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I think what I liked about Belegars campaign was that it kept the battles pretty small and pretty important overall. We the half my stack as rangers I was consistently wiping out enemy armies very swiftly but there was always a great risk that things could go sideways.
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# ? Jan 1, 2019 21:12 |
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# ? Jun 7, 2024 10:00 |
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The Dwarf forging system is also a fantastic buff for Belegar's campaign. Why yes, his ghostdads can now also kill dudes very well and could possibly become even more impossible to kill.
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# ? Jan 1, 2019 21:21 |
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toasterwarrior posted:The Dwarf forging system is also a fantastic buff for Belegar's campaign. Why yes, his ghostdads can now also kill dudes very well and could possibly become even more impossible to kill. I think my ghost runesmith and one of my ghost thanes are both dead permanently but I'm not 100% sure.
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# ? Jan 1, 2019 22:07 |
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kidkissinger posted:I think my ghost runesmith and one of my ghost thanes are both dead permanently but I'm not 100% sure. rip ghostdads...again
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# ? Jan 1, 2019 22:21 |
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toasterwarrior posted:rip ghostdads...again I thought it was odd that they had the option for immortality, didn't give it to those two and they got aassasinated. Honestly my army comp was better without them, I ended up with a set of captured organ guns that both got gold bars in like five battles.
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# ? Jan 1, 2019 22:35 |
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Woo I won a Short Campaign as the Empire and it looks like I could sign a few alliances that people have been begging me for to get the Long Campaign win. I'm guessing I need to turn the difficulty up and try something new.
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# ? Jan 1, 2019 22:50 |
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alex314 posted:I should probably play a horde faction. I enjoy painting the map too much though. The colorless ruins are how you paint. Go forth and ravage
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# ? Jan 1, 2019 23:02 |
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Luminous Cow posted:The colorless ruins are how you paint. Go forth and ravage kinda pointless with universal settlement, some rear end in a top hat is gonna resettle em
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# ? Jan 2, 2019 01:12 |
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Ammanas posted:kinda pointless with universal settlement, some rear end in a top hat is gonna resettle em Well with that attitude
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# ? Jan 2, 2019 01:27 |
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Barrow Legion is fun but I think next time I play I will be a lot more aggressive to start. Brets aren't very intimidating at the beginning but once their garrisons build up they are actually not so fun to fight even with 60 skeletons.
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# ? Jan 2, 2019 01:39 |
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Can anyone enlighten me as to what I am actually being asked to solve with this one? I dont want the answer, I'm just confused about what I am actually 'moving' to find the answer across the bottom. AAAAA! Real Muenster fucked around with this message at 03:25 on Jan 2, 2019 |
# ? Jan 2, 2019 03:18 |
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So essentially, think of the inner wheel as a dial. It can be rotated. Only one color of line will actually line up and connect. The options are the symbols those lines point to.
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# ? Jan 2, 2019 03:26 |
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AAAAA! Real Muenster posted:Can anyone enlighten me as to what I am actually being asked to solve with this one? I dont want the answer, I'm just confused about what I am actually 'moving' to find the answer across the bottom. You want the face in the center to be standing upright. Then you find which set of lines in the middle dial align with the center . Finally, you choose which symbols those lines point to.
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# ? Jan 2, 2019 04:19 |
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Figure out how many to the left or right you need to adjust on one line on the second lines then try and follow each line until you find the lines that match the bottom. Looks like you don't need to adjust much from the default.
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# ? Jan 2, 2019 05:19 |
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The Duggler posted:Barrow Legion is fun but I think next time I play I will be a lot more aggressive to start. Brets aren't very intimidating at the beginning but once their garrisons build up they are actually not so fun to fight even with 60 skeletons. why only 60? I would suggest going up to 95, or 114.
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# ? Jan 2, 2019 13:57 |
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Yeahh it clicked now. For some reason my broke brain didnt realize to turn both bits and you pick the set of three that line up with one of the colors that lines up right.
AAAAA! Real Muenster fucked around with this message at 14:23 on Jan 2, 2019 |
# ? Jan 2, 2019 14:21 |
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Man I need to play some dwarves. I've been on holiday vacation since Dec 23rd, and man have I been watching a lot of twitch.. Specifically this guy: https://www.twitch.tv/elichtv He did a Legendary difficulty Dwarf campaign over like 8 days, and managed to get thunderers up to around 120 ranged damage with stacking buffs in an unmodded game . Thunderers start at something like 22 ranged damage, so this is almost 6x normal. His army consisted of the high king, runepriest, 2 master engineers, 4 ironbreakers, 4 thunderer, and the rest filled with artillery/copters. I have never seen armies melt so loving fast. His Organ guns/canons were also about 5-6x higher missile damage than normal, meaning like 1500 damage organ guns. He is moving on to beastmen now, but holy poo poo I'm gonna to a Mortal empire dwarf run next focusing on a big ole gunline.
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# ? Jan 2, 2019 19:31 |
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AAAAA! Real Muenster posted:Yeahh it clicked now. For some reason my broke brain didnt realize to turn both bits and you pick the set of three that line up with one of the colors that lines up right. I always end up randomly picking for this one, not being able to rotate it fogs over any puzzle-solving abilities I may have once possessed.
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# ? Jan 2, 2019 19:39 |
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Draxion posted:I always end up randomly picking for this one, not being able to rotate it fogs over any puzzle-solving abilities I may have once possessed. Similar, that is the only one I use a cheat guide for. I really don't have the time to sit down and map that poo poo out - it's not actually hard at all, its just annoying.
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# ? Jan 2, 2019 22:28 |
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I usually just check the signs connected to the one colour.
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# ? Jan 2, 2019 23:42 |
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AAAAA! Real Muenster posted:Can anyone enlighten me as to what I am actually being asked to solve with this one? I dont want the answer, I'm just confused about what I am actually 'moving' to find the answer across the bottom. I wrote a guide that explains how to solve all of the puzzles with pictures and poo poo that's on Steam here. Originally it was just a list of solutions but people kept asking how you solve them. The dial puzzles are bullshit—I'm either a moron or it's incredibly difficult to imagine the solution without being able to rotate the ring. Equally annoying, a bunch of the cypher puzzles (the Sudoku ones) have two valid solutions but you only get rewards for one of them. Wallet fucked around with this message at 00:52 on Jan 3, 2019 |
# ? Jan 3, 2019 00:45 |
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Wallet posted:I wrote a guide that explains how to solve all of the puzzles with pictures and poo poo that's on Steam here. Originally it was just a list of solutions but people kept asking how you solve them.
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# ? Jan 3, 2019 02:56 |
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Doublepost - I cant believe how overwhelmingly overpowered Norscan Ice Wolf Chariots are. Like... so much so that even the AI knows to spam the poo poo out of them.
AAAAA! Real Muenster fucked around with this message at 05:01 on Jan 3, 2019 |
# ? Jan 3, 2019 04:57 |
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AAAAA! Real Muenster posted:Doublepost - I cant believe how overwhelmingly overpowered Norscan Ice Wolf Chariots are. Like... so much so that even the AI knows to spam the poo poo out of them. I don't really follow. They kinda sucked when I used them.
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# ? Jan 3, 2019 05:16 |
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I'm absolutely horrible at using chariots in this game. I also just don't really like them, aesthetically.
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# ? Jan 3, 2019 05:21 |
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Motherfucker posted:I don't really follow. They kinda sucked when I used them.
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# ? Jan 3, 2019 05:29 |
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get good at them. they're really good in some set ups, especially the single entity model ones.
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# ? Jan 3, 2019 05:30 |
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Ice Wolf Chariots slow targets they are engaged with, which makes it easier for them to engage and disengage as needed. Chariots tend to have good HP per model and the mobility to dodge a lot of missile fire making them difficult to kill quickly. When used well they don't stay in melee long enough for dedicated anti large to do much to them and are knocking units over like bowling pins the whole time. Even the Tomb King ones can be devastating if you can micro them well, though they do tend to be the most unforgiving since they are prone to crumbling and far less tanky compared to other races.
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# ? Jan 3, 2019 06:03 |
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After 187 turns, I completed the Long Campaign in Mortal Empires with Mazdamundi. I feel like I've had my fill of lizards till their DLC comes out. I'm debating who to play next. Based on who I fought the most at the campaign end, it's either going to be Vampire Counts or Norsca. Some highlights of the campaign: -got some really fun AI-reinforcement battles while saving Brettonia from Chaos and Wintertooth. -Aside from the stack that made it to Brettonia, the main Chaos force basically dithered about in the North. I think Archeon was more interested in taking an Arctic cruise than actually End Timing -Vampire Coasts has sadly dampened some of the manic fun of Primeval Glory armies. -Once you learn how to game siege maps, it's impossible to go back to doing them properly.
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# ? Jan 3, 2019 06:16 |
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Tiler Kiwi posted:get good at them. they're really good in some set ups, especially the single entity model ones. Mammoths are cooler.
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# ? Jan 3, 2019 06:39 |
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All my favorite armies have no chariots and this is no coincidence.
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# ? Jan 3, 2019 12:32 |
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Never felt the need to use chariots as TK, but Settra's podracer is pretty cool.
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# ? Jan 3, 2019 14:09 |
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What determines whether or not a pirate fleet attacks you or not? I'm sailing around as Noctilus trying to get a Vsea campaign off the ground (I keep loving stuff up and quitting like 30 turns in) and the various pirate fleets are a thorn in my side. I know I need to kill them eventually and I already took on a Chaos pirate and barely managed to finish him and his two mammoths + frost wyrm off with my turn 15 zombie army, but the Dwarf and Dark Elf one are absolutely pushing my poo poo in atm. Is it just random if you're within attacking distance? It seems like they largely ignore stuff unless its really close to them
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# ? Jan 3, 2019 15:44 |
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They seem to have less range that your fleets. I generally ignore them, but had a mission to kill one general. Ended up parking 2 fleets in reinforcement range at their range.
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# ? Jan 3, 2019 16:13 |
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I saw some videos of players using SFO, and want to know more about what it changes (also the other mod people are talking about)
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# ? Jan 3, 2019 18:37 |
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SirPhoebos posted:I saw some videos of players using SFO, and want to know more about what it changes (also the other mod people are talking about) SFO basically spices up the factions, so new mechanics (e.g. Greentide, you get a dilemma for every X of Y you do as Greenskins that provides a bonus) and tweaks that make them more flavorful (e.g. Dwarfs get smaller model counts but stronger stats). I believe all factions also get new units, some of which I find to be too good at times (Dwarf Engineer squad, armed with grenade launchers, that consistently get more kills and cause more damage than Irondrakes due to their parabolic arc) but are mostly flavorful. Lucky's Overhaul's biggest draw is the Lord skill system, which is notable for changing unit boosts from primarily +stats to a mix of +stats and new abilities based on their veterancy. For example, you can spec Dwarf Hammerers as solid bodyguard units that get defensive boosts and grant a solid chunk of phys resist to characters near them, or boost their assault ability with a massive chunk of charge bonus, as well as the ability to inflict a penalty for melee stats on their targets. This means that units can find powerful niches in their rosters by virtue of their new abilities, as opposed to SFO and vanilla where the usual progression is the unit just becomes better at their designated role.
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# ? Jan 3, 2019 18:55 |
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SFO adds new variations to existing units as well- like Black Orks with Sword/Shield for example. Each race also tends to get a end tier 'elite' type unit that is really strong but has a small unit size with very steep recruitment/upkeep. Most of my favorite new units, however, were subtle additions you could get much earlier on, such as Empire Huntsmen, which were bow missile units that were good vs large but otherwise weaker and cheaper than crossbowmen. This gave them a nice niche since late game they were pretty much free with all the discounts you could get. Lucky's Overhaul mainly changes the Lord skill trees, forcing you to choose between two 'paths' to upgrade each type of unit or Lord skill. It greatly improves magic, boosting damage and buffs, increases regen cap, gives caster lords all their spells from the get go and consolodates a lot of upgrades into a single skill point instead of 2 or 3. It also really slows down battles by giving all units massively more HP but proportionally less increased damage, and limits the number of uses on a lot of special abilities. In theory this makes you put a lot more thought into those skills, though on particularly huge battles unless you have certain killy units or casters the battles can be a bit of a slog. Still, the improvements to magic and certain offensive units are worth it, putting much more emphasis on the player casting spells effectively and rear charging with glass cannon units to win battles.
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# ? Jan 3, 2019 19:11 |
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Dunno if Green Iz Best affects Rock Lobbaz in any way, but with the new veterancy talents they get..pretty mean https://steamcommunity.com/sharedfiles/filedetails/?id=1613358498
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# ? Jan 3, 2019 20:57 |
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Lucky's skill changes rebalanced to vanilla battle speeds would be perfect for me, but sadly it is not to be.
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# ? Jan 3, 2019 23:08 |
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# ? Jun 7, 2024 10:00 |
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The one time I started a Lokir campaign the level 35 delf pirate declared war on me five turns in and destroyed my starting black ark. Has anyone else had this happen?
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# ? Jan 3, 2019 23:38 |