PMush Perfect posted:Man, that was rough for us at +0 difficulty, and we only barely pulled through, I can't imagine it at +2. I've actually been corrected, we were at +3! Doctor Spaceman posted:Any suggestions for a good scenario to show a friend? Scenario 18 more serious answer: #1
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# ? Dec 31, 2018 01:22 |
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# ? Jun 6, 2024 19:07 |
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Hieronymous Alloy posted:more serious answer: #1 It's a good baseline option though.
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# ? Dec 31, 2018 01:34 |
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#1 is honestly a really good introduction to the game. It doesn't pull any punches and the way the encounter progresses from room to room does a good job of introducing new concepts and strategies. The sliding difficulty scale is already going to help to match the challenge, it's also going to mean pretty much every enemy is going to have some kind of special ability which adds some pizzazz (I think elite guards will have retaliate at that point, archers should have pierce and skeletons multi-attacks). There will be plenty of things for a first timer to marvel at, I would be more worried about them being overwhelmed if you chose something flashier.
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# ? Dec 31, 2018 01:41 |
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Yeah, I gotta agree there. And given what I've seen, I'd hand her something simple and pre-select her cards and gear for her at first. Assuming you've got an even mediocre Prosperity, that would be the most ridiculous analysis paralysis. Probably Brute, "hit stuff" is pretty simple, but if she plays MMOs, Angry Face might click, too. It's pretty much a paper implementation of DOTs and/or Marking mechanics.
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# ? Dec 31, 2018 01:56 |
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Yeah, she's played a lot of WoW and she's also played stuff like Spirit Island so I'm not too worried about the weight of the game, although obviously I expect a bunch of AP initially. I was thinking Spellweaver because we haven't had one in our current campaign and she usually plays spellcasters. Plus it shows off the neat hand management mechanics. Angry Face isn't a bad option either (I just retired mine).
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# ? Dec 31, 2018 02:09 |
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Hi question, what is included in the sticker set? I just bought the game, and I don't know if I need the sticker set if I will be playing with 2-3 different crews
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# ? Dec 31, 2018 04:41 |
Doctor Spaceman posted:Yeah, she's played a lot of WoW and she's also played stuff like Spirit Island so I'm not too worried about the weight of the game, although obviously I expect a bunch of AP initially. Spellweaver's a good choice. I'd start with one of the starting six for spoiler reasons if nothing else.
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# ? Dec 31, 2018 04:51 |
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What class did she main in WoW? Spellweaver starts out as a straight-up Elemental Shaman in WoW terms. Also we just unlocked the last class box (which was lightning bolts for our group). Hype to be able to read class spoilers with near-impunity.
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# ? Dec 31, 2018 08:53 |
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(Spoilers for Music Note, Three Spears, Lightning Bolts, Two Minis): Just retired my lightning bolts, and opened two minis. I'm in a party with Music note, Three Spears and Triforce (No Triforce Spoilers). I opened two minis and read about the unique play style, and was pretty hyped, and then read the first card that lets you switch places of any two models (I assume that includes enemies?) and was pretty hype, but then I read the rest of it all, and honestly, it just kicked all the Gloomhaven wind out of my sails, and I don't know if I can be bothered playing it at all anymore. The Berserker felt like it kind of broke the game somewhat. Playing with the Music note (forget it's actual name) probably didn't help, (our Quartermaster player isn't really a gamer, and she hadn't actually worked out any of the truly broken combos until right at the end of this session, so that wasn't to blame) but every mission was basically the same, with me being the 'star' of the show. Every round was one of either "Moving up and straight up murdering two enemies with glass hammer and the AoE equipment, going invis then healing to full the next turn and putting up invincibility shields" or "wounding and essentially killing everything in a room with flurry of axes" or "Jumping 9, doing anything" which are all HUGE turns that totally change the tide. I dunno what the gently caress any of the Reddit guides are on about saying things like "Glass hammer is bad because it's loss and not worth it", if the mission has two less Elites in it, generally the mission is significantly easier, and you can basically assume this is the case with Glass hammer. I don't really agree with any of them actually, they seem to really over-value holding on to loss cards. Anyway, my issue is that in a game where literally all you're doing is killing the enemies as quickly as you can, a character that can do more damage than anyone else and move faster than anyone else and is harder to kill than anyone else isn't really possible to balance. The last mission we did was one where you had to open all the doors, and I just solo'd it because I had two move 7's, one of them a jump, and a jump 5. Even the non-killy missions I was just the best. Like, I never once felt like I was 'recklessly charging in', it was always super measured and guaranteed to succeed. I feel like to get the playstyle the class suggests, all you'd have to do is get rid of 'heal to full' and anything that reduces you to 1 and just make it 'lose 7, do 7 damage'. Suddenly you're actually bothered about your health to the point healing items are of interest, and you don't have such a guaranteed 'delete button'. I guess in retrospect we should have upped the difficulty, but the problem is that we did that once and everyone else just got destroyed, like it wasn't close, but I should have fought harder to try again, and made more effort to save them. ANYWAY. Opening up the bear dude, and reading the cards, it was just like, "Yeah, I see, so all the summons are poo poo and I can pretty much ignore them except for fun, and then I just do that one that makes the bear insane all the time, ok". Like, turn order and having two mini's is kinda neat, I guess, but I can't really see it being super important EXCEPT that you have the 'switch places' card. I just saw all the games with the class laid out before me, and how they're all gonna go. The game is so samey mission to mission that I can already see "this card for escort quests, this card for few-elite missions, this card for numerous-small enemies, this card for escape missions etc". While we don't have the insane Berserker anymore, Quartermaster is up to speed now, and having two minis feels like it's going to amplify (ho ho!) the Soothsayer (that's music note right?) even more? I dunno, I just feel kinda burnt out on the whole thing, like, it's just the same puzzle over and over, and when you solve it as hard as the Berserker did, it sort of just feels like going through the same motions but slower now. I still wanna see the unlocks, but I suspect I'll have a similar reaction to two minis with Angry Face, Cthulu, Saw and Ubisoft, who are the only remaining ones. (since I'm kinda burnt out on the game) I wonder if it would be more fun to just open the remaining classes, and then have us all choose a class for every mission? The progression of working towards an unlock was really fun and exciting to begin with, and getting perks and unlocking new cards was great, but now that you start with a bunch, it feels less like progression, and more like the fun is being gated. Maybe we just need to stop playing for a while.
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# ? Dec 31, 2018 11:57 |
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How many scenarios left? Having a break before the expac isn't a bad idea. quote:Angry Face, Cthulu, Saw and Ubisoft, who are the only remaining ones. Angry Face is a pretty straight forward archer. The class mechanic (a powerful debuff that discards on target death) is neat but it's not a complex class Cthulhu is curse and poison based, which you may already be familiar with from other classes. Doctor Spaceman fucked around with this message at 13:38 on Dec 31, 2018 |
# ? Dec 31, 2018 13:35 |
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Doctor Spaceman posted:How many scenarios left? Like, most of them. We've done I think about 25 - 30 missions total.
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# ? Dec 31, 2018 13:59 |
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Shadow225 posted:Hi question, what is included in the sticker set? I just bought the game, and I don't know if I need the sticker set if I will be playing with 2-3 different crews The sticker set has copies of all of the sticker sheets. It's for playing a new campaign after removing all of the stickers from the board after the previous. It's not useful for tracking multiple campaigns simultaneously (unless you can mockhttps://forums.somethingawful.com/showthread.php?threadid=3711191&goto=newpost up multiple map boards); you'll need one of the apps for that, or just pen and paper. VVV Edit: Oh, neat! Paper Kaiju fucked around with this message at 14:47 on Dec 31, 2018 |
# ? Dec 31, 2018 14:37 |
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The removable sticker pack has a handy scenario tracker which you can download and print out too.
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# ? Dec 31, 2018 14:41 |
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!Klams posted:(since I'm kinda burnt out on the game) I wonder if it would be more fun to just open the remaining classes, and then have us all choose a class for every mission? The progression of working towards an unlock was really fun and exciting to begin with, and getting perks and unlocking new cards was great, but now that you start with a bunch, it feels less like progression, and more like the fun is being gated. Maybe we just need to stop playing for a while. You're the one who gets to decide if you're enjoying yourself. I think you are getting a somewhat false impression of Two Minis, and running in a group with Music Note is going to make the game seem easier just as a default thing. Certainly, in terms of challenge/difficulty to master, Saw and Ubisoft are the only potentially tricky classes you've not unlocked yet, and if you've soured on overwhelming effectiveness the other two aren't likely to correct the problem. Have you tried some of the solo scenarios? Alternately, you could pause the regular campaign for a little while and try one of the mini-campaigns, either Capital Intrigue or the in-progress Infinite Beyond. The former is a 10 scenario story with choices made by players online as the campaign unfolded, and features more scenario variety and complexity along with increased difficulty. Infinite Beyond is similar but only about half-way through, meaning if you can catch up your group can contribute to the direction of the campaign as it continues. Both mini-campaigns start you at level 1, also, so some characters who you may have mastered starting at higher prosperity may offer some new challenges. You also start with only Prosperity 1 items for sale, so the progression thing will be in effect for you again. As for Two Minis (class spoilers for that only): I'm playing it now and saw it played to retirement once. The other player was fairly bear-centric but never used Concentrated Rage, and the class played fine. I tried Concentrated Rage and wasn't as happy as all the optimization guides claimed I should be, mostly because you are cutting your experience gain from cards in half (or more) by using it. I'm experimenting now, when the scenarios allow, with kiting enemies with the bear, and it's potentially very effective as he can run in and hit on his own, hit again via command and then run away again.
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# ? Dec 31, 2018 19:56 |
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Scenario 60 was made by Satan, and playing it with anything less than 4 players is so incredibly frustrating.
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# ? Jan 1, 2019 02:11 |
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We had our first loss the other night, scenario 34. It seems like we might've just been really unlucky tho: out of the first 8 boss actions, 6 of them were special 2, which summons the zephyrs and got all of the 12 possible ones out while we were dealing with the initial wave of drakes. We basically gave up a few turns later as we reasoned we didn't have the maneuverability to both get away from them constantly swarming us while also being able to do meaningful damage to the dragon.
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# ? Jan 1, 2019 02:31 |
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Reik posted:Scenario 60 was made by Satan, and playing it with anything less than 4 players is so incredibly frustrating. We've got it coming up for Sun and Eclipse and I know exactly how I'm going to counter its stupid bullshit. It definitely slipped through a check for party size and makeup.
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# ? Jan 1, 2019 02:49 |
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I did the alternative build for two minis but Three Spears is so broken I could have just closed my eyes when picking cards and done as much. He just retired though and will play music note so he'll still probably be strong from what I hear.
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# ? Jan 1, 2019 07:00 |
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KingKapalone posted:I did the alternative build for two minis but Three Spears is so broken I could have just closed my eyes when picking cards and done as much. He just retired though and will play music note so he'll still probably be strong from what I hear. Music Note is even more absurd than Three Arrows.
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# ? Jan 1, 2019 09:38 |
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I once brought up playing Music Note after retiring my Cthulhu Face, and my friend politely suggested that Music Note should probably stay in the box forever. Then I decided to try out Lightning Bolts on a whim, and I have yet to look back.
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# ? Jan 1, 2019 11:16 |
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I ride bikes all day posted:Music Note is even more absurd than Three Arrows. I don't agree, but arguing over which is more broken is akin to arguing about the yield of two different thermonuclear warheads. One is more powerful than the other, sure, but you got nuked either way.
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# ? Jan 1, 2019 13:32 |
Most of the classes can break the game in one way or another. It's half the fun. That said, three spears chat: So far the only one that's seemed truly "broken" in the sense of "unfun" has been three spears, and only there because it led to a degenerate combo where the player is incentivized to do a lot of weird poo poo like drag out infinite turns for "free" exp etc. Reik posted:Imagine playing a group of Three Spears, Music Note, Eclipse, and Cthulhu face. We briefly tried Cthulhu / Music note at one point. to an extent they get in each other's way -- the monster curse deck is only so large, so once it's topped out, additional curse actions are wasted. . Hieronymous Alloy fucked around with this message at 15:38 on Jan 1, 2019 |
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# ? Jan 1, 2019 14:11 |
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Imagine playing a group of Three Spears, Music Note, Eclipse, and Cthulhu face.
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# ? Jan 1, 2019 15:25 |
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Reik posted:Imagine playing a group of Three Spears, Music Note, Eclipse, and Cthulhu face. I was trying to come up with the most overpowered group and I got to something like this, at least for 4P.
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# ? Jan 1, 2019 15:35 |
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Hieronymous Alloy posted:
This is an amazing combo. the disadvantage song is insanely good with extra curses, because they come out VERY quickly and ti means the mobs hit extremely rarely.
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# ? Jan 1, 2019 16:48 |
thespaceinvader posted:This is an amazing combo. the disadvantage song is insanely good with extra curses, because they come out VERY quickly and ti means the mobs hit extremely rarely. yeah, but to an extent you're losing efficiency because you tend to have a lot of "double curse" rounds where one disadvantaged attack draws two curses out, etc. I mean don't get me wrong it's a great combo but so far every class we've played has had some powerful way of breaking the game. Right now, we're music note / circles / minis / cragheart and the synergy between music note, summoner, and two minis is just amazing. The only real problem we have is the maps get crowded.
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# ? Jan 1, 2019 16:57 |
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The reason Cthulhu and Music Note combo well together is Baneful Hex. Any anti-synergy caused by trying to over-curse the monster deck is completely overshadowed by allowing Music Note's curses to cause 3 damage. This also applies to Cthulhu and any other class that applies curses.
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# ? Jan 1, 2019 23:59 |
Reik posted:The reason Cthulhu and Music Note combo well together is Baneful Hex. Any anti-synergy caused by trying to over-curse the monster deck is completely overshadowed by allowing Music Note's curses to cause 3 damage. This also applies to Cthulhu and any other class that applies curses. Right, but you don't get that till fairly far down the character level path.
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# ? Jan 2, 2019 00:01 |
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Hieronymous Alloy posted:Right, but you don't get that till fairly far down the character level path. Okay.
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# ? Jan 2, 2019 00:07 |
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Reik posted:The reason Cthulhu and Music Note combo well together is Baneful Hex. Any anti-synergy caused by trying to over-curse the monster deck is completely overshadowed by allowing Music Note's curses to cause 3 damage. This also applies to Cthulhu and any other class that applies curses. This was the one I was trying to think of earlier lol.
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# ? Jan 2, 2019 00:11 |
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I can't wait for our 3 spears player to retire. Each turn is everyone announcing their actions, and then 3 spears pulling of some annoying combo-wombo that makes everyone else feel like their actions didn't matter. It doesn't help that the 3-spears player is prone to action paralysis, so we wait around for him to decide which overpowered combo he'll use this turn. It's a slight blight on an otherwise great play experience, and it's probably more of a player issue than a game issue.
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# ? Jan 2, 2019 12:33 |
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So is the only way to have fun with 3 spears to ignore all his infinte turns stuff and try to fill a specific role that your group is missing? I was thinking that a build that reuses Volatile Bomb could be fun in case our party would be missing AOE damage.
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# ? Jan 2, 2019 12:43 |
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Selecta84 posted:So is the only way to have fun with 3 spears to ignore all his infinte turns stuff and try to fill a specific role that your group is missing? As for builds, For all the crap the Reddit guides get, there's a build there which plays it like a real class instead of a cheesy, broken, overpowered mess. So that's there without house rules. If you are okay with house rules, start by making stamina pots unrecoverable. That's kind of a baseline thing that should happen anyways, and will kill the infinite loop. You could also switch them to the Endurance Potion house rules, also over in Reddit. Frankly, the class will still be immensely powerful, but it's stamina potions that make it stupid.
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# ? Jan 2, 2019 13:52 |
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dwarf74 posted:I just recently had to decide between Three Spears and Sun. I picked Sun because Three Spears seemed both overpowered and fiddly. I was thinking about that potions stuff and I would just ignore it when playing 3 spears (or use the house rule). If another player gets that class I'll just have to talk about the class, what it can do and what it could mean for the fun of the other players.
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# ? Jan 2, 2019 14:07 |
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I picked up Spears after my buddy retired his, and I decided to not only not ever refresh a Stam Pot, but also to just ignore Continual Supply entirely. Though we've also talked about houseruling it to be a lost card action, which would also make it reasonable again. (Though it wouldn't do anything about Three Spears's ability to stack their attack deck full of refreshes.)
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# ? Jan 2, 2019 14:17 |
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PMush Perfect posted:I picked up Spears after my buddy retired his, and I decided to not only not ever refresh a Stam Pot, but also to just ignore Continual Supply entirely. Though we've also talked about houseruling it to be a lost card action, which would also make it reasonable again. (Though it wouldn't do anything about Three Spears's ability to stack their attack deck full of refreshes.) Really, there's no reason for stamina pots to be recoverable, even without the Quartermaster. Also, the Tinkerer should also have had 1 or 2 of those refreshes in their deck, and it's a shame they didn't.
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# ? Jan 2, 2019 15:58 |
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I decided to retire Angry Face last night and unlock Lightning Bolts. It's not exactly what I expected but it seems really interesting and fun. Then my group decided to try scenario 72. We made it 3 turns before giving up and deciding to restart it next week. Any tips for that scenario? The party is Lightning Bolts, Music Note and Triforce. We're all level 5.
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# ? Jan 2, 2019 16:11 |
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Scenario 72 is, for my money, the hardest and most poorly designed scenario I’ve played. My group tried 3 or 4 times and it finally took a team of Music Note at 9, Sun at 9 and Two Minis at 6 or 7. We had to cheese the game pretty hard to even have a shot.
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# ? Jan 2, 2019 16:44 |
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Selecta84 posted:So is the only way to have fun with 3 spears to ignore all his infinte turns stuff and try to fill a specific role that your group is missing? I agree, a fun build for Three Spears that doesn't necessarily break the game is a tanky ranged damage dealer, like a Cragheart. Have your top actions cycle through Crippling Bow, Bladed Boomerang, Scroll of Lightning, and either Sharpening Kit or Impaling spear to start, and eventually bring in Catastrophic Bomb, Scroll of Blizzards, and/or Portable Ballista. Use Reinforced steel to refresh Eagle Eye Goggles, and use your perk refreshes either on Volatile Bomb or a Piercing Bow depending on the monsters you're facing that scenario. Be careful when you get access to item 41 though, things start to spiral out of control quickly when you can start refreshing that. Reik fucked around with this message at 16:52 on Jan 2, 2019 |
# ? Jan 2, 2019 16:49 |
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# ? Jun 6, 2024 19:07 |
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Reik posted:I agree, a fun build for Three Spears that doesn't necessarily break the game is a tanky ranged damage dealer, like a Cragheart. Have your top actions cycle through Crippling Bow, Bladed Boomerang, Scroll of Lightning, and either Sharpening Kit or Impaling spear to start, and eventually bring in Catastrophic Bomb, Scroll of Blizzards, and/or Portable Ballista. Use Reinforced steel to refresh Eagle Eye Goggles, and use your perk refreshes either on Volatile Bomb or a Piercing Bow depending on the monsters you're facing that scenario. Be careful when you get access to item 41 though, things start to spiral out of control quickly when you can start refreshing that. Yeah, I was thinking about something like this. Thanks
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# ? Jan 2, 2019 16:57 |