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Cream-of-Plenty posted:For what it's worth, I feel like a lot of the Quake elements and difficulty really come into full effect in Episodes 2 and 3. I like Quake I just never got into it to the extent of the manic bunny hopping rocket jumping flying all over the place kind of thing and was a bit worried Dusk was going to be more in that style of play.
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# ? Dec 25, 2018 00:00 |
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# ? May 14, 2024 06:02 |
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Levitate posted:I like Quake I just never got into it to the extent of the manic bunny hopping rocket jumping flying all over the place kind of thing and was a bit worried Dusk was going to be more in that style of play. ... but it is? Moreso than Quake, even. By the end of the game bhopping it's pretty much required.
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# ? Dec 25, 2018 00:07 |
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Johnny Joestar posted:i mostly just replay hl2 roughly once a year because it's still a banger and don't ever give any thought to the possibility of a sequel I didn't play HL1 until 2004 (I bought it the same day as Doom 3) but I'd agree that it is a far more memorable game even though it was basically a retro nostalgia game when I first played it. HL2 felt like it was heralding a new era of gaming but we're like three eras later now so that aspect of it doesn't really do anything for me now.
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# ? Dec 25, 2018 00:34 |
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They really need a riveter arena in Dusk, that gun owns so hard in multiplayer.
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# ? Dec 25, 2018 00:44 |
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CJacobs posted:I mean they could do both and make even more money so that's never really been an excuse. Last I heard they regarded Portal 2 and its millions of sales as a failure because they could have made more money on less effort and expenses just coming out TF2 and DOTA 2 cosmetics.
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# ? Dec 25, 2018 00:47 |
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treat posted:... but it is? Moreso than Quake, even. By the end of the game bhopping it's pretty much required. I dunno, like I said I've just gotten through episode 1.
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# ? Dec 25, 2018 01:13 |
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Outside of the godawful opening tram ride and weak Xen bits, Half-Life 1 is a well paced, fun, and set piece shifting shooter all the way through. Half-Life 2 basically doubled down on all the bad parts of Half-Life 1's gun play and cutscenes and then went absolutely insane on set piece variety to the detriment of being a consistently fun or cohesive game
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# ? Dec 25, 2018 01:21 |
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Barudak posted:Outside of the godawful opening tram ride
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# ? Dec 25, 2018 01:30 |
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To be fair, the tram ride was really cool on the first viewing in 1998. And Xen is an amazing alien environment even though the gameplay is weaker.
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# ? Dec 25, 2018 01:33 |
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Half-Life is one of the earliest examples of a modern game focusing purely on the first-playthrough-experience, I feel. It revolutionized interactive narratives in gaming but it only got that way because they went all-in on it stylistically and do not let you skip a single thing. For the first playthrough, it's great. But after beating HL2 I never wanted to play it again for the longest time because I'd get nothing new out of the cutscenes and other non-shooting segments.
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# ? Dec 25, 2018 01:34 |
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Barudak posted:Outside of the godawful opening tram ride and weak Xen bits, Half-Life 1 is a well paced, fun, and set piece shifting shooter all the way through. I will fight you IRL
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# ? Dec 25, 2018 01:36 |
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I love the tram ride but honestly, after seeing it so many times, I kinda wish I could make it go faster. Edit: I liked Xen actually, the jumping could be a bit iffy, but it was a neat change of pace aesthetically.
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# ? Dec 25, 2018 01:37 |
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i've unwittingly participated again in the roundabout discussion of 'is half life 2 good or bad? let this thread of people dedicated to very old first person shooter games tell you it's absolutely bad because [insert noises here]'
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# ? Dec 25, 2018 01:39 |
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catlord posted:I love the tram ride but honestly, after seeing it so many times, I kinda wish I could make it go faster. map c1a0 in console. The tram ride was neat in 1998 but there's no point watching it a 10th time
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# ? Dec 25, 2018 01:47 |
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HolyKrap posted:map c1a0 in console. The tram ride was neat in 1998 but there's no point watching it a 10th time I learned how to use console commands/cheat on PC just to skip the tram ride.
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# ? Dec 25, 2018 01:53 |
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The tram ride is fine but everything between the end of that and getting the pistol isn't. I don't really care waiting for scientists to open the door / start the test / die to progress.
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# ? Dec 25, 2018 02:10 |
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TT1K (Time To 1st Kill) in a game is a very important metric to me and ideally the answer is "however long it takes for me to start pulling the trigger once the game finishes loading"
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# ? Dec 25, 2018 02:23 |
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Different games are different things to different people. I like the Doom style jump in and get murdering, but I don't want all shooters to be like that.
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# ? Dec 25, 2018 04:03 |
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Barudak posted:TT1K (Time To 1st Kill) in a game is a very important metric to me and ideally the answer is "however long it takes for me to start pulling the trigger once the game finishes loading" Well Dusk is pretty good with that...
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# ? Dec 25, 2018 04:06 |
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Those "Pro Blood" videos from this guy are loving great. I normally can't watch people play video games at length but Blood is a strong exception.
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# ? Dec 25, 2018 04:14 |
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To be honest episode 1 and 2 already looked pretty dated by the time they came out, outside of the obligatory incremental upgrades to Source that trickled into the base game at the same time. I don't think it'd really be a question of being "retro" for the final 2 or 3 hours of the Episodes gameplay to match up to the existing 2. It would be a whole different thing for an actual Half-Life 3 to come out and for some reason stick strictly to the gameplay of Half-Life 2, just as it'd have been weird if HL2 had been the exact same gameplay as HL1 by the time it was out.
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# ? Dec 25, 2018 05:06 |
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fishmech posted:To be honest episode 1 and 2 already looked pretty dated by the time they came out, outside of the obligatory incremental upgrades to Source that trickled into the base game at the same time. I realize I'm baiting a really long and dumb argument here but this is actually not quite true. Episode 1, yes; it just got a small incremental engine upgrade. However, the Orange Box came along with a major engine revision that had sweeping enough effects (even on the game physics) that the pre-Orange Box and post-Orange Box versions of base HL2 have different speedrun categories on speedrun.com (and substantially different times). I remember actually being pretty annoyed at it, because my computer could run the pre-Orange Box versions of HL2/Ep1 fine, but ran Orange Box games like absolute poo poo at the time. Episode 2 wasn't exactly Crysis, but it looked about standard (if not a bit above-average) for 2008, and TF2 and Portal both looked outright pretty for the time.
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# ? Dec 25, 2018 05:29 |
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That's not exactly a controversial opinion. Source SDK 2007 was a pretty major leap for the engine. I remember when a lot of source mods began updating to SDK '07 and how exciting it was. They often felt like entirely new games. Zombie Panic: Source was a pretty good example of that.
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# ? Dec 25, 2018 06:33 |
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https://www.youtube.com/watch?v=LiM06PQ_uPg Half-Life 2 MMod should be coming out later today or tomorrow (creator had power outages in his country ) but here's the release trailer. Looks very cool. Tasty weapon animations.
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# ? Dec 25, 2018 15:10 |
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Half life's tram ride scared the crap out of me as a kid. It really plucked at the "I'm in danger" nerves. I was convinced it was going to go to poo poo any second and the helicopter taking off was peak of that feeling.
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# ? Dec 25, 2018 15:18 |
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treat posted:... but it is? Moreso than Quake, even. By the end of the game bhopping it's pretty much required. Well, I already wasn't keen on Dusk for its Quake 1 resemblance, and this makes me even more convinced it's not my thing.
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# ? Dec 25, 2018 15:31 |
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bunnyhopping is not even remotely required in dusk i don't know or care what people do in the deathmatch mode. it's not a thing needed in the slightest for the campaign.
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# ? Dec 25, 2018 15:39 |
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Thyrork posted:Half life's tram ride scared the crap out of me as a kid. It really plucked at the "I'm in danger" nerves. I was convinced it was going to go to poo poo any second and the helicopter taking off was peak of that feeling.
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# ? Dec 25, 2018 15:42 |
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Johnny Joestar posted:bunnyhopping is not even remotely required in dusk Yeah, simple strafing is pretty much always valid for avoiding projectiles. Though I gotta say, someone reacting to a game being like Quake 1 by going "oh no" instead of "hell yeah" is totally alien to me.
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# ? Dec 25, 2018 15:43 |
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Al Cu Ad Solte posted:https://www.youtube.com/watch?v=LiM06PQ_uPg Not even mmod can make the HL2 SMG satisfying to use. That loving gun. EDIT: got project warlock for Christmas. Its pretty fun, although the hand grenade upgrade breaks the game. Klaus88 fucked around with this message at 16:16 on Dec 25, 2018 |
# ? Dec 25, 2018 16:13 |
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It's also greatly simplified bunnyhopping where you pretty much just straferun then press and release space.
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# ? Dec 25, 2018 16:16 |
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The Kins posted:The Game Music Library version used in GZDoom needs to be updated for non-Master System/Genesis stuff to work, but it's apparently not as easy as just plugging the new code in (I think it needs to be adapted from a Foobar plugin?) so it keeps getting pushed aside and forgotten about. Also I'd probably need to replace the source code for the entire goddamn library which ZDoom includes for some reason, which means figuring out how to make a CMake file for kode54's version, and just shoot me now this must be why Graf is putting this off for as long as he can
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# ? Dec 25, 2018 17:30 |
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A FUCKIN CANARY!! posted:It's also greatly simplified bunnyhopping where you pretty much just straferun then press and release space. I'm on the other end of the spectrum where I think Dusk's bunnyhopping is too simple. You never lose your built-up speed as long as you keep jumping, even if you run into walls. Singleplayer is fine cause it's not really necessary but it turns multiplayer into nonstop jump spam. The guy I played MP with for awhile actually got some nerve damage in his arm from tapping space too much. Arm rests are important
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# ? Dec 25, 2018 18:27 |
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Johnny Joestar posted:bunnyhopping is not even remotely required in dusk To be fair, dweller in darkness is the only level that I think absolutely requires it, but it absolutely does require it. Unless you're using cheats, or maybe playing on the easiest difficulty and crouch sliding a bunch, I don't see how that level would be possible. The game definitely encourages you to use its movement mechanics, so I really couldn't recommend it to someone who admittedly dislikes those kinds of mechanics.
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# ? Dec 25, 2018 18:30 |
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Johnny Joestar posted:i've unwittingly participated again in the roundabout discussion of 'is half life 2 good or bad? let this thread of people dedicated to very old first person shooter games tell you it's absolutely bad because [insert noises here]' next time it'll be the discussion of "remember how everyone hated doom 2 when it came out and it was a colossal disappointment? so terrible [more noises here]"
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# ? Dec 25, 2018 18:41 |
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I figured an HL replay would be in order. However I'm getting a bug in Blast Pit where the fan doesn't shove you upward like it's supposed to. Anyway around this other than noclipping?
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# ? Dec 25, 2018 19:13 |
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treat posted:To be fair, dweller in darkness is the only level that I think absolutely requires it, but it absolutely does require it. Unless you're using cheats, or maybe playing on the easiest difficulty and crouch sliding a bunch, I don't see how that level would be possible. The game definitely encourages you to use its movement mechanics, so I really couldn't recommend it to someone who admittedly dislikes those kinds of mechanics. it...really doesn't require bunnyhopping, though? there was never a point where i needed to do it, and i've played on both ICTI and CM.
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# ? Dec 25, 2018 19:25 |
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Casimir Radon posted:I figured an HL replay would be in order. However I'm getting a bug in Blast Pit where the fan doesn't shove you upward like it's supposed to. Anyway around this other than noclipping? Which version are you playing?
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# ? Dec 25, 2018 19:30 |
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You don’t really need to bunny hop for Dweller in Darkness, I get really sick of it so after the first wave or two I just resorted to circle strafing around the perimeter and jumping off the edge whenever I got in trouble. It is very helpful to be able to do it for Jacob, though.
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# ? Dec 25, 2018 19:34 |
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# ? May 14, 2024 06:02 |
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Johnny Joestar posted:it...really doesn't require bunnyhopping, though? there was never a point where i needed to do it, and i've played on both ICTI and CM. Yeah it totally doesn't require bunnyhopping. It is a ton of fun when the levels open up and let you go ham, though.
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# ? Dec 25, 2018 19:37 |