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HebrewMagic
Jul 19, 2012

Police Assault In Progress
Just let me be an unstoppable bisexual gently caress Juggernaut bioware

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Aphrodite posted:

No, he's saying the opposite. Old companions with new romance arcs/conversations added since Makeb are either. I don't know if there's enough in the conversations to say if they're bi, they're probably just gay or straight depending on the PC's gender.

For the last update it was Khem, Nadia and Jaesa. Not sure if it's only LS and DS remains straight only or what though. Someone will answer that shortly, I'm sure.



My only character through KOTFE stuff is single now because of the lovely misleading dialogue prompt.

Ah.

I still haven't subbed to get Eternal Throne since Fallen Empire's story was that loving bad. Sounds like there's the start of something I might be kinda interested now, maybe it will pan out into something. Or maybe not.

Pryce
May 21, 2011
All new/returning companions are 'playersexual' (in that, they're always attracted to you, regardless of gender).

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Hmmm. Disappointing that that wasn't back-ported to the regular class arcs, but good to know.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Cythereal posted:

Hmmm. Disappointing that that wasn't back-ported to the regular class arcs, but good to know.

They'd have to go and re-record who knows how much dialogue in order to make it work. Hours of voice acting that would be better spent on new content.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Medullah posted:

They'd have to go and re-record who knows how much dialogue in order to make it work. Hours of voice acting that would be better spent on new content.

Also considering how much of the coding's held together with spit, duct tape and crossed fingers in hope, adding in new dialog would probably break things in some way.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Except Doc. Doc is still a straight manslut.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Medullah posted:

They'd have to go and re-record who knows how much dialogue in order to make it work. Hours of voice acting that would be better spent on new content.

I dunno, I find the oldest content in TOR is generally the best, and the quality of the writing declines as you move past the launch story into Makeb and then Revan and then falls off a cliff into Fallen Empire.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Cythereal posted:

I dunno, I find the oldest content in TOR is generally the best, and the quality of the writing declines as you move past the launch story into Makeb and then Revan and then falls off a cliff into Fallen Empire.

And while most people agree with you, it's still dumb to go back and re-record dialogue for content that already exists rather than working on new content.

Aphrodite
Jun 27, 2006

That's just your weird grudges with the new content, the old stuff is bad too.

Nipponophile
Apr 8, 2009
Nah, the post-Makeb stuff is awful.

The waifu obsession is terrible as well, though.

Chickenwalker
Apr 21, 2011

by FactsAreUseless
It's a shame there's so much wasted potential in the game. I imagine the cash shop does pretty alright for EA and that justifies keeping the lights on, and the expenditures on developing new content are kinda underwritten by the promise that it'll drive active users back up and get people buying things again whenever user counts start to sag. But the budget is probably determined by sales from the cash shop and what a reasonable investment would be in order to shore up that revenue stream?

Still, it would be awesome to just have more content. Give us procedurally generated dungeons with random text-based encounters like we got in KOTFE alliance alerts. Give me anything that lets me do something with my Jedi action figure other than sit on the shelf. Hell, give the tools to the community and let them design dungeons and write scripts and let someone on the dev team curate it (this is kinda halfway realized with strongholds and would be a waaaaaaay better use of that system).

I'd love to have a reason to jump in and play some dumb, low-commitment stuff. The way the game is and the way content comes down the pipe though, I just... don't? The production schedule can never keep up with long-term players ability to eat though the content.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



I encountered an annoying bug/glitch earlier. I was working on leveling my last character who's not 70 yet and when I went to click the ship's holoterminal to advance things, it sort of stuck in the cutscene. It did load Servant One, his holoimage did it's usual flicker, but nothing else and no dialog or dialog wheel. I rebooted, did a repair on the game, and even uninstall/reinstalled it to no effect. I filed a ticket and made a new Warrior in case it turns out my other one's unfixable.

I do have to admit, I like the look of the Ancient Sith Warblade, swinging it around keeps making me feel like my Warrior should be diving into battle yelling "Blood and Souls for my Lord Arioch!'.

DrunkenGarbageCan
Nov 4, 2009

Chickenwalker posted:

It's a shame there's so much wasted potential in the game. I imagine the cash shop does pretty alright for EA and that justifies keeping the lights on, and the expenditures on developing new content are kinda underwritten by the promise that it'll drive active users back up and get people buying things again whenever user counts start to sag. But the budget is probably determined by sales from the cash shop and what a reasonable investment would be in order to shore up that revenue stream?

Still, it would be awesome to just have more content. Give us procedurally generated dungeons with random text-based encounters like we got in KOTFE alliance alerts. Give me anything that lets me do something with my Jedi action figure other than sit on the shelf. Hell, give the tools to the community and let them design dungeons and write scripts and let someone on the dev team curate it (this is kinda halfway realized with strongholds and would be a waaaaaaay better use of that system).

I'd love to have a reason to jump in and play some dumb, low-commitment stuff. The way the game is and the way content comes down the pipe though, I just... don't? The production schedule can never keep up with long-term players ability to eat though the content.

If you believe the devs they’ve said repeatedly that the majority of their profit comes from subs.

I know I probably easily play this game more than anyone here and I’ve bought Coins exactly once.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

DrunkenGarbageCan posted:

If you believe the devs they’ve said repeatedly that the majority of their profit comes from subs.

I know I probably easily play this game more than anyone here and I’ve bought Coins exactly once.

Yep, Eric said in a recent interview "You have no idea how many subs we actually have. Even if we stopped releasing content we'd be fine for a long time just with the subs we have"

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



DrunkenGarbageCan posted:

If you believe the devs they’ve said repeatedly that the majority of their profit comes from subs.

I know I probably easily play this game more than anyone here and I’ve bought Coins exactly once.

I can believe they probably do make some decent change from subs. From what I remember of the last time I was playing unsubbed, the various notices you get with things like the reduced quest rewards still come across more like 'this is all you're getting you unsubbed plebe compared to the subscriber elite' rather than 'having fun already, why not have more fun by subbing'. I think SWTOR still pops near the top on a search for 'worst f2p model' even after all this time.

As far as buying coins, biggest incentive for me was the buy X amount-get a pet. But then, I have a bit of an unhealthy addiction collecting pets.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

M_Sinistrari posted:

I can believe they probably do make some decent change from subs. From what I remember of the last time I was playing unsubbed, the various notices you get with things like the reduced quest rewards still come across more like 'this is all you're getting you unsubbed plebe compared to the subscriber elite' rather than 'having fun already, why not have more fun by subbing'. I think SWTOR still pops near the top on a search for 'worst f2p model' even after all this time.


I really don't understand why. The pure F2P model in SWTOR allows you to have access to all of the original story, and you maintain access to all expansion story content when you drop your sub and go to Preferred.

The cash shop is all cosmetic, nothing is Pay 2 Win. There is endgame content that you're locked out of if you don't subscribe (Raids, Ranked PvP), but I would expect that.

I think SWTOR has one of the BEST F2P models. Sure there's annoying pop ups and you can't play Space Barbie, but you get 100% unrestricted access to stories.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Medullah posted:

I really don't understand why. The pure F2P model in SWTOR allows you to have access to all of the original story, and you maintain access to all expansion story content when you drop your sub and go to Preferred.

The cash shop is all cosmetic, nothing is Pay 2 Win. There is endgame content that you're locked out of if you don't subscribe (Raids, Ranked PvP), but I would expect that.

I think SWTOR has one of the BEST F2P models. Sure there's annoying pop ups and you can't play Space Barbie, but you get 100% unrestricted access to stories.

I think a fair chunk of it is when they debuted the f2p model, it really was the worst implementation and with the internet and gamers being what they are, it still has that bad taste even though they have revamped the model over the years along with the other game changes. Granted, it's been a while since I was on a f2p/preferred, but I mostly remember being a bit salty over the limited resses and gear restrictions (back when companions had thier own gear and sometimes you had to choose between upgrade for you or them). I still wouldn't consider SWTOR having one of the best f2p models but they've definitely made some very good progress improving it over the years.

Ossipago
Nov 14, 2012

Muldoon

Chickenwalker posted:

Hell, give the tools to the community and let them design dungeons and write scripts and let someone on the dev team curate it (this is kinda halfway realized with strongholds and would be a waaaaaaay better use of that system).

Doesn't STO have player generated quests? We'd just end up with a endless stream of TLJ rewrites.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Ossipago posted:

Doesn't STO have player generated quests? We'd just end up with a endless stream of TLJ rewrites.

STO's player-made quest creator is perpetually broken, and roughly 90% of its content is missions made to grind out achievements.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Ossipago posted:

Doesn't STO have player generated quests? We'd just end up with a endless stream of TLJ rewrites.

STO and Neverwinter has the Foundry for player designed quests. Quality varies dramatically as you would expect. I remember one in STO a guy made for his little daughter who wanted to play the game but still too young to manage the regular stuff so the quest was a big field where you could run around with a variety of cute animals to pet them. A good many player generateds were essentially shoot wave of ships-gather loot for vendoring/auction, and of course there's loads designed for ERP.

As far as SWTOR goes, it's pretty much a given that there'd be tons of TLJ rewrites along with prequel rewrites, I think there's enough people who'd be interested in trying to branch out into something other than the usual Star Wars format.

Chickenwalker
Apr 21, 2011

by FactsAreUseless

Ossipago posted:

Doesn't STO have player generated quests? We'd just end up with a endless stream of TLJ rewrites.

Yeah that's a thing Cryptic has done going back as far as CoH/CoV. And yeah, user-submitted stuff is going to be predictably crap, so have someone curate a select few for a showcase. People selected get rewards like rare items or funbux or whatever. Six new quests a month using recycled assets is a hell of a lot better than one new daily area every 6 months.

CoH didn't even really need user submitted stuff because they had no problem cranking out content, so much so that at a certain point there was just way more than you'd ever be able to see unless you were an extreme poopsocker. What they didn't really have to my recollection was a good way to find groups for a lot of the early days of the game.

SWTOR is so on rails that the world doesn't really feel like you inhabit it. Once the ride's over the only thing to do really is get off. It would just be cool to have a stream of lower-effort content for people who like the game and want to play it but have basically done everything.

I'd sign on for something dumb and gimmicky like a procedurally-generated roguelike in SWTOR or something (I guess that's kind of what Kuat was). As it is outside of the drips and drabs of like 2 hours of new story content 3-4 times a year it's just a treadmill of the same old stuff. And so eventually you're just like, well I could be doing something valuable with my time instead of playing the same stuff over again.

Khako
Dec 24, 2008

Lee #61
[Pretend to be a Pirate]

Starting Shadow of Revan is going well

Crancherry
May 29, 2014

Pork Pro

Medullah posted:

I really don't understand why. The pure F2P model in SWTOR allows you to have access to all of the original story, and you maintain access to all expansion story content when you drop your sub and go to Preferred.

The cash shop is all cosmetic, nothing is Pay 2 Win. There is endgame content that you're locked out of if you don't subscribe (Raids, Ranked PvP), but I would expect that.

I think SWTOR has one of the BEST F2P models. Sure there's annoying pop ups and you can't play Space Barbie, but you get 100% unrestricted access to stories.

They locked hide helm behind a pay wall. Idc, what else I get, THAT makes it the worst F2P model in my book.

Magmarashi
May 20, 2009





CeeCee posted:

They locked hide helm behind a pay wall. Idc, what else I get, THAT makes it the worst F2P model in my book.

Do they still restrict you from equipping the best tier of items/mods unless you pay them a few bucks?

"Best F2P model" lololololol

Ainsley McTree
Feb 19, 2004


Magmarashi posted:

Do they still restrict you from equipping the best tier of items/mods unless you pay them a few bucks?

"Best F2P model" lololololol

Yes but you also can’t play the content where it makes a difference so it evens out

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Magmarashi posted:

Do they still restrict you from equipping the best tier of items/mods unless you pay them a few bucks?

"Best F2P model" lololololol

How would you change it? How would you make the F2P more attractive without losing subscribers?

AGGGGH BEES
Apr 28, 2018

by LITERALLY AN ADMIN

Cythereal posted:

STO's player-made quest creator is perpetually broken, and roughly 90% of its content is missions made to grind out achievements.

Or is intended for pornographic odysseys :v:

Magmarashi
May 20, 2009





Medullah posted:

How would you change it? How would you make the F2P more attractive without losing subscribers?

Not loving charge for the ability to hide your headgear or for the 'privilege' of wearing gear for starters.

Just do what other, less lovely F2P models already figured out were attractive bonuses and remove the dumb bullshit.

Aleth
Aug 2, 2008

Pillbug

Khako posted:

[Pretend to be a Pirate]

Starting Shadow of Revan is going well

My Jugg didn't play along with all the subtlety and was just *force choke* from the start.

Polyakov
Mar 22, 2012


The truly depressing thing about going full f2p in this from the buddy of mine who did to play it is that they only give you one(maybe 2) action bars and try to charge you cartel bucks for more. It feels so very petty.

DrunkenGarbageCan
Nov 4, 2009
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

The PvP Weekly Event objective is 8 medals in a single match while the PvE is completing 4 MM FP's...gently caress you Bioware.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

AGGGGH BEES posted:

Or is intended for pornographic odysseys :v:

Cryptic's actually pretty good about banning and deleting that stuff these days. There's more than a few that are about Join The Adventures Of Me And My Waifu, but straight up porn ones get banned almost immediately.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

DrunkenGarbageCan posted:

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

The PvP Weekly Event objective is 8 medals in a single match while the PvE is completing 4 MM FP's...gently caress you Bioware.

Their goal was to make both PvE and PvP a viable route to hating the new gearing system.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Medullah posted:

How would you change it? How would you make the F2P more attractive without losing subscribers?

Would it really be so horrible if the game lost a good amount of the 'Ewww, how dare those disgusting f2p poors just suggest the restrictions they have get reevaluated. If they were a True Fan of the game they'd've been subbing all along since beta. If they had to unsub because money got tight because their kid got sick, well, they should've thought about that before having a kid.' and 'Reeeeeee! How dare Bioware put items from retired lockboxes up on the Cartel Market for just anyone to go buy. Now I can't wave my e-peen around to look down on those filthy causals who clearly aren't devoted to the game like I am with having gone through so many lockboxes to get the item early.' types?

We've seen those types of loudmouths on the forums and granted we have no idea of what the playerbase numbers are beyond that one breakdown of how many character types have been created, I'd like to think there's enough of a silent majority who would be perfectly fine with revisions to the f2p/premium model. To me, LOTRO has one of the best f2p models. https://www.lotro.com/en/Full-VIP-Chart Hell, if you're steady enough to knock out deeds, you're awarded Turbine points you can go buy what you're missing from the LOTRO store. I've pretty much bought all my expanded storage and a mount just from being a deed completing madwoman. If they revised f2p with things like allowing hide hats, increased toolbars, removed gear restrictions since even if you're not raiding, having nice gear to make the regular questing comfortable is still a major factor, that would be an excellent start. Keep the endgame and PvP stuff behind a sub.

As Polyakov said, the current f2p model does come across petty. Things like restricting toolbars and gear pretty much hampers being effectively able to play your class. While hide hat is really minor on the scale of things, it's another dig since it's another steady reminder of 'not one of the Subscriber Elite' when each cutscene rolls around. But some revisions to bring things more into line with what's expected with a reasonable f2p model along with actually pumping out some commercials when a Star Wars film gets released would boost numbers. Make the f2p fun with the pitch of 'you liked the movie, so look at this game where you can be that dashing smuggler, a badass bounty hunter, or swing the ravesticks of death around.'. Throw in the option of being able to play a wookie and there you go.

Mgant
Nov 26, 2005

Best in the West
I cant find the 8 medals quest for pvp anymore. Did they remove it? All I get from the courier droid is the is the master mode fp's and f that.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Mgant posted:

I cant find the 8 medals quest for pvp anymore. Did they remove it? All I get from the courier droid is the is the master mode fp's and f that.

There's a weekly mission that rotates. Last week it was 8 medals, this week it's 4 MM flashpoints.

Warmachine
Jan 30, 2012



M_Sinistrari posted:

Would it really be so horrible if the game lost a good amount of the 'Ewww, how dare those disgusting f2p poors just suggest the restrictions they have get reevaluated. If they were a True Fan of the game they'd've been subbing all along since beta. If they had to unsub because money got tight because their kid got sick, well, they should've thought about that before having a kid.' and 'Reeeeeee! How dare Bioware put items from retired lockboxes up on the Cartel Market for just anyone to go buy. Now I can't wave my e-peen around to look down on those filthy causals who clearly aren't devoted to the game like I am with having gone through so many lockboxes to get the item early.' types?

We've seen those types of loudmouths on the forums and granted we have no idea of what the playerbase numbers are beyond that one breakdown of how many character types have been created, I'd like to think there's enough of a silent majority who would be perfectly fine with revisions to the f2p/premium model. To me, LOTRO has one of the best f2p models. https://www.lotro.com/en/Full-VIP-Chart Hell, if you're steady enough to knock out deeds, you're awarded Turbine points you can go buy what you're missing from the LOTRO store. I've pretty much bought all my expanded storage and a mount just from being a deed completing madwoman. If they revised f2p with things like allowing hide hats, increased toolbars, removed gear restrictions since even if you're not raiding, having nice gear to make the regular questing comfortable is still a major factor, that would be an excellent start. Keep the endgame and PvP stuff behind a sub.

As Polyakov said, the current f2p model does come across petty. Things like restricting toolbars and gear pretty much hampers being effectively able to play your class. While hide hat is really minor on the scale of things, it's another dig since it's another steady reminder of 'not one of the Subscriber Elite' when each cutscene rolls around. But some revisions to bring things more into line with what's expected with a reasonable f2p model along with actually pumping out some commercials when a Star Wars film gets released would boost numbers. Make the f2p fun with the pitch of 'you liked the movie, so look at this game where you can be that dashing smuggler, a badass bounty hunter, or swing the ravesticks of death around.'. Throw in the option of being able to play a wookie and there you go.

The line about LOTRO I think emphasizes what a good F2P model should strive for: to keep as many people running the treadmill as possible. MMOs don't feel like MMOs when they are hemorrhaging players and you can't find anyone to group with. To that end, the F2P model needs to be capable of keeping free players on the hook and doing whatever version of grind the MMO in question has. It needent necessarily be painful, but it should leave them wanting more such that paying for a subscription looks like a better use of their time. The Filthy Poors™ can continue to poop-sock for their prizes, but if your time in game is worth $15/hour, it probably makes more sense to subscribe and take the shortcut.

But bottom line: no one will subscribe to a game that looks dead, so your F2P model should focus on making your game look not-dead.

Magmarashi
May 20, 2009





I'd kill for an unlimited account crafting storage bag for subscribing like ESO provides

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M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Warmachine posted:

The line about LOTRO I think emphasizes what a good F2P model should strive for: to keep as many people running the treadmill as possible. MMOs don't feel like MMOs when they are hemorrhaging players and you can't find anyone to group with. To that end, the F2P model needs to be capable of keeping free players on the hook and doing whatever version of grind the MMO in question has. It needent necessarily be painful, but it should leave them wanting more such that paying for a subscription looks like a better use of their time. The Filthy Poors™ can continue to poop-sock for their prizes, but if your time in game is worth $15/hour, it probably makes more sense to subscribe and take the shortcut.

But bottom line: no one will subscribe to a game that looks dead, so your F2P model should focus on making your game look not-dead.

For as much as people like to rip on LOTRO for being as old as it is and on maintenance mode, even with how many went over to the Legendary servers, with the winter Frostbluff event, it was so packed at times they had to cut back on loading up the distance graphics to the full just to try to minimize lag. Since I'm figuring my Warrior with the bugged holoterminal is probably a lost cause at this point especially with googling around and not hearing of anyone having the same problem getting fixed, I've started a replacement. Other than Korriban, Dromond Kaas, Fleet, and Nar Shadda, I barely saw anyone else. Alderaan I think I saw maybe two other people. Even chat was pretty dead save for Kaas, Fleet and Nar Shadda.

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