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For anyone that’s interested in Civ VI on the iPad, it’s on sale right now and all the DLC civs are rotating through being free. Every three days a new DLC will be free until they’ve all been free. I think the full game is $14.99 and it runs pretty well but it still doesn’t have Rise and Fall, and thanks to Aspyr we have no idea if/when it’s coming but I still enjoy it for what it is and figured I’d let y’all know. Could be a decent Christmas gift to someone with an iPad who’s relatively new to genre.
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# ? Dec 21, 2018 05:16 |
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# ? May 29, 2024 08:06 |
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It's a shame that there's no graphical part to the National Park. It'd be more fun to me if when I created it the game made a little "area of natural beauty" instead of just chucking a diamond around my stuff and calling it a day.
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# ? Dec 22, 2018 02:20 |
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Is there a good out-of-game resource to learn from? I've played about 20 hours of civ 5 and so much of the new stuff in 6 isn't make sense to me.
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# ? Dec 22, 2018 03:02 |
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SaturdayKnight posted:(iPad version on sale) Thanks for pointing this out. I know it’s behind on expansion packs and low res but this was my best bet to actually play Civ and this sale was a good excuse to pull the trigger. Now halfway through a bunch of Zulu early war antics.
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# ? Dec 22, 2018 18:57 |
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Taear posted:It's a shame that there's no graphical part to the National Park. It'd be more fun to me if when I created it the game made a little "area of natural beauty" instead of just chucking a diamond around my stuff and calling it a day. If it weren't already an area of natural beauty then it wouldn't be a national park
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# ? Dec 23, 2018 01:24 |
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nvm somehow the rise and fall expansion became unclicked in Steam.
Mayveena fucked around with this message at 17:23 on Dec 23, 2018 |
# ? Dec 23, 2018 17:07 |
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I didn't see this mentioned but Gathering Storm is 15% off at GMG https://www.greenmangaming.com/games/sid-meiers-civilization-vi-gathering-storm-pc/
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# ? Dec 23, 2018 17:13 |
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I just saw that rock bands (which already seem kinda dumb/too specific) require faith to build on that Well of Souls page. Why? I have the feeling that this expansion is going to add some cool ideas, all of which are at least slightly mucked up by their execution. Staltran posted:I was wondering this a while ago, and found out that you can't have a forest next to a lake. I have no idea why. I don't think it's mentioned in-game at all. ... the gently caress? Why? Booyah- posted:Is there a good out-of-game resource to learn from? I've played about 20 hours of civ 5 and so much of the new stuff in 6 isn't make sense to me. If you've played 5, the major changes going into 6 are districts. Districts have adjacency bonuses based on nearby tiles, and someone posted an image explaining how to get the bonuses but I don't feel like looking for it. Beyond adjacency bonuses for the nearby tiles, the districts house the related buildings. A city's population limits how many districts you can have, so smaller cities can get one or two out, but they need to grow to be able to build more districts. Aside from R&F stuff like golden ages, I think the other big thing to remember is that workers in 6 now have charges. You build tile improvements instantly, but the baseline number of charges a builder has is 3 to start. Certain civs/policy cards let you make builders with more charges. I'd say watch some Youtube videos but honestly the only ones I've seen are Deity speed runs done by a guy that rightfully doesn't use those videos as a chance to explain mechanics. You're probably fine brute-forcing or wandering your way through a game on a lower difficulty like Chieftain. You can basically waste the first half of the game, figure out you've been in charge of a whole country at turn 257, and still manage to beat the AI with a hefty lead.
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# ? Dec 24, 2018 20:27 |
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Ghost Stromboli posted:I'd say watch some Youtube videos but honestly the only ones I've seen are Deity speed runs done by a guy that rightfully doesn't use those videos as a chance to explain mechanics. You're probably fine brute-forcing or wandering your way through a game on a lower difficulty like Chieftain. You can basically waste the first half of the game, figure out you've been in charge of a whole country at turn 257, and still manage to beat the AI with a hefty lead. To be honest I’d say anyone who’s played a bunch of prior civ games would be fine on any level up to the default (Prince I think?)
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# ? Dec 24, 2018 20:50 |
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Ghost Stromboli posted:I just saw that rock bands (which already seem kinda dumb/too specific) require faith to build on that Well of Souls page. My impression is that they just want to make sure that faith has uses all throughout the game so you don't pile up a big ol useless pile of it.
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# ? Dec 24, 2018 21:01 |
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Clarste posted:...a big ol useless pile of it. My favorite is switching to theocracy and starting wars with the army I summoned out of thin air from a pair of tiny cities on a new continent. Gotta put that 13,000 faith I’ve accumulated from taking over religious civs to good use.
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# ? Dec 24, 2018 22:34 |
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Clarste posted:My impression is that they just want to make sure that faith has uses all throughout the game so you don't pile up a big ol useless pile of it. I've been using it to buy great people since 5
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# ? Dec 24, 2018 22:38 |
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Taear posted:It's a shame that there's no graphical part to the National Park. It'd be more fun to me if when I created it the game made a little "area of natural beauty" instead of just chucking a diamond around my stuff and calling it a day. They added a fence around it at least, with a ranger station, so better than the green line from before. Then again the ranger station and fence are basically taken from the Australian UI so you might have to have those to get the effect.
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# ? Dec 24, 2018 22:41 |
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Chronojam posted:I've been using it to buy great people since 5 In 6 that can cost 20k faith in the endgame, so it's nice to have some faith sinks for civs that have just accumulated a couple thousand.
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# ? Dec 24, 2018 22:46 |
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Ghost Stromboli posted:I have the feeling that this expansion is going to add some cool ideas, all of which are at least slightly mucked up by their execution. You could just repost this statement every 14 months, and it would always be relevant. Firaxis is so good at ruining good ideas through execution. Sometimes they will have a well-executed idea and have an emergency meeting to make sure that their idea is ruined before release.
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# ? Dec 25, 2018 09:12 |
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So if you've been building a wonder but get beaten to it by another civ, what happens to all that production invested in it? Does it just vanish or what?
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# ? Dec 26, 2018 13:15 |
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fridge corn posted:So if you've been building a wonder but get beaten to it by another civ, what happens to all that production invested in it? Does it just vanish or what? half the accumulated production is salvaged and used for whatever you produce next. or at least that is what is supposed to happen, there was a bug where it didn't always work and i cant remember if it got fixed.
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# ? Dec 26, 2018 13:45 |
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HappyCamperGL posted:half the accumulated production is salvaged and used for whatever you produce next. or at least that is what is supposed to happen, there was a bug where it didn't always work and i cant remember if it got fixed. I'm playing on ipad and i don't seem to get anything if I miss out on a wonder even if I'm only a few turns from building it which is extremely bullshit imho
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# ? Dec 26, 2018 14:15 |
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fridge corn posted:I'm playing on ipad and i don't seem to get anything if I miss out on a wonder even if I'm only a few turns from building it which is extremely bullshit imho iirc the bug was that the production from the wonder would only go towards whatever was next in the production queue. since there is no production queue without mods you could only get the boost if you switched out of the wonder production the turn before the ai completes its wonder. do mods work on the ipad? i think it works ok if you have a production queue mod, but ive not tested.
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# ? Dec 26, 2018 14:34 |
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HappyCamperGL posted:iirc the bug was that the production from the wonder would only go towards whatever was next in the production queue. since there is no production queue without mods you could only get the boost if you switched out of the wonder production the turn before the ai completes its wonder. do mods work on the ipad? i think it works ok if you have a production queue mod, but ive not tested. Holy poo poo that's incredible code work. They created a condition in which resources go towards a game play mechanic that they didn't implement at all.
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# ? Dec 26, 2018 16:11 |
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I'm starting to see why civ6 is bad
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# ? Dec 26, 2018 16:19 |
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What is really bad about it is that these flaws only get worse as you start to enjoy the game. The second you decide to wade more than one foot into the water, the laziness attacks you in the tiniest, barely noticeably ways that you cannot explain to someone else who has not made the same journey as you. I often feel whiny and petulant when I complain about this game, but it deserves it. chaosapiant posted:Holy poo poo that's incredible code work. They created a condition in which resources go towards a game play mechanic that they didn't implement at all. This would be a good time to point out that, until several months ago, Firaxis had misspelled "YIELDS" as "YEILDS" in several places, which was causing the AI to prioritize its entire domestic planning incorrectly. It was only discovered when a modder found it. The Human Crouton fucked around with this message at 17:11 on Dec 26, 2018 |
# ? Dec 26, 2018 17:02 |
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The Human Crouton posted:
We don't!
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# ? Dec 26, 2018 20:31 |
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Sometimes when you get beaten to a wonder you'll get a message about some of the production being salvaged and you'll note the next thing you go to build there will take less time, but it's all very blink-and-you'll-miss-it and rather opaque. I don't know if I believe that stuff about the bug but I use mods that allow queues. What amazes me is that in civ 2 if I want to know where a certain wonder is I hit F7; in civ 6 you have to spot it on the map. Or scroll through dozens of notifications, maybe.
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# ? Dec 26, 2018 20:51 |
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The Human Crouton posted:What is really bad about it is that these flaws only get worse as you start to enjoy the game. The second you decide to wade more than one foot into the water, the laziness attacks you in the tiniest, barely noticeably ways that you cannot explain to someone else who has not made the same journey as you. The whole project strikes me as comprising of a development team that doesn't talk to each other and is just 100 people doing 100 different things with no one bothering to make sure everyone's work is in sync with each other. I have no idea how games like Civ 5 and Civ 6 can continue to be plagued by so many obvious technical issues that just won't get fixed.
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# ? Dec 26, 2018 21:13 |
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programmers aren't free and people still buy the games
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# ? Dec 26, 2018 21:19 |
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Prav posted:programmers aren't free and people still buy the games The exception of course being Bethesda, whose players make up most of the QA team and whose modders will fix all their bugs.
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# ? Dec 26, 2018 21:42 |
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Ragnar34 posted:The exception of course being Bethesda, whose players make up most of the QA team and whose modders will fix all their bugs. Yeah, uh, about that...
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# ? Dec 26, 2018 21:47 |
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Never play an MMO.
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# ? Dec 26, 2018 22:09 |
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Marmaduke! posted:Sometimes when you get beaten to a wonder you'll get a message about some of the production being salvaged and you'll note the next thing you go to build there will take less time, but it's all very blink-and-you'll-miss-it and rather opaque. I don't know if I believe that stuff about the bug but I use mods that allow queues. What amazes me is that in civ 2 if I want to know where a certain wonder is I hit F7; in civ 6 you have to spot it on the map. Or scroll through dozens of notifications, maybe. Speaking of spotting it on the map, I like that you can see how far built a wonder is (almost down to the hammer) when someone else is building it, but I don't like the fact you can see that through the fog of war. It feels like a missed opportunity, to me, to give scouting (and spying) that extra usefulness - to keep an eye on your wonder rivals.
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# ? Dec 26, 2018 22:18 |
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JeremoudCorbynejad posted:Speaking of spotting it on the map, I like that you can see how far built a wonder is (almost down to the hammer) when someone else is building it, but I don't like the fact you can see that through the fog of war. It feels like a missed opportunity, to me, to give scouting (and spying) that extra usefulness - to keep an eye on your wonder rivals. Wait, what? Where is that visible? I've played Civ 6 so many times and I never noticed. That would have really helped my wonder building strategy. Also, for those who have the mod allowing a production queue, you can switch between buildings/units/other wonders if someone beats you to the wonder you were building. I thought you could do it in stock Civ 6, too, though. ibntumart fucked around with this message at 02:58 on Dec 27, 2018 |
# ? Dec 26, 2018 23:24 |
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ibntumart posted:Wait, what? Where is that visible? I've played Civ 6 so many times and I never noticed. That would have really helped my wonder building strategy. Right on the map, at least the 3D version. Obviously in the board-game view you can't see poo poo, but you can reliably spy in 3D map mode. You can see the wonder physically being built and they set so many minute stages for the animation that a 10-hammer difference on late game wonders is enough to tick it forward another "frame". He's complaining that you can see it even when covered by fog of war if you've revealed the map previously, it will update entirely reliably even through the fog and just show the wonder in sepia instead of full color.
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# ? Dec 27, 2018 02:35 |
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Marmaduke! posted:What amazes me is that in civ 2 if I want to know where a certain wonder is I hit F7; in civ 6 you have to spot it on the map. Or scroll through dozens of notifications, maybe. I actually started a mod that will give you this info, but it's on pause until GS comes out in case they add it themselves(lol), or there are enough changes in the files to render my current work useless. It's a lot of work though because I dont just want to show who built it, I want to give the player info on whether they should build it. So it has to show already built wonders in the tech tree, or what turn the wonder was started if you have the visibility to know it was started. Similar % done info would have to be shown on the production screen so you can analyze whether or not you should start. Finally, I need to see if I can tie into graphic changes on the map to get the exact percentage a wonder is finished. This would allow you to actually know the near exact number of turns left or hammers per turn being put into the opponent wonder. All of this is information available to the player, if the player kept a pad and paper around and checked every corner of the visible map, and did their own calculations every turn.
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# ? Dec 27, 2018 08:58 |
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fridge corn posted:I'm starting to see why civ6 is bad we warned you brah
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# ? Dec 27, 2018 09:12 |
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I thought wonder production was just wasted and that was intended? Or did that get changed later? It was definitely the case when the game was new.
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# ? Dec 27, 2018 10:19 |
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It was added in a patch.
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# ? Dec 27, 2018 10:38 |
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However it is working now, they had always intended to have incomplete wonders provide some kind of compensation. Before vanilla was released there was a builder action available when the unit was positioned over an unfinished wonder called "scavenge wonder" or something of the like.
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# ? Dec 27, 2018 10:45 |
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Why are you wasting hammers on wonders? Build units.
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# ? Dec 27, 2018 15:30 |
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Oh also you get a free road at some point while trying to build a wonder on its hex, so even if you don't get the wonder you get the road. That's gotta be worth a couple of hunnerd hammers by itself (if the price of a military engineer is anything to go by).
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# ? Dec 27, 2018 18:37 |
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# ? May 29, 2024 08:06 |
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Pewdiepie posted:Why are you wasting hammers on wonders? Build units. Because I already built my unstoppable two archers and a warrior like 100 turns ago.
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# ? Dec 27, 2018 20:44 |