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Loot in AL has always been a shitshow seesawing between "give the players fun things" and "b-b-b-b-but my verisimilitude" and this change will not be the last. Did they at least change it so that more than one person can get the good poo poo from a module?
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# ? Dec 29, 2018 01:36 |
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# ? Jun 5, 2024 03:10 |
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I think nobody gets good poo poo now? To the point where you're supposed to not give out the stuff the published adventures say to give out? No clue how that works for plot critical items. I really can't imagine being an AL DM and doing anything short of goading my players into renouncing the AL rules and accepting the fun poo poo.
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# ? Dec 29, 2018 02:02 |
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Darwinism posted:Loot in AL has always been a shitshow seesawing between "give the players fun things" and "b-b-b-b-but my verisimilitude" and this change will not be the last. Did they at least change it so that more than one person can get the good poo poo from a module? If an item would drop in an AL module, you now just unlock it for purchase. You get Treasure Points whenever you get Advancement Points (which are used in place of XP for milestone leveling). You buy magic items with Treasure Points. So, effectively, if a module drops a Vorpal Sword, every player unlocks it for purchase and can choose whether or not to buy it if it's relevant to them. If you were the player hoarding poo poo tons of magic items because you loot hoovered everything you could get, you hate this system. If you were the person who was only taking the items they needed and fairly distributing everything, this system is fine. If you were the person who never got poo poo, this is awesome for you.
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# ? Dec 29, 2018 02:08 |
That prevents the table full of wizards from stabbing each other over the headbands of intellect, so I'm OK with this?
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# ? Dec 29, 2018 02:16 |
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Yes. The overall system is a very big improvement. It has a ways to go, but as far as a complete overhaul, it's a good step in the right direction. If I had it my way, I'd make all of the following changes for S9:
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# ? Dec 29, 2018 03:18 |
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TheGreatEvilKing posted:That prevents the table full of wizards from stabbing each other over the headbands of intellect, so I'm OK with this? Also, it was definitely the EKs and ATs stabbing each other for the Headbands of Intellect. It was real sad when I was trying to build a Rogue and some particular folks got Super Ornery about wanting me to just use Belts of Giants Strength for attack/damage and ignoring my Dex so I could hoover up feats.
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# ? Dec 29, 2018 03:23 |
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Yeah, I agree that the S8 changes have been more good than bad. The gold change was a bit baffling and I was pissed some of my fun items on my T3/T4 characters were taken away but I got over it. I haven’t played my T4 wizard yet since the change but I’ll be a lot more scared of taking hits without my shield guardian around.
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# ? Dec 29, 2018 03:28 |
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Was an interesting read: http://dnd.wizards.com/articles/news/changes-dd-adventurers-league-rewards
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# ? Dec 29, 2018 03:38 |
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Toshimo posted:If an item would drop in an AL module, you now just unlock it for purchase. You get Treasure Points whenever you get Advancement Points (which are used in place of XP for milestone leveling). You buy magic items with Treasure Points. I'm honestly amazed they went with the option that was better for more people, I might look back into local AL.
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# ? Dec 29, 2018 03:40 |
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A real opera singer created a College of Opera subclass for the Bard. Article about it: quote:Earlier this week, Hannah Rose and Kelli Butler released a new "College of the Opera" bard subclass to use in Dungeons & Dragons' Fifth Edition. The new bard subclass is now available on DMs Guild, an online marketplace run by Wizards of the Coast that allows developers to design and sell content using official D&D content. I know kind of want to see operas now to see where the bolded trope originated from. It'd be dank if we got more classes like this made by people proficient in the trade. Like a survivalist making ranger subclasses, or a neopagan doing the same for druids and warlocks.
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# ? Dec 29, 2018 09:31 |
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Libertad! posted:It'd be dank if we got more classes like this made by people proficient in the trade. Like a survivalist making ranger subclasses, or a neopagan doing the same for druids and warlocks. A fighter made by someone who has a clue about hand-to-hand fighting? Libertad! posted:I know kind of want to see operas now to see where the bolded trope originated from. Elector_Nerdlingen fucked around with this message at 09:48 on Dec 29, 2018 |
# ? Dec 29, 2018 09:34 |
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AlphaDog posted:A fighter made by someone who has a clue about hand-to-hand fighting? A wizard by Criss Angel?
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# ? Dec 29, 2018 09:43 |
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Azhais posted:A wizard by Criss Angel? a warlock by Charlie Sheen
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# ? Dec 29, 2018 09:58 |
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I mean you joke but a prestidigitation type character written by an actual close-up illusion practitioner could be amazing. Just seeing what kind of imagination that person would have when it comes to fictional worlds where real magic exists, when they can fully make you believe that coin loving vanished in a mundane world where thy did it by pure physical skill...
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# ? Dec 29, 2018 10:39 |
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AL Treasure posted:Spending Treasure Checkpoints That... is sort of literally how the extra treasure currencies work in MMORPGs (e.g. Valor and Justice points in World of Warcraft), isn't it?
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# ? Dec 29, 2018 14:25 |
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Sage Genesis posted:That... is sort of literally how the extra treasure currencies work in MMORPGs (e.g. Valor and Justice points in World of Warcraft), isn't it? not quite. Justice and Valor tokens were intended to be "catch-up" mechanics in the days when tier gearing was a lot stricter, so you could, for example, earn a weapon that was at the ilevel of Sunwell Plateau just from Justice tokens, without ever setting foot into Sunwell, because they didn't want you to have to go back to all the previous raids and build your itemization from there
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# ? Dec 29, 2018 14:40 |
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gradenko_2000 posted:not quite. Justice and Valor tokens were intended to be "catch-up" mechanics in the days when tier gearing was a lot stricter, so you could, for example, earn a weapon that was at the ilevel of Sunwell Plateau just from Justice tokens, without ever setting foot into Sunwell, because they didn't want you to have to go back to all the previous raids and build your itemization from there Ok but intentions aside, you earn tokens in tiers which you can save up to purchase magic gear of said tiers. The mechanics are awfully similar.
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# ? Dec 29, 2018 14:44 |
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Sage Genesis posted:Ok but intentions aside, you earn tokens in tiers which you can save up to purchase magic gear of said tiers. The mechanics are awfully similar. no, I'm saying that the tokens let you earn magic gear of the current tier while doing lower/easier tier content
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# ? Dec 29, 2018 14:52 |
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Sage Genesis posted:Ok but intentions aside, you earn tokens in tiers which you can save up to purchase magic gear of said tiers. The mechanics are awfully similar.
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# ? Dec 29, 2018 14:56 |
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gradenko_2000 posted:no, I'm saying that the tokens let you earn magic gear of the current tier while doing lower/easier tier content Yes, that's what I said. You get tokens of X do purchase gear of X, tokens of Y to get gear of Y, etc. The difference is in the intention, catching up or just getting the gear at the "correct" dragon's hoard. The purpose of the mechanics aside, the mechanics themselves are still awfully similar. To get hung up on the tier at which you earn them, due to the catch-up intention, seems overly concerned with minutiae to me. E: Ah I think I see it now. When I said "you earn tokens in tier" you thought I meant, the same tier as the raids? I meant that Justice tokens get you Justice gear, Valor tokens get Valor gear, Conquest tokens get Conquest gear. That kind of thing.
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# ? Dec 29, 2018 14:58 |
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Toplowtech posted:I kinda wish they would stole the potion mechanism from the Witcher to allow people to reload their potions "charges". That would make the potions far more reliable magic items. I dunno man, sounds a lot like encounter powers and "muh verisimilitude!" so that's probably way too much fun and ease of use for D&D.
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# ? Dec 29, 2018 14:59 |
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Sage Genesis posted:Ah I think I see it now. When I said "you earn tokens in tier" you thought I meant, the same tier as the raids? I meant that Justice tokens get you Justice gear, Valor tokens get Valor gear, Conquest tokens get Conquest gear. That kind of thing. The text you quoted says that tier 1 treasure points can only be used to purchase tier 1 loot, while tier 2 treasure points can be used to purchase tier 1 or 2 loot. The system I'm describing with WoW tokens is that Justice tokens, which were earned in 5-man heroics (among other places) could be used to purchase loot that was of comparable quality to the most difficult of raids, which would be if like "tier 1 treasure points" could be used to purchase "tier 2 loot" I'm sorry, I'm trying not to be difficult or overly pedantic. I'll let it go after this if I still sound that way.
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# ? Dec 29, 2018 15:15 |
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In short, yes it bears similarities to MMO token systems. And, no, that's not necessarily bad.
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# ? Dec 29, 2018 15:37 |
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Toshimo posted:In short, yes it bears similarities to MMO token systems. And, no, that's not necessarily bad. This I absolutely agree with. (tangentially related, the entire "wealth-by-level" framework of 3e's loot system was also an attempt at "rationalizing" loot acquisition to a reliable pace, compared to the completely random loot tables of pre-WOTC D&D / pre-WoW MMOs, though perhaps reducing everything to a buy-only wishlist might have seemed excessive)
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# ? Dec 29, 2018 15:43 |
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Tokens for gear, faction grind, seasonal events, patches that piss off the community. Turns out 5e AL was the MMO the whole time!
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# ? Dec 29, 2018 15:55 |
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Factions aren't really a thing anymore, in that your renown doesn't tie to a faction and you can have renown while factionless (but, weirdly, leaving a faction resets your renown). However, they did add a neat little renown benefit: at the start of every module or HC chapter, you get one of the following, temporarily, based on your renown level:
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# ? Dec 29, 2018 16:07 |
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Toplowtech posted:I kinda wish they would stole the potion mechanism from the Witcher to allow people to reload their potions "charges". That would make the potions far more reliable magic items. This makes me think of Flasks, i.e. reusable potions. Anyone tried anything like that before?
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# ? Dec 29, 2018 17:19 |
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Infinite Karma posted:This makes me think of Flasks, i.e. reusable potions. Anyone tried anything like that before?
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# ? Dec 29, 2018 19:42 |
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Infinite Karma posted:This makes me think of Flasks, i.e. reusable potions. Anyone tried anything like that before? Just make it like the alchemy jug? Costs a certain amount of alcohol per use or something to make.
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# ? Dec 29, 2018 21:10 |
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Jeffrey of YOSPOS posted:I... think they're called magic items? Tons of items have uses per day, the only mechanical component to being a potion is that it's consumed. (I guess you need a mouth or intake of some sort.) Surely any reusable item can be flavored as a potion. There aren't really potions of magic missile or spiritual weapon, is why I'm making kind of a distinction.
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# ? Dec 29, 2018 22:09 |
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AlphaDog posted:A fighter made by someone who has a clue about hand-to-hand fighting? There's an awful lot of fantasy HEMA* dudes on YouTube who are also into fantasy, so it could be cool if someone like that tossed their hat into the ring. Unfortunately more than a few have some whacked out political views which rear their ugly heads from time to time; Skallagrim is the only one I'd trust with this not to cause a shitstorm. *Historical European Martial Arts Related, there's this dude who trained at a Shaolin temple who did some videos on portrayals of his tradition in video games and such. It's a fun watch. quote:
So they give someone an extra soul?
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# ? Dec 29, 2018 22:18 |
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Libertad! posted:So they give someone an extra soul? Nope, just in motive. A dude says he'll give his soul to the devil if he falls in love with the lady, and she leverages that to steal his soul (coincidentally causing him to fall in love with her) juat like she stole his rival's soul. The devil can't get his soul now, but that had nothing to do with her motivation. E: probably wrong on detail. I'm not an opera nerd but my friend used to get me free tickets so I've seen a bunch (and misunderstood most of them probably) but you definitely can't beat opera for cheesy overblown drama so it's probably not a bad source of D&D material. Elector_Nerdlingen fucked around with this message at 00:32 on Dec 30, 2018 |
# ? Dec 30, 2018 00:29 |
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Heya guys I had a quick question about some thing I am thinking of doing in a game and I wanted to check how daft they sound. I am tempted to have the Yuan Ti be inspired not by "Aztec" myth and weird traditions around heart ripping etc, but instead have them be closer to ancient Hellenistic/ Classical era Greek City states. Having them emphasise their lack of emotions as a good thing and their looks be more along the lines of southern Mediterranean snakes. Do you think that would make a more interesting spin on the whole idea rather than just the cliche stepped pyramids?
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# ? Dec 30, 2018 00:36 |
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Alternatively, you actually make them mesoamerican-inspired rather than the pulp bastardization they currently are, instead of turning them into yet another ancient grecoroman civilization.
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# ? Dec 30, 2018 00:38 |
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Josef bugman posted:Heya guys I had a quick question about some thing I am thinking of doing in a game and I wanted to check how daft they sound. Sounds cool, if unoriginal. Put in factions with rival greek philosophies too.
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# ? Dec 30, 2018 00:38 |
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So, anyone here familiar with Princes Of The Apocalypse? We seem to be having a problem with it.. spoilers below. We're investigating an attack on a cart. We head out to a hall. On the way we pass a river keep, our wizard randomly throws a firebolt at their flag because he's bored, and it turns out to be run by an evil cult. We fight them for a bit then suffer attrition and flee. We head back to the hall. On the way we call in at a monastery, they are very brusque and rude to us. We decide to scout them at night, it turns out to be run by an evil cult. We fight them for a bit then suffer attrition and flee, with some hint that they might have been the ones who attacked the cart. We eventually get to the hall, where it turns out some Paladins are. They suggest we could investigate a nearby spire where people fly around on giant vultures and manticores because they like that sort of thing. We head out to the spire and they welcome us for a feast, but a whole bunch of alarm bells go off and Insight checks are triggered. It turns out to be run by an evil cult. We fight them for a bit then suffer attrition and flee. They apparently sent some people after us, but we avoid some aerial scouting parties then beat up two people who found us on foot. Now we are all kind of stuck since we haven't any further leads on what we're supposed to be doing and we already know almost all the encounters we've found are too strong for us and are also now prepared for us. One player has suggested that we just try and join up with the next evil cult so that we have some allies against the others. Are we doing something dramatically wrong?
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# ? Dec 30, 2018 02:29 |
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Ok, so AL recently unlocked this item as an option for everyone and I really liked it for my Bowbear Assassin: Then I went back and read the RP fluff on it and was like... HOLD UP. I WANT IN ON THIS TRAIN. So, I looked up Mechanus and it's what I remembered from 2E as Nirvana, most famous as the home of the Modrons. It's a plane strewn across the Lawful axis, and being that my bugbear is LE (as the only evil option for AL is LE), I'm looking at revising his backstory to really go HAM on this concept. Digging around I found this bit: Yeah. This is EXTREMELY MY PACE. What I'm looking for:
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# ? Dec 30, 2018 03:16 |
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Toshimo posted:
That's a bit weird as it was called Mechanus in 2e. Nirvana was it's 1e name and it's current full name is The Clockwork Nirvana of Mechanus To answer you question. The Monster Manual entry on Modrons should help as should the great Modron March adventure. Planes of Law from 2e would probably have the most on Mechanus. MonsterEnvy fucked around with this message at 03:27 on Dec 30, 2018 |
# ? Dec 30, 2018 03:24 |
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Toshimo posted:Ok, so AL recently unlocked this item as an option for everyone and I really liked it for my Bowbear Assassin: If nothing else, the Mercykillers feature prominently (along with Mechanus itself) in Planescape:Torment, so that’s as good a place as any for a bunch of walls of text on the subject.
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# ? Dec 30, 2018 03:26 |
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# ? Jun 5, 2024 03:10 |
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Toshimo posted:What I'm looking for: For the first two, the 2nd ed Planes of Law box, the core 2e Planescape books, and the Great Modron March adventure will all have some stuff in them. From memory, a bunch of the Mechanus LN people and factions don't care very much about Good and Evil and could easily be something you're a part of unless you're letting "evil" get too far ahead of "lawful". MonsterEnvy posted:That's a bit weird as it was called Mechanus in 2e. Nirvana was it's 1e name and it's current full name is The Clockwork Nirvana of Mechanus it didn't change until Planescape. It's still Nirvana in the 2e DMG (and nine hells, seven heavens, twin paradises, etc). Elector_Nerdlingen fucked around with this message at 03:33 on Dec 30, 2018 |
# ? Dec 30, 2018 03:28 |