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ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Ersatz posted:

Good news friend - Mech Commander exists. No need for a time machine, just a PC that can run a game from 1998.

Excellent username post

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Alchenar
Apr 9, 2008

I'd really like to see Jordan and Mitch do a 'Director's Commentary' on a Mechcommander LP.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
so the Hatchetman in Battletech, not a good mech.

the AXMAN in Roguetech, however, with the AC/20 stripped out and replaced with some standoff lasers and a big fuckoff engine, does about 275 damage on a melee hit and with the RT melee special pilot ability that's pumped up to 400, and it has more than enough armor/speed to get in close. it punches so, so far above its weight

you can basically have it take on entire lances of vehicles by itself because its melee damage to vehicles is DOUBLED and aint no vehicles got 800 pts of armor on a single component

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Jabor posted:

I took longer than 5 turns

how else are you gonna do the right mech surgery to capture an intact king crab? with lostech, no less

with a headcap :black101:

Omar_Comin
Aug 20, 2004
Dark Jedi Carebear

Sadistic posted:

I used the ones linked to this https://github.com/Mpstark/ModTek/wiki/The-Drop-Dead-Simple-Guide-to-Installing-BTML-&-ModTek-&-ModTek-mods and no luck. I'm re-installing BT after purging all the files that were left in the folder to see if that helps.

Mpstark has gone missing. Those are far from being the latest versions, sorry friend.

Try these links instead:

ModTek
https://github.com/janxious/ModTek/releases

BTML
https://github.com/janxious/BattleTechModLoader/releases/tag/v0.6.4

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester


I did that and didn't get it

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
google search says that's a bug. Sorry bud :(

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Yang you rear end in a top hat just walk five feet over and get it

:negative:

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi

RBA Starblade posted:

I did that and didn't get it

Same here. After looking it up, it seems like you only get parts from it if you reloaded a save in the middle of the fight.

Edit: Thereby outing yourself as a baddie.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



I totally save scummed that fight and got the whole mech. Just kept reloading till I got it. Then I slapped two gauss rifles on it and ruled the galaxy.

Demiurge4
Aug 10, 2011

Started out my first game of roguetech, am I supposed to get 2 skull missions everywhere? I can't beat any of these missions with my starting lance.

Amechwarrior
Jan 29, 2007

Took a crack at trying to adjust Target Acquisitions to favor speed over armor and add a way to make Recovery missions promote really fast completions. Both might be able to encourage bringing lighter units in to higher difficulty missions.

https://forum.paradoxplaza.com/forum/index.php?threads/adjust-target-acquisition-to-favor-speed-over-armor.1143032/

https://forum.paradoxplaza.com/forum/index.php?threads/bonus-rewards-for-timely-recovery-missions.1143009/

Sadistic
Dec 1, 2004
In his image God made me ugly.

Omar_Comin posted:

Mpstark has gone missing. Those are far from being the latest versions, sorry friend.

Try these links instead:

ModTek
https://github.com/janxious/ModTek/releases

BTML
https://github.com/janxious/BattleTechModLoader/releases/tag/v0.6.4

Thanks, got it working now.

On an unrelated note, has anyone noticed how weird the default AI is at picking targets? I'm running a career mode, 5 parts per mech so I've still been running my LL sniper/spotter spider and I can have that thing at 5 evasion pips, at long range, plus have 2 of my brawlers in their faces and the AI still shoots at the spider.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Demiurge4 posted:

Started out my first game of roguetech, am I supposed to get 2 skull missions everywhere? I can't beat any of these missions with my starting lance.

It's scaled to your company cost; you can:
1. adjust the scalar in some ini somewhere so it's easier skull-wise per cost
2. reduce the lance strength so two skull missions are tuned to your liking
3. increase the contract variance in settings so you get some higher and some lower
3. run the installer again and change it to per-planet so you can pick the skull difficulty by flying to a lower skull planet (might have to manually delete the mods folder to get this to stick)

TheGreatEvilKing
Mar 28, 2016





Dumb newbie question, what are the good builds for MechWarriors?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

TheGreatEvilKing posted:

Dumb newbie question, what are the good builds for MechWarriors?

Conspiratiorist posted:

The good combos atm:

Guts 1 / Tactics 2 (general use)
Guts 2 / Pilot 1 (brawlers and skirmishers)
Guts 1 / Gunnery 2 (AC20 mediums and Heavy+ LRM builds only)

Guts 1/Pilot 2 also works but it's niche and finicky.

Conspiratiorist fucked around with this message at 05:27 on Jan 1, 2019

Sandwich Anarchist
Sep 12, 2008

Sadistic posted:

Thanks, got it working now.

On an unrelated note, has anyone noticed how weird the default AI is at picking targets? I'm running a career mode, 5 parts per mech so I've still been running my LL sniper/spotter spider and I can have that thing at 5 evasion pips, at long range, plus have 2 of my brawlers in their faces and the AI still shoots at the spider.

I think the AI is weighted to target the last thing that shot them or similar, so that might be part of it. It's also likely just doing hard math of hit chance/damage possible/chance of kill and seeing that stats wise the Spider is the "better" shot

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Most likely the latter. Going around wearing only 4.5 tons of armor, that Spider is basically asking for it.

Cardiac
Aug 28, 2012

So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better.

Also, how do you outfit a QuickDraw?
Melee damage sucks, only energy hard points and missile ones with a low max load.
I feel like a Cent makes a better LRM platform and a Shadowhawk a better brawler.

Finally, if I see mech parts in the store, are they worth getting if you already have parts of them?

Paingod556
Nov 8, 2011

Not a problem, sir

Cardiac posted:

So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better.

Also, how do you outfit a QuickDraw?
Melee damage sucks, only energy hard points and missile ones with a low max load.
I feel like a Cent makes a better LRM platform and a Shadowhawk a better brawler.

Finally, if I see mech parts in the store, are they worth getting if you already have parts of them?

LRMs need to be used in bulk, and mostly to do stability damage or against armour stripped 'Mechs

The Quickdraw is generally kinda terrible, but you might be able to rig it as a laser vomit 'Mech, like the Swayback.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Sadistic posted:

On an unrelated note, has anyone noticed how weird the default AI is at picking targets? I'm running a career mode, 5 parts per mech so I've still been running my LL sniper/spotter spider and I can have that thing at 5 evasion pips, at long range, plus have 2 of my brawlers in their faces and the AI still shoots at the spider.

The AI is tries to kill anything it thinks it can penetrate armor on. So if their weapons are big enough, they'll always gun for a light 'Mech (because they think one lucky hit will put them straight into internals).

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Cardiac posted:

So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better.

Also, how do you outfit a QuickDraw?
Melee damage sucks, only energy hard points and missile ones with a low max load.
I feel like a Cent makes a better LRM platform and a Shadowhawk a better brawler.

Finally, if I see mech parts in the store, are they worth getting if you already have parts of them?

I hate the LRM setup but if you do it you have to go all in.

...Quickdraws are bad in that any X class mech (medium, heavy, assault) that is only 5 tons above the heaviest lower class (so 40 ton mediums, 60 ton heavies, 80 ton assaults [although they can at least use lighter jump jets]) usually has less usable space and a worse initiative than the corresponding lighter mech.

... and you should totally buy mech parts to fill out lances in heavier classes. Just avoid 40 and 60 ton mechs.

Horace Kinch
Aug 15, 2007

LRMs pair well with multi-target and breaching shot. There's a Jaegermech, Orion, and Stalker variant that can poo poo an endless stream of LRMs onto foes and are worth investing in.

Cardiac
Aug 28, 2012

ulmont posted:

I hate the LRM setup but if you do it you have to go all in.

...Quickdraws are bad in that any X class mech (medium, heavy, assault) that is only 5 tons above the heaviest lower class (so 40 ton mediums, 60 ton heavies, 80 ton assaults [although they can at least use lighter jump jets]) usually has less usable space and a worse initiative than the corresponding lighter mech.

... and you should totally buy mech parts to fill out lances in heavier classes. Just avoid 40 and 60 ton mechs.

So I shouldn’t get the second Dragon part then?

As for LRMs, so far I found most use of them for killing vehicles after sensor lock. Not that great for making out of vision kills.
My QuickDraw currently runs with Mlas plus LRMs, which works but is meh.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Cardiac posted:

So I shouldn’t get the second Dragon part then?

YMMV, but I’d rather run with a Shadow Hawk / Wolverine / Griffin / literally any other 55 ton mech in the game than a Dragon.

...there are ok Dragon builds though and if you could complete a Dragon while you are still fielding lights I’d totally do it.

Cardiac
Aug 28, 2012

ulmont posted:

YMMV, but I’d rather run with a Shadow Hawk / Wolverine / Griffin / literally any other 55 ton mech in the game than a Dragon.

...there are ok Dragon builds though and if you could complete a Dragon while you are still fielding lights I’d totally do it.

Currently I have 3 shadow hawks, cent, vindicator, blackjack and a QuickDraw plus a bunch of lights, so a 60t heavy is not that needed.
On the other hand, gotta test them all is strong within me.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Cardiac posted:

So I have been getting into the campaign and is kinda disappointed with LRMs. When I face some mech in cover and bulwark, 3x10 Lrm do little on them and I feel like having some good long range direct weapon works much better.

Also, how do you outfit a QuickDraw?
Melee damage sucks, only energy hard points and missile ones with a low max load.
I feel like a Cent makes a better LRM platform and a Shadowhawk a better brawler.

Finally, if I see mech parts in the store, are they worth getting if you already have parts of them?

LRMs are the best long-range weapons, but LRM10x3 is anemic (plus LRM10 has the least efficiency out of all the launchers). Pack at least 40 on a medium, 60 on a heavy. Two LRM20s with Breaching Shot+Multi Targeting will do a decent job on Bulwark enemies, in fact.

Quickdraws are bad. The Dragon isn't very good either. Practically all 50 and 55 ton mechs are better.

In your case, with 3 shawks and a Centurion, you have absolutely no reason to ever field a 60 ton mech.

It comes down to the fact that the Dragon and the Quickdraws have the same movement profile as the 55 tonners, but suffer from worse initiative, lose the inherent +1 evasion mediums have, and their jump jets are 1 ton instead of .5 tons. What do they gain for this? Slightly higher base structure and max armor values, and an extra 1 ton of payload (an advantage lost if they mount JJs). It's just not worth it.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Speaking of missiles, the rule change i like the most is that ammo is no longer tied to a particular size of launcher. Having to get a second ton of ammo because you have an srm 6 and a srm 4 because they can't draw from the same bin is stupid, and i wish they'd amend the tabletop rules to match. There's no reason not to, and it wouldn't invalidate any existing designs.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.

Conspiratiorist posted:

Most likely the latter. Going around wearing only 4.5 tons of armor, that Spider is basically asking for it.

Please don't Dekkershame

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
There's absolutely nothing wrong with running up to people in your awesome Dragon and kicking the poo poo out of them.

Patrat
Feb 14, 2012

I ended up going against three lances of 1/4 armour pirate locusts and commandos with a dragon in my lance and it was hilarious, I think it ripped the spines out of six terrible baby mechs in one mission.

Sandwich Anarchist
Sep 12, 2008

Unormal posted:

There's absolutely nothing wrong with running up to people in your awesome Dragon and kicking the poo poo out of them.

Militant Lesbian
Oct 3, 2002

Unormal posted:

There's absolutely nothing wrong with running up to people in your awesome Dragon and kicking the poo poo out of them.

There’s absolutely nothing wrong with driving nails through your scrotum with a claw hammer, but most people have more productive ways to spend their time.

A Shadowhawk can do the melee just as well or better than a Dragon, and has better initiative to boot.

Amechwarrior
Jan 29, 2007

Made a 1m video showing the difference in delays between stock and my QuickCam mod + Audio delays set to 0. Looks like it's roughly a 3rd faster.

https://www.youtube.com/watch?v=pmEC6UIdYws

Supradog
Sep 1, 2004

A POOOST!?!??! YEEAAAAHHHH
I just started messing around with roguetech after finishing the campaign and I got to say that the early light mech game is pretty drat exciting in it's own way especially with roguetech in the mix.

A nice commando 4h variant sprinted up from cover, blew it's rl 15 load and removed over half of my centurion in one attack.

Cardiac
Aug 28, 2012

So I bought 3 parts of an assault mech and it was the bad Banshee.
Any recommendations on load out?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Cardiac posted:

So I bought 3 parts of an assault mech and it was the bad Banshee.
Any recommendations on load out?

Not much you can do with it; either fit an AC5+PPC and kinda sorta snipe as you get close to punch, or an AC20 plus a medium laser or two. Fit the support slots with MGs or SLas, and the rest of the weight goes into armor (arms are ablative).

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Are alliances worth it in the base (no DLC) game? At first glance it seems to lock you out of a huge number of missions for some :effort: faction stores.

Cease to Hope
Dec 12, 2011

Breetai posted:

Speaking of missiles, the rule change i like the most is that ammo is no longer tied to a particular size of launcher. Having to get a second ton of ammo because you have an srm 6 and a srm 4 because they can't draw from the same bin is stupid, and i wish they'd amend the tabletop rules to match. There's no reason not to, and it wouldn't invalidate any existing designs.

it's a common house rule in tabletop. the main reason it isn't a core rule is because it increases the amount of paperwork needed to track ammo.

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evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
Decided to reinstall Roguetech and give it another shot, since the weird bug wasn't fixed yet in vanilla where storing a certain mech makes selling stuff impossible.

I still don't like it as much as the base game when playing actual missions, but the tweaking of mechs and all the crazy configurations and weapons are great Aside from how rebuilding some mechs is just borked.

I just wish the missions weren't so drat awful, especially escort ones. Escorting a lance and having them constantly entrenched as they slooooowly walk towards the target area is incredibly boring and makes those missions take upwards of thirty turns. Or when the mission involves a bunch of carriers, some of the slowest tanks around, driving towards the goal area.

The reason HBS made the APCs quick was because the escorted AI was easily confused, slowing them down to a third of that speed just to show off some guns isn't fun.

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