the armour now if there is no armour to hit all of the damage will hit the health however I believe the game still differentiates between which number would hit the health and which number would normally hit the armour first ergo having the reduction of damage that ignores armour as per the fur padding attachment would only continue to reduce the amount of damage taken from the ignores damage portion the non ignoring caution would steal deal it's full damage as it was never intended to ignore armour and is simply damaging the health because there is no armour to get in the way
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# ? Dec 23, 2018 22:48 |
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I forgot how exhausting the phase of the game is where you're encountering lots of bandit marksmen but your own archers aren't strong enough to actually counter them. And of course, recruits with any potential as archers are rare as gently caress and the various archer backgrounds want like a 1000 gold because, you see, they come with a short bow and hat. lmao
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# ? Dec 23, 2018 22:55 |
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I found a Minstrel with 45 RA and 3 stars earlier, they're out there.
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# ? Dec 23, 2018 22:59 |
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There really needs to be an option to hire a dude without their gear because gently caress paying for one more billhook when I already have three just to get a militia dude
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# ? Dec 24, 2018 00:53 |
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Broken Cog posted:I found a Minstrel with 45 RA and 3 stars earlier, they're out there. It's Disney's robin hood
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# ? Dec 24, 2018 00:53 |
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Gobblecoque posted:I forgot how exhausting the phase of the game is where you're encountering lots of bandit marksmen but your own archers aren't strong enough to actually counter them. And of course, recruits with any potential as archers are rare as gently caress and the various archer backgrounds want like a 1000 gold because, you see, they come with a short bow and hat. lmao Other than hunters give Beast Hunters, Witch Hunters, Deserters and Thieves a go.
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# ? Dec 24, 2018 00:55 |
https://steamcommunity.com/sharedfiles/filedetails/?id=1600244491 Nimble/Colossus or Battleforged/Brawny? edit: naked stats: https://steamuserimages-a.akamaihd.net/ugc/955225420067412918/096C3453040BF7169D18FDC9A150FEB176C61C55/ Maybe make him a duelist? Hieronymous Alloy fucked around with this message at 06:52 on Dec 24, 2018 |
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# ? Dec 24, 2018 06:26 |
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Hieronymous Alloy posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1600244491 Leaning to nimble. What's his naked fatigue at ATM?
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# ? Dec 24, 2018 06:34 |
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Hieronymous Alloy posted:https://steamcommunity.com/sharedfiles/filedetails/?id=1600244491 Personally I've never liked putting anyone with low Melee Defense and no stars in it on the frontlines. Regardless of build, chances of not getting hit is my primary consideration and defense for anyone going toe to toe with the enemy. As a backliner, 76-ish Melee Skill by L11 is also lowish but IMHO still usable. For long term purposes, I would lean towards hiring another potentially better frontliner. Would probably go with Nimble/Colossus if you're keeping him.
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# ? Dec 24, 2018 09:57 |
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Mercenaries can be dicks. But goblins? Man.
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# ? Dec 24, 2018 11:36 |
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TV dog Wishbone of PBS posted:
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# ? Dec 24, 2018 12:26 |
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Drath posted:Personally I've never liked putting anyone with low Melee Defense and no stars in it on the frontlines. Regardless of build, chances of not getting hit is my primary consideration and defense for anyone going toe to toe with the enemy. As a backliner, 76-ish Melee Skill by L11 is also lowish but IMHO still usable. He's gonna get 3 pips for Melee not 2. So he's gonna hit 81 minimum, maybe more with some 4's. His defense and stam are too low to do battleforged. The answer is he is nimble, with a flail an shield. And he is reasonably replaceable by a militaman or another military background with better base stats.
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# ? Dec 24, 2018 14:33 |
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Gridlocked posted:He's gonna get 3 pips for Melee not 2. So he's gonna hit 81 minimum, maybe more with some 4's. You're right. I didn't notice the L6 levelup hadn't been taken yet and so didn't account for it. 80 would be closer to the average and that's a fair score. It'll take a while though to get there. Using spears meanwhile as shown from the pics is likely the better way to go about things. On the subject of new Background stats, the reddit sheet now has a comparison page Vs Shukrat's old pre-DLC database. Summary of potential changes: Swordmaster's Melee Defense nerfed (-3?) Disowned Noble's Ranged Skill buffed (likely +6?) Shepherd's Ranged Skill buffed (+3?) Butcher's Fatigue buffed (+3) Cultist's HPs buffed (+4) Gravedigger's HPs buffed (+4) I'd like another few pairs of eyes on it, especially Wizard Styles as he made a database on stats pre-DLC, to go through the findings, in case I overlooked major stuff. Merry Christmas all and have a great year ahead
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# ? Dec 24, 2018 15:14 |
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Drath posted:I'd like another few pairs of eyes on it, especially Wizard Styles as he made a database on stats pre-DLC, to go through the findings, in case I overlooked major stuff. And yeah, merry Christmas everyone.
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# ? Dec 24, 2018 15:24 |
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TV dog Wishbone of PBS posted:
RIP, that's hilarious For content, I saw some people recommending alternative ranged backgrounds since hunters can be hard to find and bowyers / poachers don't necessarily hit it out of the park, I've had good luck with both squires and raiders. The latter especially, while expensive, tend to make ace hybrids since I've had multiple join at level 2 or 3 with MA in the low sixties and RA in the high forties. A lot of them don't have great fatigue, not bad, just mediocre, but the new nimble builds make that less of an issue then pre-DLC. rideANDxORdie fucked around with this message at 21:32 on Dec 24, 2018 |
# ? Dec 24, 2018 21:30 |
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Has anyone else run into a bug where items just disappear from their inventory? I just noticed all my spare equipment was missing, including several shields. At first I assumed I'd absent-mindedly vendored all of it, but then when I unequipped a shield from one of my reserves to give to a front liner who'd had his broken by an orc, it just disappeared in front of my eyes. The moment I dropped it into my stash it vanished. Same thing happened again with another shield from another reserve. Closing the game via task manager and reloading it to after the fight with the orcs seems to have fixed it. All the gear I assumed I'd vendored was back, along with loot from the battle (which is forgotten about but was also missing). Unequipping no longer makes my stuff disappear. Interestingly, none of the monster parts I was carrying around were affected by the bug, but everything else was. Wafflecopper fucked around with this message at 03:34 on Dec 27, 2018 |
# ? Dec 27, 2018 03:29 |
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Wafflecopper posted:Has anyone else run into a bug where items just disappear from their inventory? I just noticed all my spare equipment was missing, including several shields. At first I assumed I'd absent-mindedly vendored all of it, but then when I unequipped a shield from one of my reserves to give to a front liner who'd had his broken by an orc, it just disappeared in front of my eyes. The moment I dropped it into my stash it vanished. Same thing happened again with another shield from another reserve. Did you accidentally hit one of the inventory filter buttons? That can cause gear to "disappear" aka be filtered out, but hitting the all filter resets that.
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# ? Dec 27, 2018 04:06 |
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I had no idea that was a thing but yeah it was almost certainly that. Thanks
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# ? Dec 27, 2018 05:13 |
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# ? Dec 27, 2018 11:31 |
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Drath posted:On the subject of new Background stats, the reddit sheet now has a comparison page Vs Shukrat's old pre-DLC database. I went over all the flagged changes from the Comparison page individually and in almost all cases the recorded values are within what I got in my Steam guide. Ideally I'd just let a script compare the stat ranges of all backgrounds in both data sets but unfortunately that spreadsheet organization is far from ideal for actually working with the data. For example, Cripples are listed as having undergone a potential -6 Initiative nerf. But their actually recorded Initiative values in both my old and this new data range from 75 to 100. The different averages are almost certainly due to the combination of a naturally higher variance that a stat with a 25 point range has and limited sample sizes. Cultist HP and some other listed likely changes are the same. Which is also why I don't think looking at averages is useful, you want the stat ranges for this. The two definite changes I see in the data are: Disowned Nobles got a Ranged Skill buff. Before the patch/DLC they were in the regular non-specialized background range (32-42 at level 1). Their range according to the new data is 30-48. I don't trust that 30 since it's below the usual minimum; that might be a typo or the bro was a Drunkard and the stat changes weren't subtracted properly, I don't know. But there are lots of starting values above 42 so that is definitely a legit change. Shepherds are a ranged background now. In my old data they had a higher recorded minimum but not maximum (and I only had 12 in the data so that might again have been a fluke). In the new data they have 39-47 starting Ranged Skill. Servants seem to have gotten an Initiative buff. They were in the regular 100-110 range before, the new data sees them at 105-110. That may be a fluke and doesn't prove there is a change but this spreadsheet has a lot of data in general and for Servants specifically so I'll believe it until I see a Servant with Initiative below 105. There may be other changes but this data doesn't show any. e: Or I didn't see them because I only checked the stats that were already flagged. Wizard Styles fucked around with this message at 15:57 on Dec 27, 2018 |
# ? Dec 27, 2018 15:51 |
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Wizard Styles posted:For example, Cripples are listed as having undergone a potential -6 Initiative nerf. But their actually recorded Initiative values in both my old and this new data range from 75 to 100. The different averages are almost certainly due to the combination of a naturally higher variance that a stat with a 25 point range has and limited sample sizes. Cultist HP and some other listed likely changes are the same. I'll have to adjust the wiki table, at least for some values, as I've only put Cripple Initiative at -5 (from a normal average of 105) previously, which is obviously quite wrong. Looks like it might be as much as -18. Noted super-wide HP range on Cultist (45-64)and on Gravedigger (50-64). Wizard Styles posted:Which is also why I don't think looking at averages is useful, you want the stat ranges for this. I take your point. I'm looking at stat ranges as well. But I don't think we should be completely reliant on it as the new reddit spreadsheet isn't really tightly regulated, and anyone can key in stuff, which leads to more entries but also increases possibility of error (not removing armor/shields, not accounting for traits, etc). That goes for the old spreadsheet as well which I believe almost certainly has erroneous entries. Median values tend to stay fairly accurate despite a few inaccurate entries so that's what I've based the wiki table values on. Wizard Styles posted:The two definite changes I see in the data are: Yea I don't trust that 30 either. But the next minimum is 35, followed by lots of 36s, not 32, so I'm kinda scratching my head here on what to put for minimum. I agree it's a significant buff. Might be hard to peg the magnitude of it though. Wizard Styles posted:Shepherds are a ranged background now. In my old data they had a higher recorded minimum but not maximum (and I only had 12 in the data so that might again have been a fluke). In the new data they have 39-47 starting Ranged Skill. Yea the pre-DLC database doesn't have a lot of entries but the minimum is 37. I didn't collect a lot of samples either but my minimum is also 37. So there's still a good chance your old data is accurate. I pegged it at +2 previously. Now if the new range is correct, that would make it +6 compared to regular backgrounds. Hmm I kinda feel like they're really pushing the whole David vs Goliath portrayal. No real slings in the game though... yet xD We have Goblin Bolas, simple slings shouldn't be a big ask. Wizard Styles posted:Servants seem to have gotten an Initiative buff. They were in the regular 100-110 range before, the new data sees them at 105-110. That may be a fluke and doesn't prove there is a change but this spreadsheet has a lot of data in general and for Servants specifically so I'll believe it until I see a Servant with Initiative below 105. Noted. Thanks again for looking into it I'll try to work on the wiki table when I have a bit more time. Preferably would like more data first so I might wait around a bit. Drath fucked around with this message at 19:05 on Dec 27, 2018 |
# ? Dec 27, 2018 19:02 |
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Finally a reason to learn Pymc3
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# ? Dec 27, 2018 21:17 |
What backgrounds do y'all recruit for your future two-hander bros now? Thieves? I used to use Hedge Knights and Raiders but given their high salary cost now I'm wondering what the low cost alternatives are.
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# ? Dec 27, 2018 21:59 |
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Thieves, and whoever ends up with good stars in MA and MD
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# ? Dec 27, 2018 22:30 |
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Hieronymous Alloy posted:What backgrounds do y'all recruit for your future two-hander bros now? Thieves? I used to use Hedge Knights and Raiders but given their high salary cost now I'm wondering what the low cost alternatives are. all the good backgrounds, because all my bros will eventually be two-hander hybrids
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# ? Dec 27, 2018 22:32 |
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GreyjoyBastard posted:all the good backgrounds, because all my bros will eventually be two-hander hybrids Though the change to RA is a slight nerf to the end game 2h bro it does also make it more viable to turn less-good bros into 2handers as well.
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# ? Dec 27, 2018 22:34 |
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Hieronymous Alloy posted:What backgrounds do y'all recruit for your future two-hander bros now? Thieves? I used to use Hedge Knights and Raiders but given their high salary cost now I'm wondering what the low cost alternatives are. Gamblers get good Resolve and can have good Defenses, but at the cost of Fatigue and not always having the best HP either. They're, you know, a gamble, although not necessarily more so than Thieves. Worthless before the Nimble changes but pretty decent now that below average starting Fatigue is no longer a nearly automatic death sentence.
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# ? Dec 27, 2018 23:17 |
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Drath posted:I take your point. I'm looking at stat ranges as well. But I don't think we should be completely reliant on it as the new reddit spreadsheet isn't really tightly regulated, and anyone can key in stuff, which leads to more entries but also increases possibility of error (not removing armor/shields, not accounting for traits, etc). That goes for the old spreadsheet as well which I believe almost certainly has erroneous entries. Is it possible to scrape recruit background & stats out of whatever the hex editing tool people were using? That would be a fast way to get accurate data, just gen a new map and scrape, rinse repeat.
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# ? Dec 28, 2018 02:51 |
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Oh man, I found the horse-diddler and he's got 3 stars in melee skill and defense. This filly fiddler is gonna be the champion of my company.
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# ? Dec 28, 2018 07:18 |
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MadJackMcJack posted:
this is what happens when you fight a stranger with some alps
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# ? Dec 29, 2018 04:26 |
Gobblecoque posted:Oh man, I found the horse-diddler and he's got 3 stars in melee skill and defense. This filly fiddler is gonna be the champion of my company. Man with Crossbow hears you and laughs.
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# ? Dec 29, 2018 04:27 |
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# ? May 26, 2024 05:07 |
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How useful are archers in the end game? I'm on day 150, with my second crisis (undead this time) starting up and I finally found a decent hunter (51 ranged skill, 2 stars so expected L11 ranged of 91). That's an expected value 5 or so points higher than my other ranged bros, starting bro excepted. But now that I'm at endgame I'm wondering just how useful he's ever gonna be. I can't think of many end game enemies that aren't better approached by sending in another gorilla with a two hander. Am I missing anything or is it not worth training a new ranged once I reached endgame already?
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# ? Dec 29, 2018 13:30 |