E: what a terrible post to start a new page on ahah.Trasson posted:I enjoy two thirds of the guards offloading their work onto their buddy. ^^^^ How many of them are either too old for this poo poo or two weeks away from retirement? Elephant Ambush posted:Just my opinion as an observer but the 3 -1s should have been decided between the players. Fair enough, but I had to play through the update and draw from the characters's modifier decks; I'll try to avoid the situation whenever possible. EDIT: orders are in, working on the update! That Italian Guy fucked around with this message at 09:00 on Dec 23, 2018 |
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# ? Dec 22, 2018 22:43 |
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# ? Jun 5, 2024 05:27 |
Black Barrow, Update 3 PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green in turns following the one they are played in. Available items are also shown there. Master Splinter the Mindthief is lightning fast, at initiative 08 with Fearsome Blade (top) & Perverse Edge (bot). INTENT: kill Bandit Guard 6 and STUN Bandit Guard 2. code:
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This time, all the players are going fast and whoever is left among the Guard ranks is acting after them. The Guards are having a weak turn, buffing themselves with STRENGHTEN for the following turn (STRENGHTEN grants them all advantage on their attacks, allowing each Guard to resolve their ATK by drawing two modifier cards and choosing the best one). "Black Barrow, Round 2 posted:08. Master Splinter the Vermling Mindthief A Null attack modifier means that the attack does no damage at all - but other effects are applied normally. Bullwinkle has taken a bit of a beating, but most enemies lay dead on the ground; next round, the Guards are going to benefit from STRENGHTEN, though! SalTheBard, please let me know if you want to lose a card from your hand or two from your discard pile to prevent the 3 damage attack! Reik, Some Numbers and SalTheBard, please submit your orders for round 3! - Specify two plans, using the two possible combinations of top/bottom. PLAN A is your preferred one. - Select one or more preferred target(s) for your attacks. (IE: "n.3"; or "n.4 if it's still alive, otherwise n.5") - Select one or more preferred final location for your movements. - Specify the maximum enemy focus threshold you will tolerate: if your selected orders move you in a place that puts you into N+ enemy focus, I'll try to accomodate that into your orders. This is to avoid potential suicide rushes, since you will operate without full knowledge of potential enemy positions. - (OPTIONAL) add your intention for the round. This will allow me to better understand and execute your idea (IE: I want to grab focus from the enemies trying to kill PlayerX). DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST That Italian Guy fucked around with this message at 08:39 on Dec 24, 2018 |
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# ? Dec 23, 2018 09:49 |
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That Italian Guy posted:Fair enough, but I had to play through the update and draw from the characters's modifier decks; I'll try to avoid the situation whenever possible. Split as evenly as possible and then RNG? Or simply make the players decide on the first turn, as they send you the orders. EDIT: Oh, update. You're being efficient, only 1HP loss (I think) and 2/3 of the room cleared is pretty good. Fat Samurai fucked around with this message at 12:25 on Dec 23, 2018 |
# ? Dec 23, 2018 12:21 |
The way I read the outcome, all 3 cards have to be assigned to a single hero? It say "One starts the scenario with x" but I agree the decision on who the "One" is should be left to the players as much as possible. Also I just realized I've missed to report 1 damage on Bullwinkle's sheet...and to attack with the remaining Guards. Ops! Will be fixed asap, was in a bit of a rush. Learning experience, etc. Since this is at the very end of the round, I'll fix the issue; if errors can't be solved, as a rule of thumb, I'll keep things as they are if they favor the players, but I'll fix errors and replay the round if they disfavor them). That Italian Guy fucked around with this message at 13:59 on Dec 23, 2018 |
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# ? Dec 23, 2018 12:34 |
The update has been corrected to reflect the Bandit Guards's actions. SalTheBard, please let me know if you want to lose a card from your hand or two from your discard pile to prevent the 3 damage attack (and which one(s) in that case)!
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# ? Dec 23, 2018 14:10 |
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I suggest not describing looting 1 coin at the end of your turn by standing on it (the default loot action) as "loot 1" given that that has a specific meaning for the game. Either call it "loot 0" and report how many coins are gained, or don't use the word "loot" to describe the end of turn looting at all. Also, Perverse Edge is a ranged attack even when used against an adjacent target. You appear to have given it the +2 bonus granted by The Mind's Weakness to melee attacks only.
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# ? Dec 23, 2018 15:49 |
Narsham posted:I suggest not describing looting 1 coin at the end of your turn by standing on it (the default loot action) as "loot 1" given that that has a specific meaning for the game. Either call it "loot 0" and report how many coins are gained, or don't use the word "loot" to describe the end of turn looting at all. You are absolutely right, I'll add an "End of Round" section in the combat log to better keep track of all those effects. Also you are right about the The Mind's Weakness not applying to Perverse Edge - we'll follow our guidelines and keep things as they are since my mistake is in the player's favor. Also Bandit Guard 5 has been killed by the splash from Massive Boulder! Fixing the screenshot. That Italian Guy fucked around with this message at 17:43 on Dec 23, 2018 |
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# ? Dec 23, 2018 17:04 |
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I am massively confused about what just happened. I specifically said I wanted to throw my Boulders before moving. Also, how did my Attack 3 deal 4 and 2 damage when drawing a +1 both times? Edit: Wait, how did the Brute move at Init 10 with a 64 and a 27??? Some Numbers fucked around with this message at 17:11 on Dec 23, 2018 |
# ? Dec 23, 2018 17:06 |
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Fat Samurai posted:Split as evenly as possible and then RNG? One character has to take all 3 -1s. You can't split them up. Also go team! You're still doing pretty well!
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# ? Dec 23, 2018 17:08 |
Alright, let's reply in order Some Numbers posted:I am massively confused about what just happened. I specifically said I wanted to throw my Boulders before moving. This is the kind of thing I was talking about when discussing potential issues with the current order systems. If anyone feels like this is robbing them or other players of agency/making the game not fun, please let me know and we'll switch to a 2 step system. This is very important to me and for the LP, so if you feel this way, don't hesitate to let me know quote:Also, how did my Attack 3 deal 4 and 2 damage when drawing a +1 both times? quote:Edit: Wait, how did the Brute move at Init 10 with a 64 and a 27??? Jokes aside, fault on me for not double checking it, but no harm done as 27 is still faster than 29 - the next initiative in the order. EDIT2: quality of updates should get back to acceptable levels at the end of the holidays as soon as I'm not forced to release content on a 13'' ancient laptop without a second monitor to avoid furiously alt-tabbing; and Photoshop instead of a lovely online image editor, at least that's the hope. Also NOTE: the next update will be the last one before Christmas; we'll resume on the 26th or the 27th depending on the active players preferences (so please let me know)! That Italian Guy fucked around with this message at 18:49 on Dec 23, 2018 |
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# ? Dec 23, 2018 17:30 |
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Shouldn't guard #5 be dead? He's listed as dying from Cragheart's attack, but is still around and doing things afterwards.
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# ? Dec 23, 2018 17:56 |
DarthRoblox posted:Shouldn't guard #5 be dead? He's listed as dying from Cragheart's attack, but is still around and doing things afterwards. Bandit Guard 5 was definitely already dead in the previous screenshot/log and was not hanging around like a totally alive monster, why do you ask? Rats!
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# ? Dec 23, 2018 17:58 |
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Sorry to muck things up even more, but my Perverse Edge ranged attack did not benefit from The Mind's Weakness because it was a ranged attack, even if done adjacent. Bandit 2 should still be alive, but they were stunned. EDIT: Oh, sorry I see you already addressed this. Do you guys want to spend this round finishing bandit 1 and looting, and next round I'll open the door and go invisible? Reik fucked around with this message at 18:57 on Dec 23, 2018 |
# ? Dec 23, 2018 18:38 |
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quote:I'm going on 10. I specified 2 different initiatives
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# ? Dec 23, 2018 19:50 |
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Reik posted:Do you guys want to spend this round finishing bandit 1 and looting, and next round I'll open the door and go invisible? That's my exact plan. I'm priming to kill the guard and pick up some coins. SalTheBard posted:I specified 2 different initiatives How were you planning to go on Init 10? How were you playing three cards? I'm so confused.
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# ? Dec 23, 2018 19:55 |
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Some Numbers posted:That's my exact plan. I'm priming to kill the guard and pick up some coins. I think it's just a misunderstanding of the rules. You select your 2 cards and your initiative before you know what your partners are doing. I'm also to going to try and kill the guard, but Nulls are a thing so no reason to not both have a way of finishing them.
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# ? Dec 23, 2018 20:07 |
SalTheBard posted:I specified 2 different initiatives Apologies if I wasn't clear on this, but even if you have 2 possible plans, you still need to chose only 2 cards and pick one of the them as your leadig one for initiative! Also I thought the second initiative was a copy/paste error from a previous plan involving Grab and Go instead of Spare Dagger/Sweeping Blow
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# ? Dec 23, 2018 20:21 |
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Some Numbers posted:That's my exact plan. I'm priming to kill the guard and pick up some coins. I'm sorry I thought we were specifying two different sets of actions. My apologies!
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# ? Dec 23, 2018 20:45 |
SalTheBard posted:I'm sorry I thought we were specifying two different sets of actions. My apologies! Apologies if I wasn't clear! You are allowed to specify two courses of action, but both have to use the same two cards; and you have to pick only one initiative. I'm asking for two plans causes you are not forced to choose between the top and the bottom of both cards in advance, in normal Gloomhaven... You would normally choose when your turn comes up, but since we play in an asynchronous way, I need to know what you do plan to do with both possible combinations
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# ? Dec 23, 2018 21:08 |
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During table talk are we allowed to say what hex we plan on moving to, or would that be revealing a number since it would indicate a minimum move value we're playing?
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# ? Dec 23, 2018 21:47 |
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Reik posted:During table talk are we allowed to say what hex we plan on moving to, or would that be revealing a number since it would indicate a minimum move value we're playing? You can say literally anything except specific initiative numbers and card names. My group regularly says things like "I'm going as fast as my character can go and doing XYZ". All of us know exactly what that number is but it doesn't matter as long as you don't say it.
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# ? Dec 23, 2018 21:50 |
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Okay, I am moving as fast as I can to hex E3 and attacking the bandit. If it doesn't die, it will at least be Stunned. I think the more specific we can be about our turns, the less uncertainty or contingencies we will need to build in to our plans we send in. Reik fucked around with this message at 22:07 on Dec 23, 2018 |
# ? Dec 23, 2018 21:57 |
Reik posted:Okay, I am moving as fast as I can to hex E3 and attacking the bandit. Absolutely, go wild! Reposting in case it got lost in between updates (and adding to the OP): As long as you avoid specific numerical values and card names, you can say whatever you want. So, Things you are allowed to say: - Your general plan for the round; - The "speed" you'll act on (IE: I'll be fast, slow, very slow, etc) - note that this could mean different things for different characters! - Things like "I'll go fast and try to kill that guy" - "I'll STUN this monster, so you can ignore it for this round" - "I'll do light damage to this, this and that enemy" - "Don't move near me or you'll get damaged". - "Push that guy onto that trap" - "I need someone to generate FIRE and I'm going medium speed" - "If you stay near me and go slow I can buff you" - "I will move into that hex and attack that enemy" - And so on. Things you are NOT allowed to say: - "I'll act at initiative 15." - "I'll do 6 damage to that guy." - "I'll play Trample and Skewer this round." - And so on. That Italian Guy fucked around with this message at 22:05 on Dec 23, 2018 |
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# ? Dec 23, 2018 22:02 |
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Reik posted:Okay, I am moving as fast as I can to hex E3 and attacking the bandit. If it doesn't die, it will at least be Stunned. Of course you are.
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# ? Dec 23, 2018 22:11 |
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Some Numbers posted:Of course you are. I'm confused, is there something else I should be doing?
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# ? Dec 23, 2018 22:22 |
Reik posted:I'm confused, is there something else I should be doing? I believe your ally is saying that you are not to be trusted all alone with the silverware. The usual stereotypes about sewer rats! E: vvvv see? There is no vermlings profiling going on!
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# ? Dec 23, 2018 22:29 |
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No, it's fine, I was just planning to grab the coin on E3. Don't worry about it, this is how Gloomhaven goes. It's only semi-cooperative.
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# ? Dec 23, 2018 22:29 |
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I don't mind moving over to hex C5 instead, I'll just have to go a little slower if I do. Would you prefer that?
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# ? Dec 23, 2018 22:55 |
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Take the money.
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# ? Dec 23, 2018 22:55 |
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Corbeau posted:Take the money. Either way I'd be taking money, it's just a matter of initiative. EDIT: How much extra work would it be to take a screenshot of the board at the end of every initiative? It would be cool to see how the round resolves. Reik fucked around with this message at 23:02 on Dec 23, 2018 |
# ? Dec 23, 2018 22:56 |
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Seriously, it's not a big deal, it's something that you get used to when you play with people who all have low initiative cards. I would absolutely appreciate it if you went to another hex, but it's not necessary.
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# ? Dec 23, 2018 23:08 |
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Some Numbers posted:Seriously, it's not a big deal, it's something that you get used to when you play with people who all have low initiative cards. I'll go to C5, guards are pretty slow IIRC. That will also get me one hex closer to the door and make my next turn a little more flexible. If you two want to go a bit later in the round one of you can pick up the coin token I'm most likely going to convert him in to. Reik fucked around with this message at 23:21 on Dec 23, 2018 |
# ? Dec 23, 2018 23:16 |
Reik posted:Either way I'd be taking money, it's just a matter of initiative. I was wondering if that would be needed and it should be doable! As per a lot of things, my first take was to try and mirror PTN's excellent Battletech LP...but ofc GH is easier to do a round to round map update for compared to BT's massive boards.
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# ? Dec 23, 2018 23:22 |
I'm awaiting orders from SalTheBard for round3; I've reached out to them to see if they need an extension. In the meantime, we can discuss how to address an occasional missed deadline with no notice (it's ok if it happens but we know to expect it; repeated missed deadlines with "no show" will trigger a sub in). This is what I had in mind, but I'd like to know the general opinion on these possible choices if there has been no reply after the deadline is over: A) Try to use what the missing player has said in the thread and reconstruct their orders for the round. PRO: fast; CON: only partial agency left to the players; only possible if there is any planning in the thread. B) Allow the remaining players to plan the round for the missing one. PRO: agency stays in the hand of the players; CON: extra responsibilities on the active players, slower. B1) Allow the PRO: agency stays in the hand of the thread; CON: slower, potentially hard to reconcile multiple plans C) Pick two random cards and play them out. PRO: fast; CON: random, could waste powerful cards. D) Play the round for the player. PRO: fast; CON: E: added option B1! That Italian Guy fucked around with this message at 10:02 on Dec 24, 2018 |
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# ? Dec 24, 2018 09:37 |
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I like B or letting the thread vote on it.
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# ? Dec 24, 2018 09:47 |
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Sorry, was watching Chiefs game, drink Nog and Bourbon. I just woke up, and I'll get that over to you shortly
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# ? Dec 24, 2018 11:12 |
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I'm moving slow, going to finish off Bandit if necessary and then opening the door to keep this party rolling!
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# ? Dec 24, 2018 11:25 |
SalTheBard posted:Sorry, was watching Chiefs game, drink Nog and Bourbon. I just woke up, and I'll get that over to you shortly No worries Sal, it's the season to be jolly after all! Orders are in, update to follow, today! Also please vote on how you would like to proceed in case of missing orders if there is a "no show"
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# ? Dec 24, 2018 11:31 |
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SalTheBard posted:Sorry, was watching Chiefs game, drink Nog and Bourbon. I just woke up, and I'll get that over to you shortly Are you literally me? e: Actually, my vote on a MIA player turn is to just take the first plan posted in the thread. Regardless of effectiveness. Covers both proceeding with the game quickly and leaving agency in the thread's hands. Corbeau fucked around with this message at 11:40 on Dec 24, 2018 |
# ? Dec 24, 2018 11:37 |
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# ? Jun 5, 2024 05:27 |
Black Barrow, Update 4 I'm splitting up the stats and map portion of the update to speed things up and to better be able to rectify errors that only involve one or the other. TTS has the potential to add text (to mark down hex coordinates in this case) but...it's a bit limited, as you can see. Last Round pending actions posted:Bullwinkle loses Shield Bash to prevent 3 damage! PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green in turns following the one they are played in. Available items are also shown there. Master Splinter the Mindthief is the fastest, as usual, at initiative 29, with Feedback Loop and Frigid Apparition. INTENT: move to any hex within 4 and within reach of the guard, preferably one with loot; prioritize the hex closest to the door. code:
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There is only one Guard left...but it's acting at initiative 15 and using SHIELD and RETALIATION, being able to potentially damage all the players! Also...if a door is opened, everything on the other side will be able to act (retroactively so, if their initiative turn has passed already). Black Barrow, Round 3 posted:15. Bandit Guard 1 RATS! posted:I've realized I have not applied the correct +2 modifier to Reik's melee attack from The Mind's Weakness. Usually it's a bit risky to open a door as the last hero action, as you are left at the mercy of the creatures on the other side...but everything has worked out quite well for the players in this case! Reik, Some Numbers and SalTheBard, please submit your orders for round 4! - Specify two plans, using the two possible combinations of top/bottom. PLAN A is your preferred one. - Select one or more preferred target(s) for your attacks. (IE: "n.3"; or "n.4 if it's still alive, otherwise n.5") - Select one or more preferred final location for your movements. - Specify the maximum enemy focus threshold you will tolerate: if your selected orders move you in a place that puts you into N+ enemy focus, I'll try to accomodate that into your orders. This is to avoid potential suicide rushes, since you will operate without full knowledge of potential enemy positions. - (OPTIONAL) add your intention for the round. This will allow me to better understand and execute your idea (IE: I want to grab focus from the enemies trying to kill PlayerX). DEADLINE FOR EVERYTHING IS: DECEMBER 27TH, 3AM EST If (and only if) every order is in by December 26th instead, I'll update earlier. I don't want anyone to feel compelled to do so, though Happy Sacred Oak day everyone! That Italian Guy fucked around with this message at 15:55 on Dec 24, 2018 |
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# ? Dec 24, 2018 14:10 |