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Barudak posted:See, Id like to trust you but every other Saga game Ive played has been a mess of mechanics and story progression triggers I cant intuit to ever feel like Im accomplishing things on purpose so id like some details here cause Im intrigued Romancing SaGa 2 has a ng+ that you can use at any time. hosed up a few hours in? Restart with those skills and gear. Walk throughs are a good thing to use too unless you're really in to figuring out archaic stuff.
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# ? Dec 26, 2018 04:48 |
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# ? Jun 13, 2024 04:56 |
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MagusofStars posted:Have the Final Fantasy Legend games been re-released on mobile or Steam or the like? Would love to replay them but don’t feel like messing around with emulators or pulling out the old gray brick Gameboy. If you can get over the bad art, FF5 and 6 are at their core great games. FF4 uses the lovely 3D version, and I would rather play the GBA remake, which allows you to switch party members after you finish the tower of babel. Best versions of each game are basically: 1 and 2: PSP version, GBA and mobile is also acceptable 3: NES 4-6: GBA, with speed patches applied 7: PS4/Steam remaster 8: steam, I guess 9: see 7 X/X-2: Remaster on every platform now 12: Zodiac Age release Remakes of 7, 9 and 12 give fast forward buttons. 3 and 4's 3D remakes made the games worse.
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# ? Dec 26, 2018 09:09 |
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Evil Fluffy posted:Romancing SaGa 2 has a ng+ that you can use at any time. hosed up a few hours in? Restart with those skills and gear. Walk throughs are a good thing to use too unless you're really in to figuring out archaic stuff. That... actually sounds like a potentially good mechanic?
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# ? Dec 26, 2018 09:22 |
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I'm pretty sure SaGa games aren't supposed to make sense. I enjoyed RS2 even if the final boss is so utterly god drat insane that even on my luckiest and most amazing attempt I still only barely managed to make it to...half its HP? It's an utterly baffling game but I love baffling and it does some really creative things with gameplay mechanics. It still kinda blows my mind that it did as much as it did as a SNES game. lobster22221 posted:That... actually sounds like a potentially good mechanic? I think the remake added that feature, along with a couple new classes and dungeons and a battle counter, which is incredibly important since number of battles fought determine enemy strength (including what encounters you run away from).
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# ? Dec 26, 2018 11:10 |
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the best version of 4 is the one from the complete collection on psp.
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# ? Dec 26, 2018 15:27 |
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lobster22221 posted:That... actually sounds like a potentially good mechanic? It is very good. Being able to savescum the bonus dungeon chests is real good too since you can sneak your way to the deep levels and get endgame gear as soon as you unlock the area if you want. And th bonus dungeon levels have set difficulties. Meaning you can always fight enemies of the right level if you want to grind for a skill you missed early in the game that's needed to spark something else. Or you can try to fight stuff out of your depth to spark powerful skills prematurely.
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# ? Dec 26, 2018 17:08 |
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I'm a big fan of FF4DS. the augments are an interesting way of offering customization and many bosses have had slight revamps to make them more interesting. I might replay that version soon
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# ? Dec 26, 2018 17:41 |
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seiferguy posted:
Doesn't this version have a "cleaned up" localization? I prefer my peak janky script from the original PS discs, but then not everyone still has their OG copy or a console to play them on.
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# ? Dec 26, 2018 17:48 |
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Epi Lepi posted:Doesn't this version have a "cleaned up" localization? I prefer my peak janky script from the original PS discs, but then not everyone still has their OG copy or a console to play them on. It does, but don't worry: the back half of the game still barely makes sense I played it last year and it was still really fun. Honestly, I was surprised how much I still enjoyed it!
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# ? Dec 26, 2018 18:03 |
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Elvis_Maximus posted:It does, but don't worry: the back half of the game still barely makes sense After having not played it for many years, I just finished up a playthrough last night and I've gotten a lot of newfound appreciation for some of the stuff going on in that game. There's a lot of details I don't envy someone trying to capture in the remake if it actually comes out, which it won't.
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# ? Dec 26, 2018 18:13 |
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baram. posted:the best version of 4 is the one from the complete collection on psp. Does that version of IV have the optional dungeons from the advance version?
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# ? Dec 26, 2018 18:35 |
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Epi Lepi posted:Doesn't this version have a "cleaned up" localization? I prefer my peak janky script from the original PS discs, but then not everyone still has their OG copy or a console to play them on. They got rid of some of the more egregious spelling and grammar mistakes and that's about it
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# ? Dec 26, 2018 21:55 |
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It also for some reason changed Rufus' line to Cloud right before their fight from "I see. I guess this means we won't become friends." to something like "I guess we won't be allies." I dunno, this always just kinda bugged me. Friends sounds so much more mocking and nonchalant. Maybe allies is actaully more accurate to what he said in Japanese, I dunno, but I like friends.
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# ? Dec 26, 2018 22:49 |
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seiferguy posted:Does that version of IV have the optional dungeons from the advance version? No, but that's not a bad thing because those two dungeons are garbage and if they were in, they'd be mostly useless.
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# ? Dec 26, 2018 22:55 |
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seiferguy posted:Does that version of IV have the optional dungeons from the advance version? Nope
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# ? Dec 26, 2018 22:55 |
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Now I remember Dark Kain exists and how loving stupid that whole plot line gets. It's kinda cool in Advance since the scenario is a dumb murder mystery and the boss fight is kinda clever, but it's also cheesy as hell, doesn't really say anything that we didn't already know about Kain (Cecil's his friend yet he wants to bone his girlfriend), and it ends up carrying over to the sequel in one of the most confusing and dumb things in a game full of confusing and dumb moments. So Dark Kain is apparently a real creature or something now? I mean, it's not like there aren't hundreds of "Dark X" characters out there, but it's dumb because they took a cool metaphorical story battle from the original and made that character a literal being that exists made out of jealousy and anger and all that dumb cliched poo poo and kinda got lost in the whole thing to the point where nothing makes any drat sense. Sorry for Gologling out just now.
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# ? Dec 26, 2018 23:02 |
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NikkolasKing posted:It also for some reason changed Rufus' line to Cloud right before their fight from "I see. I guess this means we won't become friends." to something like "I guess we won't be allies." He does in fact use the word for friend/companion rather than ally in the original. It's a pretty casual tone too, like "we won't become buddies, huh". Kanfy fucked around with this message at 23:09 on Dec 26, 2018 |
# ? Dec 26, 2018 23:03 |
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Kanfy posted:He does in fact use the word for friend/companion rather than ally in the original. It's a pretty casual tone too, like "we won't become buddies, huh". That's interesting to know, thanks. I wonder why they changed it for the PC version.
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# ? Dec 27, 2018 04:50 |
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I thought Rufus looked like a huge badass with his white coat and shotgun when I was a kid.
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# ? Dec 27, 2018 06:20 |
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Mega64 posted:That dumb cliched poo poo and kinda got lost in the whole thing to the point where nothing makes any drat sense. FFIV:TAY.txt
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# ? Dec 27, 2018 06:43 |
FFXII questions: Am I right in thinking leveling means nothing, it's all about license points? And secondly, how bad did I gently caress up early on by just buying any and all LPs for my initial characters? For example, I have Basch and made him into a Foebreaker and I'm in Bhujerba. The game systems are starting to click, so I decided to tank this guy all the way out, following more HP license points and more and more axes/hammers LPs. But for Fran/Balthier/Vaan, I just chose all LPs I could instead of following a consistent and coherent line. Has that screwed me? edit: Thanks for the info guys Twat McTwatterson fucked around with this message at 16:59 on Dec 27, 2018 |
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# ? Dec 27, 2018 15:54 |
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FF12 isn't nearly hard enough for any of that to matter, in fact there's a good chance you'll max out the LP board before the end of the game anyway
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# ? Dec 27, 2018 15:56 |
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It's more that gear is important, and locked by Licenses, but more often than not you'll have an associated license way before those items show up in the game. You'll have every license board thing unlocked by endgame, it doesn't really matter. Even in Zodiac Age they give you enough LP doublers to do so. The only thought you need to expend about licenses is who to give summons to, as those are permanent choices and lead to licenses you can't get otherwise.
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# ? Dec 27, 2018 16:00 |
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Speaking of FF12, is the remaster worth picking up if I have the base game for PS2? I know it's based off of the Japan-only Zodiac version of the game, but what did they actually change?
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# ? Dec 27, 2018 18:58 |
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The most important change is x4 speed so you can get it over with four times faster
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# ? Dec 27, 2018 19:07 |
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Commander Keene posted:Speaking of FF12, is the remaster worth picking up if I have the base game for PS2? I know it's based off of the Japan-only Zodiac version of the game, but what did they actually change? It is unambigously the better version due to the myriad of changes and Its also somehow even easier.
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# ? Dec 27, 2018 19:10 |
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Commander Keene posted:Speaking of FF12, is the remaster worth picking up if I have the base game for PS2? I know it's based off of the Japan-only Zodiac version of the game, but what did they actually change?
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# ? Dec 27, 2018 19:24 |
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NikkolasKing posted:It also for some reason changed Rufus' line to Cloud right before their fight from "I see. I guess this means we won't become friends." to something like "I guess we won't be allies." Yeah, his monologue about ruling with fear was good, but that line really cemented his character for me.
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# ? Dec 27, 2018 21:50 |
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Commander Keene posted:Speaking of FF12, is the remaster worth picking up if I have the base game for PS2? I know it's based off of the Japan-only Zodiac version of the game, but what did they actually change? MP has been separated from Mist Charges, so now doing quickenings or summoning espers doesn't totally drain your magic. Guests and espers are now fully controllable instead of being AI-based. A lot of chests have been switched to 100% drop equipment or spells instead of random potions or gil, so it's actually worth exploring areas. The damage cap has been removed (or adjusted) so your black mages can easily do over 9,999 damage with their attacks. Combined with the fast forward and "job board" system, those are the biggest changes. Characters can no longer do everything, but the different job boards mean you can actually be better at your specialty than you could be in the base game. However, a ton of other stuff is tweaked, about how and when you can get equipment and the stats everything give, quest rewards, some drops, etc. It's a much better game overall.
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# ? Dec 27, 2018 22:43 |
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The damage limit being removed was good I've always held that if your damage limit is 9999, then the most powerful attack from the most powerful character aimed at the weakest enemy in the game should hit for 9998
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# ? Dec 27, 2018 22:49 |
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The Zodiac Age is the easiest version of FF12 though, by a long shot They took the Japan-only IZJS version (which was already easier than the original release), added a 4x speed option on top of the 2x speed option that IZJS already had, and then also let you give every character 2 jobs instead of 1. So with 6 characters, you can have every job in the game assigned at once. Another good change: There aren't any more random, unmarked chests that will screw you out of powerful end-game weapons anymore. Thank gently caress they got rid of that ridiculous system.
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# ? Dec 27, 2018 22:56 |
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The FF8 Ultimecia speech is neat when you Jap / Eng versions are looked at side by side. I looked at the Japanese script and Ulti is a lot nastier in Japanese, she references the idea of losing your memories in the beginning and around when Griever is called in as well.Japanese posted:
English posted:
rednecked_crake fucked around with this message at 11:31 on Jan 28, 2019 |
# ? Dec 28, 2018 00:44 |
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HoboWithAShotgun posted:The FF8 Ultimecia speech is neat when you Jap / Eng versions are looked at side by side. I looked at the Japanese script and Ulti is a lot nastier in Japanese, she references the idea of losing your memories in the beginning and around when Griever is called in as well. Japanese version is way better.
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# ? Dec 28, 2018 01:48 |
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The main reason for getting FF12TZA is the wonderful job they did with the music. The whole ost recorded by an orchestra, plus new tracks. its wonderful.
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# ? Dec 28, 2018 02:09 |
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HoboWithAShotgun posted:The FF8 Ultimecia speech is neat when you Jap / Eng versions are looked at side by side. I looked at the Japanese script and Ulti is a lot nastier in Japanese, she references the idea of losing your memories in the beginning and around when Griever is called in as well. English version sounds like a teenager's gently caress You Dad speech.
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# ? Dec 28, 2018 03:39 |
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Evil Fluffy posted:English version sounds like a teenager's gently caress You Dad speech. I mean, the game is basically an extremely long "No, gently caress You Dad" except our heroes learn to understand why their parents didnt live up to what their kids hoped they would be.
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# ? Dec 28, 2018 03:43 |
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The way they rename a lot of stuff in games is interesting. Renzokuken is kept as it is because it sounds a lot cooler than the Japanese, I think is just something like continuous sword slashes, or relentless assault. Omnislash is renamed from Choukyuu Bushin Hazan the original in FF7, which I think translates to something like Peerless [super-natural] swordsmanship.
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# ? Dec 28, 2018 04:07 |
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I thought Omnislash translates to something insanely long or maybe I'm thinking of another JRPG ultimate attack.
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# ? Dec 28, 2018 04:47 |
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Electric Phantasm posted:I thought Omnislash translates to something insanely long or maybe I'm thinking of another JRPG ultimate attack. HoboWithAShotgun posted:Omnislash is renamed from Choukyuu Bushin Hazan the original in FF7, which I think translates to something like Peerless [super-natural] swordsmanship. you act like ~Infinite Wargod~ Eightfold Slash isn't an insanely long ultimate attack name
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# ? Dec 28, 2018 04:54 |
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# ? Jun 13, 2024 04:56 |
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gigglefeimer posted:Japanese version is way better. You gotta give me the k's
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# ? Dec 28, 2018 08:18 |