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I want a machine biome as an evil option to go with purple and red.
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# ? Dec 30, 2018 03:13 |
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# ? May 27, 2024 03:18 |
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I wish the end game wasn't such a grind, don't know how I'd mod it though.
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# ? Dec 30, 2018 03:25 |
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Some kind of boss and tier of gear between the wall of flesh and the mechanical bosses would be nice. The start of hardmode always seems the biggest hurdle to me.
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# ? Dec 30, 2018 04:12 |
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That first mechanical boss is when I must make a combat arena. Having a good hook and jumping mobility is a must as well if I want to be able to dodge their attacks.
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# ? Dec 30, 2018 04:44 |
I Said No posted:Honestly if i'd ever mod anything for this it would be expanding on already existing content. Stuff like making corrupt/hallowed jungle equivalents so the jungle doesn't just get deleted by enroachment, maybe making large amounts of underground moss into biomes of their own with their own creatures.
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# ? Dec 30, 2018 10:10 |
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I Said No posted:Honestly if i'd ever mod anything for this it would be expanding on already existing content. Stuff like making corrupt/hallowed jungle equivalents so the jungle doesn't just get deleted by enroachment, maybe making large amounts of underground moss into biomes of their own with their own creatures. I think the best solution would be alternate worlds - so instead of so many distinct biomes on a single map, you have multiple maps with either a single biome or several. Hardmode could see corruption and hallow encroaching on these alternate worlds. This solves the problem of corruption biomes completely destroying some biomes (like the jungle or deserts), turning the spawn area into a clusterfuck and allows easy introduction of new biomes/worlds without having to regenerate a single map or increase the size of the map to accommodate so many (new) biomes.
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# ? Dec 30, 2018 12:02 |
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I've been doing one playthrough after each major patch, but never gone heavily into modding (I know about Thorium and that's it). What's the biggest pack of mods I can't install that will put the most amount of poo poo in the game but won't kill each other? Undressing the nurse is not necessary.
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# ? Dec 30, 2018 12:12 |
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Only reason to play Calamity is to all the elemental waifus and completely trivialize the game with anime tits.
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# ? Dec 30, 2018 13:48 |
That Guy Bob posted:Only reason to play Calamity is to all the elemental waifus and completely trivialize the game with anime tits.
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# ? Dec 30, 2018 14:30 |
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Crimson Harvest posted:I want a machine biome as an evil option to go with purple and red. Why not as an alternate to the Hallow as a version of "order" instead of yet another "chaos" biome Even makes a nice duality to meat world of Crimson as the Hallow's good world has with Corruption's evil world
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# ? Dec 30, 2018 15:07 |
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Hemingway To Go! posted:Why not as an alternate to the Hallow as a version of "order" instead of yet another "chaos" biome Sure whatever just lets get some more really weird and gross feeling biomes, but maybe also the game does need a multiple map system or something to put them all in.
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# ? Dec 30, 2018 15:16 |
Hemingway To Go! posted:Why not as an alternate to the Hallow as a version of "order" instead of yet another "chaos" biome Crimson Harvest posted:Sure whatever just lets get some more really weird and gross feeling biomes, but maybe also the game does need a multiple map system or something to put them all in.
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# ? Dec 30, 2018 15:17 |
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I still also want to play a mode/mod where you start in the underworld and have to escape to the surface like the lost soul in Zangband. I wonder how hard the design for that would be. And a worldgen option that gives you an inverted world with the underworld somehow at the top and space at the bottom.
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# ? Dec 30, 2018 15:21 |
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Billy Jo Robidoux posted:Some kind of boss and tier of gear between the wall of flesh and the mechanical bosses would be nice. The start of hardmode always seems the biggest hurdle to me. For veterans, a common strategy is fishing up a ton of crates before hardmode and then opening then immediately after busting altars because you can get hardmode ores from them. Also things like the reaver shark which are good all the way up to the Temple.
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# ? Dec 30, 2018 15:43 |
No Safe Word posted:For veterans, a common strategy is fishing up a ton of crates before hardmode and then opening then immediately after busting altars because you can get hardmode ores from them. Also things like the reaver shark which are good all the way up to the Temple.
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# ? Dec 30, 2018 15:45 |
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Fat Samurai posted:I've been doing one playthrough after each major patch, but never gone heavily into modding (I know about Thorium and that's it). What's the biggest pack of mods I can't install that will put the most amount of poo poo in the game but won't kill each other? Undressing the nurse is not necessary. There's not really any full modpacks or anything, but for a gentle introduction into modding I'd say you want Thorium for content, MAYBE Spirit for some additional new spice, then mostly QoL mods, stuff like Magic Storage, Auto-Trash and Recipe Browser. Thorium is pretty meaty on its own. If you don't care too much about balance being wonk between the mods and vanilla, toss in Calamity, which is also very meaty. I don't know the max because I'm the kind of guy who doesn't care if mods start overwriting each other or having ten progression steps at each tier so I like jamming all the mods together into a giant slurry and downing it. Recently I was looking at the Mod Browser and found out someone made a goofy DragonballZ-themed Terraria mod and I instantly installed that poo poo because heck yeah more random junk clogging up my existence.
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# ? Dec 30, 2018 16:28 |
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No Safe Word posted:For veterans, a common strategy is fishing up a ton of crates before hardmode and then opening then immediately after busting altars because you can get hardmode ores from them. Also things like the reaver shark which are good all the way up to the Temple. You don't even need to bust altars to get hardmode ores from crates. As soon as you're in hardmode, you can get all three tiers of hardmode ore this way.
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# ? Dec 30, 2018 16:41 |
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No Safe Word posted:For veterans, a common strategy is fishing up a ton of crates before hardmode and then opening then immediately after busting altars because you can get hardmode ores from them. Also things like the reaver shark which are good all the way up to the Temple. god I love how common the Drax is pre-hardmode in mobile kill the WOF with it and then go straight upstairs to mine as many tiny Chlorophyte nodes as possible makes you feel like a god to mine so fast and jump up that far in the progression
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# ? Dec 30, 2018 22:22 |
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Jinx posted:I think the best solution would be alternate worlds - so instead of so many distinct biomes on a single map, you have multiple maps with either a single biome or several. Hardmode could see corruption and hallow encroaching on these alternate worlds. This solves the problem of corruption biomes completely destroying some biomes (like the jungle or deserts), turning the spawn area into a clusterfuck and allows easy introduction of new biomes/worlds without having to regenerate a single map or increase the size of the map to accommodate so many (new) biomes. I was honestly kinda thinking about something like that, no lie. Minecraft has the Nether but what if instead of all these different types of environments, Terraria only had like four and then you just go through a portal to Corruption or Crimson and mushroom world.
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# ? Dec 30, 2018 23:39 |
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Enter a Nether portal and suddenly instead of going somewhere new, your house is now made of meat and all the catcuses are made of solid iron blocks you can mine Your brewing stand switches place with your enchanting table in bizarro world, and those villagers you had trapped become pigmen Your redstone powered piston door now dispenses lava when you stand in front of it
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# ? Dec 31, 2018 00:15 |
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Dumb Lowtax posted:Enter a Nether portal and suddenly instead of going somewhere new, your house is now made of meat and all the catcuses are made of solid iron blocks you can mine I mean that's pretty loving cool idea, especially if it makes a hell-world copy of yours.
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# ? Dec 31, 2018 00:17 |
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Alternatively, solid windows that are just portals you can't go through. You see through to the bizzaro world that's based on yours with different materials, but you just can't reach the cool stuff in it. Instead all you can do is push blocks through the window. If a window happens to be sitting in some cave and you see a chest on the other side, you'd better find the exact boring looking stone block in the normal world that corresponds with that chest and push it through to the other side to give you its alternate form
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# ? Dec 31, 2018 00:21 |
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Legit thought for a while that’d we’d see an official counter to the Crimson and alt to the Hallow with a Machine/Clockwork infectious biome, Hallow feels kind of bare for a Hardmode only feature
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# ? Dec 31, 2018 00:23 |
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Hemingway To Go! posted:Why not as an alternate to the Hallow as a version of "order" instead of yet another "chaos" biome I always had a rough idea in my head that the biomes are aligned along a light/dark axis, and a creation/destruction axis. Corruption is destruction because everything's rotting and decaying, Crimson is creation because everything's way too overgrown and infested. Hallow is creation because everything's super vibrant and over the top. I figured light/destruction would be something like crystallization trapping everything in stillness forever.
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# ? Dec 31, 2018 05:16 |
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that would honestly be a pretty cool way of having it set up. i can see a mod focusing entirely on the aspects of the biomes fighting each other and the player being wrapped up in aiding or destroying certain sides of it to their benefit or peril.
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# ? Dec 31, 2018 05:22 |
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Johnny Joestar posted:that would honestly be a pretty cool way of having it set up. i can see a mod focusing entirely on the aspects of the biomes fighting each other and the player being wrapped up in aiding or destroying certain sides of it to their benefit or peril.
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# ? Dec 31, 2018 05:24 |
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Crimson Harvest posted:It's almost enough to base a new Terraria around hmmm You'd have to make it take place in a different setting to make it more than just a rehash. Some sort of other world, you could say.
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# ? Dec 31, 2018 05:38 |
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or you could just cancel it, and then say it's un-canceled, and ?????? Just be happy with Terraria. I don't think it needs a sequel, and if you're tired of it, honestly, slapping a 2 on the same game with a little more content and slightly better graphics isn't gonna change that very much.
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# ? Dec 31, 2018 05:39 |
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I only poked at Spirit Mod a bit, and while it was definitely aesthetically distinct, I never got a handle on its gear upgrade path. It also had the problem that is kind of intrinsic to Terraria - too many surface biomes crowded into the same horizontal area. The Spirit place always overwrote something else. Thorium is generally better in that it added in bosses into previously unused micro-biomes like marble and granite, and some extra small pockets of ores. The extra caves under the ocean were okay because who ever goes out under the ocean? (This was Thorium and not some other mod, right?) It also added in that one Wildreach biome with the tribal planty guys that felt kind of extraneous when I played. (... Same question, this was Thorium?)
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# ? Dec 31, 2018 05:46 |
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A Terraria 2 that was an exact clone of 1 but 64bit so there wasn't a 4gb memory cap would be an instant purchase for me. With a higher memory allocation you could actually run maps large enough to make use of intricate biomes all doing their own things. E: Vanilla terraria is 2gb capped with TML upping it to 4gb. Rynoto fucked around with this message at 06:05 on Dec 31, 2018 |
# ? Dec 31, 2018 06:02 |
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Geomancing posted:I only poked at Spirit Mod a bit, and while it was definitely aesthetically distinct, I never got a handle on its gear upgrade path. It also had the problem that is kind of intrinsic to Terraria - too many surface biomes crowded into the same horizontal area. The Spirit place always overwrote something else. Thorium is generally better in that it added in bosses into previously unused micro-biomes like marble and granite, and some extra small pockets of ores. The extra caves under the ocean were okay because who ever goes out under the ocean? (This was Thorium and not some other mod, right?) It also added in that one Wildreach biome with the tribal planty guys that felt kind of extraneous when I played. (... Same question, this was Thorium?) The underwater caves are Thorium, Reach is Spirit. Yeah, playing with mods basically requires a Large world even when solo, which can be tricky, and even then there is risk of overwriting. In other mod news, as someone who likes to toss on random mods whenever, I have to give my trip report that the weird DBZ mod is actually shockingly competent and well made. Overpowered to an extent, but well made. It has all the proper sound effects for things, too! You can even tell it was made with real love because amongst all the beams and blasts and scouters, it adds the almighty Farmer's Shotgun to the game! The DBZ style flight it adds is also actually pretty fun to use and not as overpowered as you'd think.
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# ? Dec 31, 2018 06:39 |
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The White Dragon posted:Just be happy with Terraria. I don't think it needs a sequel, and if you're tired of it, honestly, slapping a 2 on the same game with a little more content and slightly better graphics isn't gonna change that very much. See, you say that, but I'm already fine with paying for the same game but running better. And so are many gamers: see, Dark Souls Remastered So the same game better optimized and easier for developers to update and players to mod sounds great to me, but I get that that doesn't apply to everyone. Terraria 2, space as an uncharted new area, underwater caverns and cities, established NPCs that've already been surviving and built shelters of their own, snap-shotting the environment to instantly build a replica somewhere else, etc etc.
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# ? Dec 31, 2018 07:04 |
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RareAcumen posted:See, you say that, but I'm already fine with paying for the same game but running better. And so are many gamers: see, Dark Souls Remastered I agree with upgrading to 64bit. They really need to do it.
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# ? Dec 31, 2018 16:11 |
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Terraria is half price over this weekend in case you know someone who doesn't already own it and should .
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# ? Jan 4, 2019 16:00 |
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Mayveena posted:Terraria is half price over this weekend in case you know someone who doesn't already own it and should . This means literally everyone who doesn't own it.
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# ? Jan 4, 2019 17:46 |
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JustJeff88 posted:This means literally everyone who doesn't own it. Yes everyone should own Terraria but I know there are people out there who refuse to buy any game unless it's on sale.
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# ? Jan 4, 2019 17:51 |
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Cross-post. Infinity Gaia posted:Required:
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# ? Jan 12, 2019 20:52 |
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Anyone else can feel free to add to it or correct it, I just gave my own opinions and preferred mods and my tastes are questionable since I'm enjoying using the dumb DBZ mod.
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# ? Jan 12, 2019 21:00 |
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Tremor was the one with the weirdass corn and tiki bosses right? They always seemed horribly out of place and with terrible rewards, no idea how they actually fit in progressionwise.
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# ? Jan 12, 2019 22:08 |
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# ? May 27, 2024 03:18 |
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They really didn't because the rewards are bad and the bosses really hard for when you are supposed to fight them.
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# ? Jan 13, 2019 13:30 |