There's multiple endings and cheevos tied to them in both vanilla and DLC so more runs or some savegame trickery will be required. And for the love of God don't do all the question marks, you'd go insane in Skellige. It is worth it to get them all in the first tutorial area, though.
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# ? Dec 17, 2018 21:45 |
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# ? May 24, 2024 14:46 |
anilEhilated posted:There's multiple endings and cheevos tied to them in both vanilla and DLC so more runs or some savegame trickery will be required. That is what I mean, there aren't any trophies tied to them, right? Because while some are good, hot drat are there a lot, and you out level them quickly. Thanks for the multiple run tip though, that was one big issue.
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# ? Dec 17, 2018 21:53 |
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CuddleCryptid posted:Not playing the first time but trying to complete it after not playing for a while, is I am going for all the trophies in Witcher 3 then what approximate percentage of the random world quests do I need to complete? All the random question marks, I mean. You need to clear out all the monster nests in either Skellige or Novigrad/Velen. Do it in Skellige, there's like six ones you need to do. There's also a trophy to clear out 10 monster nests, so you'll need to find those too. Other than that, there are no explicit trophies for clearing out the question marks. While some of them are worth it (notably the places of power), it's not really worth going out of your way to do them all. Trophy-wise, there's also a location in Velen called the Devil's Pit, a bandit camp, that's great for farming certain trophies. It's a large mining camp, if you look it up online you can find the location. Trophy-wise, there are missable ones related to certain choices in quests. I'd make sure you know what they are, as there are some that take the entire game to get. Morpheus fucked around with this message at 21:58 on Dec 17, 2018 |
# ? Dec 17, 2018 21:56 |
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Am about to dive back into Wasteland 2 after putting it down for RDR2. I'd stopped at the canyon with all the suicide monks/Angela leaving the party so I feel like rerolling and going through the first act again wouldn't be too bad to freshen up. I remember my SMG Leader being mostly useless in combat besides their Leadership buff, but AR Angela/my AR squaddie being a good tag team together. I also had a Sniper and a Pistol squaddie for flavor. How viable is a squad with 2-3 AR users? I was thinking of dropping the SMG and the Sniper and having ARs in their place. Is ammo too scarce to support that, or do later encounters make it a bad idea? I had all the other skills down the way I want so mostly I'm just trying to figure out a good weapon spread.
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# ? Dec 17, 2018 22:37 |
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Sniper rifles are easily the strongest weapon type in Wasteland 2 from my experience, dropping one for an extra assault rifle would likely be a really bad idea. Give your sniper the Brittle Bones quirk and the Tinkerer perk (which should be on everyone really) and set 'em up somewhere where they don't have to move much. Anyway, as is often the case with games like that, the early game is overall the roughest part and it's also the part where ammo is the most scarce, so I'd still recommend spreading out your weapon types. it's been a while but my Leadership guy also used SMGs and he did perfectly fine even on Hard (Ranger?) if memory serves. Maybe yours just had a bad stat spread?
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# ? Dec 17, 2018 23:07 |
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I'm about to go in blind on Planescape: Torment: Enhanced Edition. I'm sort of familiar with the setting from being a tabletop nerd, but know nothing about the game's story. Is there anything I should know to get the most out of my first playthrough?
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# ? Dec 18, 2018 08:06 |
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Rusty Penguin posted:I'm about to go in blind on Planescape: Torment: Enhanced Edition. I'm sort of familiar with the setting from being a tabletop nerd, but know nothing about the game's story. Is there anything I should know to get the most out of my first playthrough? Put lots of points into Int. That's all you really need to know
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# ? Dec 18, 2018 08:22 |
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precision posted:Put lots of points into Int. That's all you really need to know Unless the Enhanced Edition changes things around, you really, really, REALLY mean WIS.
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# ? Dec 18, 2018 08:30 |
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i've never played planescape: torment but the word on the street is, you need maximum wisdom to do anything interesting in the talky bits, which are the meat of the game
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# ? Dec 18, 2018 08:31 |
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The White Dragon posted:i've never played planescape: torment but the word on the street is, you need maximum wisdom to do anything interesting in the talky bits, which are the meat of the game Prioritise stats as Wisdom Intelligence Charisma Everything else If you want to get the most out of the story.
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# ? Dec 18, 2018 08:50 |
Most speech checks are INT or CHA; the thing about WIS is that the couple checks for that tend to be really important (since they pop up in the main quest and flashbacks) and that it increases the amount of experience you get.
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# ? Dec 18, 2018 15:53 |
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Probably goes without saying given the stat priority but play a mage, some really fun spells and the most interesting side plot stuff
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# ? Dec 18, 2018 17:38 |
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If youre just in the game for the talky bits, which if you play even one combat in the game youll realize you are, just cheat and maximize your stats so you can do the talking how you choose and also can blast through the terrible combat.
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# ? Dec 18, 2018 18:16 |
Lunchmeat Larry posted:Probably goes without saying given the stat priority but play a mage, some really fun spells and the most interesting side plot stuff anilEhilated fucked around with this message at 22:01 on Dec 18, 2018 |
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# ? Dec 18, 2018 21:58 |
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She's called Mebbeth, just in case you difficulty finding her. Honestly, the real best advice to give here is to cheat off your rear end and set all your stats to 25. The combat in this game is terrible, it's all about the plot and characters. You will miss out on literally none of the real fun if you do.
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# ? Dec 18, 2018 22:09 |
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Cardiovorax posted:She's called Mebbeth, just in case you difficulty finding her. Yeah, honestly, the only thing having lower stats does is cause you to miss out on content. There's one really annoying bit where the only nonviolent way to solve a certain mystery requires you to have at least 16 points in Charisma, for example. If you don't have that by a certain point in the game, you either have to skip that mystery, or else you end up having to murder an entire village, basically.
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# ? Dec 18, 2018 22:26 |
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Torment should've been a statless adventure game, really. You can tell that this is what it's really trying to be, but nobody would've bought it if they had taken the D&D out of it.
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# ? Dec 18, 2018 22:47 |
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Barudak posted:If youre just in the game for the talky bits, which if you play even one combat in the game youll realize you are, just cheat and maximize your stats so you can do the talking how you choose and also can blast through the terrible combat. This sounds like bullshit but its totally true. I also would give the same advice if you ever attempt to play Witchers 1 or 2. SolidSnakesBandana fucked around with this message at 22:58 on Dec 18, 2018 |
# ? Dec 18, 2018 22:55 |
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It's kind of sad for how many games I've had to give that advice so far in this thread, but it's perfectly true every time. Developers tend to be really bad at making gameplay and story equally fun. It's always either one or the other.
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# ? Dec 18, 2018 22:57 |
Really the only thing you miss out on is the occasional feeling of accomplishment when you find out a bizarre way to permanently boost an attribute, but those aren't wildly common and it's totally worth cheating to avoid some of the crappier aspects of combat. I love the idea of combat in P:T, but it's just not well executed at all.
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# ? Dec 18, 2018 22:58 |
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What do I need to know about Valkyria Chronicles 4? I’ve never played any of the previous games, and the extent of my knowledge about them is that is anime WWII.
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# ? Dec 19, 2018 19:28 |
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Cultural Marxist posted:What do I need to know about Valkyria Chronicles 4? Speaking of it, yes there is permadeath, but it is fairly generous. If a unit falls you can rescue them by getting to their bodies in a certain number of turns, and there are orders that can evac a unit immediately. The classic strategy in all Valkyria Chronicles games is to use an order to boost Defense, and then take a scout to rush the enemy base. This is less viable in VC4 but it's still a Thing. Raz sucks.
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# ? Dec 19, 2018 19:36 |
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Thank you! Orders haven’t been introduced yet, but I’ve only played a little bit. The lady with the mortar has just turned up, so I’m not far in.
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# ? Dec 19, 2018 20:52 |
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Cultural Marxist posted:What do I need to know about Valkyria Chronicles 4? Training a class to level 11 makes them "elite," which gives them a stat boost and often new or improved abilities. Elite scouts get grenade launchers for their rifles, letting them them shoot grenades much farther. Stormtroopers get flamethrowers for taking out enemies in cover, Snipers get interception fire, Engineers get improved repair, and so on. I'm not sure if Lancers still get anti-personnel mini-mortars like in the first one, and I don't think Grenadiers get anything other than the stat bonus. It may be better to beeline to level 11 for Scouts and Stormtroopers instead of leveling evenly because of this. I took a break from the game before seeing how effective Sniper interception fire is. Random Hajile fucked around with this message at 21:08 on Dec 19, 2018 |
# ? Dec 19, 2018 20:54 |
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Random Hajile posted:Missions are ranked purely by how many turns you take to complete them, so if you want to A-rank them, you need to think of ways to push ahead quickly and efficiently. It's worth noting that while rank is only decided by turns taken, it's not the only way you're measured. Exp/money received, as well as the reward weapons you get after certain maps, is based on things like killing all enemy leaders/tanks, no deaths, no KOs (reduced to 0 HP), etc. Turn limits for top rank are also much more lenient than previous games to account for this. So while you still can scout rush, you're generally better off focusing on efficiency than speed.
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# ? Dec 19, 2018 21:38 |
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Just picked up the Stalker games on the steam sale. Is there a particular game I should play over the others? I am not sure I am going to have time to play all three.
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# ? Dec 20, 2018 21:37 |
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Orvin posted:Just picked up the Stalker games on the steam sale. Is there a particular game I should play over the others? I am not sure I am going to have time to play all three.
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# ? Dec 20, 2018 21:39 |
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If you are gonna do them all play in release order. The QoL improvements in each game make Shadow very hard to go back to after Call. I wrote out a big page of tips for every game awhile ago. I don't know if they all made it on the wiki. Shadow of Chernobyl: https://forums.somethingawful.com/showthread.php?threadid=2969807&pagenumber=2&perpage=40#post485350975 Clear Sky: https://forums.somethingawful.com/showthread.php?threadid=2969807&pagenumber=2&perpage=40#post485352040 Call of Pripyat: https://forums.somethingawful.com/showthread.php?threadid=2969807&pagenumber=3&perpage=40#post485387219 Zushio fucked around with this message at 01:30 on Dec 21, 2018 |
# ? Dec 21, 2018 00:49 |
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Nick Buntline posted:It's worth noting that while rank is only decided by turns taken, it's not the only way you're measured. Exp/money received, as well as the reward weapons you get after certain maps, is based on things like killing all enemy leaders/tanks, no deaths, no KOs (reduced to 0 HP), etc. Turn limits for top rank are also much more lenient than previous games to account for this. So while you still can scout rush, you're generally better off focusing on efficiency than speed. Then again you can grind skirmishes and maps whenever you want, so don't feel too stressed about it.
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# ? Dec 21, 2018 07:46 |
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Orvin posted:Just picked up the Stalker games on the steam sale. Is there a particular game I should play over the others? I am not sure I am going to have time to play all three. Shadows doesn't really hand-hold you or introduce the way the game works well at all. But it's also the only one that has a proper large-scale plot with fairly unpredictable twists, takes you across the greatest variety of zone levels, and manages some genuinely scary underground labs. Clear Sky has squad combat and plenty of AI on AI action - something I generally like, but is incredibly buggy here. There's finally a proper intro and some explanations of how everything works, and the levels are the most detailed and well designed, even when recycling levels from the original. On the other hand, the plot revolves around the buggy faction combat, and there are a lot of insta-death grenades thrown your way. Call has the most quality of life improvements, and is the least likely to break down at random. But on the other hand, it's highly sterile, both in terms of level design and as far as plot is concerned. Since you say you've picked up all three, I'd recommend a compromise - use the mod that imports previous game content into Call of Pripyat, and play through the best plot with the best mechanics. ... Some modified tips from my Clear Sky guide: Artifacts with the red "radiation -" effect will irradiate you. Since you don't have any radiation resistance / artifacts with the green "radiation +" effect when you start, artifacts are just a really good way to make money, since equipping one will kill you. Crouching behind cover with a decent long-range gun that's (hopefully) slightly longer ranged than the guns the enemy are using is a decent strategy for most of the game (though not at the start, when you want to flank and basically press your lovely pistol / shotgun into the enemy back to make sure your shots hit) In general, you want to carry 1 shotgun for mutants, 1 assault gun for humans (AK->TRS/IL->Vintar->FN/Thunder) and 1 pistol for emergencies (You barely use the pistol after the start, so don't get yourself weighed down with pistol ammo) ... I'd link to an example of Shamus Young being a raging retard, but it's a bit spoiler heavy. Long story short - the game is fairly open ended, and you should check around and see if there's a way around any wall, before trying to bash it down via repetitive quicksaves.
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# ? Dec 21, 2018 10:24 |
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quote:Since you say you've picked up all three, I'd recommend a compromise - use the mod that imports previous game content into Call of Pripyat, and play through the best plot with the best mechanics.
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# ? Dec 21, 2018 11:24 |
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Xander77 posted:In general, you want to carry 1 shotgun for mutants, 1 assault gun for humans (AK->TRS/IL->Vintar->FN/Thunder) and 1 pistol for emergencies (You barely use the pistol after the start, so don't get yourself weighed down with pistol ammo) You shouldn't neglect having a decent pistol as it's what you can use while you're artifact hunting. A single box or two of ammo will usually suffice though (~100 rounds at max)
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# ? Dec 22, 2018 19:02 |
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So I picked up Shadow of Mordor GOTY on PS4 yesterday so I can experience all the PC version stuff without having to rely on steam library share. Is there a dlc I should do first or should I just jump right into the game. I messed around with Nemesis Forge a bit last night but that seemed to give me abilities I don't remember from the couple hours I put into it via Steam Library Share.
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# ? Dec 25, 2018 09:58 |
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juliuspringle posted:So I picked up Shadow of Mordor GOTY on PS4 yesterday so I can experience all the PC version stuff without having to rely on steam library share. Is there a dlc I should do first or should I just jump right into the game.
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# ? Dec 25, 2018 15:16 |
juliuspringle posted:So I picked up Shadow of Mordor GOTY on PS4 yesterday so I can experience all the PC version stuff without having to rely on steam library share. Is there a dlc I should do first or should I just jump right into the game. I messed around with Nemesis Forge a bit last night but that seemed to give me abilities I don't remember from the couple hours I put into it via Steam Library Share.
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# ? Dec 25, 2018 19:44 |
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anilEhilated posted:FWIW, the Beast Hunt or whatever DLC is kinda poo poo and can be skipped safely and the Bright Lord, while good, is definitely meant to be played after finishing the main campaign. So nothing unlocks stuff in the main game? That was my main concern. On a different note, does anyone know when I can dick around in Lego Avengers? I'm starting to think it's gonna make me play through the entire storyline before I can just mess around like in previous Lego games.
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# ? Dec 25, 2018 20:10 |
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juliuspringle posted:So nothing unlocks stuff in the main game? That was my main concern. Most recent Lego games have basically wanted you to bust through the story then come back for all the poo poo.
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# ? Dec 26, 2018 02:44 |
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juliuspringle posted:So nothing unlocks stuff in the main game? That was my main concern. I think they each unlock a character skin, but that's it.
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# ? Dec 26, 2018 02:49 |
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anilEhilated posted:FWIW, the Beast Hunt or whatever DLC is kinda poo poo and can be skipped safely and the Bright Lord, while good, is definitely meant to be played after finishing the main campaign. I have the exact opposite opinion: Beast Hunt is a lot of fun if you want more neat orc captain types to deal with and the animal gimmicks are mostly well handled. The end fight is Meanwhile Bright Lord locks you into a specific skill set, which feels like a step backwards, and if that skillset doesn't suit your playstyle it turns into a bit of a slog. I don't recall all the ins and outs of it but I don't remember the core concept (indirect combat, amassing your own personal army of orcs) being handled notably well. So basically what I'm saying is definitely check out both and see if they click.
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# ? Dec 26, 2018 07:04 |
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# ? May 24, 2024 14:46 |
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One problem with the Shadow of Mordor DLCs is that they give you a bunch of OP weapons right from the start which unbalance an already very easy game into mindlessness, so I'd recommend avoiding them if you get the GOTY edition.
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# ? Dec 26, 2018 11:53 |