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Ersatz posted:Good news friend - Mech Commander exists. No need for a time machine, just a PC that can run a game from 1998. Excellent username post
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# ? Dec 31, 2018 02:40 |
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# ? May 28, 2024 12:51 |
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I'd really like to see Jordan and Mitch do a 'Director's Commentary' on a Mechcommander LP.
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# ? Dec 31, 2018 03:30 |
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so the Hatchetman in Battletech, not a good mech. the AXMAN in Roguetech, however, with the AC/20 stripped out and replaced with some standoff lasers and a big fuckoff engine, does about 275 damage on a melee hit and with the RT melee special pilot ability that's pumped up to 400, and it has more than enough armor/speed to get in close. it punches so, so far above its weight you can basically have it take on entire lances of vehicles by itself because its melee damage to vehicles is DOUBLED and aint no vehicles got 800 pts of armor on a single component
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# ? Dec 31, 2018 03:38 |
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Jabor posted:I took longer than 5 turns with a headcap
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# ? Dec 31, 2018 03:38 |
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Sadistic posted:I used the ones linked to this https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods and no luck. I'm re-installing BT after purging all the files that were left in the folder to see if that helps. Mpstark has gone missing. Those are far from being the latest versions, sorry friend. Try these links instead: ModTek https://github.com/janxious/ModTek/releases BTML https://github.com/janxious/BattleTechModLoader/releases/tag/v0.6.4
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# ? Dec 31, 2018 07:50 |
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I R SMART LIKE ROCK posted:with a headcap I did that and didn't get it
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# ? Dec 31, 2018 09:29 |
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google search says that's a bug. Sorry bud
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# ? Dec 31, 2018 09:33 |
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Yang you rear end in a top hat just walk five feet over and get it
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# ? Dec 31, 2018 09:34 |
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RBA Starblade posted:I did that and didn't get it Same here. After looking it up, it seems like you only get parts from it if you reloaded a save in the middle of the fight. Edit: Thereby outing yourself as a baddie.
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# ? Dec 31, 2018 09:35 |
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I totally save scummed that fight and got the whole mech. Just kept reloading till I got it. Then I slapped two gauss rifles on it and ruled the galaxy.
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# ? Dec 31, 2018 16:30 |
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Started out my first game of roguetech, am I supposed to get 2 skull missions everywhere? I can't beat any of these missions with my starting lance.
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# ? Dec 31, 2018 17:54 |
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Took a crack at trying to adjust Target Acquisitions to favor speed over armor and add a way to make Recovery missions promote really fast completions. Both might be able to encourage bringing lighter units in to higher difficulty missions. https://forum.paradoxplaza.com/forum/index.php?threads/adjust-target-acquisition-to-favor-speed-over-armor.1143032/ https://forum.paradoxplaza.com/forum/index.php?threads/bonus-rewards-for-timely-recovery-missions.1143009/
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# ? Dec 31, 2018 18:04 |
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Omar_Comin posted:Mpstark has gone missing. Those are far from being the latest versions, sorry friend. Thanks, got it working now. On an unrelated note, has anyone noticed how weird the default AI is at picking targets? I'm running a career mode, 5 parts per mech so I've still been running my LL sniper/spotter spider and I can have that thing at 5 evasion pips, at long range, plus have 2 of my brawlers in their faces and the AI still shoots at the spider.
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# ? Dec 31, 2018 21:27 |
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Demiurge4 posted:Started out my first game of roguetech, am I supposed to get 2 skull missions everywhere? I can't beat any of these missions with my starting lance. It's scaled to your company cost; you can: 1. adjust the scalar in some ini somewhere so it's easier skull-wise per cost 2. reduce the lance strength so two skull missions are tuned to your liking 3. increase the contract variance in settings so you get some higher and some lower 3. run the installer again and change it to per-planet so you can pick the skull difficulty by flying to a lower skull planet (might have to manually delete the mods folder to get this to stick)
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# ? Dec 31, 2018 21:55 |
Dumb newbie question, what are the good builds for MechWarriors?
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# ? Dec 31, 2018 23:23 |
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TheGreatEvilKing posted:Dumb newbie question, what are the good builds for MechWarriors? Conspiratiorist posted:The good combos atm: Guts 1/Pilot 2 also works but it's niche and finicky. Conspiratiorist fucked around with this message at 05:27 on Jan 1, 2019 |
# ? Dec 31, 2018 23:50 |
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Sadistic posted:Thanks, got it working now. I think the AI is weighted to target the last thing that shot them or similar, so that might be part of it. It's also likely just doing hard math of hit chance/damage possible/chance of kill and seeing that stats wise the Spider is the "better" shot
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# ? Jan 1, 2019 01:39 |
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Most likely the latter. Going around wearing only 4.5 tons of armor, that Spider is basically asking for it.
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# ? Jan 1, 2019 05:30 |
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So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better. Also, how do you outfit a QuickDraw? Melee damage sucks, only energy hard points and missile ones with a low max load. I feel like a Cent makes a better LRM platform and a Shadowhawk a better brawler. Finally, if I see mech parts in the store, are they worth getting if you already have parts of them?
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# ? Jan 1, 2019 06:54 |
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Cardiac posted:So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better. LRMs need to be used in bulk, and mostly to do stability damage or against armour stripped 'Mechs The Quickdraw is generally kinda terrible, but you might be able to rig it as a laser vomit 'Mech, like the Swayback.
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# ? Jan 1, 2019 07:03 |
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Sadistic posted:On an unrelated note, has anyone noticed how weird the default AI is at picking targets? I'm running a career mode, 5 parts per mech so I've still been running my LL sniper/spotter spider and I can have that thing at 5 evasion pips, at long range, plus have 2 of my brawlers in their faces and the AI still shoots at the spider. The AI is tries to kill anything it thinks it can penetrate armor on. So if their weapons are big enough, they'll always gun for a light 'Mech (because they think one lucky hit will put them straight into internals).
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# ? Jan 1, 2019 07:11 |
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Cardiac posted:So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better. I hate the LRM setup but if you do it you have to go all in. ...Quickdraws are bad in that any X class mech (medium, heavy, assault) that is only 5 tons above the heaviest lower class (so 40 ton mediums, 60 ton heavies, 80 ton assaults [although they can at least use lighter jump jets]) usually has less usable space and a worse initiative than the corresponding lighter mech. ... and you should totally buy mech parts to fill out lances in heavier classes. Just avoid 40 and 60 ton mechs.
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# ? Jan 1, 2019 07:17 |
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LRMs pair well with multi-target and breaching shot. There's a Jaegermech, Orion, and Stalker variant that can poo poo an endless stream of LRMs onto foes and are worth investing in.
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# ? Jan 1, 2019 07:41 |
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ulmont posted:I hate the LRM setup but if you do it you have to go all in. So I shouldn’t get the second Dragon part then? As for LRMs, so far I found most use of them for killing vehicles after sensor lock. Not that great for making out of vision kills. My QuickDraw currently runs with Mlas plus LRMs, which works but is meh.
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# ? Jan 1, 2019 07:54 |
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Cardiac posted:So I shouldn’t get the second Dragon part then? YMMV, but I’d rather run with a Shadow Hawk / Wolverine / Griffin / literally any other 55 ton mech in the game than a Dragon. ...there are ok Dragon builds though and if you could complete a Dragon while you are still fielding lights I’d totally do it.
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# ? Jan 1, 2019 07:56 |
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ulmont posted:YMMV, but I’d rather run with a Shadow Hawk / Wolverine / Griffin / literally any other 55 ton mech in the game than a Dragon. Currently I have 3 shadow hawks, cent, vindicator, blackjack and a QuickDraw plus a bunch of lights, so a 60t heavy is not that needed. On the other hand, gotta test them all is strong within me.
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# ? Jan 1, 2019 08:11 |
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Cardiac posted:So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better. LRMs are the best long-range weapons, but LRM10x3 is anemic (plus LRM10 has the least efficiency out of all the launchers). Pack at least 40 on a medium, 60 on a heavy. Two LRM20s with Breaching Shot+Multi Targeting will do a decent job on Bulwark enemies, in fact. Quickdraws are bad. The Dragon isn't very good either. Practically all 50 and 55 ton mechs are better. In your case, with 3 shawks and a Centurion, you have absolutely no reason to ever field a 60 ton mech. It comes down to the fact that the Dragon and the Quickdraws have the same movement profile as the 55 tonners, but suffer from worse initiative, lose the inherent +1 evasion mediums have, and their jump jets are 1 ton instead of .5 tons. What do they gain for this? Slightly higher base structure and max armor values, and an extra 1 ton of payload (an advantage lost if they mount JJs). It's just not worth it.
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# ? Jan 1, 2019 09:03 |
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Speaking of missiles, the rule change i like the most is that ammo is no longer tied to a particular size of launcher. Having to get a second ton of ammo because you have an srm 6 and a srm 4 because they can't draw from the same bin is stupid, and i wish they'd amend the tabletop rules to match. There's no reason not to, and it wouldn't invalidate any existing designs.
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# ? Jan 1, 2019 09:22 |
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Conspiratiorist posted:Most likely the latter. Going around wearing only 4.5 tons of armor, that Spider is basically asking for it. Please don't Dekkershame
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# ? Jan 1, 2019 09:56 |
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There's absolutely nothing wrong with running up to people in your awesome Dragon and kicking the poo poo out of them.
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# ? Jan 1, 2019 10:43 |
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I ended up going against three lances of 1/4 armour pirate locusts and commandos with a dragon in my lance and it was hilarious, I think it ripped the spines out of six terrible baby mechs in one mission.
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# ? Jan 1, 2019 11:49 |
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Unormal posted:There's absolutely nothing wrong with running up to people in your awesome Dragon and kicking the poo poo out of them.
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# ? Jan 1, 2019 13:27 |
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Unormal posted:There's absolutely nothing wrong with running up to people in your awesome Dragon and kicking the poo poo out of them. There’s absolutely nothing wrong with driving nails through your scrotum with a claw hammer, but most people have more productive ways to spend their time. A Shadowhawk can do the melee just as well or better than a Dragon, and has better initiative to boot.
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# ? Jan 1, 2019 23:18 |
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Made a 1m video showing the difference in delays between stock and my QuickCam mod + Audio delays set to 0. Looks like it's roughly a 3rd faster. https://www.youtube.com/watch?v=pmEC6UIdYws
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# ? Jan 2, 2019 12:00 |
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I just started messing around with roguetech after finishing the campaign and I got to say that the early light mech game is pretty drat exciting in it's own way especially with roguetech in the mix. A nice commando 4h variant sprinted up from cover, blew it's rl 15 load and removed over half of my centurion in one attack.
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# ? Jan 2, 2019 12:09 |
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So I bought 3 parts of an assault mech and it was the bad Banshee. Any recommendations on load out?
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# ? Jan 2, 2019 17:06 |
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Cardiac posted:So I bought 3 parts of an assault mech and it was the bad Banshee. Not much you can do with it; either fit an AC5+PPC and kinda sorta snipe as you get close to punch, or an AC20 plus a medium laser or two. Fit the support slots with MGs or SLas, and the rest of the weight goes into armor (arms are ablative).
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# ? Jan 2, 2019 17:41 |
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Are alliances worth it in the base (no DLC) game? At first glance it seems to lock you out of a huge number of missions for some faction stores.
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# ? Jan 2, 2019 18:24 |
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Breetai posted:Speaking of missiles, the rule change i like the most is that ammo is no longer tied to a particular size of launcher. Having to get a second ton of ammo because you have an srm 6 and a srm 4 because they can't draw from the same bin is stupid, and i wish they'd amend the tabletop rules to match. There's no reason not to, and it wouldn't invalidate any existing designs. it's a common house rule in tabletop. the main reason it isn't a core rule is because it increases the amount of paperwork needed to track ammo.
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# ? Jan 2, 2019 18:35 |
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# ? May 28, 2024 12:51 |
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Decided to reinstall Roguetech and give it another shot, since the weird bug wasn't fixed yet in vanilla where storing a certain mech makes selling stuff impossible. I still don't like it as much as the base game when playing actual missions, but the tweaking of mechs and all the crazy configurations and weapons are great Aside from how rebuilding some mechs is just borked. I just wish the missions weren't so drat awful, especially escort ones. Escorting a lance and having them constantly entrenched as they slooooowly walk towards the target area is incredibly boring and makes those missions take upwards of thirty turns. Or when the mission involves a bunch of carriers, some of the slowest tanks around, driving towards the goal area. The reason HBS made the APCs quick was because the escorted AI was easily confused, slowing them down to a third of that speed just to show off some guns isn't fun.
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# ? Jan 3, 2019 00:53 |