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Splinter, the Mindthief If you guys want, I can either try and blow up the bandit archer or I can push one of the living bones out of the way to make room for us to get in the room and start looting. (I thought putting my character in the post would help us not get confused with who is who.) Reik fucked around with this message at 17:57 on Dec 30, 2018 |
# ? Dec 30, 2018 17:54 |
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# ? Jun 5, 2024 05:48 |
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What's everyone's plan this turn? I think I'll be moving in and probably face tanking the trap so I can set up a big turn after that. How many charges are left on Backup Ammo?
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# ? Dec 30, 2018 18:20 |
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I feel like we're in a good place card and health wise, so unless there are any objections maybe we should try and take down the remaining archer and elite living bones and just kind of let the last normal living bones hit us a couple times as we walk around and loot?
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# ? Dec 30, 2018 18:22 |
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Seems reasonable. I have way more coins than I thought, so I'm more than happy to farm XP while you guys get coins and the chest. Also, I just double checked the rulebook and at Scenario level 1, which I'm sure we're at, traps deal 3 damage, not 2. Some Numbers fucked around with this message at 18:27 on Dec 30, 2018 |
# ? Dec 30, 2018 18:24 |
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Some Numbers posted:Seems reasonable. I have way more coins than I thought, so I'm more than happy to farm XP while you guys get coins and the chest. We ended up doing scenario level 0 IIRC? That's probably why we're in such a good place.
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# ? Dec 30, 2018 18:28 |
Yes, we're playing party level -1; lvl0 monsters are considerably weaker than their lvl1 counterpart (due to a couple of missing abilities and lower stats) but I didn't want for the first Scenario to melt some faces off while using the - untested - intent system. We'll most likely swap to Lvl1 for the next Scenario, unless the thread want to keep going like this. Some Numbers, you have 2 charges left on Backup Ammunition and SalTheBard has 3 more Warding Strenght triggers. There is a counter for this on the second column of the spreadsheet cause I didn't know where to best keep track of this. E: Reik posted:Splinter, the Mindthief That Italian Guy fucked around with this message at 19:11 on Dec 30, 2018 |
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# ? Dec 30, 2018 19:08 |
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Okay, well it looks like I can still avoid the trap and get where I need to go.
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# ? Dec 30, 2018 19:41 |
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Could I possibly loot some gold? I feel the need for heavy pockets
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# ? Dec 30, 2018 20:39 |
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SalTheBard posted:Could I possibly loot some gold? I feel the need for heavy pockets Sure, where do you plan on going to loot, and are you still going to be able to hit someone?
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# ? Dec 30, 2018 20:51 |
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SalTheBard posted:Could I possibly loot some gold? I feel the need for heavy pockets As I said, I already have 6 coins, so I'm happy to aim for XP over more coins.
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# ? Dec 30, 2018 21:04 |
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Reik posted:Sure, where do you plan on going to loot, and are you still going to be able to hit someone? Let me think on that
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# ? Dec 30, 2018 21:47 |
Orders are in, update to follow!
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# ? Dec 31, 2018 10:18 |
Black Barrow, Update 9Last Round pending actions posted:None! PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green in turns following the one they are played in. Available items are also shown there. Master Splinter (Hand8, Discarded0, Active1, Lost1) is acting at initiative 11 with Empathetic Assault and Fearsome Blade. INTENT: perform 2 powerful loss attacks and gain xp, if possible; basic move closer to the enemies if there is no melee option for Fearsome Blade bot; do not kill the last remaining enemy; code:
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MONSTERS OVERWIEV That IMMOBILIZE the Archer is dishing out could throw a wrench into Bullwinkle's plan. The Living Bones are showing one of their classic tricks: attack twice the same hero! Black Barrow, Round 8 posted:11. Master Splinter the Vermling Mindthief (Reik) NOTE: Air is waning instead of being strong, as per the screenshot above. if anyone is wondering why their players are not trying to kill the last Archer, the reason is that any Scenario ends at the end of the round the objective is completed in; this scenario's objectives is to kill all Monsters, so the party will not be able to properly loot everything if the Archer dies. The party is in a rather good shape since we have played on easy - so they can afford to play around with the last enemy for a bit. This is unusual, as Scenarios are very well balanced on Normal and it normally takes almost all the players's resources to get through them. The players still have a large hand size, so they can just shrug off any serious damage by burning through cards; we'll play one or two more rounds and then we'll somehow speed through this phase to avoid things from getting too boring Reik, Some Numbers and SalTheBard, please submit your orders for round 9! - Specify two plans, using the two possible combinations of top/bottom. PLAN A is your preferred one. - Select one or more preferred target(s) for your attacks. (IE: "n.3"; or "n.4 if it's still alive, otherwise n.5") - Select one or more preferred final location for your movements. - Specify the maximum enemy focus threshold you will tolerate: if your selected orders move you in a place that puts you into N+ enemy focus, I'll try to accomodate that into your orders. This is to avoid potential suicide rushes, since you will operate without full knowledge of potential enemy positions. - (OPTIONAL) add your intention for the round. This will allow me to better understand and execute your idea (IE: I want to grab focus from the enemies trying to kill PlayerX). We're going to skip one day to allow everyone to properly celebrate New Year's Eve! DEADLINE FOR EVERYTHING IS: JANUARY 2, 3AM EST (If the players prefer to, we can postpone one more day to allow proper recovery after the celebrations ) That Italian Guy fucked around with this message at 16:01 on Dec 31, 2018 |
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# ? Dec 31, 2018 11:43 |
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Well that loving sucked
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# ? Dec 31, 2018 14:08 |
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Yeah, the immobilize cards on the archers can be a serious kick in the pants. Sorry about that, with only one archer left though we should be able to just tank the shots while we run around and loot. Since I had killed both living bones, I probably would've not used my cloak of invis and chosen to draw archer fire, to be honest. Reik fucked around with this message at 14:50 on Dec 31, 2018 |
# ? Dec 31, 2018 14:46 |
If you want to, Reik, I can change that easily enough. I presume SalTheBard would just move north without attacking in that case?
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# ? Dec 31, 2018 15:10 |
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That Italian Guy posted:If you want to, Reik, I can change that easily enough. I presume SalTheBard would just move north without attacking in that case? Please do.
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# ? Dec 31, 2018 15:12 |
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Disregard: I understand what you are saying
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# ? Dec 31, 2018 15:16 |
I've edited the update with the new desired course of action. Since you don't have any LOOT cards left, SalTheBard, I've moved you to E3(3) to maximize your looting potential.
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# ? Dec 31, 2018 15:52 |
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Thanks. I didn't think I would achieve my PQ so I didn't really think about card management.
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# ? Dec 31, 2018 15:53 |
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I’m not planning on moving, so if it works better for me to be Immobilized that’s fine.
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# ? Dec 31, 2018 17:01 |
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Some Numbers posted:I’m not planning on moving, so if it works better for me to be Immobilized that’s fine. If you want, you could move closer to grab focus from the archer next turn. Spread out the damage for the multi target heals.
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# ? Jan 1, 2019 06:34 |
Friendly reminder to our players that orders are due in ~8.5h And Happy New Year, everyone!
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# ? Jan 2, 2019 00:27 |
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I'm actually going to go ahead and long rest this round, not much I can do while immobile. I'll pick up the Mind's Weakness and lose Scurry.
Reik fucked around with this message at 01:08 on Jan 2, 2019 |
# ? Jan 2, 2019 01:05 |
Black Barrow, Update 10Last Round pending actions posted:None! PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green in turns following the one they are played in. Available items are also shown there. Bullwinkle (Hand2, Discarded1, Active3, Lost4) is acting at initiative 54 with Provoking Roar and Spare Dagger. INTENT: move north and loot as much as possible. Do not attack. code:
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MONSTERS OVERWIEV The Archer could cause heavy damage to our little Mindthief this round! When an hero goes to 0 HP, they are exhausted (same as if they had run out of cards and couldn't rest). An exhausted hero is removed from the game, but they still "win" together with the party, if their companions manage to succeed without them. Black Barrow, Round 9 posted:54. Bullwinkle the Inox Brute (SalTheBard) Reik, please let me know which card(s) you want to burn to prevent the Archer attack from damaging your HP! SalTheBard please let me know if you want to perform a short rest this turn (you currently have 0 cards in your hand). The Scenario is quickly moving to its conclusion. Instead of doing a turn by turn sequence that could drag on for a few more rounds, I'll ask the players to present me with: 1) Their intent for the foreseable future (loot, gain xp, etc); 2) The cards they would like to try and use before the end of the Scenario, in order from top priority to bottom priority. I will try to play those cards that are at the top of the list first. If you plan on playing attack cards first, please note that the Archer only has 2 HP left! NOTE: it is not guaranteed that all your cards are going to get played, but I'll try to stretch out this "pillage" phase according to player's intention. Reik, Some Numbers and SalTheBard, please submit your orders for the foreseable future! Also everyone, please vote for Play of the Game for the Scenario! The winner will be able to brag about this glorious achievement for all eternity DEADLINE FOR EVERYTHING IS 3AM EST That Italian Guy fucked around with this message at 16:58 on Jan 2, 2019 |
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# ? Jan 2, 2019 10:28 |
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That Italian Guy posted:Also everyone, please vote for MVPlay for the Scenario! The winner will be able to brag about this glorious achievement for all eternity The plucky little bandit archer
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# ? Jan 2, 2019 10:39 |
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I will short rest
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# ? Jan 2, 2019 11:41 |
SalTheBard posted:I will short rest You have lost Spare Dagger! (not that it matters too much for you, at the moment)
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# ? Jan 2, 2019 11:47 |
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MVP to Brute
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# ? Jan 2, 2019 13:34 |
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Slaan posted:MVP to Brute :-3
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# ? Jan 2, 2019 15:07 |
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Alright, who left Friendly Fire on?
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# ? Jan 2, 2019 15:30 |
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MarquiseMindfang posted:Alright, who left Friendly Fire on? This is a "feature" of the Cragheart. Rocky very strong, however Rocky not very good at not hurting friends who get in way of attacks. It's actually one of the few ways in the entire game to damage your allies. Incidentally, that friendly fire-capable AOE damage the Cragheart does also completely ignores shields, which makes it quite valuable against certain types of enemies who come with high shield values and low HP. It turns out that certain enemies are extremely vulnerable to almost being hit by giant rocks (or jumping Rockys). Zurai fucked around with this message at 16:13 on Jan 2, 2019 |
# ? Jan 2, 2019 15:41 |
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Slaan posted:MVP to Brute Agreed. Specifically the 8 damage Balanced Measure.
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# ? Jan 2, 2019 16:16 |
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I'll lose Submissive Affliction to negate the 4 damage from the Archer. I sent like 3 turns worth of actions, but I imagine this will end on turn 12 when Bullwinkle can pick up his last coin in the north. quote:Master Splinter is exhausted! semi-coop.txt Reik fucked around with this message at 16:33 on Jan 2, 2019 |
# ? Jan 2, 2019 16:17 |
Reik posted:semi-coop.txt (the update has been...updated)
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# ? Jan 2, 2019 16:51 |
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Elephant Ambush posted:Agreed. Specifically the 8 damage Balanced Measure. I liked my Trample/Skewer round way better but I'm proud of the 8 damage Balanced Measure as well
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# ? Jan 2, 2019 16:59 |
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I'm pretty proud of my Massive Boulder turn, but Balanced Measure for 8 is very impressive.
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# ? Jan 2, 2019 17:17 |
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So, I think ideally we stall long enough to allow Bullwinkle to finish looting up north AND grab a 5th coin? That way they can purchase a Minor Healing Potion/Iron Helmet/Hide Armor when we get back to town. Bullwinkle has 4 cards left, so they should be able to get in 4 more turns? Round 11: Loot north Round 12: Loot north Round 13: Move towards hex G3 Round 14: Loot hex G3 ? Or long rest in Round 13, use boots to move to loot hex G3 in round 14? Voting for Massive Boulder Double Trouble in Room 1 for play of the game. I was fully expecting to have to use my cloak in the first room because it's so easy to get swarmed by those 6 guards. Runner up for play of the game is the Bandit Archers for drawing one of their Move +1 cards the round we revealed the final room. It's so annoying when they sit back and the Living Bones draw their stupid Heal/Shield card every other round. Reik fucked around with this message at 17:33 on Jan 2, 2019 |
# ? Jan 2, 2019 17:23 |
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MarquiseMindfang posted:Alright, who left Friendly Fire on? Reik posted:So, I think ideally we stall long enough to allow Bullwinkle to finish looting up north AND grab a 5th coin? That way they can purchase a Minor Healing Potion/Iron Helmet/Hide Armor when we get back to town. Bullwinkle has 4 cards left, so they should be able to get in 4 more turns? Reik posted:Voting for Massive Boulder Double Trouble in Room 1 for play of the game. I was fully expecting to have to use my cloak in the first room because it's so easy to get swarmed by those 6 guards.
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# ? Jan 2, 2019 17:38 |
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# ? Jun 5, 2024 05:48 |
A couple of cards on Bullwinkle are MOVE3 bot, so that should make things easier if that's the party intent.
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# ? Jan 2, 2019 17:39 |